Commit Graph
625 Commits
Author SHA1 Message Date
Mamadou Babaei c982be561f fix a few build issues 2024-08-16 18:00:55 +02:00
Mamadou Babaei 50309f8c1e fix the wrong kismet library class name 2024-08-16 18:00:55 +02:00
Mamadou Babaei d40c64a78c formatting fix 2024-08-16 18:00:55 +02:00
Mamadou Babaei 1346412b14 update the changelog 2024-08-16 18:00:55 +02:00
Mamadou Babaei 64f8d12eb8 whitespace fix 2024-08-16 18:00:55 +02:00
Mamadou Babaei 0b28d519cf add missing header that contains engine version definitions 2024-08-16 18:00:55 +02:00
Mamadou Babaei a55e5651f7 drop the minimal api specifier 2024-08-16 18:00:55 +02:00
Mamadou Babaei 558b82d017 remove redundant headers 2024-08-16 18:00:55 +02:00
Mamadou Babaei ae71ea1bbe remove unnecessary initialization 2024-08-16 18:00:55 +02:00
Mamadou Babaei 525703a1fe whitespace fix 2024-08-16 18:00:55 +02:00
Mamadou Babaei 08835f8b16 fix wrong kismet script names and class exports 2024-08-16 18:00:54 +02:00
Mamadou Babaei 003e1cf34e remove the experimental bHandTrackingVisualizationAllowed feature 2024-08-16 18:00:54 +02:00
Mamadou Babaei 9cf900703f remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-08-16 18:00:54 +02:00
Mamadou Babaei 3990529aed perform a ensure before dereferencing 2024-08-16 18:00:54 +02:00
Mamadou Babaei 62dc516f97 formatting fix 2024-08-16 18:00:54 +02:00
Mamadou Babaei 5219c14a54 revamp the GetControllerOrientationAndPosition and GetWristTransform to use the same caluclations and get rid of bMotionSourceHandTracking in senseglove joint calculations 2024-08-16 18:00:54 +02:00
Mamadou Babaei 69cb065835 check if motioncontrollerdata is valid 2024-08-16 18:00:54 +02:00
Mamadou Babaei 2275872c44 remove the ability to override wrist tracking settings from the wrist tracker component 2024-08-16 18:00:54 +02:00
Mamadou Babaei 8008edcaf3 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 18:00:54 +02:00
Mamadou Babaei 5ae28a67f0 add htc vive stand-alone support status to the platform support matrix 2024-08-16 18:00:54 +02:00
Mamadou Babaei 7aa9a76882 fix ue 5.2 and 5.3 build issues 2024-08-16 18:00:54 +02:00
Mamadou Babaei a2f5bd4511 update the changelog and the readme 2024-08-16 18:00:54 +02:00
Mamadou Babaei dc15c18d23 update the changelog 2024-08-16 18:00:54 +02:00
Mamadou Babaei f5a48c5d9e add the editor user interface for adding the senseglove sockets 2024-08-16 18:00:54 +02:00
Mamadou Babaei 495d84e1eb temporarility change the way we calculate the wrist offset 2024-08-16 18:00:54 +02:00
Mamadou Babaei 15e42e2a36 remove SGWristTrackerVisualizationComponent 2024-08-16 18:00:54 +02:00
Mamadou Babaei 6fc9c91b4a fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 18:00:54 +02:00
Mamadou Babaei 01f487a87c pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 18:00:54 +02:00
Mamadou Babaei ce8a01dc05 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 18:00:54 +02:00
Mamadou Babaei a235723ed5 simplify getworld implementation 2024-08-16 18:00:54 +02:00
Mamadou Babaei c3a7be270b migrate the static getworld to sgengineutils 2024-08-16 18:00:54 +02:00
Mamadou Babaei fba4191f56 safer in-editor getworld without the polluting logs 2024-08-16 18:00:54 +02:00
Mamadou Babaei 85c7b769d1 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 18:00:54 +02:00
Mamadou Babaei 0c390eca9d fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 18:00:53 +02:00
Mamadou Babaei addc8a7c53 introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 18:00:53 +02:00
Mamadou Babaei e33984ae10 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 18:00:53 +02:00
Mamadou Babaei 2f32ad1fe7 move hardware benchmarking settings to its own class 2024-08-16 18:00:53 +02:00
Mamadou Babaei f08c301710 disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 18:00:53 +02:00
Mamadou Babaei 9105668819 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 18:00:53 +02:00
Mamadou Babaei 44848bf2dd add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 18:00:53 +02:00
Mamadou Babaei 083157e6b9 try to disable collision alltogether when the hand mesh is not visible 2024-08-16 18:00:53 +02:00
Mamadou Babaei a931a1c798 update the changelog 2024-08-16 18:00:53 +02:00
Mamadou Babaei 474f70c049 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 18:00:53 +02:00
Mamadou Babaei aa148ceff0 implement the game user settings system 2024-08-16 18:00:53 +02:00
Mamadou Babaei 389e09bc3f minor formatting fix 2024-08-16 18:00:53 +02:00
Mamadou Babaei 69d20fcf7e minor formatting fix 2024-08-16 18:00:53 +02:00
Mamadou Babaei 21451a35a5 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 18:00:53 +02:00
Mamadou Babaei f8738fb594 add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 18:00:53 +02:00
Mamadou Babaei 9505ef06e8 fix vive pro detection issues by introducing additional device identifier 2024-08-16 18:00:53 +02:00
Mamadou Babaei 0b91264b10 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 18:00:53 +02:00