Commit Graph
260 Commits
Author SHA1 Message Date
Mamadou Babaei f9578bcdfe add support for wrist squeeze to the haptics component 2026-02-24 10:42:42 +01:00
Mamadou Babaei 962e038754 add an exact overload to haptics component SendCustomWaveform similar to hand layer or haptic glove classes 2026-02-24 10:42:42 +01:00
Mamadou Babaei 061686987a implement a USGHapticsComponent to allow sending a variety of haptic feedbacks to the gloves without touching senseglove's low-level api 2026-02-24 10:42:42 +01:00
Mamadou Babaei 40b84fc3af remove redundant code 2026-02-24 10:42:42 +01:00
Mamadou Babaei 31dd1d89b1 minor player controller fixes 2026-02-24 10:42:42 +01:00
Mamadou Babaei f8a6500ca7 force stop all haptics when handedness changes 2026-02-24 10:42:41 +01:00
Mamadou Babaei 633be51e62 move reusable code to its own pimpl method 2026-02-24 10:42:41 +01:00
Mamadou Babaei cae50c0f6e implement USGHandTrackerComponent to allow easy retrieval or visualization of FXRHandTrackingState 2026-02-24 10:42:41 +01:00
Mamadou Babaei cbd7baa7bb force USGVirtualHandComponent and USGWristTrackerComponent update their xr hand-tracking data when their handedness is updated 2026-02-24 10:42:41 +01:00
Mamadou Babaei c75685875b remove redundant headers and perform whitespace fixes 2026-02-24 10:42:41 +01:00
Mamadou Babaei f316d93690 list existing senseglove components under SenseGlove class group in ue editor 2026-02-24 10:42:41 +01:00
Mamadou Babaei 3462d5b4da bump the copyright years 2026-02-24 10:42:40 +01:00
Mamadou Babaei eb56601297 fix a runuat build issues on ue 5.4 2025-11-18 04:09:38 +01:00
Mamadou Babaei fa0ff6704c revert offloading senseglove glove data retrieval api calls to timers and restore calls from tickcomponent functions 2025-11-18 03:23:25 +01:00
Mamadou Babaei 88cc8411c0 Revert "get rid of SGPawn::Tick, introduce SGPawn::HandVelocitySamplerFramerate, and make hand velocity sampler timer-based instead of tick-based"
This reverts commit 8dea65ed40.
2025-11-18 03:23:24 +01:00
Mamadou Babaei 93e8e7878b remove support for FXRMotionControllerData on UE 5.7 as it has been obliterated by the upstream and apply necessary changes to make XR_EXT_hand_tracking work again on 5.7 2025-11-18 03:23:24 +01:00
Mamadou Babaei a2f1ce5eed set default VibrotactileFrequency to 180 for optimal vibrotactile feedback 2025-11-18 03:23:22 +01:00
Mamadou Babaei 7eebf3eded replace QueueVibroLevels with SendCustomWaveform 2025-11-18 03:23:20 +01:00
Mamadou Babaei 5b4139878c avoid calling senseglove glove data retrieval api from tickcomponent functions and instead offload those to background timers 2025-11-18 03:23:20 +01:00
Mamadou Babaei 7d44a4b373 get rid of SGPawn::Tick, introduce SGPawn::HandVelocitySamplerFramerate, and make hand velocity sampler timer-based instead of tick-based 2025-11-18 03:23:20 +01:00
Mamadou Babaei 6b05868cbc remove remnants of the long-removed Unreal Engine 5.2 from various *.Build.cs files 2025-11-18 03:23:14 +01:00
Mamadou Babaei b074067667 add a missing header that causes build issues on linux aarch64 due to incomplete uaniminstance type 2025-06-04 02:23:58 +02:00
Mamadou Babaei a828e5249d add support for htc vive wrist trackers on android 2025-02-14 12:03:14 +01:00
Mamadou Babaei 64f9d1597c use engine api to set the tracking motion source 2025-02-14 12:02:28 +01:00
Mamadou Babaei 67810c0e7f refactor the way we populate and utilize motion sources for viveopenxr compatibility 2025-02-14 12:02:28 +01:00
