update the changelog

This commit is contained in:
Mamadou Babaei
2024-08-16 18:00:53 +02:00
parent 474f70c049
commit a931a1c798
+2
View File
@@ -25,6 +25,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
- Added USGWristTrackerComponent::OnWristDeviceVisualTypeChanged event in order to be able to notify other components/actors whenever the wrist-tracking device switches between hand tracking or motion controllers.
- Added the SenseGloveDebugKismet module in order to allow drawing of debugging gizmos and virtual hands from Blueprint.
- Added a new static Draw() method overload to DebugGizmo which allows passing an FQuat instead of a FRotator.
- Introduced the SGGameUserSettings for managing Engine Scalability Settings through the SenseGlove plugin.
### Fixed
@@ -32,6 +33,7 @@ This is a minor release focusing mainly on bringing OpenXR-compatible hand track
### Changed
- Now, the SenseGlove plugin checks for default SenseGlove-compliant GameMode, GameInstance, etc, at module initialization and tries to set to default, native SenseGlove classes, if any of those default classes are not a SenseGlove or a SenseGlove-derived class.
- The SGSettings has been fully revamped with more customizations added and categorized in a different manner.
- The SGSettings constructor visibility has been changed from public to private.
- The SenseGlove libraries have been updated to v2.103.0-4a8bd81d.