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176 Commits
Author SHA1 Message Date
Mamadou Babaei 8d289c0f2f bump the plugin version to v1.2.0 2023-03-28 21:38:59 +02:00
Mamadou Babaei 62a2dd44f0 add the new dev/test hand model (this hand mesh is not meant to be published) 2023-03-28 18:28:01 +02:00
Mamadou Babaei c3001c588c alternative approach to constructor helpers in order to set the default hand mesh as it won't causes annoying ue pop-up cdo messages 2023-03-28 18:28:01 +02:00
Mamadou Babaei f3b21fecfa remove the old virtual hand model mesh 2023-03-28 18:28:00 +02:00
Mamadou Babaei 94e1b9ffcb fix the hand animation implementation and angle conversions to work with the standard ue5.1+ hand from epic 2023-03-28 18:28:00 +02:00
Mamadou Babaei 01078b6cd6 add missing paths headers that causes uat build issues 2023-03-28 11:45:17 +02:00
Mamadou Babaei a62f615036 add missing vershon headers and clean up unused headers 2023-03-28 11:45:16 +02:00
Mamadou Babaei 5213282f25 fix uat errors C4458 when building the virtual hand component 2023-03-28 11:22:22 +02:00
Mamadou Babaei 58712b48ad remove SGContentBrowserExtension_SKeleton and clean up the editor module 2023-03-28 10:34:53 +02:00
Mamadou Babaei 1684a40c20 remove SGAssetTypeActions_Skeleton, SGSkeletonEditor, and SGSkeletonEditorCommands classes 2023-03-28 10:34:53 +02:00
Mamadou Babaei cbcb6abaee add a content browser extension as an alternative to modify the ref pose 2023-03-28 10:34:53 +02:00
Mamadou Babaei 1ff21f70c7 add log template specialization for ftransform 2023-03-28 10:34:53 +02:00
Mamadou Babaei 3020fcdd7a add new experiments with the SGAssetTypeActions_Skeleton 2023-03-28 10:34:53 +02:00
Mamadou Babaei d3467ac7f2 add custom asset type actions for skeletons 2023-03-28 10:34:53 +02:00
Mamadou Babaei 4a212edbca add a message dialog and instruct the user to use the context menu in order to save the skeleton asset 2023-03-28 10:34:53 +02:00
Mamadou Babaei 5ebcb583f6 fix a deprecation warning on ue5 2023-03-28 10:34:53 +02:00
Mamadou Babaei 9b99399641 minor changelog fix 2023-03-28 10:34:52 +02:00
Mamadou Babaei 691fd43cd1 document the android calibration in the changelog 2023-03-28 10:34:52 +02:00
Mamadou Babaei 716ce49ca7 add virtual destructors 2023-03-28 10:34:52 +02:00
Mamadou Babaei f4a368a61c fix the skeleton editor crash with a working button from senseglove on the toolbar 2023-03-28 10:34:52 +02:00
Mamadou Babaei 22c97d2d77 first attemp at extending the skeleton editor that also crashes the editor once opened 2023-03-28 10:34:52 +02:00
Mamadou Babaei e89643f8d0 add missing header that causes build issues on ue 4.27 2023-03-28 10:34:52 +02:00
Mamadou Babaei 24eb573007 update the changelog 2023-03-28 10:34:52 +02:00
Mamadou Babaei 3b29f54622 clean up editor code from the virtual hand actor in order to fix wrist tracking issues 2023-03-28 10:34:52 +02:00
Mamadou Babaei 61e4aa2e6a force the wrist tracker to track the right hand on init/begin/construct 2023-03-28 10:34:52 +02:00
Mamadou Babaei 0dccac6432 add event handler lambdas for wrist tracker component of the virtual ahnd actor 2023-03-28 10:34:52 +02:00
Mamadou Babaei 12bfcfe80d functional wrist tracker component 2023-03-28 10:34:52 +02:00
Mamadou Babaei 407d4ea14c add an almost complete wrist tracker component implementation 2023-03-28 10:34:52 +02:00
Mamadou Babaei 1dff735623 fix multiple issues with the virtual hand component and the plugin settings 2023-03-28 10:34:52 +02:00
Mamadou Babaei 1834ea5d5c explicitly assign motion controllers to the proper hands 2023-03-28 10:34:52 +02:00
Mamadou Babaei 29d2aad490 bump senseglove libraries windows/msvc to v2.5.0-8069342 2023-03-28 10:34:52 +02:00
Mamadou Babaei 82f354e340 bump senseglove libraries and headers for linux and android to v2.5.0-8069342 2023-03-28 10:34:51 +02:00
Mamadou Babaei d4b06e062e add new settings accessors for c++ and blueprints 2023-03-28 10:34:50 +02:00
Mamadou Babaei 4a005a85b0 add wrist tracking debug settings 2023-03-28 10:34:50 +02:00
Mamadou Babaei 919e7f17dd allow setting custom hardware offset through the plugin settings 2023-03-28 10:34:50 +02:00
Mamadou Babaei 31cb7ee20b add missing engine module that causes build issues on android 2023-03-28 10:34:50 +02:00
Mamadou Babaei ae268ebde7 move the pimpl initialization to the constructor 2023-03-28 10:34:50 +02:00
Mamadou Babaei 220ddf28a6 move the defaults to the constructor 2023-03-28 10:34:50 +02:00
Mamadou Babaei 091b0ade32 make the senseglove settings a singleton with engine subsystem lifetime and fix the blueprint accessors 2023-03-28 10:34:50 +02:00
Mamadou Babaei b0c32ccad4 add the senseglove settings kismet module 2023-03-28 10:34:50 +02:00
Mamadou Babaei 838b5fe557 some improvements for the settings module 2023-03-28 10:34:49 +02:00
Mamadou Babaei 78735026c2 minor fixes in the settings module 2023-03-28 10:34:49 +02:00
Mamadou Babaei e1ced44a69 add a senseglove settings manager module 2023-03-28 10:34:49 +02:00
Mamadou Babaei f92e870c56 fix the changelog typos and errors 2023-03-28 10:34:49 +02:00
Mamadou Babaei a4941d4d7d whitespace fix 2023-03-28 10:34:49 +02:00
Mamadou Babaei 4a72839ece add special android directory methods and initialization args 2023-03-28 10:34:49 +02:00
Mamadou Babaei 1a89f202c5 initial attempt at implementing android calibration 2023-03-28 10:34:49 +02:00
Mamadou Babaei f1b14c7673 bump senseglove libraries and headers for linux and android to v2.4.3-2eceacb 2023-03-28 10:34:48 +02:00
Mamadou Babaei a35e706283 virtual hand fixes especially for android 2023-03-28 10:34:48 +02:00
Mamadou Babaei 708fce2f0c fix virtual hand crashes and editor visibility issues 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9116e4a234 fix comments 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9ee7e3f0df fix android architecture detection issues on ue 5.2 2023-03-28 10:34:47 +02:00
Mamadou Babaei 4a03aedb3c add a temporary workaround for the android crashes and the hidden if glove not found functionality 2023-03-28 10:34:47 +02:00
Mamadou Babaei 1eadfd249b fix native-toolchain v19 build issues 2023-03-28 10:34:47 +02:00
Mamadou Babaei d2a1583217 integrate the virtual hand into the sgpawn 2023-03-28 10:34:47 +02:00
Mamadou Babaei 786c7d8380 clarify android on 5.2 is not supported, yet 2023-03-28 10:34:47 +02:00
Mamadou Babaei 53a70569bd minor fixes 2023-03-28 10:34:47 +02:00
Mamadou Babaei 4f01d61640 update the changelog in order to reflect the latest status of unreleased changes 2023-03-28 10:34:47 +02:00
Mamadou Babaei a0bd230c73 dump some animation errors to the logs inside the editor instead of crashing 2023-03-28 10:34:47 +02:00
Mamadou Babaei 81eb3bb90c working in-editor hand animation 2023-03-28 10:34:47 +02:00
Mamadou Babaei 8253ec277d distinguish between virtual hand actor and component and animate the component 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9598c772fc add a new component-based class for the virtual hand 2023-03-28 10:34:47 +02:00
Mamadou Babaei 01eed66701 add an empty sgpawn kismet library class 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9ae0b1ea2f document the new senseglove core types module 2023-03-28 10:34:46 +02:00
Mamadou Babaei a6baab575c add the virtual hand kismet library 2023-03-28 10:34:46 +02:00
Mamadou Babaei 79c31ecf50 minor commit fix 2023-03-28 10:34:46 +02:00
Mamadou Babaei d80697ee72 drop the redundant sgconnecttypes 2023-03-28 10:34:46 +02:00
Mamadou Babaei 50f76c7a0d move all sg array types into their corresponding *core modules 2023-03-28 10:34:46 +02:00
Mamadou Babaei 846dac5a88 minor api validation fixes 2023-03-28 10:34:46 +02:00
Mamadou Babaei c314920d89 minor fix 2023-03-28 10:34:46 +02:00
Mamadou Babaei 55405672f8 bump senseglove libraries windows to v2.4.2-ba98cec 2023-03-28 10:34:46 +02:00
Mamadou Babaei f2656f1bea bump senseglove libraries and headers for linux and android to v2.4.2-ba98cec 2023-03-28 10:34:44 +02:00
Mamadou Babaei eead79b8f5 remove the redundant sgplatform from the sgconnectimpl module 2023-03-28 10:34:43 +02:00
Mamadou Babaei 5ae86cbf66 purge the core impl module's dead code for the dropped engine versions: 4.22 to 4.26 and define SG_NOEXCEPT 2023-03-28 10:34:43 +02:00
Mamadou Babaei 5902aafff0 document 4.22 to 4.26 purge in the changelog 2023-03-28 10:34:43 +02:00
Mamadou Babaei 4e591d6290 initial attempt to cleanup dead code from the dropped engine versions: 4.22 to 4.26 2023-03-28 10:34:43 +02:00
Mamadou Babaei 46f885fa5a update the remarks section in readme file to reflect the latest platform support state 2023-03-28 10:34:43 +02:00
Mamadou Babaei 51190d6ead update the changelog for unreleased changes 2023-03-28 10:34:43 +02:00
Mamadou Babaei 96fb9c3c8e update the platform support matrix 2023-03-28 10:34:43 +02:00
Mamadou Babaei 9bde1878ed whitespace fix 2023-03-28 10:34:43 +02:00
Mamadou Babaei 7c271d30ce update the changelog for unreleased changes 2023-03-28 10:34:43 +02:00
Mamadou Babaei d61183a960 update unreal api to take care of radians/degrees conversions where possible 2023-03-28 10:34:43 +02:00
Mamadou Babaei caa0bf259a add more utility functions and templates for angles, specifically for handling floats 2023-03-28 10:34:43 +02:00
Mamadou Babaei e9a6fc3df0 almost working hand mondel animation adjusted to the api changes 2023-03-28 10:34:43 +02:00
Mamadou Babaei bdfb75920b rename sguitls/sgcoordinates utility class to sgangles and convert angles from radians to degrees and vice-versa between unreal and senseglove 2023-03-28 10:34:43 +02:00
Mamadou Babaei 2e5ba17d89 minor initialization fixes 2023-03-28 10:34:42 +02:00
Mamadou Babaei 25dca3f8f3 minor fix: move temp a variable 2023-03-28 10:34:42 +02:00
Mamadou Babaei b4cdbec91a mark a method as const 2023-03-28 10:34:42 +02:00
Mamadou Babaei 58ca6a5bca clean up redundant hand animation code 2023-03-28 10:34:42 +02:00
Mamadou Babaei f29c428b16 remove redundant reset to ref pose call 2023-03-28 10:34:42 +02:00
Mamadou Babaei 759c94bcbf use rotators instead of quats 2023-03-28 10:34:42 +02:00
Mamadou Babaei 4393af7317 improve the virtual hand model animation 2023-03-28 10:34:42 +02:00
Mamadou Babaei a31b14d48c rely on the reference pose instead of caching poses 2023-03-28 10:34:42 +02:00
Mamadou Babaei 854ce6a198 improved virtual hand model animation 2023-03-28 10:34:42 +02:00
Mamadou Babaei e0e743b63d bump senseglove libraries for windows/msvc to v2.4.1-d551398 2023-03-28 10:34:41 +02:00
