Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei 58047435ac make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-08-16 18:01:41 +02:00
Mamadou Babaei 99619c2a42 minor fix 2024-08-16 18:01:41 +02:00
Mamadou Babaei 5f58470f9c update the changelog and clarify what happens when other openxr hand tracking provider's are enabled and the possible workarounds 2024-08-16 18:01:41 +02:00
Mamadou Babaei 873534d246 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-08-16 18:01:41 +02:00
Mamadou Babaei 0259eedf48 fix various runuat buiild issues 2024-08-16 18:01:41 +02:00
Mamadou Babaei 0c32d5bb9f break a circular dependency 2024-08-16 18:01:41 +02:00
Mamadou Babaei 70164ef27d do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-08-16 18:01:40 +02:00
Mamadou Babaei cedcd5dbdb take into account the device visual type when updating the hand visibility 2024-08-16 18:01:40 +02:00
Mamadou Babaei 32a010de27 clarify the meta xr and vive openxr plugins incompatibility 2024-08-16 18:01:40 +02:00
Mamadou Babaei d43e6692c0 rename variable 2024-08-16 18:01:40 +02:00
Mamadou Babaei 7a18efe25b seprate the engine and senseglove module dependency lists 2024-08-16 18:01:40 +02:00
Mamadou Babaei c2c410f969 implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 18:01:40 +02:00
Mamadou Babaei 10c4e045f2 minor fixes 2024-08-16 18:01:40 +02:00
Mamadou Babaei 26f44b45a6 mark the SenseGlove settings as DefaultConfig 2024-08-16 18:01:40 +02:00
Mamadou Babaei f85522b041 add more bluetooth permissions to be able to request access for nearby devices on android api level 32 in addition to 29 2024-08-16 18:01:40 +02:00
Mamadou Babaei 79b92dcfc8 add the gradle deprecation warnings 2024-08-16 18:01:40 +02:00
Mamadou Babaei 8c30058bc6 never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-08-16 18:01:40 +02:00
Mamadou Babaei c8f9072de9 clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-08-16 18:01:40 +02:00
Mamadou Babaei 31b7184016 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 18:01:40 +02:00
Mamadou Babaei 2206d54631 update the implemented features list 2024-08-16 18:01:40 +02:00
Mamadou Babaei 332b0f3a82 revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 18:01:40 +02:00
Mamadou Babaei 4916aa394c make the virtual hand anim instance proxy safer 2024-08-16 18:01:40 +02:00
Mamadou Babaei 72888881aa minor fix: get object by reference 2024-08-16 18:01:40 +02:00
Mamadou Babaei 4784dcb66f add the DebugVirtualHandSettings to the Debugging category 2024-08-16 18:01:40 +02:00
Mamadou Babaei a30e3d85f5 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 18:01:40 +02:00
Mamadou Babaei 698cd06f57 remove the deperecated jcenter repository from the android upl file 2024-08-16 18:01:40 +02:00
Mamadou Babaei cfff76cb8a mark the x86 and armeabi-v7a platforms as unsupported inside the android upl file 2024-08-16 18:01:40 +02:00
Mamadou Babaei 563c803741 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-08-16 18:01:40 +02:00
Mamadou Babaei 7a8404d63f remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-08-16 18:01:39 +02:00
Mamadou Babaei 731d4e8c9a update the changelog 2024-08-16 18:01:39 +02:00
Mamadou Babaei 42eaeccd71 mention the wrist tracking hardware visualization bug as a known issue with the new openxr system 2024-08-16 18:01:39 +02:00
Mamadou Babaei 1e7b4973a6 fix runuat build issues for ue 5.4 caused by missing headers 2024-08-16 18:01:39 +02:00
Mamadou Babaei 099c30a527 remove redundant header files 2024-08-16 18:01:39 +02:00
Mamadou Babaei 0a33eec318 fix more runuat issues due to missing headers 2024-08-16 18:01:39 +02:00
Mamadou Babaei 8d3802aa09 fix runuat build issues for ue 5.2 2024-08-16 18:01:39 +02:00
Mamadou Babaei 722b95627b fix a crash when the wrist-tracker hardware set to auto-detection 2024-08-16 18:01:39 +02:00
Mamadou Babaei 643b47b92a fix a few build issues 2024-08-16 18:01:39 +02:00
Mamadou Babaei fec98b78ac fix the wrong kismet library class name 2024-08-16 18:01:39 +02:00
Mamadou Babaei f2f2b909d5 formatting fix 2024-08-16 18:01:39 +02:00
Mamadou Babaei a1328df8b1 update the changelog 2024-08-16 18:01:39 +02:00
Mamadou Babaei cc2532bed8 whitespace fix 2024-08-16 18:01:39 +02:00
Mamadou Babaei a0bf55a8d8 add missing header that contains engine version definitions 2024-08-16 18:01:39 +02:00
Mamadou Babaei 0415fd4dac drop the minimal api specifier 2024-08-16 18:01:39 +02:00
Mamadou Babaei 43bf62f764 remove redundant headers 2024-08-16 18:01:39 +02:00
Mamadou Babaei f08f252d51 remove unnecessary initialization 2024-08-16 18:01:39 +02:00
Mamadou Babaei 9e8241bd3b whitespace fix 2024-08-16 18:01:39 +02:00
Mamadou Babaei d0730d402e fix wrong kismet script names and class exports 2024-08-16 18:01:39 +02:00
Mamadou Babaei 0950cf1fb8 remove the experimental bHandTrackingVisualizationAllowed feature 2024-08-16 18:01:39 +02:00
