Commit Graph
555 Commits
Author SHA1 Message Date
Mamadou Babaei a1ce48e133 add support for htc vive focus vision hmd auto-detection and various htc hmds auto-detection support on android 2025-02-14 12:11:14 +01:00
Mamadou Babaei 5a70218a71 optimize FSGArrayUtils by pre-allocating memory instead of growing by every emplace_back or add 2025-02-14 12:11:14 +01:00
Mamadou Babaei 426f6e8855 fix a comment 2025-02-14 12:11:14 +01:00
Mamadou Babaei 664fdef477 use fixed-width integers 2025-02-14 12:11:14 +01:00
Mamadou Babaei d827399097 minor comment fixes 2025-02-14 12:11:13 +01:00
Mamadou Babaei ec067bdacc remove redundant sgxrtracker code 2025-02-14 12:11:13 +01:00
Mamadou Babaei d8f7f7db59 use engine api to set the tracking motion source 2025-02-14 12:11:13 +01:00
Mamadou Babaei 31e03380c9 fix the non-editor build issues caused by the recent motion sources refactor 2025-02-14 12:11:13 +01:00
Mamadou Babaei 6f9f0c55b6 refactor the way we populate and utilize motion sources for viveopenxr compatibility 2025-02-14 12:11:13 +01:00
Mamadou Babaei 151e0bdee2 remove redundant dependency module 2025-02-14 12:11:13 +01:00
Mamadou Babaei 955f3487a5 add the FSGPluginUtils utility class for other plugins or modules availability detection such as Meta XR and ViveOpenXR 2025-02-14 12:11:13 +01:00
Mamadou Babaei 3a5c8e1f89 add FSGConnectJNI::Initialize() and FSGCoreJNI::Initialize() return codes to Android logs for detailed debugging purposes through adb logcat 2025-02-14 12:11:13 +01:00
Mamadou Babaei 97c134dd19 bump the SenseGlove libraries to v2.105.3-97ea18cb 2025-02-14 12:11:11 +01:00
Mamadou Babaei 18201c1e79 bump the copyright years 2025-02-14 12:11:10 +01:00
Mamadou Babaei a21469e09b fix a critical issue where HandStates->GetTransform(KeyPoint) was incorrectly resolving to (&HandStates[0])->GetTransform(KeyPoint), causing both hands to use the left hand's wrist transform under specific conditions 2025-01-28 14:55:50 +01:00
Mamadou Babaei 222cefaedc do an ensure check instead of silently ignoring the non-existent joint 2024-11-27 10:11:50 +01:00
Mamadou Babaei 9687d8c52b calculate the bone ref transforms using the current mesh rather than the reference mesh 2024-11-27 10:11:50 +01:00
Mamadou Babaei 205380cfbf white space and code formatting fixes 2024-11-27 10:11:50 +01:00
Mamadou Babaei a1938bd151 fix ue 5.5 deprecation warnings inside USGVirtualHandComponent 2024-11-14 00:26:43 +01:00
Mamadou Babaei a1ad2314dd fix rocket build issues by adding missing the headers 2024-11-14 00:26:43 +01:00
Mamadou Babaei 6d0b59446c remove comments that probably pasted by mistake 2024-11-14 00:26:42 +01:00
Mamadou Babaei e61e8e7d29 revamp the way the plugin requests permisions on Android by showing a pop-up to the user rather than silently crashing if those permisions were not already given 2024-11-14 00:26:42 +01:00
Mamadou Babaei a9cd37f7bd implement the android permissions singleton responsible for requesting android permissions and checking those 2024-11-14 00:26:42 +01:00
Mamadou Babaei 37f2d7ecdf re-order the required permissions alphabetically inside the android upl file 2024-11-14 00:26:42 +01:00
