Commit Graph
496 Commits
Author SHA1 Message Date
Mamadou Babaei 33649f10a1 replace all bitfield uproperties with booleans 2024-07-29 15:05:35 +02:00
Mamadou Babaei e00aa4d0f1 set the default value of bValidateIfDefaultClassesAreSGCompliant to false 2024-07-29 15:05:31 +02:00
Mamadou Babaei 65a79505f8 fix a bug where tracking status not being set when the hand data is valid 2024-07-21 16:57:43 +02:00
Mamadou Babaei 6583c718fd replace c++ standard int type definitions with the ones from unreal 2024-07-18 15:09:57 +02:00
Mamadou Babaei 6714d04bbf bump senseglove libraries to v2.104.1-55fddbd2 2024-07-17 13:42:09 +02:00
Mamadou Babaei 85d648464f add FSGDebugCube 2024-07-16 19:30:35 +02:00
Mamadou Babaei 2056d4872d rename SGGameUserSettingSettings to SGGameUserSettingsSettings 2024-07-16 18:37:29 +02:00
Mamadou Babaei 05aa12c958 rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-07-16 18:30:27 +02:00
Mamadou Babaei 20ebe89aa0 apply the plugin settings when the user overrides the settings for the first time 2024-07-15 23:22:42 +02:00
Mamadou Babaei e6e8212f57 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-07-15 23:02:38 +02:00
Mamadou Babaei 413c2a8f86 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-07-15 22:02:51 +02:00
Mamadou Babaei 4a37ea2d36 fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-15 21:58:17 +02:00
Mamadou Babaei 7d827ce6c1 remove the motion source wrist tracking overrides from the wrist tracker component due to the fact that it's utilized only inside the underlying tracking module and overriding it has no effects 2024-07-12 20:44:27 +02:00
Mamadou Babaei 8663499fc5 re-implement the wrist tracking settings overrides 2024-07-12 20:40:38 +02:00
Mamadou Babaei 8153607d0d rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable 2024-07-12 20:38:15 +02:00
Mamadou Babaei c662af475d apply some sgxrtracker enum parsing improvements 2024-07-12 20:37:31 +02:00
Mamadou Babaei 72f56ac9ff rename bIsVirtualHandVisible to bVirtualHandVisible 2024-07-12 20:36:34 +02:00
Mamadou Babaei 163e3b889a delete the engine utils default constructor and destructor 2024-07-12 20:35:28 +02:00
Mamadou Babaei d4c367e3cf add the editor utils class 2024-07-12 20:34:40 +02:00
Mamadou Babaei 92f4775abb fix the debug virtual hand settings and logic 2024-07-12 14:03:55 +02:00
Mamadou Babaei b3f661c659 fix a comment 2024-07-12 13:50:33 +02:00
Mamadou Babaei db99fc5b8b a const correctness fix 2024-07-11 17:19:32 +02:00
Mamadou Babaei 6b71f2500c make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-07-11 15:40:46 +02:00
Mamadou Babaei f0805c00b9 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-07-10 11:08:27 +02:00
Mamadou Babaei 6452895bd2 fix various runuat buiild issues 2024-07-10 10:32:02 +02:00
Mamadou Babaei 66b42a369d break a circular dependency 2024-07-10 10:15:23 +02:00
Mamadou Babaei 489ae126fc do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-07-08 20:01:36 +02:00
Mamadou Babaei 19405efa03 take into account the device visual type when updating the hand visibility 2024-07-06 16:34:04 +02:00
Mamadou Babaei 56a080aaaa rename variable 2024-07-05 23:06:26 +02:00
Mamadou Babaei 279f3fb20e seprate the engine and senseglove module dependency lists 2024-07-05 22:45:56 +02:00
Mamadou Babaei 630a4e9182 implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-07-05 22:08:21 +02:00
Mamadou Babaei 4c0c1b418a minor fixes 2024-07-03 15:01:44 +02:00
Mamadou Babaei 1d6f52a22e mark the SenseGlove settings as DefaultConfig 2024-07-03 13:32:14 +02:00
Mamadou Babaei 6757e134c9 add more bluetooth permissions to be able to request access for nearby devices on android api level 32 in addition to 29 2024-07-03 11:53:58 +02:00
Mamadou Babaei 5bc2b45b34 add the gradle deprecation warnings 2024-07-03 11:11:38 +02:00
Mamadou Babaei 7c54eeb5b2 never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-07-02 20:57:54 +02:00
Mamadou Babaei 90fd5fbb67 clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-07-02 20:53:08 +02:00
Mamadou Babaei 74bc0a29c1 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-07-02 20:50:09 +02:00
Mamadou Babaei 8f6d91a87a revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-07-02 01:33:08 +02:00
Mamadou Babaei 6a72c815a8 make the virtual hand anim instance proxy safer 2024-07-01 23:10:11 +02:00
Mamadou Babaei 0bd218c8d2 minor fix: get object by reference 2024-07-01 22:36:58 +02:00
Mamadou Babaei b706ccf389 add the DebugVirtualHandSettings to the Debugging category 2024-07-01 20:37:28 +02:00
Mamadou Babaei b27daa755e rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-07-01 20:28:55 +02:00
Mamadou Babaei 94494f142a remove the deperecated jcenter repository from the android upl file 2024-07-01 20:08:04 +02:00
Mamadou Babaei 77658a76b9 mark the x86 and armeabi-v7a platforms as unsupported inside the android upl file 2024-06-30 21:36:18 +02:00
Mamadou Babaei 886d5538f9 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-06-28 16:22:56 +02:00
Mamadou Babaei c4f4e9bca8 remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-06-27 13:59:52 +02:00
Mamadou Babaei cfdddc6db6 fix runuat build issues for ue 5.4 caused by missing headers 2024-06-27 12:15:58 +02:00
Mamadou Babaei 21713922b9 remove redundant header files 2024-06-27 12:06:53 +02:00
Mamadou Babaei 86824082fc fix more runuat issues due to missing headers 2024-06-27 11:59:18 +02:00