Mamadou Babaei e32453dfef mention functional linux development support in the changelog 2023-03-28 10:34:41 +02:00
Mamadou Babaei d57d3ffa4a bump senseglove libraries and headers for linux and android to v2.4.1-d551398 2023-03-28 10:34:39 +02:00
Mamadou Babaei 8194072025 bump senseglove libraries for windows/msvc to v2.4.0-dc6c34b 2023-03-28 10:34:39 +02:00
Mamadou Babaei cf7fba949d bump senseglove libraries and headers for linux and android to v2.4.0-dc6c34b 2023-03-28 10:34:37 +02:00
Mamadou Babaei 0dd745bbe6 bump senseglove libraries for windows/msvc to v2.3.0-a9726bf 2023-03-28 10:34:37 +02:00
Mamadou Babaei 0ca24adee3 bump senseglove libraries for linux and android to the first fully linux-aware version: v2.3.0-a9726bf 2023-03-28 10:34:36 +02:00
Mamadou Babaei b947685598 apply the transform to the output pose 2023-03-28 10:34:35 +02:00
Mamadou Babaei 11534229f4 try a component transform 2023-03-28 10:34:35 +02:00
Mamadou Babaei 77d7b4eb23 add quat template specialization to the sglog module 2023-03-28 10:34:35 +02:00
Mamadou Babaei 25e8fd2d07 fix the EvaluateSkeletalControl_AnyThread crash 2023-03-28 10:34:35 +02:00
Mamadou Babaei dafc7c0ad6 revert back the last commit and ignore the last joint 2023-03-28 10:34:35 +02:00
Mamadou Babaei 2b818dd11b try an alternate implementation for copying animation data in order to remedy the virtual hand crash 2023-03-28 10:34:35 +02:00
Mamadou Babaei cf115e2782 bump senseglove thrid-party libraries for windows to v2.2.4-1eda0d8 2023-03-28 10:34:35 +02:00
Mamadou Babaei f709be4935 bump senseglove libraries for linux and android to v2.2.4-1eda0d8 2023-03-28 10:34:33 +02:00
Mamadou Babaei a0f3b84aab bump senseglove headers and libraries for linux and android to v2.2.3-39b3c2b 2023-03-28 10:34:32 +02:00
Mamadou Babaei de83672ef1 bump senseglove thrid-party libraries for windows to v2.2.3-39b3c2b 2023-03-28 10:34:31 +02:00
Mamadou Babaei a465321f9d bump senseglove headers and libraries for linux and android to v2.2.2-1725b91 2023-03-28 10:34:31 +02:00
Mamadou Babaei 392fcd4932 bump senseglove thrid-party libraries for windows to v2.2.2-1725b91 2023-03-28 10:34:30 +02:00
Mamadou Babaei 8a1e9ff300 add the msvc141 third-party directory to the directory tree 2023-03-28 10:34:30 +02:00
Mamadou Babaei fd257711c2 add the android module to the directory tree 2023-03-28 10:34:30 +02:00
Mamadou Babaei ff59e7f712 document the directory structure changes 2023-03-28 10:34:30 +02:00
Mamadou Babaei 06b27847cb bump windows/msvc binaries to v2.2.1-ca2f23d 2023-03-28 10:34:30 +02:00
Mamadou Babaei 94301a321c update senseglove libraries to v2.2.1-ca2f23d with per engine segregated android ndk support 2023-03-28 10:34:23 +02:00
Mamadou Babaei 0ea98272a9 updated documentation for the directory structure 2023-03-28 10:34:23 +02:00
Mamadou Babaei 14a43e0630 remove redundant Source/ThirdParty/lib/oculus directories 2023-03-28 10:34:23 +02:00
Mamadou Babaei a7f4a83850 updated documentation for the directory structure 2023-03-28 10:34:22 +02:00
Mamadou Babaei 9101d2061a update the platform support matrix 2023-03-28 10:34:22 +02:00
Mamadou Babaei 3e025f3e47 bump senseglove headers and libraries for windows/msvc to v2.2.0-eed9611 2023-03-28 10:34:22 +02:00
Mamadou Babaei 2ba5c0f2fc log the unreleased changes 2023-03-28 10:34:21 +02:00
Mamadou Babaei 66e60ff18a bump senseglove headers and libraries for linux and android to v2.2.0-eed9611 2023-03-28 10:34:21 +02:00
Mamadou Babaei 25f8ef6393 remove archaic pre-public-release dead code 2023-03-28 10:34:21 +02:00
Mamadou Babaei e30ca2c9ed virtual hand implementation with a crash from calling EvaluateSkeletalControl_AnyThread 2023-03-28 10:34:21 +02:00
Mamadou Babaei adcfa63415 fix impl owners 2023-03-28 10:34:20 +02:00
Mamadou Babaei 02cb09d504 add partion implementation of the virtual hand 2023-03-28 10:34:20 +02:00
Mamadou Babaei 89a9200413 fix vr hand asset issues 2023-03-28 10:34:20 +02:00
Mamadou Babaei e50a65ca92 add senseglove module base classes 2023-03-28 10:34:20 +02:00
Mamadou Babaei 955bb69cf9 add the virtual hand assets 2023-03-28 10:34:20 +02:00
Mamadou Babaei 3335ee2ec3 punctuation fix 2023-03-28 10:34:18 +02:00
Mamadou Babaei b0113a908e bump the plugin version to v1.1.1 2023-02-07 12:12:19 +01:00
Mamadou Babaei 50971e6051 move launch and settings module to PrivateIncludePathModuleNames from PrivateDependencyModuleNames in order to pass runuat tests 2023-02-07 12:12:18 +01:00
Mamadou Babaei 78bb5adff6 Bump SenseGlove libraries for Windows/MSVC to v2.1.2-95ec6e7 2023-02-07 12:12:18 +01:00
Mamadou Babaei 95fb454576 fix formatting 2023-02-07 12:12:18 +01:00
Mamadou Babaei c0d4a50f76 add support for android armeabi-v7a with neon, x86-64, and x86 builds in addition to arm64-v8a 2023-02-07 12:12:17 +01:00
Mamadou Babaei 092f4a1327 bump senseglove libraries for linux to v2.1.2-95ec6e7 2023-02-07 12:12:17 +01:00
Mamadou Babaei 5bbb51b0fe update the changelog with initiali support for ue5.2 2023-02-07 12:12:17 +01:00
Mamadou Babaei 6006a22c06 add initial ue5.2 support to the build system along with linux third-party libraries 2023-02-07 12:12:17 +01:00
Mamadou Babaei ffdb3657d6 fix gitignore rules for the Source/ThirdParty directory 2023-02-07 12:12:17 +01:00
Mamadou Babaei f5b93b45ed bump senseglove libraries for windows/msvc to v2.1.1-0569c74 2023-02-07 12:12:16 +01:00
Mamadou Babaei 08e8eec206 bump the plugin version to v1.1.0 2023-02-03 13:43:41 +01:00
Mamadou Babaei b47de02afe switch to sgconnect for android v1.1.0 extracted from the .arr file shipped with our unity plugin 2023-02-03 13:43:41 +01:00
Mamadou Babaei e58522bfd1 bump senseglove libraries to v2.1.1-0569c74 2023-02-03 13:43:41 +01:00
Mamadou Babaei a3827277b1 use the correct writehaptics signature extracted from the .jar file 2023-02-03 13:43:41 +01:00
Mamadou Babaei 5c6f9ad18b mention sgconnect for android as an added dependency in the changelog 2023-02-03 13:43:41 +01:00
Mamadou Babaei f3845ef65f update the platform support matrix and the directory structure 2023-02-03 13:43:41 +01:00
Mamadou Babaei 1c7b1891f7 log the unreleased changes 2023-02-03 13:43:41 +01:00
Mamadou Babaei 54bda06bdc bump sgconnect and sgcore to v2.1.0-9080621 and add an almost functional android implementation 2023-02-03 13:43:40 +01:00
Mamadou Babaei f9dbc1f11e try to offload android to sgcore/sgconnect third-party libraries and drop linux third-party libraries for earlier versions of the engine prior to 4.27 2023-02-03 13:43:40 +01:00
Mamadou Babaei 16df85607d minor documentation fixes 2023-02-03 13:43:40 +01:00
Mamadou Babaei 7ec9e80c3a drop linux third-party libraries for earlier versions of the engine prior to 4.27 2023-02-03 13:43:40 +01:00
Mamadou Babaei 0f514a2f95 fix a bug in the jni call write haptics 2023-02-03 13:43:40 +01:00
Mamadou Babaei 14ebc3327b replace more method calls on android with the equivalents from sgconnect for android 2023-02-03 13:43:40 +01:00
Mamadou Babaei 3b6a2341fa bump copyright years 2023-02-03 13:43:40 +01:00
Mamadou Babaei fb5babc0f1 add an android module with working jni calls to Init(), Dispose(), and GetLibraryVersion() 2023-02-03 13:43:39 +01:00
Mamadou Babaei 4db4bf397a log the unreleased changes 2023-02-03 13:43:39 +01:00
Mamadou Babaei 6ef49c204c remove the enum utils class due to ANY_PACKAGE deprecation warnings in unreal engine 5.1 2023-02-03 13:43:39 +01:00
Mamadou Babaei 2785c1ae38 conform to the class naming standards 2023-02-03 13:43:39 +01:00
Mamadou Babaei 756abf819d apply const correctness 2023-02-03 13:43:39 +01:00
Mamadou Babaei 7bfb6c1517 whitelist android as a target platform 2023-02-03 13:43:39 +01:00
Mamadou Babaei f916999716 fix android build issues caused by the log module 2023-02-03 13:43:39 +01:00
Mamadou Babaei 672209ab03 bump the plugin version to v1.0.4 2022-12-02 12:35:07 +01:00
Mamadou Babaei e215d7192f simplify the move constructors / move assignment operators' noexcept ifdefs 2022-12-02 12:35:07 +01:00
Mamadou Babaei 9ea20a2bc8 fix ue 4.22 - 4.27 build issues on msvc 2017 2022-12-02 12:35:07 +01:00
Mamadou Babaei fae227db6c move sgplatform headers to the public folder 2022-12-02 12:35:07 +01:00
Mamadou Babaei 4d18afb9d6 update the platform support matrix 2022-12-02 12:35:07 +01:00
Mamadou Babaei f9bc33f2fd fix ue >= 5.0 ubt errors 2022-12-02 12:35:07 +01:00
Mamadou Babaei ae46cb6240 upgrade senseglove third-party libraries for linux and android to to v2.0.4 2022-12-02 12:35:06 +01:00
Mamadou Babaei 225f2d3d30 add macros for C++17 detection 2022-12-02 12:35:04 +01:00
Mamadou Babaei acd955f815 apply const correctness to method parameters 2022-12-02 12:35:04 +01:00
Mamadou Babaei a07f54dea8 upgrade sglibraries binaries for windows/msvc to to v2.0.4 and add msvc 2017 binaries 2022-12-02 12:35:03 +01:00
Mamadou Babaei 729e10681b upgrade sglibraries third-party headers to v2.0.4 2022-12-02 12:35:03 +01:00
Mamadou Babaei 3289fadcde add support for msvc 2017 to the build.cs files 2022-12-02 12:35:01 +01:00
903 changed files with 9447 additions and 7172 deletions
+1 -1
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@@ -124,4 +124,4 @@ DerivedDataCache/*
.ignore
# Do not ignore anything inside the ThirdParty directory at all
!ThirdParty/**/*
!Source/ThirdParty/**/*
+83
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@@ -5,6 +5,89 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v1.2.0] - 2023-03-28
This release breaks ABI/API compatibility with the previous versions.
### Added
- Android / Oculus on-device glove calibration.
- Introduced the animated Virtual Hand Model (as a set of virtual hand and wrist tracker components and an actor) with in-editor animation availability.
- Introduced SGPawn, SGPlayerController, SGGameModeBase, etc classes.
- Added an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
- Fully functional and stable Linux development support.
- Fully functional and stable Unreal Engine 5.2 preview support has been added.
- Added a Plugin's settings manager and two new modules SenseGloveSettings and SenseGloveSettingsKismet.
### Changed
- SenseGlove libraries have been updated to the Linux-aware version: v2.5.0-8069342.
- API has changed to use degrees instead of radians.
- SGCoordinates utility class name has been changed to SGAngles and now the plugin API uses degrees in contrast of SenseGlove libraries by default.
- Migrate common nested array types into the SenseGloveTypes module from the SenseGloveCore module.