Mamadou Babaei e0bd96f528 bump the copyright years 2025-02-14 11:59:30 +01:00
Mamadou Babaei 98dba77a02 fix ue 5.5 deprecation warnings inside USGVirtualHandComponent 2024-11-14 00:26:03 +01:00
Mamadou Babaei 4a3db0b35a remove comments that probably pasted by mistake 2024-11-14 00:26:03 +01:00
Mamadou Babaei 9b361f5ef9 include Runtime/Launch/Resources/Version.h only where it matters 2024-10-22 06:42:52 +02:00
Mamadou Babaei 3393a31e5f migrate away from the deprecated FXRMotionControllerData in favor of FXRMotionControllerState and FXRHandTrackingState on UE 5.5+ 2024-10-22 06:42:47 +02:00
Mamadou Babaei 1d9ca12cf8 address a few ue 5.5 deprecation warnings 2024-10-11 12:30:22 +02:00
Mamadou Babaei 2dfb39842e fix code formatting 2024-10-11 12:30:21 +02:00
Mamadou Babaei cfa01f1b97 fix a bug inside USGVirtualHandComponent::PostEditChangeProperty() where the get member name check happens against the wrong class and member names 2024-10-11 12:30:21 +02:00
Mamadou Babaei 937b298d83 fix a few virtual hand component visibility issues 2024-09-02 19:38:01 +02:00
Mamadou Babaei 5c33917333 fix the non-existent default hand-mesh warnings polluting the logs when packaging the game 2024-09-02 19:38:01 +02:00
Mamadou Babaei d6f4090951 fix ue 5.4 runuat build issues inside the sggrabcomponent caused by missing headers 2024-08-16 16:44:35 +02:00
Mamadou Babaei 909684d36e fix a few bugs that does affect the real hand collision events because of SetVisibility and redundant checking against grabbed actor 2024-08-16 16:44:34 +02:00
Mamadou Babaei 6b0d87cad5 replace SGPawn::FImpl::EnableActorPhysics() and SGPawn::FImpl::DisableActorPhysics() with USGGrabComponent::SimulatePhysics() 2024-08-16 16:44:34 +02:00
Mamadou Babaei 058bc5a87c enable bGravityEnabled, bSimulatePhysics, and call WakeRigidBody on grab component's owning actor at BeginPlay() if bAffectPhysicsState is enabled 2024-08-16 16:44:34 +02:00
Mamadou Babaei f6784a04ad use the value of GrabAttachPointSocketName from the plugin settings as default for USGGrabComponent's AttachmentSocketName uproperty 2024-08-16 16:44:34 +02:00
Mamadou Babaei c82530cecf add the console commands SG_GetEngineScalabilitySettings and SG_SetEngineScalabilitySettings 2024-08-16 16:44:31 +02:00
Mamadou Babaei 8ed1746a09 replace all bitfield uproperties with booleans 2024-08-16 16:44:27 +02:00
Mamadou Babaei 798927f0a8 replace c++ standard int type definitions with the ones from unreal 2024-08-16 16:44:24 +02:00
Mamadou Babaei 641ae2897c rename SGHardwareBenchmarkSettings to SGHardwareBenchmarkingSettings 2024-08-16 16:43:24 +02:00
Mamadou Babaei ef5cbb40ea apply the plugin settings when the user overrides the settings for the first time 2024-08-16 16:43:24 +02:00
Mamadou Babaei d57963db27 do not ensure as it's possible to get a nullpointer during component uninitialization 2024-08-16 16:42:45 +02:00
Mamadou Babaei dbc2a7ea08 re-implement the virtual hand settings overrides; and apply plenty of other improvements and bug fixes to the settings system; and introduce sgdebugcubesettings 2024-08-16 16:42:18 +02:00
Mamadou Babaei 93e42cdba9 remove the motion source wrist tracking overrides from the wrist tracker component due to the fact that it's utilized only inside the underlying tracking module and overriding it has no effects 2024-08-16 16:37:28 +02:00
Mamadou Babaei 740660fac4 re-implement the wrist tracking settings overrides 2024-08-16 16:37:28 +02:00
Mamadou Babaei 76d67927f8 rename bIsVirtualHandVisible to bVirtualHandVisible 2024-08-16 16:37:28 +02:00