Commit Graph
591 Commits
Author SHA1 Message Date
Mamadou Babaei 0554e288c3 disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:01:38 +02:00
Mamadou Babaei 528243f849 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 3325cb5e8f add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:01:37 +02:00
Mamadou Babaei 76f5dda49a try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 036b382109 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2b7f5bd5e2 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:01:37 +02:00
Mamadou Babaei 32073d34f4 implement the game user settings system 2024-08-16 18:01:37 +02:00
Mamadou Babaei 0405f6bc7c minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 8cd10ae312 minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 715c3b8617 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:01:37 +02:00
Mamadou Babaei 23d30f92cd add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:01:37 +02:00
Mamadou Babaei cd93e78d2e fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5acd74c855 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:01:37 +02:00
Mamadou Babaei 92ee0fb231 fix android build issues 2024-08-16 18:01:37 +02:00
Mamadou Babaei 281d00bfac update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 926f10ad9a remove minor ue 5.1 comments and hints 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2666191634 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5a917afa27 implement bHandTrackingVisualizationAllowed 2024-08-16 18:01:37 +02:00
Mamadou Babaei d8248bfaec improve the wrist tracking code when using motion controllers 2024-08-16 18:01:37 +02:00
Mamadou Babaei b54067945a refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2d495b0f6b minor fixes, mostrly formatting 2024-08-16 18:01:37 +02:00
Mamadou Babaei 33b0e8a167 remove unused pimpl method 2024-08-16 18:01:37 +02:00
Mamadou Babaei 852f19eb92 remove dead code 2024-08-16 18:01:37 +02:00
Mamadou Babaei 19d6badb66 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:01:37 +02:00
Mamadou Babaei ce20af5c31 document more unreleased changes 2024-08-16 18:01:36 +02:00
Mamadou Babaei ce7dd27505 fix the wrong palm bone names on the allbreaker virtual hand models 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f9039fa86 somewhat unfinished refactored sg bone calculations 2024-08-16 18:01:36 +02:00
Mamadou Babaei 6a20cf3464 increase the default finger distal phalanges length 2024-08-16 18:01:36 +02:00
Mamadou Babaei 89ec8efe79 add the senseglove debug kismet module 2024-08-16 18:01:36 +02:00
Mamadou Babaei ec7eb93ed7 unfinished improvements based on the last commit 2024-08-16 18:01:36 +02:00
Mamadou Babaei b68faeeb7e attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 18:01:36 +02:00
Mamadou Babaei c744a27a08 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 18:01:36 +02:00
Mamadou Babaei fa9d45b3d5 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0242b63817 openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:01:36 +02:00
Mamadou Babaei 27aad3f005 fix more UE 5.4 RunUAT build issues 2024-08-16 18:01:36 +02:00
Mamadou Babaei e78adbab69 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f6e16b863 update the readme 2024-08-16 18:01:36 +02:00
Mamadou Babaei 10a8b3e793 implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 18:01:36 +02:00
Mamadou Babaei 3a2a50fd4b rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 18:01:36 +02:00
Mamadou Babaei c7df5d7287 add extra null checks 2024-08-16 18:01:36 +02:00
Mamadou Babaei 71847e84f4 add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9fb69e1e22 remove ASGVirtualHandActor 2024-08-16 18:01:36 +02:00
Mamadou Babaei 1e77d973d7 make the sgsettings constructor private 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9238109b6f bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 18:01:35 +02:00
Mamadou Babaei 8d9ef757a7 remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 18:01:35 +02:00
Mamadou Babaei 113cd4edde check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 18:01:35 +02:00
Mamadou Babaei 252b78af22 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1440489dc3 implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1bbe19074b bump the plugin version to v2.0.8 2024-07-16 00:30:16 +02:00
Mamadou Babaei f354904290 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-16 00:30:16 +02:00