### Removed
- Removed a few thousands lines of archaic pre-public-release dead code.
- Dropped Android NDK r21b binaries used by the older engine versions.
- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
- Removed redundant SGConnectImpl/SGPlatform.
- Removed redundant SGTypes/SGConnectTypes.
### Known Issues
- Wrist Tracker's offsets are a bit off (e.g. on Quest 2), scheduled to be fixed in the next patch release.
## [1.1.1] - 2023-02-07
### Added
- Initial support for the upcoming Unreal Engine 5.2.
- Add support for Android armeabi-v7a with neon, x86-64, and x86 builds in addition to arm64-v8a.
### Fixed
- Fix various Android build issues.
- Some minor fixes and improvements.
### Changed
- Bump SenseGlove libraries to v2.1.2-95ec6e7.
## [1.1.0] - 2023-02-03
### Added
- Whitelist Android as a target platform.
- Introduce Android support.
- Add third-pary library SGConnect for Android v1.1.0.
### Fixed
- Fix Android build issues caused by the log module.
### Changed
- SGConnect and SGCore libraries have been updated to v2.1.1-0569c74.
### Removed
- Removed the enum utils class due to ANY_PACKAGE deprecation warnings in Unreal Engine 5.1.
- Support for older versions of the Engine (namely, 4.22, 4.23, 4.24, 4.25, and 4.26) has been dropped.
## [1.0.4] - 2022-12-02
This is a minor release focusing mostly on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games.
### Added
- Added support for MSVC 2017
### Changed
- Updated SenseGlove libraries (SGCore/SGConnect) to v2.0.4.
## [1.0.3] - 2022-11-29
This is a minor release focusing on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games.
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+1 -1
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@@ -5,7 +5,7 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the MIT
```
MIT License
Copyright (c) 2020 - 2022 SenseGlove
Copyright (c) 2020 - 2023 SenseGlove
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+98 -47
View File
@@ -6,26 +6,29 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
## Platform Support Matrix
| | **Windows<br>(MSVC 2019)** | **Windows<br>(MSVC 2022)** | **Linux<br>(Native Toolchain)** | **macOS** | **Oculus Mobile<br>(Android NDK r21b)** |
|----------|:--------------------------:|:--------------------------:|:-------------------------------:|:---------:|:---------------------------------------:|
| **4.22** | | ❌ | | ❌ | |
| **4.23** | | ❌ | | ❌ | |
| **4.24** | | ❌ | | ❌ | |
| **4.25** | | | | ❌ | |
| **4.26** | | | | ❌ | |
| **4.27** | | | | ❌ | |
| **5.0** | | | | ❌ | |
| **5.1** | | | | ❌ | |
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux (Native Toolchain)** | **macOS** | **Oculus Mobile (Android NDK)** |
|:--------:|:-----------------------:|:-----------------------:|:-----------------------:|:----------------------------:|:---------:|:-------------------------------:|
| **4.22** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | |
| **4.23** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | |
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | |
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | | ⚠️ v1.0.x | ❌ | |
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | | ⚠️ v1.0.x | ❌ | |
| **4.27** | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x |v1.2.x | ❌ | ✅ v1.2.x (r21e) |
| **5.0** | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x | ❌ | ✅ v1.2.x (r21e) |
| **5.1** | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x | ❌ | ✅ v1.2.x (r25b) |
| **5.2** | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x | ✅ v1.2.x | ❌ | ✅ v1.2.x (r25b) |
* <code>✅</code> Supported
* <code></code> Not Supported
* <code></code> Unknown or Untested
* <code>⚠️</code> Not supported by the latest release and might be lacking features
* <code></code> Not supported at all
* <code>❓</code> Unknown or untested
Remarks:
* Microsoft Visual Studio 2022 is not supported by Unreal Engine 4.22 through 4.26.
* All third-party libraries on Windows built against Windows SDK 10.0.
* Oculus support is only provided through the recommended Android NDK r21b by Epic Games.
* Supporting Unreal Engine 4.22 through 4.24 for Oculus development is a huge challenge due to limited Android NDK support (r14b to r18b); firstly, because of uncomplete C++11 standard library support, and second, as a result of a known bug in Unreal Engine, which falsely detects NDK r18b as unsupported r18c. Thus, only Unreal Engine 4.25+ support is provided for Android/Oculus development. Third, [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b, which is the recommended NDK by Epic Games for 4.22 to 4.24 cannot build the serial library.
* Oculus support is only provided through the recommended Android NDK versions by Epic Games.
* The Unreal Engine 4.27+ support is provided for Android/Oculus development.
* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b.
* All third-party libraries target Android NDK API Level 29, thus any project relying on the plug-in should be build with the same NDK API Level.
## Changelog
@@ -61,6 +64,8 @@ Source
├── SenseGlove (the UE-specific high-level API)
├── SenseGloveAndroid (the Android-specific module)
├── SenseGloveBuildHacks (uses Exceptions and RTTI, internally used for compiler-specific build hacks)
├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++)
@@ -75,19 +80,27 @@ Source
├── SenseGloveCoreKismet (SGCoreCpp functionality exposed to Blueprints)
├── SenseGloveCoreTypes (exposes special public types from the SenseGloveCore module in order to be shared by with other modules)
├── SenseGloveEditor (the Editor module)
├── SenseGloveInterop (internally used for interoperability between RTTI disabled/enabled modules)
├── SenseGloveKismet(exposes Blueprints-specific functionality from the SenseGlove module)
├── SenseGloveKismet (exposes Blueprints-specific functionality from the SenseGlove module)
├── SenseGloveLog (the internal log module)
├── SenseGloveTypes (exposes various enums from the backend libraries)
├── SenseGloveSettings (the plugin's settings manager)
├── SenseGloveSettingsKismet (exposes Blueprints-specific functionality from the SenseGloveSettings module)
├── SenseGloveTypes (exposes various enums from the backend libraries and also types from the SenseGlove module)
├── SenseGloveUtils (the internal utility module)
└── ThirdParty (3rd-party dependencies)
├── android (.jar file Java libraries for Android)
├── include (header files)
│ │
@@ -102,52 +115,90 @@ Source
│ └── serial
└── lib (platform-specific pre-built binary dependencies)
├── android
│ │
│ ├── r21e (Android NDK r21e dependencies for UE 4.27 and 5.0)
│ │ │
│ │ │
│ │ ├── arm64 (64-bit Arm variant of Android)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ ├── armv7 (32-bit ARM variant of Android)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ ├── x64 (64-bit x86-64 variant of Android)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ └── x86 (32-bit x86 variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── r25b (Android NDK r21b dependencies for UE 5.1)
│ │
│ │
│ ├── arm64 (64-bit Arm variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── armv7 (32-bit ARM variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── x64 (64-bit x86-64 variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── x86 (32-bit x86 variant of Android)
│ │
│ ├── debug
│ │
│ └── release
├── linux
│ │
│ ├── v13 (UE 4.22 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── v15 (UE 4.23 and 4.24 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── v16 (UE 4.25 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── v17 (UE 4.26 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── v19 (UE 4.27 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
── v20 (UE 5.0 and 5.1 Linux dependencies)
── v20 (UE 5.0 and 5.1 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── v21 (UE 5.2 Linux dependencies)
│ │
│ ├── debug
│ │
│ └── release
├── oculus
│ │
│ ├── debug
│ │
│ └── release
└── win64
├── msvc141 (Microsoft Visual Studio 2017 dependencies)
│ │
│ ├── debug
│ │
│ └── release
├── msvc142 (Microsoft Visual Studio 2019 dependencies)
│ │
+55 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0.3",
"VersionName": "1.2.0",
"FriendlyName": "SenseGlove",
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
"Category": "Virtual Reality",
@@ -15,6 +15,7 @@
"IsExperimentalVersion": false,
"Installed": false,
"SupportedTargetPlatforms": [
"Android",
"Linux",
"Win64"
],
@@ -24,6 +25,17 @@
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
},
{
"Name": "SenseGloveAndroid",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -33,6 +45,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -42,6 +55,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -51,6 +65,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -60,6 +75,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -69,6 +85,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -78,6 +95,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -87,6 +105,17 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
},
{
"Name": "SenseGloveCoreTypes",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -105,6 +134,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -114,6 +144,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -123,6 +154,27 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
},
{
"Name": "SenseGloveSettings",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
},
{
"Name": "SenseGloveSettingsKismet",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -132,6 +184,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
@@ -141,6 +194,7 @@
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"Win64"
]
+1 -1
View File
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
+1 -1
View File
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -0,0 +1,46 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
USGVirtualHandAnimInstance::USGVirtualHandAnimInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FSGVirtualHandAnimInstanceProxy* USGVirtualHandAnimInstance::CreateAnimInstanceProxy()
{
return new FSGVirtualHandAnimInstanceProxy();
}
@@ -0,0 +1,158 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.h"
#include "BoneContainer.h"
#include "BoneControllers/AnimNode_ModifyBone.h"
#include "BonePose.h"
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "Engine/SkeletalMesh.h"
#include "Math/Rotator.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGLog/SGLog.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
: FAnimInstanceProxy()
{
}
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance)
: FAnimInstanceProxy(Instance)
{
}
void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnimInstance)
{
FAnimInstanceProxy::PreEvaluateAnimation(InAnimInstance);
if (!IsValid(InAnimInstance))
{
return;
}
USGVirtualHandComponent* VirtualHand{Cast<USGVirtualHandComponent>(GetSkelMeshComponent())};
if (!IsValid(VirtualHand))
{
return;
}
BonesRotations.Empty();
if (!VirtualHand->IsGloveConnected())
{
return;
}
BonesRotations = VirtualHand->GetFingersBonesRotations();
}
bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
{
USGVirtualHandComponent* VirtualHand{Cast<USGVirtualHandComponent>(GetSkelMeshComponent())};
if (!IsValid(VirtualHand) && !VirtualHand->IsGloveConnected())
{
return FAnimInstanceProxy::Evaluate(Output);
}
const USkeletalMesh* HandMesh{VirtualHand->
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
GetSkeletalMeshAsset()
#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
SkeletalMesh
#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
};
if (!IsValid(HandMesh))
{
return FAnimInstanceProxy::Evaluate(Output);
}
const USkeleton* HandSkeleton{HandMesh->GetSkeleton()};
if (!IsValid(HandSkeleton))
{
return FAnimInstanceProxy::Evaluate(Output);
}
FComponentSpacePoseContext PoseContext{Output.AnimInstanceProxy};
PoseContext.Pose.InitPose(Output.Pose);
for (const TTuple<FName, FRotator>& Bone: BonesRotations)
{
FName BoneName{Bone.Key};
FRotator BoneRotation{Bone.Value};
const int32 BoneIndex = GetRequiredBones().GetPoseBoneIndexForBoneName(BoneName);
if (BoneIndex == INDEX_NONE)
{
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for '%s' finger bone!"),
*BoneName.ToString()));
continue;
}
FBoneReference BoneReference;
BoneReference.BoneName = MoveTemp(BoneName);
BoneReference.BoneIndex = BoneIndex;
BoneReference.bUseSkeletonIndex = true;
FAnimNode_ModifyBone BoneController;
BoneController.BoneToModify = MoveTemp(BoneReference);
BoneController.Rotation = MoveTemp(BoneRotation);
BoneController.RotationMode = EBoneModificationMode::BMM_Replace;
BoneController.RotationSpace = EBoneControlSpace::BCS_ParentBoneSpace;
BoneController.ScaleMode = EBoneModificationMode::BMM_Ignore;
BoneController.TranslationMode = EBoneModificationMode::BMM_Ignore;
if (BoneController.IsValidToEvaluate(HandSkeleton, Output.Pose.GetBoneContainer()))
