Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei 6a72c815a8 make the virtual hand anim instance proxy safer 2024-07-01 23:10:11 +02:00
Mamadou Babaei 0bd218c8d2 minor fix: get object by reference 2024-07-01 22:36:58 +02:00
Mamadou Babaei b706ccf389 add the DebugVirtualHandSettings to the Debugging category 2024-07-01 20:37:28 +02:00
Mamadou Babaei b27daa755e rename SGVirtualHandTrackingSettings to SGVirtualHandSettings 2024-07-01 20:28:55 +02:00
Mamadou Babaei 94494f142a remove the deperecated jcenter repository from the android upl file 2024-07-01 20:08:04 +02:00
Mamadou Babaei 77658a76b9 mark the x86 and armeabi-v7a platforms as unsupported inside the android upl file 2024-06-30 21:36:18 +02:00
Mamadou Babaei 886d5538f9 fix a critical Android crash that happens where the default development hand meshes could not be found 2024-06-28 16:22:56 +02:00
Mamadou Babaei c4f4e9bca8 remove the hardcoded SG_HAND_MESH_YAW_CORRECTION_OFFSET and rely on FVirtualHandTrackingSettings::RootBoneRotationCorrection 2024-06-27 13:59:52 +02:00
Mamadou Babaei f2dd4ba4da update the changelog 2024-06-27 13:49:30 +02:00
Mamadou Babaei d94e57e3fb mention the wrist tracking hardware visualization bug as a known issue with the new openxr system 2024-06-27 12:42:44 +02:00
Mamadou Babaei cfdddc6db6 fix runuat build issues for ue 5.4 caused by missing headers 2024-06-27 12:15:58 +02:00
Mamadou Babaei 21713922b9 remove redundant header files 2024-06-27 12:06:53 +02:00
Mamadou Babaei 86824082fc fix more runuat issues due to missing headers 2024-06-27 11:59:18 +02:00
Mamadou Babaei 9de8353fa3 fix runuat build issues for ue 5.2 2024-06-27 11:59:17 +02:00
Mamadou Babaei 2ac0819541 fix a crash when the wrist-tracker hardware set to auto-detection 2024-06-17 14:18:03 +02:00
Mamadou Babaei fd02b1b377 fix a few build issues 2024-06-17 07:42:48 +02:00
Mamadou Babaei 5aec19ecbe fix the wrong kismet library class name 2024-06-16 13:06:35 +02:00
Mamadou Babaei 72e6782ad3 formatting fix 2024-06-16 13:05:54 +02:00
Mamadou Babaei 2f5307e858 update the changelog 2024-06-16 11:57:22 +02:00
Mamadou Babaei f1fb05e28d whitespace fix 2024-06-16 11:57:03 +02:00
Mamadou Babaei 966476cfb3 add missing header that contains engine version definitions 2024-06-16 09:37:52 +02:00
Mamadou Babaei e170c5e67b drop the minimal api specifier 2024-06-16 09:31:00 +02:00
Mamadou Babaei 005e2be183 remove redundant headers 2024-06-16 09:17:02 +02:00
Mamadou Babaei 8c38614ac3 remove unnecessary initialization 2024-06-16 09:15:38 +02:00
Mamadou Babaei f4bea93dd5 whitespace fix 2024-06-16 09:13:57 +02:00
Mamadou Babaei c022477f82 fix wrong kismet script names and class exports 2024-06-16 08:55:22 +02:00
Mamadou Babaei b31c046e3e remove the experimental bHandTrackingVisualizationAllowed feature 2024-06-14 09:40:08 +02:00
Mamadou Babaei ed38c2a6aa remove SetWristTrackingSettings from the FSGWristTrackerComponent's header file since it does not have any implementation 2024-06-14 09:36:32 +02:00
Mamadou Babaei f32d932627 perform a ensure before dereferencing 2024-06-14 08:57:15 +02:00
Mamadou Babaei e86c32255a formatting fix 2024-06-14 08:56:58 +02:00
Mamadou Babaei 5411669082 revamp the GetControllerOrientationAndPosition and GetWristTransform to use the same caluclations and get rid of bMotionSourceHandTracking in senseglove joint calculations 2024-06-14 05:51:30 +02:00
