109 lines
4.1 KiB
C++
109 lines
4.1 KiB
C++
/**
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* @file
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*
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* @author Mamadou Babaei <mamadou@senseglove.com>
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*
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* @section LICENSE
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*
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* (The MIT License)
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*
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* Copyright (c) 2020 - 2024 SenseGlove
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* @section DESCRIPTION
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*
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*
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*/
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#pragma once
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#include "HAL/Platform.h"
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#include "UObject/ObjectMacros.h"
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#include "SGSettings/SGGloveTrackingSettings.h"
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#include "SGSettings/SGHandTrackingSettings.h"
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#include "SGSettings/SGHMDTrackingSettings.h"
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#include "SGSettings/SGWristTrackingSettings.h"
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#include "SGTrackingSettings.generated.h"
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/**
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* Implements the settings for the SenseGlove Tracking module.
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*
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* The tracking settings are primarily used by the SenseGlove Tracking module and are divided into various subsections,
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* each focusing on a specific aspect of tracking. These subsections, along with the other settings directly provided by
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* this section, provide comprehensive control over the tracking functionalities.
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*/
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USTRUCT(BlueprintType)
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struct SENSEGLOVESETTINGS_API FSGTrackingSettings
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{
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GENERATED_USTRUCT_BODY()
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public:
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/**
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* Determines whether to fallback to hand-tracking, or not, when no SenseGlove device is detected:
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*
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* - If disabled, only a real glove will be tracked.
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* - If enabled, the plugin will fall back to hand-tracking when it's available and supported by the HMD device.
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*
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* Note: disabling this option hides the hand-tracking settings section, while enabling it makes the hand-tracking
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* settings visible.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Tracking")
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bool bFallbackToHandTrackingIfNoGloveDetected;
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/**
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* Provides the tracking settings related to SenseGlove devices.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Tracking")
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FSGGloveTrackingSettings GloveTrackingSettings;
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/**
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* The settings in this section only affects the hand-tracking functionality when it's enabled and available. When
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* enabled the bare hands can be used instead of SenseGlove devices to interact within the VR simulation, of course
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* without the haptics feedback provided by the SenseGlove devices.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Tracking",
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meta=(EditCondition="bFallbackToHandTrackingIfNoGloveDetected", EditConditionHides))
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FSGHandTrackingSettings HandTrackingSettings;
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/**
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* Provides the tracking settings related to head-mounted displays (HDMs) and their auto-detection functionality.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Tracking")
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FSGHMDTrackingSettings HMDTrackingSettings;
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/**
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* Provides the tracking settings applicable to wrist-tracking hardware.
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*/
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UPROPERTY(Config, EditDefaultsOnly, Category="Tracking")
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FSGWristTrackingSettings WristTrackingSettings;
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public:
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FSGTrackingSettings();
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FSGTrackingSettings(
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bool bInFallbackToHandTrackingIfNoGloveDetected,
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const FSGGloveTrackingSettings& InGloveTrackingSettings,
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const FSGHandTrackingSettings& InHandTrackingSettings,
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const FSGHMDTrackingSettings& InHmdTrackingSettings,
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const FSGWristTrackingSettings& InWristTrackingSettings);
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}; |