{
TArray<FBoneTransform> BoneTransforms;
BoneController.EvaluateSkeletalControl_AnyThread(PoseContext, BoneTransforms);
const TArray<FBoneTransform>::SizeType BoneTransformsNum = BoneTransforms.Num();
if (BoneTransformsNum > 0)
{
PoseContext.Pose.LocalBlendCSBoneTransforms(BoneTransforms, 1.0f);
PoseContext.Pose.ConvertComponentPosesToLocalPoses(PoseContext.Pose, Output.Pose);
VirtualHand->MarkRenderStateDirty();
}
}
}
return true;
}
@@ -0,0 +1,686 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "Animation/Skeleton.h"
#include "Components/SkeletalMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "Kismet/GameplayStatics.h"
#include "Runtime/Launch/Resources/Version.h"
#include "UObject/ConstructorHelpers.h"
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
#include "SGConnect/SGConnect.h"
#include "SGCore/SGDeviceList.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGHapticGlove.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGLog/SGLog.h"
struct USGVirtualHandComponent::FImpl
{
/************************
* Static methods
************************/
FORCEINLINE static const FString& GetDefaultLeftHandMeshPath()
{
static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left'")};
return Path;
}
FORCEINLINE static const FString& GetDefaultLeftHandMeshPathOnly()
{
static const FString Path{TEXT("/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left")};
return Path;
}
FORCEINLINE static const FString& GetDefaultRightHandMeshPath()
{
static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right'")};
return Path;
}
FORCEINLINE static const FString& GetDefaultRightHandMeshPathOnly()
{
static const FString Path{TEXT("/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right")};
return Path;
}
/************************
* Owner object
************************/
USGVirtualHandComponent* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGVirtualHandComponent* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
bool IsEditor() const;
FString GetDefaultMeshPath() const;
bool IsUsingUserMesh() const;
USkeletalMesh* LoadDefaultMesh() const;
void SetDefaultMesh() const;
USkeletalMesh* GetMesh() const;
USkeleton* GetSkeleton() const;
const FReferenceSkeleton& GetRefSkeleton() const;
bool InitializeBackend() const;
bool UninitializeBackend() const;
bool CheckGlove() const;
void SetVisibility(bool bInVisible) const;
};
const TArray<TArray<FName>>& USGVirtualHandComponent::GetLeftHandFingerBoneNames()
{
static const TArray<TArray<FName>> BoneNames{
{FName(TEXT("thumb_01_l")), FName(TEXT("thumb_02_l")), FName(TEXT("thumb_03_l"))},
{FName(TEXT("index_01_l")), FName(TEXT("index_02_l")), FName(TEXT("index_03_l"))},
{FName(TEXT("middle_01_l")), FName(TEXT("middle_02_l")), FName(TEXT("middle_03_l"))},
{FName(TEXT("ring_01_l")), FName(TEXT("ring_02_l")), FName(TEXT("ring_03_l"))},
{FName(TEXT("pinky_01_l")), FName(TEXT("pinky_02_l")), FName(TEXT("pinky_03_l"))},
};
return BoneNames;
}
const TArray<TArray<FName>>& USGVirtualHandComponent::GetRightHandFingerBoneNames()
{
static const TArray<TArray<FName>> BoneNames{
{FName(TEXT("thumb_01_r")), FName(TEXT("thumb_02_r")), FName(TEXT("thumb_03_r"))},
{FName(TEXT("index_01_r")), FName(TEXT("index_02_r")), FName(TEXT("index_03_r"))},
{FName(TEXT("middle_01_r")), FName(TEXT("middle_02_r")), FName(TEXT("middle_03_r"))},
{FName(TEXT("ring_01_r")), FName(TEXT("ring_02_r")), FName(TEXT("ring_03_r"))},
{FName(TEXT("pinky_01_r")), FName(TEXT("pinky_02_r")), FName(TEXT("pinky_03_r"))},
};
return BoneNames;
}
const FName& USGVirtualHandComponent::GetLeftHandFingerBoneName(const int32 Finger, const int32 Joint)
{
const TArray<TArray<FName>>& BoneNames{GetLeftHandFingerBoneNames()};
ensureAlwaysMsgf(Finger < BoneNames.Num(), TEXT("Finger index is out of bound!"));
ensureAlwaysMsgf(Joint < BoneNames[Finger].Num(), TEXT("Joint index is out of bound!"));
const FName& BoneName{BoneNames[Finger][Joint]};
return BoneName;
}
const FName& USGVirtualHandComponent::GetRightHandFingerBoneName(const int32 Finger, const int32 Joint)
{
const TArray<TArray<FName>>& BoneNames{GetRightHandFingerBoneNames()};
ensureAlwaysMsgf(Finger < BoneNames.Num(), TEXT("Finger index is out of bound!"));
ensureAlwaysMsgf(Joint < BoneNames[Finger].Num(), TEXT("Joint index is out of bound!"));
const FName& BoneName{BoneNames[Finger][Joint]};
return BoneName;
}
USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryComponentTick.bTickEvenWhenPaused = false;
PrimaryComponentTick.bCanEverTick = true;
PrimaryComponentTick.bStartWithTickEnabled = true;
bTickInEditor = true;
bNeverNeedsRenderUpdate = false;
bAllowConcurrentTick = true;
SetUpdateAnimationInEditor(true);
SetCastShadow(true);
SetCastHiddenShadow(false);
bCastDynamicShadow = true;
SetOnlyOwnerSee(false);
SetReceivesDecals(true);
SetCanEverAffectNavigation(false);
Super::SetCollisionObjectType(ECC_WorldDynamic);
Super::SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
Super::SetCollisionResponseToAllChannels(ECR_Overlap);
Super::SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Pawn, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
Super::SetAnimClass(USGVirtualHandAnimInstance::StaticClass());
bRight = true;
bHiddenInGameIfNoGloveDetected = false;
Super::SetSkeletalMesh(nullptr, true);
bBackendInitialized = false;
Glove = nullptr;
}
void USGVirtualHandComponent::SetRight(const bool bInRight)
{
bRight = bInRight;
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
}
void USGVirtualHandComponent::SetAnimClass(UClass* NewClass)
{
ensureAlwaysMsgf(Cast<USGVirtualHandAnimInstance>(NewClass),
TEXT("The AnimInstance class must be a subclass of USGVirtualHandAnimInstance!"));
Super::SetAnimClass(NewClass);
}
void USGVirtualHandComponent::PostInitProperties()
{
Super::PostInitProperties();
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
}
#if WITH_EDITOR
void USGVirtualHandComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName PropertyName{
PropertyChangedEvent.Property
? PropertyChangedEvent.Property->GetFName()
: NAME_None
};
if (PropertyName == GET_MEMBER_NAME_CHECKED(USGVirtualHandComponent, bRight))
{
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
}
}
#endif /* WITH_EDITOR */
void USGVirtualHandComponent::InitializeComponent()
{
Super::InitializeComponent();
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
}
void USGVirtualHandComponent::UninitializeComponent()
{
Super::UninitializeComponent();
(void) Pimpl->UninitializeBackend();
}
void USGVirtualHandComponent::BeginPlay()
{
Super::BeginPlay();
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
}
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
(void) Pimpl->UninitializeBackend();
}
void USGVirtualHandComponent::TickComponent(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
#if WITH_EDITOR
if (Pimpl->IsEditor())
{
EditorTick(DeltaTime, TickType, ThisTickFunction);
return;
}
#endif /* WITH_EDITOR */
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
(void) Pimpl->CheckGlove();
}
void USGVirtualHandComponent::SetSkeletalMesh(USkeletalMesh* NewMesh, const bool bReinitPose)
{
if (IsValid(NewMesh))
{
Super::SetSkeletalMesh(NewMesh, bReinitPose);
}
else
{
Super::SetSkeletalMesh(Pimpl->LoadDefaultMesh(), bReinitPose);
}
}
void USGVirtualHandComponent::EditorTick(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
(void) Pimpl->CheckGlove();
}
bool USGVirtualHandComponent::IsGloveConnected() const
{
return Pimpl->CheckGlove();
}
USGHandPose* USGVirtualHandComponent::GetHandPose()
{
USGHandPose* HandPose{nullptr};
if (IsValid(Glove))
{
#if ! PLATFORM_ANDROID
Glove->GetHandPose(this, HandPose);
#else /* ! PLATFORM_ANDROID */
const UWorld* World{GetWorld()};
const float DeltaTime = UGameplayStatics::GetWorldDeltaSeconds(World);
Glove->GetHandPose(this, DeltaTime, HandPose);
#endif /* ! PLATFORM_ANDROID */
}
return HandPose;
}
const FName& USGVirtualHandComponent::GetFingerBoneName(const int32 Finger, const int32 Joint) const
{
const FName& Name{
IsRight()
? GetRightHandFingerBoneName(Finger, Joint)
: GetLeftHandFingerBoneName(Finger, Joint)
};
return Name;
}
const FTransform& USGVirtualHandComponent::GetFingerBoneRefTransform(const int32 Finger, const int32 Joint) const
{
const FName& BoneName{GetFingerBoneName(Finger, Joint)};
const FReferenceSkeleton& ReferenceSkeleton{Pimpl->GetRefSkeleton()};
const int32 BoneIndex = ReferenceSkeleton.FindBoneIndex(BoneName);
if (BoneIndex == INDEX_NONE)
{
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for '%s' finger bone!"),
*BoneName.ToString()));
return FTransform::Identity;
}
const FTransform& BoneTransform{ReferenceSkeleton.GetRefBonePose()[BoneIndex]};
return BoneTransform;
}
FRotator USGVirtualHandComponent::GetFingerBoneRefRotation(const int32 Finger, const int32 Joint) const
{
const FTransform BoneTransform{GetFingerBoneRefTransform(Finger, Joint)};
FRotator BoneRotation{BoneTransform.GetRotation().Rotator()};
return MoveTemp(BoneRotation);
}
TMap<FName, FRotator> USGVirtualHandComponent::GetFingersBonesRotations()
{
TMap<FName, FRotator> Rotations;
if (!IsGloveConnected())
{
return MoveTemp(Rotations);
}
const USGHandPose* HandPose = GetHandPose();
if (!IsValid(HandPose))
{
return MoveTemp(Rotations);
}
const TArray<TArray<FVector>> HandAngles{HandPose->GetHandAngles()};
for (int32 FingerIndex = 0; FingerIndex < HandAngles.Num(); ++FingerIndex)
{
const TArray<FVector>& FingerJointAngles{HandAngles[FingerIndex]};
for (int32 JointIndex = 0; JointIndex < FingerJointAngles.Num(); ++JointIndex)
{
const FVector& JointAngle{FingerJointAngles[JointIndex]};
const FQuat JointRotation{FQuat::MakeFromEuler(JointAngle)};
const FTransform& BoneRefTransform{GetFingerBoneRefTransform(FingerIndex, JointIndex)};
FQuat NewBoneRotation{BoneRefTransform.GetRotation() * JointRotation};
FName BoneName{GetFingerBoneName(FingerIndex, JointIndex)};
Rotations.Emplace(MoveTemp(BoneName), MoveTemp(NewBoneRotation));
}
}
return MoveTemp(Rotations);
}
USGVirtualHandComponent::FImpl::FImpl(USGVirtualHandComponent* InOwner)
: Owner(InOwner)
{
}
USGVirtualHandComponent::FImpl::~FImpl() = default;
bool USGVirtualHandComponent::FImpl::IsEditor() const
{
const UWorld* World{Owner->GetWorld()};
if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
{
return true;
}
return false;
}
FString USGVirtualHandComponent::FImpl::GetDefaultMeshPath() const
{
FString SkeletalMeshPath;
if (Owner->IsRight())
{
SkeletalMeshPath = GetDefaultRightHandMeshPath();
}
else
{
SkeletalMeshPath = GetDefaultLeftHandMeshPath();
}
return MoveTemp(SkeletalMeshPath);
}
bool USGVirtualHandComponent::FImpl::IsUsingUserMesh() const
{
const USkeletalMesh* CurrentMesh{GetMesh()};
if (!IsValid(CurrentMesh))
{
return false;
}
const FString CurrentMeshPath(CurrentMesh->GetPathName());
const FString LeftHandDefaultMeshPath(GetDefaultLeftHandMeshPath());
const FString LeftHandDefaultMeshPathOnly(GetDefaultLeftHandMeshPathOnly());
const FString RightHandDefaultMeshPath(GetDefaultRightHandMeshPath());
const FString RightHandDefaultMeshPathOnly(GetDefaultRightHandMeshPathOnly());
if (CurrentMeshPath == LeftHandDefaultMeshPath
|| CurrentMeshPath == LeftHandDefaultMeshPathOnly
|| CurrentMeshPath == RightHandDefaultMeshPath
|| CurrentMeshPath == RightHandDefaultMeshPathOnly)
{
return false;
}
return true;
}
USkeletalMesh* USGVirtualHandComponent::FImpl::LoadDefaultMesh() const
{
const FString DefaultMeshPath{GetDefaultMeshPath()};
USkeletalMesh* DefaultMesh{
Cast<USkeletalMesh>(StaticLoadObject(USkeletalMesh::StaticClass(), nullptr, *DefaultMeshPath))
};
if (!IsValid(DefaultMesh))
{
SGLOG_WARNING(FString::Printf(TEXT("Failed to load the default skeletal mesh: '%s'"), *DefaultMeshPath));
}
return DefaultMesh;
}
void USGVirtualHandComponent::FImpl::SetDefaultMesh() const
{
Owner->SetSkeletalMesh(LoadDefaultMesh(), true);
}
USkeletalMesh* USGVirtualHandComponent::FImpl::GetMesh() const
{
return Owner->
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
GetSkeletalMeshAsset()
#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
SkeletalMesh
#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
;
}
USkeleton* USGVirtualHandComponent::FImpl::GetSkeleton() const
{
USkeletalMesh* Mesh{GetMesh()};
ensureAlwaysMsgf(IsValid(Mesh), TEXT("Invalid SkeletalMesh object!"));
return Mesh->GetSkeleton();
}
const FReferenceSkeleton& USGVirtualHandComponent::FImpl::GetRefSkeleton() const
{
const USkeletalMesh* Mesh{GetMesh()};
ensureAlwaysMsgf(IsValid(Mesh), TEXT("Invalid SkeletalMesh object!"));
return Mesh->GetRefSkeleton();
}
bool USGVirtualHandComponent::FImpl::InitializeBackend() const
{
if (!Owner->bBackendInitialized)
{
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Init();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Device Scanning is already running within a different program.");
return false;
case -1:
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
return false;
case 0:
// Do not pollute the logs!