Mamadou Babaei 0bda89497d check if motioncontrollerdata is valid 2024-06-14 05:49:19 +02:00
Mamadou Babaei 3c64b977b7 remove the ability to override wrist tracking settings from the wrist tracker component 2024-06-12 19:46:38 +02:00
Mamadou Babaei aec016fb1d fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-06-12 19:46:15 +02:00
Mamadou Babaei 921d9d6a98 add htc vive stand-alone support status to the platform support matrix 2024-06-12 19:44:15 +02:00
Mamadou Babaei 6d14166e01 fix ue 5.2 and 5.3 build issues 2024-06-12 18:57:12 +02:00
Mamadou Babaei 769ac398ac update the changelog and the readme 2024-06-12 00:09:19 +02:00
Mamadou Babaei 69dc023ba2 update the changelog 2024-06-12 00:00:25 +02:00
Mamadou Babaei 52a71a8fa5 add the editor user interface for adding the senseglove sockets 2024-06-11 23:53:21 +02:00
Mamadou Babaei d8a1afebd7 temporarility change the way we calculate the wrist offset 2024-06-11 21:56:24 +02:00
Mamadou Babaei 2bfcc474b0 remove SGWristTrackerVisualizationComponent 2024-06-07 19:53:33 +02:00
Mamadou Babaei eca75f94bd fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-06-07 19:40:50 +02:00
Mamadou Babaei 7a3a943f5e pass outer as the worldcontextobject to glovetracker::getinstance 2024-06-07 14:14:21 +02:00
Mamadou Babaei 4001f014d9 make USGGloveTracker::GetInstance as flexible as possible 2024-06-07 14:10:05 +02:00
Mamadou Babaei 0c71ab9ab8 simplify getworld implementation 2024-06-07 13:39:32 +02:00
Mamadou Babaei f956c8d5ce migrate the static getworld to sgengineutils 2024-06-07 13:25:09 +02:00
Mamadou Babaei 868c993ce9 safer in-editor getworld without the polluting logs 2024-06-07 05:10:29 +02:00
Mamadou Babaei 1daeb8dbd7 fix the you are not the main thread and the editor is currently in a play mode errors 2024-06-07 04:56:02 +02:00
Mamadou Babaei 16f520e54c fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-06-07 04:55:15 +02:00
Mamadou Babaei da513b653b introduce bValidateIfDefaultClassesAreSGCompliant 2024-06-07 00:08:31 +02:00
Mamadou Babaei 308a70eddf fix the blueprint category naming to adhere to the rest of the settings system 2024-06-07 00:07:21 +02:00
Mamadou Babaei 7487cea79c move hardware benchmarking settings to its own class 2024-06-07 00:06:38 +02:00
Mamadou Babaei b80a88b99a disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-06-06 23:31:01 +02:00
Mamadou Babaei c0e4aabd8e fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-06-06 17:27:10 +02:00
Mamadou Babaei dfff2f469d add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-06-06 17:25:48 +02:00
Mamadou Babaei 1114270bb8 try to disable collision alltogether when the hand mesh is not visible 2024-06-06 16:31:11 +02:00
Mamadou Babaei b6fc7299fb update the changelog 2024-06-06 15:58:11 +02:00
Mamadou Babaei 6c7b7e9304 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-06-06 15:51:51 +02:00
Mamadou Babaei ee951e74bc implement the game user settings system 2024-06-06 14:30:02 +02:00
Mamadou Babaei 006c9af1ad minor formatting fix 2024-06-06 14:29:21 +02:00
Mamadou Babaei e5909dca96 minor formatting fix 2024-06-06 14:28:52 +02:00
Mamadou Babaei 238effa949 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-06-04 17:25:07 +02:00
Mamadou Babaei b7f9bb9eef add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-06-04 12:54:57 +02:00
Mamadou Babaei f4dcbe4d32 fix vive pro detection issues by introducing additional device identifier 2024-06-04 12:53:37 +02:00
