Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei 27f92daeeb add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 18:02:04 +02:00
Mamadou Babaei 58b4e3438f openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 18:02:04 +02:00
Mamadou Babaei b239747463 fix more UE 5.4 RunUAT build issues 2024-08-16 18:02:04 +02:00
Mamadou Babaei bfc1e60091 refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 18:02:04 +02:00
Mamadou Babaei 4e00a867cc update the readme 2024-08-16 18:02:04 +02:00
Mamadou Babaei cab391a854 implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 18:02:04 +02:00
Mamadou Babaei c2b3c8d153 rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 18:02:04 +02:00
Mamadou Babaei ff9da15dcb add extra null checks 2024-08-16 18:02:04 +02:00
Mamadou Babaei 2e82ffb416 add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 18:02:03 +02:00
Mamadou Babaei 2eb6676e46 remove ASGVirtualHandActor 2024-08-16 18:02:03 +02:00
Mamadou Babaei 8c8dd9db20 make the sgsettings constructor private 2024-08-16 18:02:03 +02:00
Mamadou Babaei 8015b0dc5d bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 18:02:03 +02:00
Mamadou Babaei 5b97f07fcb remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 18:02:02 +02:00
Mamadou Babaei 0512d85652 check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 18:02:02 +02:00
Mamadou Babaei e08d980860 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 18:02:02 +02:00
Mamadou Babaei 97ee90052d implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 18:02:02 +02:00
Mamadou Babaei 3389686e98 bump the plugin version to v2.0.8 2024-07-16 00:30:23 +02:00
Mamadou Babaei 56c111e160 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-16 00:30:23 +02:00
Mamadou Babaei 8975bef28f bump the plugin version to v2.0.7 2024-05-29 12:48:37 +02:00
Mamadou Babaei 9135bd0db8 make the allbreaker assets compatible with ue 5.1+ again 2024-05-29 12:48:37 +02:00
Mamadou Babaei 9f899dfaeb bump the plugin version to v2.0.6 2024-05-29 11:40:51 +02:00
Mamadou Babaei 18938e38b5 bump the plugin version to v2.0.5 2024-05-22 17:34:07 +02:00
Mamadou Babaei 7c5b31b47a fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:34:06 +02:00
Mamadou Babaei 203ad37c30 bump the plugin version to v2.0.4 2024-05-17 11:41:22 +02:00
Mamadou Babaei c5caedc467 bump the plugin version to v2.0.3 2024-05-16 20:02:11 +02:00
Mamadou Babaei 128f1ca2f1 fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:44:01 +02:00
Mamadou Babaei 978a854b7d improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:44:00 +02:00
Mamadou Babaei c1bce97806 fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:44:00 +02:00
Mamadou Babaei b11071f4d3 bump the plugin version to v2.0.2 2024-04-25 12:56:51 +02:00
Mamadou Babaei ee1b1f25d0 bump the plugin version to v2.0.1 2024-04-15 15:09:55 +02:00
Mamadou Babaei bb2913ea20 do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-15 15:09:54 +02:00
Mamadou Babaei 0acf1e60df only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-15 15:09:53 +02:00
Mamadou Babaei e8600ae93a bump senseglove libraries to v2.102.0-35d4de3f 2024-04-15 15:09:53 +02:00
Mamadou Babaei bdff50acb4 fix the wrong header file description sections for the header files 2024-04-15 15:09:51 +02:00
Mamadou Babaei 41a95456ac update the changelog with the unreleased changes 2024-04-15 15:09:51 +02:00
Mamadou Babaei f708ea39f3 update the outdated platform support matrix remarks 2024-03-23 17:24:55 +01:00
Mamadou Babaei b27ed8fb15 add ue 5.4 to the list of supported engines through azure devops 2024-03-23 17:24:55 +01:00
Mamadou Babaei dcf073270a bump the plugin version to v2.0.0 2024-03-22 21:36:07 +01:00
Mamadou Babaei e7b0ae2053 update the changelog 2024-03-22 21:36:07 +01:00
Mamadou Babaei cd8ba87d15 add missing modules to the directory structure 2024-03-22 21:36:06 +01:00
Mamadou Babaei 1e5ccc587d update the planned features status 2024-03-22 21:00:30 +01:00
Mamadou Babaei 9a5ff09b96 fix other build issues with non-unity builds 2024-03-22 21:00:30 +01:00
Mamadou Babaei 8ff26ff1ee add the missing string header that causes build issues in non-unity builds 2024-03-22 21:00:30 +01:00
Mamadou Babaei 9a5849f140 remove the platform dependant build hacks inside FSGArrayUtils::FromStdVector as msvc is not able to deduce TArray<T>::SizeType 2024-03-22 21:00:30 +01:00
Mamadou Babaei 722def4886 bump the senseglove libraries to v2.101.12-62b1be11 2024-03-22 21:00:29 +01:00
Mamadou Babaei 390299dcf6 fix android build issue inside FSGArrayUtils::FromStdVector introduced by 0cdc7e03ac 2024-03-22 21:00:29 +01:00
Mamadou Babaei 18cc652f8a Revert "try to init/uninit the backend module at the module start/shutdown"
This reverts commit c45bcaf618.