//SGLOG_ERROR("Device Scanning is already running within this program.");
// We must return here in case there are two virtual hand components are present in the scene.
return true;
case 1:
SGLOG("Successfully started up DeviceScanning from the current program.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
// Ensure that the device list is empty before doing anything.
FSGDeviceList::Dispose();
FSGDeviceList::Reinitialize();
// Load the latest hand profiles.
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
Owner->bBackendInitialized = true;
return true;
}
return false;
}
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
{
// NOTE
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
#if ! WITH_EDITOR
if (Owner->bBackendInitialized)
{
FSGDeviceList::Dispose();
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Dispose();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
return false;
case -1:
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
return false;
case 1:
SGLOG("Successfully disposed of DeviceScanner resources.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
Owner->bBackendInitialized = false;
return true;
}
#endif /* ! WITH_EDITOR */
return false;
}
bool USGVirtualHandComponent::FImpl::CheckGlove() const
{
if (!Owner->bBackendInitialized)
{
const bool bSucceeded = InitializeBackend();
if (!bSucceeded)
{
return false;
}
}
const bool bGloveWasPresent = IsValid(Owner->Glove);
const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
if (!bFoundGlove && bGloveWasPresent)
{
SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
}
const bool bIsEditor = IsEditor();
if (!bIsEditor)
{
const bool bIsVisible = Owner->IsVisible();
if (Owner->bHiddenInGameIfNoGloveDetected)
{
if (bFoundGlove)
{
if (!bIsVisible)
{
SetVisibility(true);
}
}
else
{
if (bIsVisible)
{
SetVisibility(false);
}
}
}
else
{
if (!bIsVisible)
{
SetVisibility(true);
}
}
}
return bFoundGlove;
}
void USGVirtualHandComponent::FImpl::SetVisibility(const bool bInVisible) const
{
Owner->SetVisibility(bInVisible, true);
}
void USGVirtualHandComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,776 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Components/SGWristTrackerComponent.h"
#include "Animation/Skeleton.h"
#include "Components/SkeletalMeshComponent.h"
#include "DrawDebugHelpers.h"
#include "Engine/SkeletalMesh.h"
#include "Kismet/GameplayStatics.h"
#include "UObject/ConstructorHelpers.h"
#include "SGConnect/SGConnect.h"
#include "SGCore/SGDeviceList.h"
#include "SGCore/SGHapticGlove.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGLog/SGLog.h"
#include "SGSettings/SGSettings.h"
struct USGWristTrackerComponent::FImpl
{
/************************
* Static methods
************************/
/************************
* Owner object
************************/
USGWristTrackerComponent* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGWristTrackerComponent* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
bool IsEditor() const;
bool InitializeBackend() const;
bool UninitializeBackend() const;
bool CheckGlove() const;
void UpdateWristTrackingData() const;
void DrawDebugGizmo();
};
USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryComponentTick.bTickEvenWhenPaused = false;
PrimaryComponentTick.bCanEverTick = true;
PrimaryComponentTick.bStartWithTickEnabled = true;
bTickInEditor = true;
bNeverNeedsRenderUpdate = true;
bAllowConcurrentTick = true;
SetCastShadow(false);
SetCastHiddenShadow(false);
bCastDynamicShadow = false;
SetOnlyOwnerSee(false);
SetReceivesDecals(false);
SetCanEverAffectNavigation(false);
SetRight(true);
bOverridePluginWristTrackingSettings = false;
bDrawDebugWristTrackerGizmo = false;
TrackingHardware = ESGPositionalTrackingHardware::None;
TrackingHardwareLocationOffset = FVector::ZeroVector;
TrackingHardwareLocationOffset = FVector::ZeroVector;
bOverridePluginWristTrackingDebugSettings = false;
bDrawDebugWristTrackerGizmo = false;
DebugWristTrackerGizmoLength = 1.0f;
DebugWristTrackerGizmoXAxisColor = FColor(1.0f, 0.0f, 0.0f, 1.0f);
DebugWristTrackerGizmoYAxisColor = FColor(0.0f, 1.0f, 0.0f, 1.0f);
DebugWristTrackerGizmoZAxisColor = FColor(0.0f, 0.0f, 1.0f, 1.0f);
bDebugWristTrackerGizmoPersistentLines = false;
DebugWristTrackerGizmoLifeTimeModifier = 1.1f;
DebugWristTrackerGizmoDepthPriority = 0;
DebugWristTrackerGizmoThickness = 1.0f;
bBackendInitialized = false;
Glove = nullptr;
WristLocation = FVector::ZeroVector;
WristRotation = FRotator::ZeroRotator;
}
void USGWristTrackerComponent::SetRight(const bool bRight)
{
SetTrackingSource(bRight ? EControllerHand::Right : EControllerHand::Left);
}
ESGPositionalTrackingHardware USGWristTrackerComponent::GetTrackingHardware() const
{
if (OverridesPluginWristTrackingSettings())
{
return TrackingHardware;
}
return USGSettings::GetInstance()->GetTrackingHardware();
}
void USGWristTrackerComponent::SetTrackingHardware(const ESGPositionalTrackingHardware InTrackingHardware)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingSettings(),
TEXT( "Setting TrackingHardware is only permitted when bOverridePluginWristTrackingSettings is enabled!"));
TrackingHardware = InTrackingHardware;
}
const FVector& USGWristTrackerComponent::GetTrackingHardwareLocationOffset() const
{
ensureAlwaysMsgf(
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
TEXT( "Getting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
if (OverridesPluginWristTrackingSettings())
{
return TrackingHardwareLocationOffset;
}
return IsRight()
? USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetRightHand()
: USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetLeftHand();
}
void USGWristTrackerComponent::SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingSettings(),
TEXT(
"Setting TrackingHardwareLocationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
));
ensureAlwaysMsgf(
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
TEXT( "Setting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
TrackingHardwareLocationOffset = InTrackingHardwareLocationOffset;
}
const FRotator& USGWristTrackerComponent::GetTrackingHardwareRotationOffset() const
{
ensureAlwaysMsgf(
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
TEXT( "Getting TrackingHardwareRotationOffset is only permitted when TrackingHardware is set to Custom!"));
if (OverridesPluginWristTrackingSettings())
{
return TrackingHardwareRotationOffset;
}
return IsRight()
? USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetRightHand()
: USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetLeftHand();
}
void USGWristTrackerComponent::SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingSettings(),
TEXT(
"Setting TrackingHardwareRotationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
));
ensureAlwaysMsgf(
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
TEXT("Setting TrackingHardwareRotationOffsetRightHand is only permitted when TrackingHardware is set to Custom!"
));
TrackingHardwareRotationOffset = InTrackingHardwareRotationOffset;
}
bool USGWristTrackerComponent::GetDrawDebugWristTrackerGizmo() const
{
if (OverridesPluginWristTrackingDebugSettings())
{
return !!bDrawDebugWristTrackerGizmo;
}
return USGSettings::GetInstance()->GetDrawDebugWristTrackerGizmo();
}
void USGWristTrackerComponent::SetDrawDebugWristTrackerGizmo(const bool bInDrawDebugWristTrackerGizmo)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT( "Setting bDrawDebugWristTrackerGizmo is only permitted when bOverridePluginWristTrackingDebugSettings is"
" enabled!"));
bDrawDebugWristTrackerGizmo = bInDrawDebugWristTrackerGizmo;
}
float USGWristTrackerComponent::GetDebugWristTrackerGizmoLength() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoLength is only permitted when bDrawDebugWristTrackerGizmo is enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoLength;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoLength();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoLength(const float InDebugWristTrackerGizmoLength)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoLength is only permitted when bOverridePluginWristTrackingDebugSettings is"
" enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoLength is only permitted when bDrawDebugWristTrackerGizmo is enabled!"));
DebugWristTrackerGizmoLength = InDebugWristTrackerGizmoLength;
}
const FColor& USGWristTrackerComponent::GetDebugWristTrackerGizmoXAxisColor() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoXAxisColor is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoXAxisColor;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoXAxisColor();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoXAxisColor(
const FColor& InDebugWristTrackerGizmoXAxisColor)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoXAxisColor is only permitted when bOverridePluginWristTrackingDebugSettings"
" is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoXAxisColor is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
DebugWristTrackerGizmoXAxisColor = InDebugWristTrackerGizmoXAxisColor;
}
const FColor& USGWristTrackerComponent::GetDebugWristTrackerGizmoYAxisColor() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoYAxisColor is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoYAxisColor;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoYAxisColor();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoYAxisColor(
const FColor& InDebugWristTrackerGizmoYAxisColor)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoYAxisColor is only permitted when bOverridePluginWristTrackingDebugSettings"
" is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoYAxisColor is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
DebugWristTrackerGizmoYAxisColor = InDebugWristTrackerGizmoYAxisColor;
}
const FColor& USGWristTrackerComponent::GetDebugWristTrackerGizmoZAxisColor() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoZAxisColor is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoZAxisColor;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoZAxisColor();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoZAxisColor(
const FColor& InDebugWristTrackerGizmoZAxisColor)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoZAxisColor is only permitted when bOverridePluginWristTrackingDebugSettings"
" is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoZAxisColor is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
DebugWristTrackerGizmoZAxisColor = InDebugWristTrackerGizmoZAxisColor;
}
bool USGWristTrackerComponent::GetDebugWristTrackerGizmoPersistentLines() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting bDebugWristTrackerGizmoPersistentLines is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return !!bDebugWristTrackerGizmoPersistentLines;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoPersistentLines();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoPersistentLines(
const bool bInDebugWristTrackerGizmoPersistentLines)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoPersistentLines is only permitted when"
" bOverridePluginWristTrackingDebugSettings is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting bDebugWristTrackerGizmoPersistentLines is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
bDebugWristTrackerGizmoPersistentLines = bInDebugWristTrackerGizmoPersistentLines;
}
float USGWristTrackerComponent::GetDebugWristTrackerGizmoLifeTimeModifier() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoLifeTimeModifier is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoLifeTimeModifier;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoLifeTimeModifier();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoLifeTimeModifier(
const float InDebugWristTrackerGizmoLifeTimeModifier)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoLifetimeModifier is only permitted when"
" bOverridePluginWristTrackingDebugSettings is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoLifeTimeModifier is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
DebugWristTrackerGizmoLifeTimeModifier = InDebugWristTrackerGizmoLifeTimeModifier;
}
uint8 USGWristTrackerComponent::GetDebugWristTrackerGizmoDepthPriority() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoDepthPriority is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoDepthPriority;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoDepthPriority();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoDepthPriority(const uint8 InDebugWristTrackerGizmoDepthPriority)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoDepthPriority is only permitted when"
" bOverridePluginWristTrackingDebugSettings is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoDepthPriority is only permitted when bDrawDebugWristTrackerGizmo is"
" enabled!"));
DebugWristTrackerGizmoDepthPriority = InDebugWristTrackerGizmoDepthPriority;
}
float USGWristTrackerComponent::GetDebugWristTrackerGizmoThickness() const
{
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Getting DebugWristTrackerGizmoThickness is only permitted when bDrawDebugWristTrackerGizmo is enabled!"));
if (OverridesPluginWristTrackingDebugSettings())
{
return DebugWristTrackerGizmoThickness;
}
return USGSettings::GetInstance()->GetDebugWristTrackerGizmoThickness();
}
void USGWristTrackerComponent::SetDebugWristTrackerGizmoThickness(float InDebugWristTrackerGizmoThickness)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingDebugSettings(),
TEXT("Setting DebugWristTrackerGizmoDepthThickness is only permitted when"
" bOverridePluginWristTrackingDebugSettings is enabled!"));
ensureAlwaysMsgf(
GetDrawDebugWristTrackerGizmo(),
TEXT("Setting DebugWristTrackerGizmoThickness is only permitted when bDrawDebugWristTrackerGizmo is enabled!"));
DebugWristTrackerGizmoThickness = InDebugWristTrackerGizmoThickness;
}
#if WITH_EDITOR
void USGWristTrackerComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName PropertyName{
PropertyChangedEvent.Property
? PropertyChangedEvent.Property->GetFName()
: NAME_None
};
(void) PropertyName;
}
#endif /* WITH_EDITOR */
void USGWristTrackerComponent::InitializeComponent()
{
Super::InitializeComponent();
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
}
void USGWristTrackerComponent::UninitializeComponent()
{
Super::UninitializeComponent();
(void) Pimpl->UninitializeBackend();
}
void USGWristTrackerComponent::BeginPlay()
{
Super::BeginPlay();
if (Pimpl->InitializeBackend())
{
(void) Pimpl->CheckGlove();
}
}
void USGWristTrackerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
(void) Pimpl->UninitializeBackend();
}
void USGWristTrackerComponent::TickComponent(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
#if WITH_EDITOR
if (Pimpl->IsEditor())
{
EditorTick(DeltaTime, TickType, ThisTickFunction);
return;
}
#endif /* WITH_EDITOR */
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
if (GetDrawDebugWristTrackerGizmo())
{
Pimpl->DrawDebugGizmo();
}
(void) Pimpl->CheckGlove();
}
void USGWristTrackerComponent::EditorTick(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
(void) Pimpl->CheckGlove();
}
USGWristTrackerComponent::FImpl::FImpl(USGWristTrackerComponent* InOwner)
: Owner(InOwner)
{
}
USGWristTrackerComponent::FImpl::~FImpl() = default;
bool USGWristTrackerComponent::FImpl::IsEditor() const
{
const UWorld* World{Owner->GetWorld()};
if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
{
return true;
}
return false;
}
bool USGWristTrackerComponent::FImpl::InitializeBackend() const
{
if (!Owner->bBackendInitialized)
{
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Init();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Device Scanning is already running within a different program.");
return false;
case -1:
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
return false;
case 0:
// Do not pollute the logs!
