Commit Graph
623 Commits
Author SHA1 Message Date
Mamadou Babaei a0bf55a8d8 add missing header that contains engine version definitions 2024-08-16 18:01:39 +02:00
Mamadou Babaei 0415fd4dac drop the minimal api specifier 2024-08-16 18:01:39 +02:00
Mamadou Babaei 43bf62f764 remove redundant headers 2024-08-16 18:01:39 +02:00
Mamadou Babaei f08f252d51 remove unnecessary initialization 2024-08-16 18:01:39 +02:00
Mamadou Babaei 9e8241bd3b whitespace fix 2024-08-16 18:01:39 +02:00
Mamadou Babaei d0730d402e fix wrong kismet script names and class exports 2024-08-16 18:01:39 +02:00
Mamadou Babaei 0950cf1fb8 remove the experimental bHandTrackingVisualizationAllowed feature 2024-08-16 18:01:39 +02:00
Mamadou Babaei 9a4b23054b remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-08-16 18:01:39 +02:00
Mamadou Babaei 9f0492f961 perform a ensure before dereferencing 2024-08-16 18:01:39 +02:00
Mamadou Babaei 50c0bae537 formatting fix 2024-08-16 18:01:39 +02:00
Mamadou Babaei efe893def3 revamp the GetControllerOrientationAndPosition and GetWristTransform to use the same caluclations and get rid of bMotionSourceHandTracking in senseglove joint calculations 2024-08-16 18:01:38 +02:00
Mamadou Babaei f726960abc check if motioncontrollerdata is valid 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6350c08332 remove the ability to override wrist tracking settings from the wrist tracker component 2024-08-16 18:01:38 +02:00
Mamadou Babaei 107dc1b713 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 18:01:38 +02:00
Mamadou Babaei 5d61d4a99f add htc vive stand-alone support status to the platform support matrix 2024-08-16 18:01:38 +02:00
Mamadou Babaei 4be655888d fix ue 5.2 and 5.3 build issues 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6d6dfa1f77 update the changelog and the readme 2024-08-16 18:01:38 +02:00
Mamadou Babaei 3636347f72 update the changelog 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6eb4777842 add the editor user interface for adding the senseglove sockets 2024-08-16 18:01:38 +02:00
Mamadou Babaei 143fdad989 temporarility change the way we calculate the wrist offset 2024-08-16 18:01:38 +02:00
Mamadou Babaei 8daae2e794 remove SGWristTrackerVisualizationComponent 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0828396722 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 18:01:38 +02:00
Mamadou Babaei 8e1226a324 pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 18:01:38 +02:00
Mamadou Babaei 2f23fffb73 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 18:01:38 +02:00
Mamadou Babaei f044fa9f66 simplify getworld implementation 2024-08-16 18:01:38 +02:00
Mamadou Babaei 10d14bb40f migrate the static getworld to sgengineutils 2024-08-16 18:01:38 +02:00
Mamadou Babaei 271317b292 safer in-editor getworld without the polluting logs 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0c7ccd9ed9 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 18:01:38 +02:00
Mamadou Babaei 821215a78a fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 18:01:38 +02:00
Mamadou Babaei 6f64f0c34a introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 18:01:38 +02:00
Mamadou Babaei 7d5c0904e9 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:01:38 +02:00
Mamadou Babaei 5f7e0d161d move hardware benchmarking settings to its own class 2024-08-16 18:01:38 +02:00
Mamadou Babaei 0554e288c3 disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:01:38 +02:00
Mamadou Babaei 528243f849 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 3325cb5e8f add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:01:37 +02:00
Mamadou Babaei 76f5dda49a try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:01:37 +02:00
Mamadou Babaei 036b382109 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2b7f5bd5e2 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:01:37 +02:00
Mamadou Babaei 32073d34f4 implement the game user settings system 2024-08-16 18:01:37 +02:00
Mamadou Babaei 0405f6bc7c minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 8cd10ae312 minor formatting fix 2024-08-16 18:01:37 +02:00
Mamadou Babaei 715c3b8617 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:01:37 +02:00
Mamadou Babaei 23d30f92cd add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:01:37 +02:00
Mamadou Babaei cd93e78d2e fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5acd74c855 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:01:37 +02:00
Mamadou Babaei 92ee0fb231 fix android build issues 2024-08-16 18:01:37 +02:00
Mamadou Babaei 281d00bfac update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 926f10ad9a remove minor ue 5.1 comments and hints 2024-08-16 18:01:37 +02:00
Mamadou Babaei 2666191634 update the changelog 2024-08-16 18:01:37 +02:00
Mamadou Babaei 5a917afa27 implement bHandTrackingVisualizationAllowed 2024-08-16 18:01:37 +02:00