Commit Graph
161 Commits
Author SHA1 Message Date
Mamadou Babaei 84d0e5f7dd fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names 2024-10-11 12:31:26 +02:00
Mamadou Babaei 67b2747632 fix a grammatical typo in a comment 2024-10-11 12:31:26 +02:00
Mamadou Babaei 52345b5427 bump the plugin version to v2.1.2 2024-09-02 19:38:36 +02:00
Mamadou Babaei 8c7180dd0d update the changelog 2024-09-02 19:38:36 +02:00
Mamadou Babaei 6d8c75ad07 update the changelog 2024-09-02 19:38:35 +02:00
Mamadou Babaei 30410ed00f fix a few virtual hand component visibility issues 2024-09-02 19:38:35 +02:00
Mamadou Babaei 2571b7e163 fix the non-existent default hand-mesh warnings polluting the logs when packaging the game 2024-09-02 19:38:35 +02:00
Mamadou Babaei 15c713d27e update the changelog 2024-09-02 19:38:35 +02:00
Mamadou Babaei a1be910d47 fix the wrong script name for USXRTrackerKismetLibrary 2024-09-02 19:38:35 +02:00
Mamadou Babaei c0e286ac44 fix the wrong script name for USGHMDTrackerKismetLibrary 2024-09-02 19:38:35 +02:00
Mamadou Babaei e7a7e2bde8 expand the clickable area on the handbook index page revision buttons 2024-09-02 19:38:35 +02:00
Mamadou Babaei 2cedcdc18e an overview title fix to match the summary file 2024-09-02 19:38:35 +02:00
Mamadou Babaei deced25632 bump the SenseGlove Unreal Engine Plugin to v2.1.1 2024-08-18 01:46:53 +02:00
Mamadou Babaei e7a5321c8e fix documentation typos 2024-08-18 01:46:52 +02:00
Mamadou Babaei 21738c2c48 fix a bug where SG_GIT_IS_SHALLOW_CLONE while building the handbook is always set to yes even if it's not a shadow clone 2024-08-18 01:32:52 +02:00
Mamadou Babaei e917182c17 fix a bug that causes a handbook revision mismatch when deploying the handbook from the dev branch 2024-08-18 00:28:34 +02:00
Mamadou Babaei 39b5ee1191 fix the messed up changelog file caused by cherry-picking merge conflicts between the dev branch and the master branch 2024-08-18 00:10:39 +02:00
Mamadou Babaei 286e851a51 bump the plugin version to v2.1.0 2024-08-16 19:55:25 +02:00
Mamadou Babaei e3d1e0d23d extract the git version from the remote repo when it's a shallow clone to allow the sgum-packager work with release branches 2024-08-16 19:09:26 +02:00
Mamadou Babaei 1333e31eb0 determine the value of mdbook site-url from the makefile instead of hardcoding it per branch 2024-08-16 18:02:20 +02:00
Mamadou Babaei 9365172b71 fix a broken url 2024-08-16 18:02:20 +02:00
Mamadou Babaei 3b4a5d256c add make pack to the output of make help 2024-08-16 18:02:20 +02:00
Mamadou Babaei fee2efe304 fix a broken url 2024-08-16 18:02:20 +02:00
Mamadou Babaei 3bd4467aa8 fix a url 2024-08-16 18:02:20 +02:00
Mamadou Babaei fa295ee1f3 add topic: Upgrade Guide 2024-08-16 18:02:19 +02:00
Mamadou Babaei 90f0fa86ac add the sub-topic: Optimizing Unreal Projects for Mobile 2024-08-16 18:02:19 +02:00
Mamadou Babaei eefce4faba formatting fixes 2024-08-16 18:02:19 +02:00
Mamadou Babaei a26d72a39c add topic: Optimizing Your Project for Higher FPS 2024-08-16 18:02:19 +02:00
Mamadou Babaei 2e4ee273c1 lock cargo dependencies for the hadbook to pecific major/minor releases and not patch releases 2024-08-16 18:02:19 +02:00
Mamadou Babaei 8107cadfbe clarify the note about how the separation of the real and virtual hand rendering is broken 2024-08-16 18:02:19 +02:00
Mamadou Babaei fb114a4a28 mark the separation of the real and virtual hand rendering as broken and a note to the known issues section 2024-08-16 18:02:19 +02:00
Mamadou Babaei 9a76aa7d01 replace SGPawn::FImpl::EnableActorPhysics() and SGPawn::FImpl::DisableActorPhysics() with USGGrabComponent::SimulatePhysics() 2024-08-16 18:02:19 +02:00
Mamadou Babaei 6dbc6542c5 enable bGravityEnabled, bSimulatePhysics, and call WakeRigidBody on grab component's owning actor at BeginPlay() if bAffectPhysicsState is enabled 2024-08-16 18:02:19 +02:00
Mamadou Babaei 678c06fb04 document Configuring the SGPawn and Plugin Virtual Hand Mesh Settings as the final step in setting up the virtual hand meshes 2024-08-16 18:02:19 +02:00
Mamadou Babaei a15096eb64 fix a typo 2024-08-16 18:02:19 +02:00
Mamadou Babaei db2c11079c use the value of GrabAttachPointSocketName from the plugin settings as default for USGGrabComponent's AttachmentSocketName uproperty 2024-08-16 18:02:19 +02:00
Mamadou Babaei 551eca3985 add the sgbasicdemo-openxr repository to the examples and demo projects section 2024-08-16 18:02:19 +02:00
Mamadou Babaei be79401fe4 minor fix 2024-08-16 18:02:19 +02:00
Mamadou Babaei 5f05dff18d add video tutorials 2024-08-16 18:02:19 +02:00
Mamadou Babaei 6bbb914f47 add the contents for setting up the grab/release, and the touch systems 2024-08-16 18:02:18 +02:00
Mamadou Babaei c1592c4e47 add another android note 2024-08-16 18:02:18 +02:00
Mamadou Babaei 1db97c3904 fix the display name for various overloads of the Blueprint-exposed function Queue Command Vibro Level to expose sensible display names. 2024-08-16 18:02:18 +02:00
Mamadou Babaei 18228372a6 a changelog fix 2024-08-16 18:02:18 +02:00
Mamadou Babaei 2f9f7b415f fix a topic title 2024-08-16 18:02:18 +02:00
Mamadou Babaei 08088ca7fb minor fix 2024-08-16 18:02:18 +02:00
Mamadou Babaei 67d309d52d add topic: Deploying to Android (Standalone) 2024-08-16 18:02:18 +02:00
Mamadou Babaei eac5365c3e add a note in regards to meta xr and vive openxr plugins incompatibility 2024-08-16 18:02:18 +02:00
Mamadou Babaei 0ddd216a55 add instructions: Setting up the SenseGlove Grab and Touch Sockets 2024-08-16 18:02:18 +02:00
Mamadou Babaei 237d2c4c53 remove irrelevant section as it's already set up by the plugin automatically 2024-08-16 18:02:18 +02:00
Mamadou Babaei 2b0abbca20 mention a relevant video tutorial 2024-08-16 18:02:18 +02:00