Commit Graph
685 Commits
Author SHA1 Message Date
Mamadou Babaei 6220aa2b12 fix the mdbook errors 2024-08-16 16:43:25 +02:00
Mamadou Babaei 12263f0133 add more change logs 2024-08-16 16:43:25 +02:00
Mamadou Babaei c0e517ec35 add more change logs 2024-08-16 16:43:25 +02:00
Mamadou Babaei 73e947d8c3 update the changelog with many of the recent changes 2024-08-16 16:43:25 +02:00
Mamadou Babaei 95368c9640 minor changelog fix 2024-08-16 16:43:25 +02:00
Mamadou Babaei 1d59115d92 add FSGDebugCube 2024-08-16 16:43:25 +02:00
Mamadou Babaei f852ede634 reorganize the handbook structure and add new sections 2024-08-16 16:43:24 +02:00
Mamadou Babaei e82aed2625 rename SGGameUserSettingSettings to SGGameUserSettingsSettings 2024-08-16 16:43:24 +02:00
Mamadou Babaei 641ae2897c rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 16:43:24 +02:00
Mamadou Babaei ef5cbb40ea apply the plugin settings when the user overrides the settings for the first time 2024-08-16 16:43:24 +02:00
Mamadou Babaei d57963db27 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 16:42:45 +02:00
Mamadou Babaei dbc2a7ea08 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 16:42:18 +02:00
Mamadou Babaei 8b1b1c6a96 rename verify-build-type target to verify-handbook-revision 2024-08-16 16:37:28 +02:00
Mamadou Babaei c805b310ba rename verify-build-type target to verify-build-revision 2024-08-16 16:37:28 +02:00
Mamadou Babaei 93e42cdba9 remove the motion source wrist tracking overrides from the wrist tracker component due to the fact that it's utilized only inside the underlying tracking module and overriding it has no effects 2024-08-16 16:37:28 +02:00
Mamadou Babaei 740660fac4 re-implement the wrist tracking settings overrides 2024-08-16 16:37:28 +02:00
Mamadou Babaei ac1af0512c rename bInIsVisibleWhenHandDataUnavailable to bInVisibleWhenHandDataUnavailable 2024-08-16 16:37:28 +02:00
Mamadou Babaei 580fc4200a apply some sgxrtracker enum parsing improvements 2024-08-16 16:37:28 +02:00
Mamadou Babaei 76d67927f8 rename bIsVirtualHandVisible to bVirtualHandVisible 2024-08-16 16:37:28 +02:00
Mamadou Babaei 15e3aa25b8 delete the engine utils default constructor and destructor 2024-08-16 16:37:28 +02:00
Mamadou Babaei 2e4fa23fa3 add the editor utils class 2024-08-16 16:37:27 +02:00
Mamadou Babaei 1fd9299fbd fix the debug virtual hand settings and logic 2024-08-16 16:37:27 +02:00
Mamadou Babaei 378b9d60de fix a comment 2024-08-16 16:37:27 +02:00
Mamadou Babaei f05c11b8a7 introduce the senseglove unreal engine handbook 2024-08-16 16:37:27 +02:00
Mamadou Babaei a3c7ab41b8 a const correctness fix 2024-08-16 16:37:27 +02:00
Mamadou Babaei 3e35a655b1 make FSGXRTracker::GetMotionControllerData() behave the same as 5.4 on both 5.2 and 5.3 2024-08-16 16:37:27 +02:00
Mamadou Babaei b886b5952b minor fix 2024-08-16 16:37:27 +02:00
Mamadou Babaei 150155516c update the changelog and clarify what happens when other openxr hand tracking provider's are enabled and the possible workarounds 2024-08-16 16:37:27 +02:00
Mamadou Babaei 2132e70648 workaround the runuat 5.2/5.3 build issue due to missing IOpenXRHMD.h from epic public headers 2024-08-16 16:37:27 +02:00
Mamadou Babaei a876c08ff6 fix various runuat buiild issues 2024-08-16 16:37:27 +02:00
Mamadou Babaei 131658c734 break a circular dependency 2024-08-16 16:37:27 +02:00
Mamadou Babaei 7131e182c3 do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-08-16 16:37:27 +02:00
Mamadou Babaei d49c80e470 take into account the device visual type when updating the hand visibility 2024-08-16 16:37:27 +02:00
Mamadou Babaei c5212c287e clarify the meta xr and vive openxr plugins incompatibility 2024-08-16 16:37:27 +02:00
Mamadou Babaei 5e9dfef55e rename variable 2024-08-16 16:37:27 +02:00
Mamadou Babaei 8cfeb76a2f seprate the engine and senseglove module dependency lists 2024-08-16 16:37:27 +02:00
Mamadou Babaei 342fa15b9f implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 16:37:27 +02:00
Mamadou Babaei f41eb22a33 minor fixes 2024-08-16 16:37:27 +02:00
Mamadou Babaei 912a2f935a mark the SenseGlove settings as DefaultConfig 2024-08-16 16:37:27 +02:00
Mamadou Babaei a554e11d31 add more bluetooth permissions to be able to request access for nearby devices on android api level 32 in addition to 29 2024-08-16 16:37:26 +02:00
Mamadou Babaei 972aa70bf2 add the gradle deprecation warnings 2024-08-16 16:37:26 +02:00
Mamadou Babaei 35597ef3c8 never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-08-16 16:37:26 +02:00
Mamadou Babaei 75aa84a674 clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-08-16 16:37:26 +02:00
Mamadou Babaei 506999f690 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 16:37:26 +02:00
Mamadou Babaei b33d7a364d update the implemented features list 2024-08-16 16:37:26 +02:00
Mamadou Babaei ae2207e34c revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 16:37:26 +02:00
Mamadou Babaei 5bdffb5438 make the virtual hand anim instance proxy safer 2024-08-16 16:37:26 +02:00
Mamadou Babaei 8ae2bc686e minor fix: get object by reference 2024-08-16 16:37:26 +02:00
Mamadou Babaei ebb0c76f67 add the DebugVirtualHandSettings to the Debugging category 2024-08-16 16:37:26 +02:00
Mamadou Babaei f8bec10622 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 16:37:26 +02:00