Mamadou Babaei d0a838b263 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-06-04 12:52:17 +02:00
Mamadou Babaei 304a18169c fix android build issues 2024-05-29 14:03:26 +02:00
Mamadou Babaei 8413f9488f bump the plugin version to v2.0.7 2024-05-29 12:38:55 +02:00
Mamadou Babaei 1dab54f68f make the allbreaker assets compatible with ue 5.1+ again 2024-05-29 12:32:05 +02:00
Mamadou Babaei 932b26c2e6 bump the plugin version to v2.0.6 2024-05-29 11:38:49 +02:00
Mamadou Babaei 2143142d65 update the changelog 2024-05-27 16:43:54 +02:00
Mamadou Babaei d683499b28 remove minor ue 5.1 comments and hints 2024-05-27 16:42:23 +02:00
Mamadou Babaei ce4e7c4191 update the changelog 2024-05-27 16:39:09 +02:00
Mamadou Babaei 35ef72097b implement bHandTrackingVisualizationAllowed 2024-05-27 16:37:44 +02:00
Mamadou Babaei 03b15611af improve the wrist tracking code when using motion controllers 2024-05-27 15:36:11 +02:00
Mamadou Babaei bdb520274c refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-05-27 12:25:21 +02:00
Mamadou Babaei a22472e59b minor fixes, mostrly formatting 2024-05-27 10:29:25 +02:00
Mamadou Babaei 5b9d30130b remove unused pimpl method 2024-05-23 17:25:38 +02:00
Mamadou Babaei 2bae95c194 remove dead code 2024-05-23 16:52:53 +02:00
Mamadou Babaei 98e235c6be even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-05-23 16:28:06 +02:00
Mamadou Babaei 4e850ff8e8 document more unreleased changes 2024-05-22 18:13:44 +02:00
Mamadou Babaei d123f782c2 bump the plugin version to v2.0.5 2024-05-22 17:31:03 +02:00
Mamadou Babaei f31205b3de fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:27:08 +02:00
Mamadou Babaei da8289f2b3 somewhat unfinished refactored sg bone calculations 2024-05-22 17:26:11 +02:00
Mamadou Babaei 0cc4a4b74b increase the default finger distal phalanges length 2024-05-22 17:25:07 +02:00
Mamadou Babaei 6100c09a6b add the senseglove debug kismet module 2024-05-22 17:23:22 +02:00
Mamadou Babaei bb6c2bb6fb unfinished improvements based on the last commit 2024-05-21 18:41:19 +02:00
Mamadou Babaei 2c3ee86dbd attempt at calculating a hand model and feeding it to get hand pose 2024-05-21 15:04:50 +02:00
Mamadou Babaei 76720fc777 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-05-21 13:10:05 +02:00
Mamadou Babaei 8458e12d0b bump the plugin version to v2.0.4 2024-05-17 11:38:04 +02:00
Mamadou Babaei 7ad1ca1844 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-05-16 19:57:27 +02:00
Mamadou Babaei fac319897d openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-05-16 19:57:26 +02:00
Mamadou Babaei 99f71d04d5 bump the plugin version to v2.0.3 2024-05-16 19:57:19 +02:00
Mamadou Babaei 6b6eaabdfa fix more UE 5.4 RunUAT build issues 2024-05-15 04:31:18 +02:00
Mamadou Babaei 3ab26e39eb fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:31:18 +02:00
Mamadou Babaei da1434dd5f improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:31:17 +02:00
Mamadou Babaei b04a61c1b6 fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:31:14 +02:00
Mamadou Babaei e49989543a refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-05-13 06:43:17 +02:00
Mamadou Babaei c9d7f15f09 update the readme 2024-05-03 11:55:38 +02:00
Mamadou Babaei c5adee47ce implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-05-03 11:29:17 +02:00
Mamadou Babaei 9b32ee589b rename sgheadmountdisplay to sgheadmounteddisplay 2024-05-02 11:48:59 +02:00