Commit Graph
578 Commits
Author SHA1 Message Date
Mamadou Babaei 003d3f9b26 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 16:37:24 +02:00
Mamadou Babaei 39fa2c476a fix ue 5.2 and 5.3 build issues 2024-08-16 16:37:24 +02:00
Mamadou Babaei 87359728a8 add the editor user interface for adding the senseglove sockets 2024-08-16 16:37:24 +02:00
Mamadou Babaei e1a6f5c3eb temporarility change the way we calculate the wrist offset 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3666dc4660 remove SGWristTrackerVisualizationComponent 2024-08-16 16:37:24 +02:00
Mamadou Babaei c9aa422dd1 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 16:37:24 +02:00
Mamadou Babaei e14440a911 pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 16:37:24 +02:00
Mamadou Babaei 7df307d838 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3594410478 simplify getworld implementation 2024-08-16 16:37:24 +02:00
Mamadou Babaei 2691f32492 migrate the static getworld to sgengineutils 2024-08-16 16:37:24 +02:00
Mamadou Babaei 77f6d9be90 safer in-editor getworld without the polluting logs 2024-08-16 16:37:24 +02:00
Mamadou Babaei ac51aaefe5 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3f5dce9438 fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 16:37:24 +02:00
Mamadou Babaei b660af8938 introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 16:37:24 +02:00
Mamadou Babaei a30b4f1b02 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 16:37:24 +02:00
Mamadou Babaei 2cc9d616dd move hardware benchmarking settings to its own class 2024-08-16 16:37:24 +02:00
Mamadou Babaei 8af6bc689a disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 16:37:23 +02:00
Mamadou Babaei 4a864e0c99 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 16:37:23 +02:00
Mamadou Babaei a79dd67dbf add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9c727ce60e try to disable collision alltogether when the hand mesh is not visible 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9db7fd3463 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9e6e1f564c implement the game user settings system 2024-08-16 16:37:23 +02:00
Mamadou Babaei 38495f0759 minor formatting fix 2024-08-16 16:37:23 +02:00
Mamadou Babaei 25f72442c4 minor formatting fix 2024-08-16 16:37:23 +02:00
Mamadou Babaei 3d82a3a8c3 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 16:37:23 +02:00
Mamadou Babaei eaad77edff add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 16:37:23 +02:00
Mamadou Babaei d437455c97 fix vive pro detection issues by introducing additional device identifier 2024-08-16 16:37:23 +02:00
Mamadou Babaei a619203446 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 16:37:12 +02:00
Mamadou Babaei 7d4c169a56 fix android build issues 2024-08-16 16:35:06 +02:00
Mamadou Babaei 67cb9e5445 remove minor ue 5.1 comments and hints 2024-08-16 16:34:11 +02:00
Mamadou Babaei 52c713ed51 implement bHandTrackingVisualizationAllowed 2024-08-16 16:34:10 +02:00
Mamadou Babaei f2de0ef9de improve the wrist tracking code when using motion controllers 2024-08-16 16:34:10 +02:00
Mamadou Babaei 33f2213f1f refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 16:34:10 +02:00
Mamadou Babaei 50c39778d2 minor fixes, mostrly formatting 2024-08-16 16:34:10 +02:00
Mamadou Babaei c7897cc734 remove unused pimpl method 2024-08-16 16:34:10 +02:00
Mamadou Babaei 5946803891 remove dead code 2024-08-16 16:34:10 +02:00
Mamadou Babaei 2ba37dc56d even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 16:34:10 +02:00
Mamadou Babaei 44c2574a62 somewhat unfinished refactored sg bone calculations 2024-08-16 16:33:38 +02:00
Mamadou Babaei 68c3817227 increase the default finger distal phalanges length 2024-08-16 16:33:38 +02:00
Mamadou Babaei ae588ef02d add the senseglove debug kismet module 2024-08-16 16:33:38 +02:00
Mamadou Babaei 8b2bf3786b unfinished improvements based on the last commit 2024-08-16 16:33:38 +02:00
Mamadou Babaei b41546494e attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 16:33:37 +02:00
Mamadou Babaei 9f97e963dd refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 16:33:37 +02:00
Mamadou Babaei 2b07512ee4 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 16:32:51 +02:00
Mamadou Babaei 4aa76a952b openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 16:32:39 +02:00
Mamadou Babaei a8119fca41 fix more UE 5.4 RunUAT build issues 2024-08-16 16:30:36 +02:00
Mamadou Babaei 84315e146f refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 16:29:36 +02:00
Mamadou Babaei 366996a7df implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 16:29:36 +02:00
Mamadou Babaei 2d3fa27cb0 rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 16:29:36 +02:00
Mamadou Babaei 47bb12b6fe add extra null checks 2024-08-16 16:29:36 +02:00