Commit Graph
587 Commits
Author SHA1 Message Date
Mamadou Babaei da513b653b introduce bValidateIfDefaultClassesAreSGCompliant 2024-06-07 00:08:31 +02:00
Mamadou Babaei 308a70eddf fix the blueprint category naming to adhere to the rest of the settings system 2024-06-07 00:07:21 +02:00
Mamadou Babaei 7487cea79c move hardware benchmarking settings to its own class 2024-06-07 00:06:38 +02:00
Mamadou Babaei b80a88b99a disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-06-06 23:31:01 +02:00
Mamadou Babaei c0e4aabd8e fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-06-06 17:27:10 +02:00
Mamadou Babaei dfff2f469d add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-06-06 17:25:48 +02:00
Mamadou Babaei 1114270bb8 try to disable collision alltogether when the hand mesh is not visible 2024-06-06 16:31:11 +02:00
Mamadou Babaei b6fc7299fb update the changelog 2024-06-06 15:58:11 +02:00
Mamadou Babaei 6c7b7e9304 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-06-06 15:51:51 +02:00
Mamadou Babaei ee951e74bc implement the game user settings system 2024-06-06 14:30:02 +02:00
Mamadou Babaei 006c9af1ad minor formatting fix 2024-06-06 14:29:21 +02:00
Mamadou Babaei e5909dca96 minor formatting fix 2024-06-06 14:28:52 +02:00
Mamadou Babaei 238effa949 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-06-04 17:25:07 +02:00
Mamadou Babaei b7f9bb9eef add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-06-04 12:54:57 +02:00
Mamadou Babaei f4dcbe4d32 fix vive pro detection issues by introducing additional device identifier 2024-06-04 12:53:37 +02:00
Mamadou Babaei d0a838b263 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-06-04 12:52:17 +02:00
Mamadou Babaei 304a18169c fix android build issues 2024-05-29 14:03:26 +02:00
Mamadou Babaei 8413f9488f bump the plugin version to v2.0.7 2024-05-29 12:38:55 +02:00
Mamadou Babaei 1dab54f68f make the allbreaker assets compatible with ue 5.1+ again 2024-05-29 12:32:05 +02:00
Mamadou Babaei 932b26c2e6 bump the plugin version to v2.0.6 2024-05-29 11:38:49 +02:00
Mamadou Babaei 2143142d65 update the changelog 2024-05-27 16:43:54 +02:00
Mamadou Babaei d683499b28 remove minor ue 5.1 comments and hints 2024-05-27 16:42:23 +02:00
Mamadou Babaei ce4e7c4191 update the changelog 2024-05-27 16:39:09 +02:00
Mamadou Babaei 35ef72097b implement bHandTrackingVisualizationAllowed 2024-05-27 16:37:44 +02:00
Mamadou Babaei 03b15611af improve the wrist tracking code when using motion controllers 2024-05-27 15:36:11 +02:00
Mamadou Babaei bdb520274c refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-05-27 12:25:21 +02:00
Mamadou Babaei a22472e59b minor fixes, mostrly formatting 2024-05-27 10:29:25 +02:00
Mamadou Babaei 5b9d30130b remove unused pimpl method 2024-05-23 17:25:38 +02:00
Mamadou Babaei 2bae95c194 remove dead code 2024-05-23 16:52:53 +02:00
Mamadou Babaei 98e235c6be even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-05-23 16:28:06 +02:00
Mamadou Babaei 4e850ff8e8 document more unreleased changes 2024-05-22 18:13:44 +02:00
Mamadou Babaei d123f782c2 bump the plugin version to v2.0.5 2024-05-22 17:31:03 +02:00
Mamadou Babaei f31205b3de fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:27:08 +02:00
Mamadou Babaei da8289f2b3 somewhat unfinished refactored sg bone calculations 2024-05-22 17:26:11 +02:00
Mamadou Babaei 0cc4a4b74b increase the default finger distal phalanges length 2024-05-22 17:25:07 +02:00
Mamadou Babaei 6100c09a6b add the senseglove debug kismet module 2024-05-22 17:23:22 +02:00
Mamadou Babaei bb6c2bb6fb unfinished improvements based on the last commit 2024-05-21 18:41:19 +02:00
Mamadou Babaei 2c3ee86dbd attempt at calculating a hand model and feeding it to get hand pose 2024-05-21 15:04:50 +02:00
Mamadou Babaei 76720fc777 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-05-21 13:10:05 +02:00
Mamadou Babaei 8458e12d0b bump the plugin version to v2.0.4 2024-05-17 11:38:04 +02:00
Mamadou Babaei 7ad1ca1844 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-05-16 19:57:27 +02:00
Mamadou Babaei fac319897d openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-05-16 19:57:26 +02:00
Mamadou Babaei 99f71d04d5 bump the plugin version to v2.0.3 2024-05-16 19:57:19 +02:00
Mamadou Babaei 6b6eaabdfa fix more UE 5.4 RunUAT build issues 2024-05-15 04:31:18 +02:00
Mamadou Babaei 3ab26e39eb fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:31:18 +02:00
Mamadou Babaei da1434dd5f improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:31:17 +02:00
Mamadou Babaei b04a61c1b6 fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:31:14 +02:00
Mamadou Babaei e49989543a refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-05-13 06:43:17 +02:00
Mamadou Babaei c9d7f15f09 update the readme 2024-05-03 11:55:38 +02:00
Mamadou Babaei c5adee47ce implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-05-03 11:29:17 +02:00