2024-03-22 21:00:29 +01:00
Mamadou Babaei 3ae67666e6 fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer msvc updates due to stricter implicit uint64 to int32 conversions 2024-03-22 21:00:29 +01:00
Mamadou Babaei 489a7d4bbf bump the senseglove backend libraries to v2.101.11-2d6fe9ce 2024-03-22 21:00:28 +01:00
Mamadou Babaei 24d784f4df correct the module logs grammars 2024-03-22 21:00:28 +01:00
Mamadou Babaei c8967695de try to init/uninit the backend module at the module start/shutdown 2024-03-22 21:00:28 +01:00
Mamadou Babaei 8ab60555c5 allow the c++ compiler the opportunity to perform rvo/nrvo if applicable 2024-03-22 21:00:28 +01:00
Mamadou Babaei 5136d1eb1b bump senseglove libraries to v2.101.10-7e515114 2024-03-22 21:00:27 +01:00
Mamadou Babaei 231013f093 update the changelog with added quest 3 controllers support 2024-03-22 21:00:27 +01:00
Mamadou Babaei 17b2d0c3e2 integrate the virtual hand mesh from allbreaker 2024-03-22 21:00:27 +01:00
Mamadou Babaei 6433f5040a remove redundant headers 2024-03-22 21:00:27 +01:00
Mamadou Babaei de460e25e7 expose as little as dependencies as possible 2024-03-22 21:00:26 +01:00
Mamadou Babaei d7c5a874ef correct the hand mesh yaw rotation inside the sgpawn after the squat/sgvect3d changes 2024-03-22 21:00:26 +01:00
Mamadou Babaei d55d81b7be replace SupportedTargetPlatforms with PlatformAllowList 2024-03-22 21:00:26 +01:00
Mamadou Babaei 66e3a06bd6 clean up unsed unreal version headers 2024-03-22 21:00:26 +01:00
Mamadou Babaei 73ff476d8a declare the openxr plugin as a dependency 2024-03-22 21:00:26 +01:00
Mamadou Babaei c184d26092 utilize UXRDeviceVisualizationComponent to display meshes on UE 5.2 onwards 2024-03-22 21:00:26 +01:00
Mamadou Babaei 421fea1b2b fix the changelog errors 2024-03-22 21:00:25 +01:00
Mamadou Babaei ac3afafde1 remove a changelog that is not valid anymore 2024-03-22 21:00:25 +01:00
Mamadou Babaei 0c9e46d745 bump the senseglove libraries to v2.101.9-8abfc26d 2024-03-22 21:00:25 +01:00
Mamadou Babaei bd84887115 bump the plugin version to v1.9.8 2024-03-22 21:00:24 +01:00
Mamadou Babaei 7bd31da2f5 apply a temporary workaround in order to ameliorate the hand animation after sgquat, sgvect3d fixes 2024-03-22 21:00:24 +01:00
Mamadou Babaei db414dc169 make bones rotations a private field 2024-03-22 21:00:24 +01:00
Mamadou Babaei f3dd6f5751 update the changelog 2024-03-22 21:00:24 +01:00
Mamadou Babaei da09978e1b proper angle conversions for vectors 2024-03-22 21:00:24 +01:00
Mamadou Babaei 5bae2b3614 proper sgvect3d and squat conversions to fvector and fquat 2024-03-22 21:00:24 +01:00
Mamadou Babaei 8cbb441b9a apply senseglove/unreal angle conversions in the gloves' api 2024-03-22 21:00:24 +01:00
Mamadou Babaei 139b9e8351 fix a crash when calling one of the SGHandInterpolatorImpl constructors which happens due to unintialized pimpl object 2024-03-22 21:00:24 +01:00
Mamadou Babaei b3f18044c8 update the changelog 2024-03-22 21:00:24 +01:00
