Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei 107dc1b713 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 18:01:38 +02:00
Mamadou Babaei 5d61d4a99f add htc vive stand-alone support status to the platform support matrix 2024-08-16 18:01:38 +02:00
Mamadou Babaei 4be655888d fix ue 5.2 and 5.3 build issues 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6d6dfa1f77 update the changelog and the readme 2024-08-16 18:01:38 +02:00
Mamadou Babaei 3636347f72 update the changelog 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6eb4777842 add the editor user interface for adding the senseglove sockets 2024-08-16 18:01:38 +02:00
Mamadou Babaei 143fdad989 temporarility change the way we calculate the wrist offset 2024-08-16 18:01:38 +02:00
Mamadou Babaei 8daae2e794 remove SGWristTrackerVisualizationComponent 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0828396722 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 18:01:38 +02:00
Mamadou Babaei 8e1226a324 pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 18:01:38 +02:00
Mamadou Babaei 2f23fffb73 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 18:01:38 +02:00
Mamadou Babaei f044fa9f66 simplify getworld implementation 2024-08-16 18:01:38 +02:00
Mamadou Babaei 10d14bb40f migrate the static getworld to sgengineutils 2024-08-16 18:01:38 +02:00
Mamadou Babaei 271317b292 safer in-editor getworld without the polluting logs 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0c7ccd9ed9 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 18:01:38 +02:00
Mamadou Babaei 821215a78a fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6f64f0c34a introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 18:01:38 +02:00
Mamadou Babaei 7d5c0904e9 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:01:38 +02:00
Mamadou Babaei 5f7e0d161d move hardware benchmarking settings to its own class 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0554e288c3 disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:01:38 +02:00
Mamadou Babaei 528243f849 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 3325cb5e8f add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:01:37 +02:00
Mamadou Babaei 76f5dda49a try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 036b382109 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2b7f5bd5e2 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:01:37 +02:00
Mamadou Babaei 32073d34f4 implement the game user settings system 2024-08-16 18:01:37 +02:00
Mamadou Babaei 0405f6bc7c minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 8cd10ae312 minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 715c3b8617 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:01:37 +02:00
Mamadou Babaei 23d30f92cd add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:01:37 +02:00
Mamadou Babaei cd93e78d2e fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5acd74c855 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:01:37 +02:00
Mamadou Babaei 92ee0fb231 fix android build issues 2024-08-16 18:01:37 +02:00
Mamadou Babaei 281d00bfac update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 926f10ad9a remove minor ue 5.1 comments and hints 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2666191634 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5a917afa27 implement bHandTrackingVisualizationAllowed 2024-08-16 18:01:37 +02:00
Mamadou Babaei d8248bfaec improve the wrist tracking code when using motion controllers 2024-08-16 18:01:37 +02:00
Mamadou Babaei b54067945a refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2d495b0f6b minor fixes, mostrly formatting 2024-08-16 18:01:37 +02:00
Mamadou Babaei 33b0e8a167 remove unused pimpl method 2024-08-16 18:01:37 +02:00
Mamadou Babaei 852f19eb92 remove dead code 2024-08-16 18:01:37 +02:00
Mamadou Babaei 19d6badb66 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:01:37 +02:00
Mamadou Babaei ce20af5c31 document more unreleased changes 2024-08-16 18:01:36 +02:00
Mamadou Babaei ce7dd27505 fix the wrong palm bone names on the allbreaker virtual hand models 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f9039fa86 somewhat unfinished refactored sg bone calculations 2024-08-16 18:01:36 +02:00
Mamadou Babaei 6a20cf3464 increase the default finger distal phalanges length 2024-08-16 18:01:36 +02:00
Mamadou Babaei 89ec8efe79 add the senseglove debug kismet module 2024-08-16 18:01:36 +02:00
Mamadou Babaei ec7eb93ed7 unfinished improvements based on the last commit 2024-08-16 18:01:36 +02:00
Mamadou Babaei b68faeeb7e attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 18:01:36 +02:00
Mamadou Babaei c744a27a08 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 18:01:36 +02:00
