update the changelog
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@@ -18,6 +18,8 @@ This is the second major release of the SenseGlove Unreal Engine Plugin adding s
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### Fixed
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- A few critical bug fixes that have already been backported to the v1.x.x series through v1.9.3 to v1.9.7 releases.
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- A few other crashes in the low-level API that has not been backported to the v1.x.x series.
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- Revamped the way we do FVector <-> SGVect3D, FQuat <-> SGQuat, and SenseGlove <-> Unreal Engine angles conversions in order to properly translate between the SenseGlove and Unreal Engine coordinate systems.
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- Fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not.
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- SenseGlove Backend Libraries v2.101.x series address a critical crash with DK1 gloves.
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- Fix the modules' order inside the .uplugin file.
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