//SGLOG_ERROR("Device Scanning is already running within this program.");
// We must return here in case there are two virtual hand components are present in the scene.
return true;
case 1:
SGLOG("Successfully started up DeviceScanning from the current program.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
// Ensure that the device list is empty before doing anything.
FSGDeviceList::Dispose();
FSGDeviceList::Reinitialize();
// Load the latest hand profiles.
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
Owner->bBackendInitialized = true;
return true;
}
return false;
}
bool USGWristTrackerComponent::FImpl::UninitializeBackend() const
{
// NOTE
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
#if ! WITH_EDITOR
if (Owner->bBackendInitialized)
{
FSGDeviceList::Dispose();
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Dispose();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
return false;
case -1:
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
return false;
case 1:
SGLOG("Successfully disposed of DeviceScanner resources.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
Owner->bBackendInitialized = false;
return true;
}
#endif /* ! WITH_EDITOR */
return false;
}
bool USGWristTrackerComponent::FImpl::CheckGlove() const
{
if (!Owner->bBackendInitialized)
{
const bool bSucceeded = InitializeBackend();
if (!bSucceeded)
{
return false;
}
}
const bool bGloveWasPresent = IsValid(Owner->Glove);
const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
if (!bFoundGlove && bGloveWasPresent)
{
SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
}
if (bFoundGlove)
{
UpdateWristTrackingData();
}
return bFoundGlove;
}
void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
{
ensureAlwaysMsgf(Owner->Glove, TEXT("Invalid Glove!"));
FVector TrackerLocation{Owner->GetRelativeLocation()};
FRotator TrackerRotation{Owner->GetRelativeRotation()};
ESGPositionalTrackingHardware TrackerHardware = Owner->GetTrackingHardware();
if (TrackerHardware == ESGPositionalTrackingHardware::None)
{
TrackerHardware = ESGPositionalTrackingHardware::Custom;
}
else if (TrackerHardware == ESGPositionalTrackingHardware::Custom)
{
TrackerLocation += Owner->GetTrackingHardwareLocationOffset();
TrackerRotation += Owner->GetTrackingHardwareRotationOffset();
}
FVector NewWristLocation;
FRotator NewWristRotation;
Owner->Glove->GetWristLocation(TrackerLocation, TrackerRotation, TrackerHardware,
NewWristLocation, NewWristRotation);
const bool bLocationUpdated = !Owner->WristLocation.Equals(NewWristLocation, SMALL_NUMBER);
const bool bRotationUpdated = !Owner->WristRotation.Equals(NewWristRotation, SMALL_NUMBER);
if (bLocationUpdated)
{
Owner->WristLocation = MoveTemp(NewWristLocation);
}
if (bRotationUpdated)
{
Owner->WristRotation = MoveTemp(NewWristRotation);
}
if (bLocationUpdated && Owner->WristLocationChangedEvent.IsBound())
{
Owner->WristLocationChangedEvent.Broadcast(Owner->WristLocation);
}
if (bRotationUpdated && Owner->WristRotationChangedEvent.IsBound())
{
Owner->WristRotationChangedEvent.Broadcast(Owner->WristRotation);
}
if ((bLocationUpdated && bRotationUpdated) && Owner->WristLocationAndRotationChangedEvent.IsBound())
{
Owner->WristLocationAndRotationChangedEvent.Broadcast(Owner->WristLocation, Owner->WristRotation);
}
}
void USGWristTrackerComponent::FImpl::DrawDebugGizmo()
{
const UWorld* World{Owner->GetWorld()};
const FVector& Location{Owner->GetRelativeLocation()};
const FRotator& Rotation{Owner->GetRelativeRotation()};
const float Length = Owner->GetDebugWristTrackerGizmoLength();
const bool bPersistentLines = Owner->GetDebugWristTrackerGizmoPersistentLines();
const float LifeTime = UGameplayStatics::GetWorldDeltaSeconds(World)
* Owner->GetDebugWristTrackerGizmoLifeTimeModifier();
const float DepthPriority = Owner->GetDebugWristTrackerGizmoDepthPriority();
const float Thickness = Owner->GetDebugWristTrackerGizmoThickness();
const FColor& XAxisColor{Owner->GetDebugWristTrackerGizmoXAxisColor()};
const FColor& YAxisColor{Owner->GetDebugWristTrackerGizmoYAxisColor()};
const FColor& ZAxisColor{Owner->GetDebugWristTrackerGizmoZAxisColor()};
const FVector XAxisLineEnd(Location + Rotation.RotateVector(FVector(Length, 0.0f, 0.0f)));
DrawDebugLine(World, Location, XAxisLineEnd, XAxisColor, bPersistentLines, LifeTime, DepthPriority, Thickness);
const FVector YAxisLineEnd(Location + Rotation.RotateVector(FVector{0.0f, Length, 0.0f}));
DrawDebugLine(World, Location, YAxisLineEnd, YAxisColor, bPersistentLines, LifeTime, DepthPriority, Thickness);
const FVector ZAxisLineEnd{Location + Rotation.RotateVector(FVector{0.0f, 0.0f, Length})};
DrawDebugLine(World, Location, ZAxisLineEnd, ZAxisColor, bPersistentLines, LifeTime, DepthPriority, Thickness);
}
void USGWristTrackerComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,46 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework//SGGameModeBase.h"
#include "SenseGlove/GameFramework/SGPawn.h"
#include "SenseGlove/GameFramework/SGPlayerController.h"
ASGGameModeBase::ASGGameModeBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
DefaultPawnClass = ASGPawn::StaticClass();
PlayerControllerClass = ASGPlayerController::StaticClass();
}
@@ -0,0 +1,166 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGPawn.h"
#include "Camera/CameraComponent.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "SenseGlove/Components/SGWristTrackerComponent.h"
struct ASGPawn::FImpl
{
/************************
* Static methods
************************/
/************************
* Owner object
************************/
ASGPawn* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(ASGPawn* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
};
ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryActorTick.bCanEverTick = true;
SceneRoot = ObjectInitializer.CreateDefaultSubobject<USceneComponent>(this, TEXT("SceneRoot"));
SetRootComponent(SceneRoot);
Camera = ObjectInitializer.CreateDefaultSubobject<UCameraComponent>(this, TEXT("Camera"));
Camera->SetupAttachment(GetRootComponent());
Camera->SetCanEverAffectNavigation(false);
WristTrackerLeft = ObjectInitializer.CreateDefaultSubobject<USGWristTrackerComponent>(
this, TEXT("WristTrackerLeft"));
WristTrackerLeft->SetupAttachment(GetRootComponent());
WristTrackerLeft->SetRight(false);
HandLeft = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandLeft"));
HandLeft->SetupAttachment(GetRootComponent());
HandLeft->SetRight(false);
HandLeft->SetHiddenIfNoGloveDetected(true);
HandLeft->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
false, nullptr, ETeleportType::None);
HandLeft->SetRelativeLocation(FVector{30.0f, -20.0f, -10.0f},
false, nullptr, ETeleportType::None);
WristTrackerRight = ObjectInitializer.CreateDefaultSubobject<USGWristTrackerComponent>(
this, TEXT("WristTrackerRight"));
WristTrackerRight->SetupAttachment(GetRootComponent());
WristTrackerRight->SetRight(true);
HandRight = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandRight"));
HandRight->SetupAttachment(GetRootComponent());
HandRight->SetRight(true);
HandRight->SetHiddenIfNoGloveDetected(true);
HandRight->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
false, nullptr, ETeleportType::None);
HandRight->SetRelativeLocation(FVector{30.0f, 20.0f, -10.0f},
false, nullptr, ETeleportType::None);
}
void ASGPawn::BeginPlay()
{
Super::BeginPlay();
ensureAlwaysMsgf(
WristTrackerLeft->IsLeft() && HandLeft->IsLeft(),
TEXT("The left hand and the left wrist do not track the left hand!"));
ensureAlwaysMsgf(
WristTrackerRight->IsRight() && HandRight->IsRight(),
TEXT("The right hand and the right wrist do not track the right hand!"));
WristTrackerLeft->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
{
HandLeft->SetRelativeLocation(Location);
});
WristTrackerLeft->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
{
HandLeft->SetRelativeRotation(Rotation);
});
WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
{
HandRight->SetRelativeLocation(Location);
});
WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
{
HandRight->SetRelativeRotation(Rotation);
});
}
void ASGPawn::PreInitializeComponents()
{
Super::PreInitializeComponents();
WristTrackerLeft->SetRight(HandLeft->IsRight());
WristTrackerRight->SetRight(HandRight->IsRight());
}
ASGPawn::FImpl::FImpl(ASGPawn* InOwner)
: Owner(InOwner)
{
}
ASGPawn::FImpl::~FImpl() = default;
void ASGPawn::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,46 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGPlayerController.h"
ASGPlayerController::ASGPlayerController(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void ASGPlayerController::SetupInputComponent()
{
Super::SetupInputComponent();
}
@@ -0,0 +1,146 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGVirtualHandActor.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "SenseGlove/Components/SGWristTrackerComponent.h"
struct ASGVirtualHandActor::FImpl
{
/************************
* Owner object
************************/
ASGVirtualHandActor* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(ASGVirtualHandActor* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
};
ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryActorTick.bCanEverTick = true;
SceneRoot = CreateDefaultSubobject<USceneComponent>(TEXT("SceneRoot"));
SetRootComponent(SceneRoot);
VirtualHand = CreateDefaultSubobject<USGVirtualHandComponent>(TEXT("VirtualHand"));
VirtualHand->SetupAttachment(RootComponent);
VirtualHand->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
false, nullptr, ETeleportType::None);
WristTracker = CreateDefaultSubobject<USGWristTrackerComponent>(TEXT("WristTracker"));
WristTracker->SetupAttachment(RootComponent);
WristTracker->SetRight(VirtualHand->IsRight());
}
void ASGVirtualHandActor::BeginPlay()
{
Super::BeginPlay();
ensureAlwaysMsgf(
(WristTracker->IsLeft() && VirtualHand->IsLeft())
|| (WristTracker->IsRight() && VirtualHand->IsRight()),
TEXT("The virtual hand component and the wrist tracker component do not track the same hand!"));
WristTracker->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
{
VirtualHand->SetRelativeLocation(Location);
});
WristTracker->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
{
VirtualHand->SetRelativeRotation(Rotation);
});
}
void ASGVirtualHandActor::PreInitializeComponents()
{
Super::PreInitializeComponents();
WristTracker->SetRight(VirtualHand->IsRight());
}
bool ASGVirtualHandActor::IsLeft() const
{
return WristTracker->IsLeft() && VirtualHand->IsLeft();
}
bool ASGVirtualHandActor::IsRight() const
{
return WristTracker->IsRight() && VirtualHand->IsRight();
}
void ASGVirtualHandActor::SetRight(const bool bRight)
{
WristTracker->SetRight(bRight);
VirtualHand->SetRight(bRight);
}
bool ASGVirtualHandActor::IsGloveConnected() const
{
return VirtualHand->IsGloveConnected();
}
ASGVirtualHandActor::FImpl::FImpl(ASGVirtualHandActor* InOwner)
: Owner(InOwner)
{
}
ASGVirtualHandActor::FImpl::~FImpl() = default;
void ASGVirtualHandActor::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
+1 -1
View File
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Animation/AnimInstance.h"
#include "SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.h"
#include "SGVirtualHandAnimInstance.generated.h"
UCLASS(Transient, Blueprintable, BlueprintType, meta=(BlueprintThreadSafe), Within=SkeletalMeshComponent)
class SENSEGLOVE_API USGVirtualHandAnimInstance : public UAnimInstance