Mamadou Babaei a01b98c440 bump senseglove libraries to v2.101.8-a2a2075b which resolves the android writehaptics crash 2024-03-22 21:00:23 +01:00
Mamadou Babaei f7712f598d update the change log with unreleased changes 2024-03-22 21:00:23 +01:00
Mamadou Babaei d80a251bd9 bump senseglove libraries to v2.101.7-3580cd9f 2024-03-22 21:00:22 +01:00
Mamadou Babaei 6f7ce1b694 bump senseglove libraries to v2.101.5-f0aff76b 2024-03-22 21:00:21 +01:00
Mamadou Babaei 0c88dd25d3 bump senseglove libraries to v2.101.4-6c860c42 with android fixes and fix a android crash 2024-03-22 21:00:21 +01:00
Mamadou Babaei 815bf37c3f bump senseglove libraries to v2.101.3-e583f6de 2024-03-22 21:00:20 +01:00
Mamadou Babaei 52669d10c1 implement the api updates and bump the senseglove libraries to v2.101.2-2eb7439f 2024-03-22 21:00:20 +01:00
Mamadou Babaei d43c964779 force glove recalibration on backend initialize 2024-03-22 21:00:19 +01:00
Mamadou Babaei 9d34001d37 add as*glove/device casting methods that resolves the sgpawn vibrotactile issues 2024-03-22 21:00:19 +01:00
Mamadou Babaei a0ff8067b9 use device impl casts 2024-03-22 21:00:19 +01:00
Mamadou Babaei 3741e15a71 list nova 2 gloves in the get devices from the device list 2024-03-22 21:00:19 +01:00
Mamadou Babaei 10ca64dddb another attempt at improving the glove casts 2024-03-22 21:00:19 +01:00
Mamadou Babaei 86f54fdaa2 try an alternative approach for glove instances upcasting at the lower levels of the api 2024-03-22 21:00:19 +01:00
Mamadou Babaei 7783465395 try to add a solution for glove type-casting in higher levels of the api 2024-03-22 21:00:19 +01:00
Mamadou Babaei ea8dfa01aa fix the send custom waveform signature on the hand layer 2024-03-22 21:00:19 +01:00
Mamadou Babaei e7df4a9bd2 fix a bug inside the ESGHapticLocation enum conversions 2024-03-22 21:00:19 +01:00
Mamadou Babaei 3cc400b7f9 bump senseglove libraries for v2.101.1-edc1163a 2024-03-22 21:00:18 +01:00
Mamadou Babaei 72bb3f9af6 implement the nova2 api updates and bump the senseglove libraries to v2.101.0-3e1693fb 2024-03-22 21:00:17 +01:00
Mamadou Babaei a470fadc32 bump the plugin version to v1.9.8 2024-03-12 20:32:52 +01:00
Mamadou Babaei 0259a24ac3 make bones rotations a private field 2024-03-12 20:32:52 +01:00
Mamadou Babaei cec1bfc92d fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api 2024-03-12 20:32:51 +01:00
Mamadou Babaei 872d77768b drop the prefix for internal typedefs 2024-03-12 20:32:51 +01:00
Mamadou Babaei a750097772 add some performance optimizations by utilizing MoveTemp in return statements 2024-03-12 20:32:50 +01:00
Mamadou Babaei d5af4e6083 fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not 2024-03-12 20:32:50 +01:00
Mamadou Babaei 6b140f649a fix a wrong variable name 2024-03-12 20:32:49 +01:00
Mamadou Babaei 61aa363b50 only include the sgconnect header if the build platform is android 2024-03-12 20:32:49 +01:00