Commit Graph
836 Commits
Author SHA1 Message Date
Mamadou Babaei 5862ecca13 fix the mdbook errors 2024-08-16 18:00:58 +02:00
Mamadou Babaei 4ec89cc69a add more change logs 2024-08-16 18:00:58 +02:00
Mamadou Babaei 70c2443a8a add more change logs 2024-08-16 18:00:57 +02:00
Mamadou Babaei 24f2661043 update the changelog with many of the recent changes 2024-08-16 18:00:57 +02:00
Mamadou Babaei 9e62356532 minor changelog fix 2024-08-16 18:00:57 +02:00
Mamadou Babaei 14677d8b5e add FSGDebugCube 2024-08-16 18:00:57 +02:00
Mamadou Babaei 6f63da7d2a reorganize the handbook structure and add new sections 2024-08-16 18:00:57 +02:00
Mamadou Babaei 6b3ba97b94 rename SGGameUserSettingSettings to SGGameUserSettingsSettings 2024-08-16 18:00:57 +02:00
Mamadou Babaei 3349f2ea09 rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 18:00:57 +02:00
Mamadou Babaei 9ead63b06a apply the plugin settings when the user overrides the settings for the first time 2024-08-16 18:00:57 +02:00
Mamadou Babaei 351a1ccfe4 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 18:00:57 +02:00
Mamadou Babaei 3470af3e39 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 18:00:57 +02:00
Mamadou Babaei 55f4f546b5 rename verify-build-type target to verify-handbook-revision 2024-08-16 18:00:57 +02:00
Mamadou Babaei cdaa09403e rename verify-build-type target to verify-build-revision 2024-08-16 18:00:57 +02:00
Mamadou Babaei 5fa053d5b5 remove the motion source wrist tracking overrides from the wrist tracker component due to the fact that it's utilized only inside the underlying tracking module and overriding it has no effects 2024-08-16 18:00:57 +02:00
Mamadou Babaei 15cad0337c re-implement the wrist tracking settings overrides 2024-08-16 18:00:57 +02:00
Mamadou Babaei 97928ce80a rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable 2024-08-16 18:00:57 +02:00
Mamadou Babaei a7fb0e2644 apply some sgxrtracker enum parsing improvements 2024-08-16 18:00:57 +02:00
Mamadou Babaei bd3a3706d3 rename bIsVirtualHandVisible to bVirtualHandVisible 2024-08-16 18:00:57 +02:00
Mamadou Babaei f8583347af delete the engine utils default constructor and destructor 2024-08-16 18:00:57 +02:00
Mamadou Babaei bf2541b6cb add the editor utils class 2024-08-16 18:00:57 +02:00
Mamadou Babaei 1bccf91066 fix the debug virtual hand settings and logic 2024-08-16 18:00:57 +02:00
Mamadou Babaei 14ffd6bdd6 fix a comment 2024-08-16 18:00:57 +02:00
Mamadou Babaei 065cbbbdbb introduce the senseglove unreal engine handbook 2024-08-16 18:00:57 +02:00
Mamadou Babaei 9f397263c2 a const correctness fix 2024-08-16 18:00:57 +02:00
Mamadou Babaei 246673de5f make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-08-16 18:00:57 +02:00
Mamadou Babaei 920c126a41 minor fix 2024-08-16 18:00:56 +02:00
Mamadou Babaei a01506eca2 update the changelog and clarify what happens when other openxr hand tracking provider's are enabled and the possible workarounds 2024-08-16 18:00:56 +02:00
Mamadou Babaei 4145599068 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-08-16 18:00:56 +02:00
Mamadou Babaei 546a4a8968 fix various runuat buiild issues 2024-08-16 18:00:56 +02:00
Mamadou Babaei 29f77fee83 break a circular dependency 2024-08-16 18:00:56 +02:00
Mamadou Babaei 9f8d5afca3 do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-08-16 18:00:56 +02:00
Mamadou Babaei 82bf274f3a take into account the device visual type when updating the hand visibility 2024-08-16 18:00:56 +02:00
Mamadou Babaei 3cdb01d7e7 clarify the meta xr and vive openxr plugins incompatibility 2024-08-16 18:00:56 +02:00
Mamadou Babaei cb11ea6a99 rename variable 2024-08-16 18:00:56 +02:00
Mamadou Babaei 297aec2531 seprate the engine and senseglove module dependency lists 2024-08-16 18:00:56 +02:00
Mamadou Babaei d0b2ec380e implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 18:00:56 +02:00
Mamadou Babaei 54481effbd minor fixes 2024-08-16 18:00:56 +02:00
Mamadou Babaei 60cbdfd4c6 mark the SenseGlove settings as DefaultConfig 2024-08-16 18:00:56 +02:00
Mamadou Babaei 0303c58026 add more bluetooth permissions to be able to request access for nearby devices on android api level 32 in addition to 29 2024-08-16 18:00:56 +02:00
Mamadou Babaei b9f0348dcb add the gradle deprecation warnings 2024-08-16 18:00:56 +02:00
Mamadou Babaei a7ff19c34b never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-08-16 18:00:56 +02:00
Mamadou Babaei 17774a6e23 clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-08-16 18:00:56 +02:00
Mamadou Babaei fac8336d47 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 18:00:56 +02:00
Mamadou Babaei deee186b5c update the implemented features list 2024-08-16 18:00:56 +02:00
Mamadou Babaei dce323ed53 revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 18:00:56 +02:00
Mamadou Babaei 33404072c8 make the virtual hand anim instance proxy safer 2024-08-16 18:00:56 +02:00
Mamadou Babaei 6a1c78d752 minor fix: get object by reference 2024-08-16 18:00:56 +02:00
Mamadou Babaei d8feeb63ec add the DebugVirtualHandSettings to the Debugging category 2024-08-16 18:00:55 +02:00
Mamadou Babaei 94e5025bf8 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 18:00:55 +02:00