Mamadou Babaei 62df2be2e6 make the USGBackend constructor private 2024-11-14 00:26:42 +01:00
Mamadou Babaei ff4cc765f3 remove USGBackend class config specifier 2024-11-14 00:26:42 +01:00
Mamadou Babaei 4deb7162b4 fix a chain of glove and hand-tracking bugs that render the hand-tracking state invalid at certain times 2024-11-08 12:24:44 +01:00
Mamadou Babaei 58c2d2027f remove ue 5.5+ code that causes build failure and cannot be wrapped inside if/def/end preprocessors due to lack of its support in uht 2024-10-22 06:57:24 +02:00
Mamadou Babaei 4871ba3012 include Runtime/Launch/Resources/Version.h only where it matters 2024-10-22 06:57:24 +02:00
Mamadou Babaei 6af11e125e minor formatting fix 2024-10-22 06:57:24 +02:00
Mamadou Babaei 64857c7b3a migrate away from the deprecated FXRMotionControllerData in favor of FXRMotionControllerState and FXRHandTrackingState on UE 5.5+ 2024-10-22 06:57:18 +02:00
Mamadou Babaei e7a9915757 silence another ue 5.5 deprecation warning with a temporary workaround for the time being 2024-10-11 12:31:23 +02:00
Mamadou Babaei f60fd2ff66 address a few ue 5.5 deprecation warnings 2024-10-11 12:31:23 +02:00
Mamadou Babaei b69bb080f6 add a missing header 2024-10-11 12:31:23 +02:00
Mamadou Babaei cddba9a591 add support for epic native toolchain v23 2024-10-11 12:31:23 +02:00
Mamadou Babaei 7b36d9fc4d bump the senseglove libraries to v2.105.2-f2de4b89 2024-10-11 12:31:22 +02:00
Mamadou Babaei 7dcc472062 fix code formatting 2024-10-11 12:31:22 +02:00
Mamadou Babaei f17ddfdaf2 remove a redundant header 2024-10-11 12:31:22 +02:00
Mamadou Babaei cd71b90a53 fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names 2024-10-11 12:31:22 +02:00
Mamadou Babaei b34f1cfc86 fix a grammatical typo in a comment 2024-10-11 12:31:22 +02:00
Mamadou Babaei 82f1f8fe0a fix a few virtual hand component visibility issues 2024-09-02 19:38:34 +02:00
Mamadou Babaei 40d6325a0f fix the non-existent default hand-mesh warnings polluting the logs when packaging the game 2024-09-02 19:38:34 +02:00
Mamadou Babaei cd2297d695 fix the wrong script name for USXRTrackerKismetLibrary 2024-09-02 19:38:34 +02:00
Mamadou Babaei 92c066bb05 fix the wrong script name for USGHMDTrackerKismetLibrary 2024-09-02 19:38:34 +02:00
Mamadou Babaei 34b66f54a2 removed android ndk r25 armv7 and x86 dependencies brought back by mistake while merging v2.1.0 from the dev branch to the master branch 2024-08-18 00:55:32 +02:00
Mamadou Babaei ac65009fdd fix build issues caused by cherry-pick order between v2.0.x and v2.1.x releases; the dev branch already contains these fixes 2024-08-16 19:55:24 +02:00
Mamadou Babaei cac90aea0f fix ue 5.4 runuat build issues inside the sggrabcomponent caused by missing headers 2024-08-16 18:01:52 +02:00
Mamadou Babaei 4d10c34fa5 remove troublesome inline keywords added by jetbrains rider 2024-08-16 18:01:51 +02:00
Mamadou Babaei f412c56654 fix a few bugs that does affect the real hand collision events because of SetVisibility and redundant checking against grabbed actor 2024-08-16 18:01:51 +02:00
Mamadou Babaei 55ba62deaa replace SGPawn::FImpl::EnableActorPhysics() and SGPawn::FImpl::DisableActorPhysics() with USGGrabComponent::SimulatePhysics() 2024-08-16 18:01:51 +02:00