Mamadou Babaei 9a4b23054b remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-08-16 18:01:39 +02:00
Mamadou Babaei 9f0492f961 perform a ensure before dereferencing 2024-08-16 18:01:39 +02:00
Mamadou Babaei 50c0bae537 formatting fix 2024-08-16 18:01:39 +02:00
Mamadou Babaei efe893def3 revamp the GetControllerOrientationAndPosition and GetWristTransform to use the same caluclations and get rid of bMotionSourceHandTracking in senseglove joint calculations 2024-08-16 18:01:38 +02:00
Mamadou Babaei f726960abc check if motioncontrollerdata is valid 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6350c08332 remove the ability to override wrist tracking settings from the wrist tracker component 2024-08-16 18:01:38 +02:00
Mamadou Babaei 107dc1b713 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 18:01:38 +02:00
Mamadou Babaei 5d61d4a99f add htc vive stand-alone support status to the platform support matrix 2024-08-16 18:01:38 +02:00
Mamadou Babaei 4be655888d fix ue 5.2 and 5.3 build issues 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6d6dfa1f77 update the changelog and the readme 2024-08-16 18:01:38 +02:00
Mamadou Babaei 3636347f72 update the changelog 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6eb4777842 add the editor user interface for adding the senseglove sockets 2024-08-16 18:01:38 +02:00
Mamadou Babaei 143fdad989 temporarility change the way we calculate the wrist offset 2024-08-16 18:01:38 +02:00
Mamadou Babaei 8daae2e794 remove SGWristTrackerVisualizationComponent 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0828396722 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 18:01:38 +02:00
Mamadou Babaei 8e1226a324 pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 18:01:38 +02:00
Mamadou Babaei 2f23fffb73 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 18:01:38 +02:00
Mamadou Babaei f044fa9f66 simplify getworld implementation 2024-08-16 18:01:38 +02:00
Mamadou Babaei 10d14bb40f migrate the static getworld to sgengineutils 2024-08-16 18:01:38 +02:00
Mamadou Babaei 271317b292 safer in-editor getworld without the polluting logs 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0c7ccd9ed9 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 18:01:38 +02:00
Mamadou Babaei 821215a78a fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6f64f0c34a introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 18:01:38 +02:00
Mamadou Babaei 7d5c0904e9 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:01:38 +02:00
Mamadou Babaei 5f7e0d161d move hardware benchmarking settings to its own class 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0554e288c3 disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:01:38 +02:00
Mamadou Babaei 528243f849 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 3325cb5e8f add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:01:37 +02:00
Mamadou Babaei 76f5dda49a try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 036b382109 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2b7f5bd5e2 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:01:37 +02:00
Mamadou Babaei 32073d34f4 implement the game user settings system 2024-08-16 18:01:37 +02:00
Mamadou Babaei 0405f6bc7c minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 8cd10ae312 minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 715c3b8617 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:01:37 +02:00
Mamadou Babaei 23d30f92cd add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:01:37 +02:00
Mamadou Babaei cd93e78d2e fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5acd74c855 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:01:37 +02:00
Mamadou Babaei 92ee0fb231 fix android build issues 2024-08-16 18:01:37 +02:00
Mamadou Babaei 281d00bfac update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 926f10ad9a remove minor ue 5.1 comments and hints 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2666191634 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5a917afa27 implement bHandTrackingVisualizationAllowed 2024-08-16 18:01:37 +02:00
Mamadou Babaei d8248bfaec improve the wrist tracking code when using motion controllers 2024-08-16 18:01:37 +02:00
Mamadou Babaei b54067945a refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2d495b0f6b minor fixes, mostrly formatting 2024-08-16 18:01:37 +02:00
Mamadou Babaei 33b0e8a167 remove unused pimpl method 2024-08-16 18:01:37 +02:00
Mamadou Babaei 852f19eb92 remove dead code 2024-08-16 18:01:37 +02:00
Mamadou Babaei 19d6badb66 even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 18:01:37 +02:00
Mamadou Babaei ce20af5c31 document more unreleased changes 2024-08-16 18:01:36 +02:00
Mamadou Babaei ce7dd27505 fix the wrong palm bone names on the allbreaker virtual hand models 2024-08-16 18:01:36 +02:00
Mamadou Babaei 0f9039fa86 somewhat unfinished refactored sg bone calculations 2024-08-16 18:01:36 +02:00