Commit Graph
448 Commits
Author SHA1 Message Date
Mamadou Babaei 0f9bf98845 rephrase fixed changes 2024-02-03 04:53:45 +01:00
Mamadou Babaei 764642e9c8 bump the copyright years 2024-02-03 04:53:45 +01:00
Mamadou Babaei ce0f9a7813 minor changelog fixes 2024-02-03 04:53:45 +01:00
Mamadou Babaei d33bfb3dbf fix the wrong version numbers inside the paltform support matrix and the main .uplugin file 2024-02-03 04:53:45 +01:00
Mamadou Babaei a2faffeeb9 apply a few critical fixes backported from the next major release 2024-02-03 04:53:45 +01:00
Mamadou Babaei 4b577a83d7 a minor changelog fix 2024-02-03 04:53:45 +01:00
Mamadou Babaei b367211ef5 bump the plugin version to v1.9.2 2023-11-03 18:38:42 +01:00
Mamadou Babaei 6c0ee7292d fix a bug where released actor is going to be null whenever the OnActorReleased event fires 2023-11-03 18:38:42 +01:00
Mamadou Babaei fd5a2e5569 restructure the planned features completion status 2023-11-03 18:38:41 +01:00
Mamadou Babaei 6ab09fc330 update the list of planned features and their completion status 2023-11-03 18:38:41 +01:00
Mamadou Babaei d6e4ffa95d update the list of planned features and their completion status 2023-11-03 18:38:40 +01:00
Mamadou Babaei 9be6bc96bc update the list of planned features and their completion status 2023-11-03 18:38:40 +01:00
Mamadou Babaei c704cafd83 add a list of planned features and their completion status to the main readme file 2023-11-03 18:38:39 +01:00
Mamadou Babaei fc32d7f816 bump the plugin version to v1.9.1 2023-10-11 17:03:18 +02:00
Mamadou Babaei 753bfa57df add the missing unreal header that defines ENGINE_*_VERSION macros in order to pass epic store builds for ue 5.3 2023-10-11 17:03:18 +02:00
Mamadou Babaei 22ee09fc2d bump the plugin version to v1.9.0 2023-10-10 17:31:16 +02:00
Mamadou Babaei ea885503ea change the ufunction specifier for sgpawn blueprint implementable events to blueprint native event in order to allow overrides from c++ as well 2023-10-10 17:31:16 +02:00
Mamadou Babaei 2756410129 add a missing release note fix for v1.8.0 to the changelog file 2023-10-10 17:31:15 +02:00
Mamadou Babaei 0bf3f10f80 bump the plugin version to v1.8.0 2023-10-10 16:13:42 +02:00
Mamadou Babaei 1d7482cc23 This single commit inroduces the following changes:
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.

- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
2023-10-10 16:13:42 +02:00
Mamadou Babaei db74a8bcd8 bump the plugin version to v1.7.0 2023-09-14 18:53:38 +02:00
Mamadou Babaei fe236eafdf bump senseglove headers and libraries for linux and android to v2.12.0-19c9854 2023-09-14 18:53:38 +02:00
Mamadou Babaei 74807283f3 bump senseglove libraries for windows to v2.12.0-19c9854 2023-09-14 18:53:37 +02:00
Mamadou Babaei 005522d05c move SGCoreImpl/SGPlatform to SGBuildHacks/SGPlatform and introduce SG_CPP20 and SG_CAPTURE_THIS 2023-09-14 18:53:37 +02:00
Mamadou Babaei e00b684ff1 update the changelog 2023-09-14 18:53:37 +02:00
Mamadou Babaei 8a469e4870 update the changelog with unreleased changes 2023-09-14 18:53:37 +02:00
Mamadou Babaei 6245d77fac introduce senseglove backend and backend kismet modules in order to properly initialize the backend in order to avoid a bug where sgcoonect::init gets called every frame 2023-09-14 18:53:37 +02:00
Mamadou Babaei d09fa355cc update the changelog with unreleased changes 2023-09-14 18:53:37 +02:00
Mamadou Babaei ada6fd05d4 remove a duplicate log 2023-09-14 18:53:37 +02:00
Mamadou Babaei 7e2c6212bc add sggameinstance for future use 2023-09-14 18:53:37 +02:00
Mamadou Babaei c470274f14 remove a duplicated slash in a header's path 2023-09-14 18:53:37 +02:00
Mamadou Babaei e091b3a541 bump the plugin version to v1.6.1 2023-08-14 21:24:03 +02:00
Mamadou Babaei 14b86ef351 fix the platform support matrix 2023-08-14 21:24:03 +02:00
Mamadou Babaei e468558c43 add a missing header that causes build issues on ue 5.0 2023-08-14 21:24:02 +02:00
Mamadou Babaei 0c3c969023 set the engine version to v5.3.0 2023-08-14 17:31:21 +02:00
Mamadou Babaei b3c66075b6 bump the plugin version to v1.6.0 2023-08-14 17:24:38 +02:00
Mamadou Babaei bf18aed96a update the changelog 2023-08-14 17:21:38 +02:00
Mamadou Babaei 97d945511a update the changelog 2023-08-14 16:58:29 +02:00
Mamadou Babaei 23ce26fb69 do not cache grabbed actors as overlapped actors 2023-08-14 16:58:08 +02:00
Mamadou Babaei f8f9190506 inline some pimpl methods in order to improve function call performance for regularly called methods 2023-08-14 16:44:54 +02:00
Mamadou Babaei 771e0311a9 cache all overlapped actors with the real/virtual hands 2023-08-14 16:39:46 +02:00
Mamadou Babaei 506fd99114 initial working implementation of the separated virtual/real hand rendering 2023-08-14 16:02:23 +02:00
Mamadou Babaei 3410488d02 fix the wrong default gizmo colors when initialized using the default constructor. 2023-08-14 09:12:01 +02:00
Mamadou Babaei b49f23ed65 fix ue 5.3 build issues 2023-08-08 03:01:48 +02:00
Mamadou Babaei 99e86b670b add support for the upcoming unreal engine 5.3 and native toolchain v22 libs to the build system 2023-08-08 02:00:31 +02:00
Mamadou Babaei 45ade0ebaa bump senseglove libraries for windows to v2.11.0-b775a05 2023-08-08 01:50:31 +02:00
Mamadou Babaei 46f56defb9 update the changelog 2023-08-08 01:46:31 +02:00
Mamadou Babaei e63098c3f0 remove any mention of msvc 2017 and ue 4.27 third-party libs from the readme file 2023-08-08 01:44:43 +02:00
Mamadou Babaei 7d5377a668 bump senseglove headers and libraries for linux and android to v2.11.0-b775a05 2023-08-08 01:43:31 +02:00
Mamadou Babaei ebe0fec486 initial attempt at separating the hand rendering from the real hand 2023-08-04 19:39:18 +02:00