Commit Graph
372 Commits
Author SHA1 Message Date
Mamadou Babaei 0b0ba04a43 implement the nova2 api updates and bump the senseglove libraries to v2.101.0-3e1693fb 2024-03-22 20:59:16 +01:00
Mamadou Babaei 9e9c724ece make bones rotations a private field 2024-03-12 20:32:39 +01:00
Mamadou Babaei c10ba275a0 fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api 2024-03-12 20:32:38 +01:00
Mamadou Babaei fe9c282885 drop the prefix for internal typedefs 2024-03-12 20:32:38 +01:00
Mamadou Babaei 415dfba694 add some performance optimizations by utilizing MoveTemp in return statements 2024-03-12 20:32:37 +01:00
Mamadou Babaei d2dd65dc54 fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not 2024-03-12 20:32:37 +01:00
Mamadou Babaei 71772c568f fix a wrong variable name 2024-03-12 20:32:36 +01:00
Mamadou Babaei e6479c16e7 only include the sgconnect header if the build platform is android 2024-03-12 20:32:36 +01:00
Mamadou Babaei daa335e2dd apply vibrotactile and force-feedback fixes backported from next major release 2024-02-18 20:30:07 +01:00
Mamadou Babaei d0aa66bfa8 fix the NovaGlove class instantiation methods to initialize a NovaGloveImpl instead of a SenseGloveImpl 2024-02-14 14:56:27 +01:00
Mamadou Babaei 6046e576db fix a potential segfault inside SGDeviceModel::ParseFirmware 2024-02-09 10:53:35 +01:00
Mamadou Babaei 59473aa4e3 fix the bluprint parse fucntion signature to accept OutGloveInfo by reference 2024-02-08 07:47:45 +01:00
Mamadou Babaei 764642e9c8 bump the copyright years 2024-02-03 04:53:45 +01:00
Mamadou Babaei a2faffeeb9 apply a few critical fixes backported from the next major release 2024-02-03 04:53:45 +01:00
Mamadou Babaei 6c0ee7292d fix a bug where released actor is going to be null whenever the OnActorReleased event fires 2023-11-03 18:38:42 +01:00
Mamadou Babaei 753bfa57df add the missing unreal header that defines ENGINE_*_VERSION macros in order to pass epic store builds for ue 5.3 2023-10-11 17:03:18 +02:00
Mamadou Babaei ea885503ea change the ufunction specifier for sgpawn blueprint implementable events to blueprint native event in order to allow overrides from c++ as well 2023-10-10 17:31:16 +02:00
Mamadou Babaei 1d7482cc23 This single commit inroduces the following changes:
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.

- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
2023-10-10 16:13:42 +02:00
Mamadou Babaei fe236eafdf bump senseglove headers and libraries for linux and android to v2.12.0-19c9854 2023-09-14 18:53:38 +02:00
Mamadou Babaei 74807283f3 bump senseglove libraries for windows to v2.12.0-19c9854 2023-09-14 18:53:37 +02:00
Mamadou Babaei 005522d05c move SGCoreImpl/SGPlatform to SGBuildHacks/SGPlatform and introduce SG_CPP20 and SG_CAPTURE_THIS 2023-09-14 18:53:37 +02:00
Mamadou Babaei 6245d77fac introduce senseglove backend and backend kismet modules in order to properly initialize the backend in order to avoid a bug where sgcoonect::init gets called every frame 2023-09-14 18:53:37 +02:00
Mamadou Babaei ada6fd05d4 remove a duplicate log 2023-09-14 18:53:37 +02:00
Mamadou Babaei 7e2c6212bc add sggameinstance for future use 2023-09-14 18:53:37 +02:00
Mamadou Babaei c470274f14 remove a duplicated slash in a header's path 2023-09-14 18:53:37 +02:00
Mamadou Babaei e468558c43 add a missing header that causes build issues on ue 5.0 2023-08-14 21:24:02 +02:00
Mamadou Babaei 23ce26fb69 do not cache grabbed actors as overlapped actors 2023-08-14 16:58:08 +02:00
Mamadou Babaei f8f9190506 inline some pimpl methods in order to improve function call performance for regularly called methods 2023-08-14 16:44:54 +02:00
Mamadou Babaei 771e0311a9 cache all overlapped actors with the real/virtual hands 2023-08-14 16:39:46 +02:00
Mamadou Babaei 506fd99114 initial working implementation of the separated virtual/real hand rendering 2023-08-14 16:02:23 +02:00
Mamadou Babaei 3410488d02 fix the wrong default gizmo colors when initialized using the default constructor. 2023-08-14 09:12:01 +02:00
Mamadou Babaei b49f23ed65 fix ue 5.3 build issues 2023-08-08 03:01:48 +02:00
Mamadou Babaei 99e86b670b add support for the upcoming unreal engine 5.3 and native toolchain v22 libs to the build system 2023-08-08 02:00:31 +02:00
Mamadou Babaei 45ade0ebaa bump senseglove libraries for windows to v2.11.0-b775a05 2023-08-08 01:50:31 +02:00
Mamadou Babaei 7d5377a668 bump senseglove headers and libraries for linux and android to v2.11.0-b775a05 2023-08-08 01:43:31 +02:00
Mamadou Babaei ebe0fec486 initial attempt at separating the hand rendering from the real hand 2023-08-04 19:39:18 +02:00
Mamadou Babaei ec21e024df alternative velocity calculation for released actors based on the hand's cached position history 2023-08-03 17:53:39 +02:00
Mamadou Babaei 2cdc78131a alternative velocity calculation for released actors based on a cached position history 2023-08-03 17:21:40 +02:00
Mamadou Babaei ad5d701a48 apply the hand's velocity to the grabbed actor after release 2023-08-02 16:46:46 +02:00
Mamadou Babaei 730c0face2 bump senseglove libraries for windows to v2.10.1-3b0e7c9 2023-07-19 18:19:15 +02:00
Mamadou Babaei 6b720d50ac bump senseglove libraries for linux and android to v2.10.1-3b0e7c9 2023-07-19 18:10:45 +02:00
Mamadou Babaei 0023e3c01d fix a build issue with android shipping builds 2023-07-19 01:10:57 +02:00
Mamadou Babaei b0b63ffa24 whitespace fix 2023-07-19 01:00:06 +02:00
Mamadou Babaei e501697f0c remove redundant whitespaces 2023-07-14 12:47:48 +02:00
Mamadou Babaei b3fd741cd7 fix grab/release bug for the right hand 2023-07-13 19:38:55 +02:00
Mamadou Babaei ee9b513c63 fix a wrist tracker bug where hands are getting tracked in reverse 2023-07-13 19:38:55 +02:00
Mamadou Babaei b7bd72d7d5 do checks against the right hand which is cleaner to read 2023-07-13 19:38:54 +02:00
Mamadou Babaei e2ca76cede fix the motion source options crashes 2023-06-15 19:07:59 +02:00
Mamadou Babaei 6dc2f319b0 refactor the newly added motion source settings and off-load them from the wrist tracker to the settings system, though this causes crashes still 2023-06-15 17:36:55 +02:00
Mamadou Babaei edede9a358 bump senseglove libraries for windows to v.2.10.0-12133ac 2023-06-15 15:15:10 +02:00