Mamadou Babaei fa9d45b3d5 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0242b63817 openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:01:36 +02:00
Mamadou Babaei 27aad3f005 fix more UE 5.4 RunUAT build issues 2024-08-16 18:01:36 +02:00
Mamadou Babaei e78adbab69 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f6e16b863 update the readme 2024-08-16 18:01:36 +02:00
Mamadou Babaei 10a8b3e793 implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 18:01:36 +02:00
Mamadou Babaei 3a2a50fd4b rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 18:01:36 +02:00
Mamadou Babaei c7df5d7287 add extra null checks 2024-08-16 18:01:36 +02:00
Mamadou Babaei 71847e84f4 add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9fb69e1e22 remove ASGVirtualHandActor 2024-08-16 18:01:36 +02:00
Mamadou Babaei 1e77d973d7 make the sgsettings constructor private 2024-08-16 18:01:36 +02:00
Mamadou Babaei 9238109b6f bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 18:01:35 +02:00
Mamadou Babaei 8d9ef757a7 remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 18:01:35 +02:00
Mamadou Babaei 113cd4edde check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 18:01:35 +02:00
Mamadou Babaei 252b78af22 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1440489dc3 implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 18:01:35 +02:00
Mamadou Babaei 1bbe19074b bump the plugin version to v2.0.8 2024-07-16 00:30:16 +02:00
Mamadou Babaei f354904290 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-16 00:30:16 +02:00
Mamadou Babaei f95242abdf bump the plugin version to v2.0.7 2024-05-29 12:48:31 +02:00
Mamadou Babaei 9e06a76183 make the allbreaker assets compatible with ue 5.1+ again 2024-05-29 12:48:31 +02:00
Mamadou Babaei 99b0a7a624 bump the plugin version to v2.0.6 2024-05-29 11:40:44 +02:00
Mamadou Babaei 35ade3c676 remove dev/test virtual hand models that leaked into the 5.3 branch 2024-05-29 11:34:24 +02:00
Mamadou Babaei 722c5fe7d8 bump the plugin version to v2.0.5 2024-05-22 17:33:53 +02:00
Mamadou Babaei 34559c81cd fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:33:52 +02:00
Mamadou Babaei c76ae5ad59 bump the plugin version to v2.0.4 2024-05-17 11:41:09 +02:00
Mamadou Babaei 4f31b7a8d1 bump the plugin version to v2.0.3 2024-05-16 20:01:59 +02:00
Mamadou Babaei 0c785c1ffd fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:43:49 +02:00
Mamadou Babaei b43f06fa7a improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:43:48 +02:00
Mamadou Babaei deb7778aed fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:43:47 +02:00
Mamadou Babaei e88533db1d bump the plugin version to v2.0.2 2024-04-25 12:56:51 +02:00
Mamadou Babaei f57c57d93b bump the plugin version to v2.0.1 2024-04-15 15:09:02 +02:00
Mamadou Babaei dc4412e3fd do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-15 15:09:01 +02:00
Mamadou Babaei c201da4f33 only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-15 15:09:00 +02:00
Mamadou Babaei e3053fee04 bump senseglove libraries to v2.102.0-35d4de3f 2024-04-15 15:09:00 +02:00
Mamadou Babaei 53caea650d fix the wrong header file description sections for the header files 2024-04-15 15:08:58 +02:00
Mamadou Babaei 06a60da7e4 update the changelog with the unreleased changes 2024-04-15 15:08:58 +02:00
Mamadou Babaei 01b0d43ab3 update the outdated platform support matrix remarks 2024-03-23 17:24:46 +01:00
Mamadou Babaei fd0bbfa2b5 add ue 5.4 to the list of supported engines through azure devops 2024-03-23 17:24:46 +01:00
Mamadou Babaei e8c631841b bump the plugin version to v2.0.0 2024-03-22 21:36:00 +01:00
Mamadou Babaei 7d970fc13f update the changelog 2024-03-22 21:36:00 +01:00
Mamadou Babaei d48a4f1bf0 add missing modules to the directory structure 2024-03-22 21:35:59 +01:00
Mamadou Babaei 67646bbacf update the planned features status 2024-03-22 20:59:52 +01:00
Mamadou Babaei a1d820b688 fix other build issues with non-unity builds 2024-03-22 20:59:52 +01:00
Mamadou Babaei 8921c2676a add the missing string header that causes build issues in non-unity builds 2024-03-22 20:59:52 +01:00
Mamadou Babaei cc5dd956cc remove the platform dependant build hacks inside FSGArrayUtils::FromStdVector as msvc is not able to deduce TArray<T>::SizeType 2024-03-22 20:59:51 +01:00
Mamadou Babaei de6fec33cf bump the senseglove libraries to v2.101.12-62b1be11 2024-03-22 20:59:51 +01:00
Mamadou Babaei 44cd706daa fix android build issue inside FSGArrayUtils::FromStdVector introduced by 0cdc7e03ac 2024-03-22 20:59:51 +01:00
Mamadou Babaei e3f28ce1a7 Revert "try to init/uninit the backend module at the module start/shutdown"
This reverts commit c45bcaf618.
2024-03-22 20:59:51 +01:00
Mamadou Babaei 19818746bd fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer msvc updates due to stricter implicit uint64 to int32 conversions 2024-03-22 20:59:51 +01:00