{
GENERATED_UCLASS_BODY()
protected:
virtual FSGVirtualHandAnimInstanceProxy* CreateAnimInstanceProxy() override;
};
@@ -0,0 +1,60 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Animation/AnimInstanceProxy.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SGVirtualHandAnimInstanceProxy.generated.h"
USTRUCT()
struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProxy
{
GENERATED_USTRUCT_BODY()
public:
TMap<FName, FRotator> BonesRotations;
public:
FSGVirtualHandAnimInstanceProxy();
FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
protected:
virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;
virtual bool Evaluate(FPoseContext& Output) override;
};
@@ -0,0 +1,154 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Components/SkeletalMeshComponent.h"
#include "Containers/Map.h"
#include "GameFramework/Actor.h"
#include "Math/Rotator.h"
#include "Math/Transform.h"
#include "ReferenceSkeleton.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SGVirtualHandComponent.generated.h"
class USkeletalMesh;
class USGHandPose;
class USGHapticGlove;
UCLASS(Config=Engine, Blueprintable, ClassGroup=(Rendering, Common), hidecategories=(Object, "Mesh|SkeletalAsset"),
editinlinenew, meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGVirtualHandComponent : public USkeletalMeshComponent
{
GENERATED_UCLASS_BODY()
public:
static const TArray<TArray<FName>>& GetLeftHandFingerBoneNames();
static const TArray<TArray<FName>>& GetRightHandFingerBoneNames();
static const FName& GetLeftHandFingerBoneName(int32 Finger, int32 Joint);
static const FName& GetRightHandFingerBoneName(int32 Finger, int32 Joint);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bRight : 1;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bHiddenInGameIfNoGloveDetected : 1;
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
UPROPERTY(Transient)
USGHapticGlove* Glove;
public:
FORCEINLINE bool IsLeft() const
{
return !IsRight();
}
FORCEINLINE bool IsRight() const
{
return !!bRight;
}
void SetRight(const bool bInRight);
FORCEINLINE bool IsHiddenInGameIfNoGloveDetected() const
{
return !!bHiddenInGameIfNoGloveDetected;
}
FORCEINLINE void SetHiddenIfNoGloveDetected(const bool bInHiddenIfNoGloveDetected)
{
bHiddenInGameIfNoGloveDetected = bInHiddenIfNoGloveDetected;
}
public:
virtual void SetAnimClass(class UClass* NewClass) override;
virtual void PostInitProperties() override;
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif /* WITH_EDITOR */
virtual void InitializeComponent() override;
virtual void UninitializeComponent() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void TickComponent(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
virtual void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose = true) override;
protected:
virtual void EditorTick(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction);
public:
bool IsGloveConnected() const;
USGHandPose* GetHandPose();
public:
const FName& GetFingerBoneName(int32 Finger, int32 Joint) const;
const FTransform& GetFingerBoneRefTransform(int32 Finger, int32 Joint) const;
FRotator GetFingerBoneRefRotation(int32 Finger, int32 Joint) const;
TMap<FName, FRotator> GetFingersBonesRotations();
};
@@ -0,0 +1,311 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/Actor.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "MotionControllerComponent.h"
#include "Templates/UniquePtr.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGWristTrackerComponent.generated.h"
class USGHandPose;
class USGHapticGlove;
UCLASS(Blueprintable, ClassGroup = MotionController, meta = (BlueprintSpawnableComponent))
class SENSEGLOVE_API USGWristTrackerComponent : public UMotionControllerComponent
{
GENERATED_UCLASS_BODY()
public:
DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristLocationChangedEvent, const FVector&)
FWristLocationChangedEvent& OnWristLocationChanged()
{
return WristLocationChangedEvent;
};
DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristRotationChangedEvent, const FRotator&)
FWristRotationChangedEvent& OnWristRotationChanged()
{
return WristRotationChangedEvent;
};
DECLARE_EVENT_TwoParams(USGWristTrackerComponent, FWristLocationAndRotationChangedEvent,
const FVector&, const FRotator&)
FWristLocationAndRotationChangedEvent& OnWristLocationAndRotationChanged()
{
return WristLocationAndRotationChangedEvent;
};
private:
FWristLocationChangedEvent WristLocationChangedEvent;
FWristRotationChangedEvent WristRotationChangedEvent;
FWristLocationAndRotationChangedEvent WristLocationAndRotationChangedEvent;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings")
uint8 bOverridePluginWristTrackingSettings : 1;
/**
* If set to Custom, any desired location and rotation can be specified.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingSettings", EditConditionHides))
ESGPositionalTrackingHardware TrackingHardware;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition=
"bOverridePluginWristTrackingSettings && TrackingHardware == ESGPositionalTrackingHardware::Custom",
EditConditionHides))
FVector TrackingHardwareLocationOffset;
/**
* Valid only if TrackingHardware is set to Custom.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition=
"bOverridePluginWristTrackingSettings && TrackingHardware == ESGPositionalTrackingHardware::Custom",
EditConditionHides))
FRotator TrackingHardwareRotationOffset;
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings")
uint8 bOverridePluginWristTrackingDebugSettings : 1;
/**
* If enabled, draws debug Wrist trackers where possible.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings", EditConditionHides))
uint8 bDrawDebugWristTrackerGizmo : 1;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
float DebugWristTrackerGizmoLength;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
FColor DebugWristTrackerGizmoXAxisColor;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
FColor DebugWristTrackerGizmoYAxisColor;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
FColor DebugWristTrackerGizmoZAxisColor;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
uint8 bDebugWristTrackerGizmoPersistentLines : 1;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
float DebugWristTrackerGizmoLifeTimeModifier;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
uint8 DebugWristTrackerGizmoDepthPriority;
/**
* Valid only if bDrawDebugWristTrackerGizmo is enabled.
*/
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawDebugWristTrackerGizmo",
EditConditionHides))
float DebugWristTrackerGizmoThickness;
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
UPROPERTY(Transient)
USGHapticGlove* Glove;
UPROPERTY(Transient)
FVector WristLocation;
UPROPERTY(Transient)
FRotator WristRotation;
public:
FORCEINLINE bool OverridesPluginWristTrackingSettings() const
{
return !!bOverridePluginWristTrackingSettings;
}
FORCEINLINE void OverridePluginWristTrackingSettings(const bool bInOverridePluginWristTrackingSettings)
{
bOverridePluginWristTrackingSettings = bInOverridePluginWristTrackingSettings;
}
ESGPositionalTrackingHardware GetTrackingHardware() const;
void SetTrackingHardware(ESGPositionalTrackingHardware InTrackingHardware);
const FVector& GetTrackingHardwareLocationOffset() const;
void SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset);
const FRotator& GetTrackingHardwareRotationOffset() const;
void SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset);
FORCEINLINE bool OverridesPluginWristTrackingDebugSettings() const
{
return !!bOverridePluginWristTrackingDebugSettings;
}
FORCEINLINE void OverridePluginWristTrackingDebugSettings(const bool bInOverridePluginWristTrackingDebugSettings)
{
bOverridePluginWristTrackingDebugSettings = bInOverridePluginWristTrackingDebugSettings;
}
bool GetDrawDebugWristTrackerGizmo() const;
void SetDrawDebugWristTrackerGizmo(bool bInDrawDebugWristTrackerGizmo);
float GetDebugWristTrackerGizmoLength() const;
void SetDebugWristTrackerGizmoLength(float InDebugWristTrackerGizmoLength);
const FColor& GetDebugWristTrackerGizmoXAxisColor() const;
void SetDebugWristTrackerGizmoXAxisColor(const FColor& InDebugWristTrackerGizmoXAxisColor);
const FColor& GetDebugWristTrackerGizmoYAxisColor() const;
void SetDebugWristTrackerGizmoYAxisColor(const FColor& InDebugWristTrackerGizmoYAxisColor);
const FColor& GetDebugWristTrackerGizmoZAxisColor() const;
void SetDebugWristTrackerGizmoZAxisColor(const FColor& InDebugWristTrackerGizmoZAxisColor);
bool GetDebugWristTrackerGizmoPersistentLines() const;
void SetDebugWristTrackerGizmoPersistentLines(bool bInDebugWristTrackerGizmoPersistentLines);
float GetDebugWristTrackerGizmoLifeTimeModifier() const;
void SetDebugWristTrackerGizmoLifeTimeModifier(float InDebugWristTrackerGizmoLifeTimeModifier);
uint8 GetDebugWristTrackerGizmoDepthPriority() const;
void SetDebugWristTrackerGizmoDepthPriority(uint8 InDebugWristTrackerGizmoDepthPriority);
float GetDebugWristTrackerGizmoThickness() const;
void SetDebugWristTrackerGizmoThickness(float InDebugWristTrackerGizmoThickness);
FORCEINLINE bool IsLeft() const
{
return GetTrackingSource() == EControllerHand::Left;
}
FORCEINLINE bool IsRight() const
{
return GetTrackingSource() == EControllerHand::Right;
}
void SetRight(const bool bRight);
FORCEINLINE const FVector& GetWristLocation() const
{
return WristLocation;
}
FORCEINLINE const FRotator& GetWristRotation() const
{
return WristRotation;
}
public:
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif /* WITH_EDITOR */
virtual void InitializeComponent() override;
virtual void UninitializeComponent() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void TickComponent(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
protected:
virtual void EditorTick(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction);
};
@@ -0,0 +1,46 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/GameModeBase.h"
#include "SGGameModeBase.generated.h"
UCLASS(Config=Game, NotPlaceable, BlueprintType, Blueprintable, Transient)
class SENSEGLOVE_API ASGGameModeBase : public AGameModeBase
{
GENERATED_UCLASS_BODY()
};
@@ -0,0 +1,112 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/Pawn.h"
#include "Templates/UniquePtr.h"
#include "SGPawn.generated.h"
class UCameraComponent;
class USGVirtualHandComponent;
class USGWristTrackerComponent;
UCLASS(Config=Game, BlueprintType, Blueprintable)
class SENSEGLOVE_API ASGPawn : public APawn
{
GENERATED_UCLASS_BODY()
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USceneComponent* SceneRoot;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
UCameraComponent* Camera;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGWristTrackerComponent* WristTrackerLeft;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGWristTrackerComponent* WristTrackerRight;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* HandLeft;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* HandRight;
public:
FORCEINLINE UCameraComponent* GetCamera() const
{
return Camera;
}
FORCEINLINE USGWristTrackerComponent* GetWristTrackerLeft() const
{
return WristTrackerLeft;
}
FORCEINLINE USGWristTrackerComponent* GetWristTrackerRight() const
{
return WristTrackerRight;
}
FORCEINLINE USGVirtualHandComponent* GetHandLeft() const
{
return HandLeft;
}
FORCEINLINE USGVirtualHandComponent* GetHandRight() const
{
return HandRight;
}
public:
virtual void BeginPlay() override;
