Commit Graph
217 Commits
Author SHA1 Message Date
Mamadou Babaei 641ae2897c rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 16:43:24 +02:00
Mamadou Babaei ef5cbb40ea apply the plugin settings when the user overrides the settings for the first time 2024-08-16 16:43:24 +02:00
Mamadou Babaei d57963db27 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 16:42:45 +02:00
Mamadou Babaei dbc2a7ea08 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 16:42:18 +02:00
Mamadou Babaei 93e42cdba9 remove the motion source wrist tracking overrides from the wrist tracker component due to the fact that it's utilized only inside the underlying tracking module and overriding it has no effects 2024-08-16 16:37:28 +02:00
Mamadou Babaei 740660fac4 re-implement the wrist tracking settings overrides 2024-08-16 16:37:28 +02:00
Mamadou Babaei 76d67927f8 rename bIsVirtualHandVisible to bVirtualHandVisible 2024-08-16 16:37:28 +02:00
Mamadou Babaei 1fd9299fbd fix the debug virtual hand settings and logic 2024-08-16 16:37:27 +02:00
Mamadou Babaei 378b9d60de fix a comment 2024-08-16 16:37:27 +02:00
Mamadou Babaei a876c08ff6 fix various runuat buiild issues 2024-08-16 16:37:27 +02:00
Mamadou Babaei 7131e182c3 do not reigger OnGrabStateUpdated and OnTouchStateUpdated at all when the hand mesh is not valid or visible and also some other extra measures to make sure even if they are triggered they won't affect anything 2024-08-16 16:37:27 +02:00
Mamadou Babaei d49c80e470 take into account the device visual type when updating the hand visibility 2024-08-16 16:37:27 +02:00
Mamadou Babaei 5e9dfef55e rename variable 2024-08-16 16:37:27 +02:00
Mamadou Babaei 8cfeb76a2f seprate the engine and senseglove module dependency lists 2024-08-16 16:37:27 +02:00
Mamadou Babaei 342fa15b9f implement our own GetMotionControllerData instead of using the one from the XRTrackingSystem as it only picks up the first hand tracking plugin in order to make sure at least internally we use the hand-tracking data from senseglove 2024-08-16 16:37:27 +02:00
Mamadou Babaei f41eb22a33 minor fixes 2024-08-16 16:37:27 +02:00
Mamadou Babaei 506999f690 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-08-16 16:37:26 +02:00
Mamadou Babaei ae2207e34c revamp the whole settings system in order to unify the settings across various systems, modules, and api layers 2024-08-16 16:37:26 +02:00
Mamadou Babaei 5bdffb5438 make the virtual hand anim instance proxy safer 2024-08-16 16:37:26 +02:00
Mamadou Babaei ebb0c76f67 add the DebugVirtualHandSettings to the Debugging category 2024-08-16 16:37:26 +02:00
Mamadou Babaei f8bec10622 rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-08-16 16:37:26 +02:00
Mamadou Babaei 8c1c282df5 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-08-16 16:37:26 +02:00
Mamadou Babaei 1b39f7b3d5 remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-08-16 16:37:26 +02:00
Mamadou Babaei e6887145a7 fix runuat build issues for ue 5.4 caused by missing headers 2024-08-16 16:37:26 +02:00
Mamadou Babaei 4bd11ac05f fix more runuat issues due to missing headers 2024-08-16 16:37:26 +02:00
Mamadou Babaei 5f524068b9 fix a few build issues 2024-08-16 16:37:25 +02:00
Mamadou Babaei 1468b3b93f add missing header that contains engine version definitions 2024-08-16 16:37:25 +02:00
Mamadou Babaei b69a95eb58 remove the experimental bHandTrackingVisualizationAllowed feature 2024-08-16 16:37:25 +02:00
Mamadou Babaei 0fae4bbb43 remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-08-16 16:37:25 +02:00
Mamadou Babaei 922ba92ed1 check if motioncontrollerdata is valid 2024-08-16 16:37:25 +02:00
Mamadou Babaei ab867121e5 remove the ability to override wrist tracking settings from the wrist tracker component 2024-08-16 16:37:24 +02:00
Mamadou Babaei 39fa2c476a fix ue 5.2 and 5.3 build issues 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3666dc4660 remove SGWristTrackerVisualizationComponent 2024-08-16 16:37:24 +02:00
Mamadou Babaei c9aa422dd1 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 16:37:24 +02:00
Mamadou Babaei e14440a911 pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 16:37:24 +02:00
Mamadou Babaei 7df307d838 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3f5dce9438 fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 16:37:24 +02:00
Mamadou Babaei b660af8938 introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 16:37:24 +02:00
Mamadou Babaei 2cc9d616dd move hardware benchmarking settings to its own class 2024-08-16 16:37:24 +02:00
Mamadou Babaei 4a864e0c99 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 16:37:23 +02:00
Mamadou Babaei a79dd67dbf add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9c727ce60e try to disable collision alltogether when the hand mesh is not visible 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9db7fd3463 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9e6e1f564c implement the game user settings system 2024-08-16 16:37:23 +02:00
Mamadou Babaei 38495f0759 minor formatting fix 2024-08-16 16:37:23 +02:00
Mamadou Babaei 25f72442c4 minor formatting fix 2024-08-16 16:37:23 +02:00
Mamadou Babaei 3d82a3a8c3 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 16:37:23 +02:00
Mamadou Babaei a619203446 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 16:37:12 +02:00
Mamadou Babaei 67cb9e5445 remove minor ue 5.1 comments and hints 2024-08-16 16:34:11 +02:00
Mamadou Babaei 52c713ed51 implement bHandTrackingVisualizationAllowed 2024-08-16 16:34:10 +02:00