Commit Graph
496 Commits
Author SHA1 Message Date
Mamadou Babaei 37aa959053 clean up unsed unreal version headers 2024-03-13 20:22:42 +01:00
Mamadou Babaei f3d143ccdb utilize UXRDeviceVisualizationComponent to display meshes on UE 5.2 onwards 2024-03-13 19:43:46 +01:00
Mamadou Babaei fa36c909c0 bump the senseglove libraries to v2.101.9-8abfc26d 2024-03-12 21:09:26 +01:00
Mamadou Babaei 40edc2b502 apply a temporary workaround in order to ameliorate the hand animation after sgquat, sgvect3d fixes 2024-03-12 19:35:16 +01:00
Mamadou Babaei ab9bc6f595 make bones rotations a private field 2024-03-12 15:58:47 +01:00
Mamadou Babaei 727e497df4 proper angle conversions for vectors 2024-03-12 15:05:51 +01:00
Mamadou Babaei a141159549 proper sgvect3d and squat conversions to fvector and fquat 2024-03-12 14:54:26 +01:00
Mamadou Babaei 7fd6c20db8 apply senseglove/unreal angle conversions in the gloves' api 2024-03-12 13:00:19 +01:00
Mamadou Babaei 3011d00173 fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api 2024-03-12 11:03:45 +01:00
Mamadou Babaei 0f6661749d drop the prefix for internal typedefs 2024-03-12 10:55:10 +01:00
Mamadou Babaei e4291bb9e8 add some performance optimizations by utilizing MoveTemp in return statements 2024-03-12 10:43:22 +01:00
Mamadou Babaei 545f65485f fix a crash when calling one of the SGHandInterpolatorImpl constructors which happens due to unintialized pimpl object 2024-03-12 10:29:23 +01:00
Mamadou Babaei a472a00858 bump senseglove libraries to v2.101.8-a2a2075b which resolves the android writehaptics crash 2024-03-11 13:26:24 +01:00
Mamadou Babaei 22ae734680 bump senseglove libraries to v2.101.7-3580cd9f 2024-03-07 23:46:28 +01:00
Mamadou Babaei 8d48402ba1 bump senseglove libraries to v2.101.5-f0aff76b 2024-03-07 12:01:16 +01:00
Mamadou Babaei c56650cd5e fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not 2024-03-07 11:06:36 +01:00
Mamadou Babaei 19a9144cd4 bump senseglove libraries to v2.101.4-6c860c42 with android fixes and fix a android crash 2024-03-06 09:44:13 +01:00
Mamadou Babaei ed501b65eb bump senseglove libraries to v2.101.3-e583f6de 2024-03-04 15:27:21 +01:00
Mamadou Babaei 3c55901d09 implement the api updates and bump the senseglove libraries to v2.101.2-2eb7439f 2024-03-01 17:39:02 +01:00
Mamadou Babaei 4d3e0983a7 fix a wrong variable name 2024-02-28 13:11:02 +01:00
Mamadou Babaei 24f5bac239 only include the sgconnect header if the build platform is android 2024-02-27 00:34:39 +01:00
Mamadou Babaei 300c899c28 force glove recalibration on backend initialize 2024-02-27 00:34:00 +01:00
Mamadou Babaei 64f717c698 add as*glove/device casting methods that resolves the sgpawn vibrotactile issues 2024-02-27 00:12:51 +01:00
Mamadou Babaei 33b4084ee2 use device impl casts 2024-02-26 20:14:47 +01:00
Mamadou Babaei 124244a528 list nova 2 gloves in the get devices from the device list 2024-02-26 20:09:41 +01:00
Mamadou Babaei 8cc08e4827 another attempt at improving the glove casts 2024-02-26 20:03:54 +01:00
Mamadou Babaei 7d8d8cc9b0 try an alternative approach for glove instances upcasting at the lower levels of the api 2024-02-26 19:27:04 +01:00
Mamadou Babaei ae688f71a9 try to add a solution for glove type-casting in higher levels of the api 2024-02-26 18:46:46 +01:00
Mamadou Babaei 3c0fe9284f fix the send custom waveform signature on the hand layer 2024-02-23 15:44:23 +01:00
Mamadou Babaei 4959a7c346 fix a bug inside the ESGHapticLocation enum conversions 2024-02-23 15:43:20 +01:00
Mamadou Babaei 3aebd49d49 bump senseglove libraries for v2.101.1-edc1163a 2024-02-22 21:23:19 +01:00
Mamadou Babaei efcb420015 implement the nova2 api updates and bump the senseglove libraries to v2.101.0-3e1693fb 2024-02-20 14:12:24 +01:00
Mamadou Babaei ce26c94c8a apply vibrotactile and force-feedback fixes backported from next major release 2024-02-18 20:26:28 +01:00
Mamadou Babaei 23395ba8b1 fix the NovaGlove class instantiation methods to initialize a NovaGloveImpl instead of a SenseGloveImpl 2024-02-14 14:40:03 +01:00
Mamadou Babaei c3aef71d28 fix a potential segfault inside SGDeviceModel::ParseFirmware 2024-02-09 10:49:24 +01:00
Mamadou Babaei f1a78a2ad8 fix the bluprint parse fucntion signature to accept OutGloveInfo by reference 2024-02-08 07:41:44 +01:00
Mamadou Babaei 270915bd4e bump the copyright years 2024-02-03 04:39:36 +01:00
Mamadou Babaei b98710bd53 apply a few critical fixes backported from the next major release 2024-02-03 04:31:58 +01:00
Mamadou Babaei 345b8305bc fix a bug where released actor is going to be null whenever the OnActorReleased event fires 2023-11-03 18:01:34 +01:00
Mamadou Babaei d388804f86 add the missing unreal header that defines ENGINE_*_VERSION macros in order to pass epic store builds for ue 5.3 2023-10-11 16:58:38 +02:00
Mamadou Babaei 23d4287183 change the ufunction specifier for sgpawn blueprint implementable events to blueprint native event in order to allow overrides from c++ as well 2023-10-10 17:22:10 +02:00
Mamadou Babaei 48e4508c66 This single commit inroduces the following changes:
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.

- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
2023-10-10 16:03:31 +02:00
Mamadou Babaei 2e28283f53 bump senseglove headers and libraries for linux and android to v2.12.0-19c9854 2023-09-14 18:43:47 +02:00
Mamadou Babaei 5d47181fd6 bump senseglove libraries for windows to v2.12.0-19c9854 2023-09-14 18:36:58 +02:00
Mamadou Babaei 8f78bb7228 move SGCoreImpl/SGPlatform to SGBuildHacks/SGPlatform and introduce SG_CPP20 and SG_CAPTURE_THIS 2023-09-14 18:35:06 +02:00
Mamadou Babaei e2b8cb29fa introduce senseglove backend and backend kismet modules in order to properly initialize the backend in order to avoid a bug where sgcoonect::init gets called every frame 2023-08-21 17:54:13 +02:00
Mamadou Babaei 66f079d981 remove a duplicate log 2023-08-21 17:44:21 +02:00
Mamadou Babaei ebac985ee4 add sggameinstance for future use 2023-08-21 16:32:32 +02:00
Mamadou Babaei b7fdae70cc remove a duplicated slash in a header's path 2023-08-21 16:20:04 +02:00
Mamadou Babaei 71661a40c9 add a missing header that causes build issues on ue 5.0 2023-08-14 21:17:25 +02:00