Commit Graph
565 Commits
Author SHA1 Message Date
Mamadou Babaei ce4e7c4191 update the changelog 2024-05-27 16:39:09 +02:00
Mamadou Babaei 35ef72097b implement bHandTrackingVisualizationAllowed 2024-05-27 16:37:44 +02:00
Mamadou Babaei 03b15611af improve the wrist tracking code when using motion controllers 2024-05-27 15:36:11 +02:00
Mamadou Babaei bdb520274c refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-05-27 12:25:21 +02:00
Mamadou Babaei a22472e59b minor fixes, mostrly formatting 2024-05-27 10:29:25 +02:00
Mamadou Babaei 5b9d30130b remove unused pimpl method 2024-05-23 17:25:38 +02:00
Mamadou Babaei 2bae95c194 remove dead code 2024-05-23 16:52:53 +02:00
Mamadou Babaei 98e235c6be even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-05-23 16:28:06 +02:00
Mamadou Babaei 4e850ff8e8 document more unreleased changes 2024-05-22 18:13:44 +02:00
Mamadou Babaei d123f782c2 bump the plugin version to v2.0.5 2024-05-22 17:31:03 +02:00
Mamadou Babaei f31205b3de fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:27:08 +02:00
Mamadou Babaei da8289f2b3 somewhat unfinished refactored sg bone calculations 2024-05-22 17:26:11 +02:00
Mamadou Babaei 0cc4a4b74b increase the default finger distal phalanges length 2024-05-22 17:25:07 +02:00
Mamadou Babaei 6100c09a6b add the senseglove debug kismet module 2024-05-22 17:23:22 +02:00
Mamadou Babaei bb6c2bb6fb unfinished improvements based on the last commit 2024-05-21 18:41:19 +02:00
Mamadou Babaei 2c3ee86dbd attempt at calculating a hand model and feeding it to get hand pose 2024-05-21 15:04:50 +02:00
Mamadou Babaei 76720fc777 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-05-21 13:10:05 +02:00
Mamadou Babaei 8458e12d0b bump the plugin version to v2.0.4 2024-05-17 11:38:04 +02:00
Mamadou Babaei 7ad1ca1844 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-05-16 19:57:27 +02:00
Mamadou Babaei fac319897d openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-05-16 19:57:26 +02:00
Mamadou Babaei 99f71d04d5 bump the plugin version to v2.0.3 2024-05-16 19:57:19 +02:00
Mamadou Babaei 6b6eaabdfa fix more UE 5.4 RunUAT build issues 2024-05-15 04:31:18 +02:00
Mamadou Babaei 3ab26e39eb fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:31:18 +02:00
Mamadou Babaei da1434dd5f improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:31:17 +02:00
Mamadou Babaei b04a61c1b6 fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:31:14 +02:00
Mamadou Babaei e49989543a refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-05-13 06:43:17 +02:00
Mamadou Babaei c9d7f15f09 update the readme 2024-05-03 11:55:38 +02:00
Mamadou Babaei c5adee47ce implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-05-03 11:29:17 +02:00
Mamadou Babaei 9b32ee589b rename sgheadmountdisplay to sgheadmounteddisplay 2024-05-02 11:48:59 +02:00
Mamadou Babaei 2410466de2 add extra null checks 2024-05-02 11:04:10 +02:00
Mamadou Babaei a1488f32bb add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-04-30 15:44:59 +02:00
Mamadou Babaei 4a6f528e96 remove ASGVirtualHandActor 2024-04-29 18:28:28 +02:00
Mamadou Babaei 1fe189a7ff make the sgsettings constructor private 2024-04-29 11:16:51 +02:00
Mamadou Babaei 82550b6a40 bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-04-25 16:22:13 +02:00
Mamadou Babaei 65d97a5277 bump the plugin version to v2.0.2 2024-04-25 12:54:16 +02:00
Mamadou Babaei 0ffac1f789 bump the plugin version to v2.0.1 2024-04-15 15:01:57 +02:00
Mamadou Babaei bb72ddaaaa remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-04-12 08:00:51 +02:00
Mamadou Babaei e9ffa1e43d check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-04-12 07:39:26 +02:00
Mamadou Babaei ade7afac88 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-04-12 07:21:56 +02:00
Mamadou Babaei 170ee2d66b only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-12 06:56:04 +02:00
Mamadou Babaei 2e9407e485 do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-10 16:38:33 +02:00
Mamadou Babaei 8a6927ce8d bump senseglove libraries to v2.102.0-35d4de3f 2024-04-10 16:21:13 +02:00
Mamadou Babaei f806e5bf24 fix the wrong header file description sections for the header files 2024-04-10 15:30:03 +02:00
Mamadou Babaei f6e3535a9c implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-04-10 15:29:53 +02:00
Mamadou Babaei 71c052469e update the changelog with the unreleased changes 2024-03-23 17:28:39 +01:00
Mamadou Babaei c3a453d32d update the outdated platform support matrix remarks 2024-03-23 17:20:58 +01:00
Mamadou Babaei 39720bd6c5 add ue 5.4 to the list of supported engines through azure devops 2024-03-23 16:55:43 +01:00
Mamadou Babaei ed8e846816 bump the plugin version to v2.0.0 2024-03-22 21:27:19 +01:00
Mamadou Babaei b65541282a update the changelog 2024-03-22 21:23:34 +01:00
Mamadou Babaei 79fae28344 add missing modules to the directory structure 2024-03-22 21:20:36 +01:00