virtual void PreInitializeComponents() override;
};
@@ -0,0 +1,49 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/PlayerController.h"
#include "SGPlayerController.generated.h"
UCLASS(Config=Game, BlueprintType, Blueprintable)
class SENSEGLOVE_API ASGPlayerController : public APlayerController
{
GENERATED_UCLASS_BODY()
protected:
virtual void SetupInputComponent() override;
};
@@ -0,0 +1,107 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "GameFramework/Actor.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SGVirtualHandActor.generated.h"
class USkeletalMesh;
class USkeleton;
class USceneComponent;
class USGHandPose;
class USGVirtualHandComponent;
class USGWristTrackerComponent;
UCLASS(Config=Game, BlueprintType)
class SENSEGLOVE_API ASGVirtualHandActor : public AActor
{
GENERATED_UCLASS_BODY()
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USceneComponent* SceneRoot;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGWristTrackerComponent* WristTracker;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* VirtualHand;
public:
FORCEINLINE USGWristTrackerComponent* GetWristTracker() const
{
return WristTracker;
}
FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const
{
return VirtualHand;
}
protected:
FORCEINLINE void SetMesh(USGVirtualHandComponent* InVirtualHand)
{
VirtualHand = InVirtualHand;
}
public:
virtual void BeginPlay() override;
virtual void PreInitializeComponents() override;
public:
bool IsLeft() const;
bool IsRight() const;
void SetRight(bool bRight);
bool IsGloveConnected() const;
};
+4 -1
View File
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -52,11 +52,14 @@ public class SenseGlove : ModuleRules
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"SenseGloveConnect",
"SenseGloveCore",
"SenseGloveLog",
"SenseGloveSettings",
"SenseGloveTypes",
}
);
@@ -0,0 +1,126 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGAndroid/SGConnectJNI.h"
#if PLATFORM_ANDROID
#include "Android/AndroidApplication.h"
#include "Android/AndroidJava.h"
#endif /* PLATFORM_ANDROID */
#include "Misc/Paths.h"
#if PLATFORM_ANDROID
#include "SGConnectImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_jclass.h"
#include "SGInterop/SGIC_jmethodID.h"
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
#endif /* PLATFORM_ANDROID */
int32 FSGConnectJNI::Initialize()
{
int32 Result = -999999;
#if PLATFORM_ANDROID
static constexpr char SGCONNECT_JAVA_CLASS_NAME[] = "com.senseglove.sgconnect.SGConnect";
SGLOG("FSGCoreJNI: attempting to get the Android JNI environment...");
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
FAndroidApplication::CheckJavaException();
if (!Env)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI environmnet!");
return -1999999;
}
FSGIC_JNIEnv_Ptr InEnvContainer{Env};
SGLOG("FSGCoreJNI: attempting to find the Android Java class...");
jclass Class = FAndroidApplication::FindJavaClass(SGCONNECT_JAVA_CLASS_NAME);
FAndroidApplication::CheckJavaException();
if (Env->IsSameObject(Class, nullptr))
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android Java class!");
return -2999999;
}
Class = (jclass)Env->NewGlobalRef(Class);
FSGIC_jclass InClassContainer{Class};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'Init'...");
jmethodID InitMethodID = Env->GetStaticMethodID(Class, "Init", "()I");
FAndroidApplication::CheckJavaException();
if (!InitMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'Init'!");
return -3999999;
}
FSGIC_jmethodID InInitMethodIDContainer{InitMethodID};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'Dispose'...");
jmethodID DisposeMethodID = Env->GetStaticMethodID(Class, "Dispose", "()I");
FAndroidApplication::CheckJavaException();
if (!DisposeMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'Dispose'!");
return -4999999;
}
FSGIC_jmethodID InDisposeMethodIDContainer{DisposeMethodID};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'GetLibraryVersion'...");
jmethodID GetLibraryVersionMethodID = Env->GetStaticMethodID(Class, "GetLibraryVersion", "()Ljava/lang/String;");
FAndroidApplication::CheckJavaException();
if (!GetLibraryVersionMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'GetLibraryVersion'!");
return -5999999;
}
FSGIC_jmethodID InGetLibraryVersionMethodIDContainer{GetLibraryVersionMethodID};
FSGIC_FString ProjectSavedDirContainer{FPaths::ProjectSavedDir()};
Result = SGConnectImpl_Android_Initialize(&InEnvContainer, &InClassContainer,
&InInitMethodIDContainer,
&InDisposeMethodIDContainer,
&InGetLibraryVersionMethodIDContainer,
&ProjectSavedDirContainer);
#endif /* PLATFORM_ANDROID */
return Result;
}
@@ -0,0 +1,140 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGAndroid/SGCoreJNI.h"
#if PLATFORM_ANDROID
#include "Android/AndroidApplication.h"
#include "Android/AndroidJava.h"
#endif /* PLATFORM_ANDROID */
#include "Misc/Paths.h"
#if PLATFORM_ANDROID
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_jclass.h"
#include "SGInterop/SGIC_jmethodID.h"
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
#endif /* PLATFORM_ANDROID */
#include "SGLog/SGLog.h"
int32 FSGCoreJNI::Initialize()
{
int32 Result = -999999;
#if PLATFORM_ANDROID
static constexpr char SGCONNECT_JAVA_CLASS_NAME[] = "com.senseglove.sgconnect.SGConnect";
SGLOG("FSGCoreJNI: attempting to get the Android JNI environment...");
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
FAndroidApplication::CheckJavaException();
if (!Env)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI environmnet!");
return -1999999;
}
FSGIC_JNIEnv_Ptr InEnvContainer{Env};
SGLOG("FSGCoreJNI: attempting to find the Android Java class...");
jclass Class = FAndroidApplication::FindJavaClass(SGCONNECT_JAVA_CLASS_NAME);
FAndroidApplication::CheckJavaException();
if (Env->IsSameObject(Class, nullptr))
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android Java class!");
return -2999999;
}
Class = (jclass)Env->NewGlobalRef(Class);
FSGIC_jclass InClassContainer{Class};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'ActiveDevices'...");
jmethodID ActiveDevicesMethodID = Env->GetStaticMethodID(Class, "ActiveDevices", "()I");
FAndroidApplication::CheckJavaException();
if (!ActiveDevicesMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'ActiveDevices'!");
return -3999999;
}
FSGIC_jmethodID InActiveDevicesMethodIDContainer{ActiveDevicesMethodID};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'GetDeviceString'...");
jmethodID GetDeviceStringMethodID = Env->GetStaticMethodID(Class, "GetDeviceString", "(I)Ljava/lang/String;");
FAndroidApplication::CheckJavaException();
if (!GetDeviceStringMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'GetDeviceString'!");
return -4999999;
}
FSGIC_jmethodID InGetDeviceStringMethodIDContainer{GetDeviceStringMethodID};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'GetSensorString'...");
jmethodID GetSensorStringMethodID = Env->GetStaticMethodID(Class, "GetSensorString", "(I)Ljava/lang/String;");
FAndroidApplication::CheckJavaException();
if (!GetSensorStringMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'GetSensorString'!");
return -5999999;
}
FSGIC_jmethodID InGetSensorStringMethodIDContainer{GetSensorStringMethodID};
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'WriteHaptics'...");
jmethodID WriteHapticsMethodID = Env->GetStaticMethodID(Class, "WriteHaptics", "(ILjava/lang/String;)I");
FAndroidApplication::CheckJavaException();
if (!WriteHapticsMethodID)
{
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'WriteHaptics'!");
return -6999999;
}
FSGIC_jmethodID InWriteHapticsMethodIDContainer{WriteHapticsMethodID};
FSGIC_FString ProjectSavedDirContainer{FPaths::ProjectSavedDir()};
Result = SGCoreImpl_Android_Initialize(&InEnvContainer, &InClassContainer,
&InActiveDevicesMethodIDContainer,
&InGetDeviceStringMethodIDContainer,
&InGetSensorStringMethodIDContainer,
&InWriteHapticsMethodIDContainer,
&ProjectSavedDirContainer);
#endif /* PLATFORM_ANDROID */
return Result;
}
@@ -0,0 +1,41 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveAndroid.h"
#include "Modules/ModuleManager.h"
#include "SenseGloveAndroidModule.h"
IMPLEMENT_MODULE(FSenseGloveAndroidModule, SenseGloveAndroid)
@@ -0,0 +1,38 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "CoreMinimal.h"
@@ -0,0 +1,75 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveAndroidModule.h"
#include "SGAndroid/SGConnectJNI.h"
#include "SGAndroid/SGCoreJNI.h"
#include "SGLog/SGLog.h"
#define LOCTEXT_NAMESPACE "FSenseGloveAndroidModule"
void FSenseGloveAndroidModule::StartupModule()
{
SGLOG("Starting up SenseGloveAndroid module...");
#if PLATFORM_ANDROID
const int32 R1 = FSGConnectJNI::Initialize();
const int32 R2 = FSGCoreJNI::Initialize();
ensureAlwaysMsgf(R1 == 0,
TEXT("Failed to initialize the SGConnect JNI bridge to SGConnect for Android! Status Code: %d"), R1);
ensureAlwaysMsgf(R2 == 0,
TEXT("Failed to initialize the SGCore JNI bridge to SGConnect for Android! Status Code: %d"), R2);
#endif /* PLATFORM_ANDROID */
}
void FSenseGloveAndroidModule::PreUnloadCallback()
{
SGLOG("Unloading SenseGloveAndroid module...");
}
void FSenseGloveAndroidModule::PostLoadCallback()
{
SGLOG("Loading SenseGloveAndroid module has succeeded!");
}
void FSenseGloveAndroidModule::ShutdownModule()
{
SGLOG("Shutting down SenseGloveAndroid module...");
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Modules/ModuleInterface.h"
#define LOCTEXT_NAMESPACE "SenseGloveAndroid"
class FSenseGloveAndroidModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void PreUnloadCallback() override;
virtual void PostLoadCallback() override;
virtual void ShutdownModule() override;
};
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,49 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "UObject/ObjectMacros.h"
#include "SGConnectJNI.generated.h"
USTRUCT()
struct SENSEGLOVEANDROID_API FSGConnectJNI
{
GENERATED_BODY()
public:
static int32 Initialize();
};
@@ -0,0 +1,49 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "UObject/ObjectMacros.h"
#include "SGCoreJNI.generated.h"
USTRUCT()
struct SENSEGLOVEANDROID_API FSGCoreJNI
{
GENERATED_BODY()
public:
static int32 Initialize();
};
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -33,36 +33,46 @@
*/
#pragma once
using System;
using System.IO;
using UnrealBuildTool;
#include "Containers/UnrealString.h"
#include "Misc/AssertionMacros.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/Class.h"
#include "UObject/Object.h"
#include "UObject/Package.h"
#include "UObject/ObjectMacros.h"
class SENSEGLOVEUTILS_API SGEnumUtils
public class SenseGloveAndroid : ModuleRules
{
public:
template<typename E>
static FORCEINLINE FString ValueToName(const FString& Enum, const E Value)
public SenseGloveAndroid(ReadOnlyTargetRules Target) : base(Target)
{
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Enum, true);
if (!ensureAlwaysMsgf(EnumPtr, TEXT("No such enum exists!"))) {
return FString("None");
}
return EnumPtr->GetNameByValue(StaticCast<int64>(Value)).ToString();
}
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
template <typename E>
static FORCEINLINE E NameToValue(const FString& Enum, const FString& Name)
{
UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Enum, true);
if (!ensureAlwaysMsgf(EnumPtr, TEXT("No such enum exists!"))) {
return StaticCast<E>(0);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"SenseGloveConnectImpl",
"SenseGloveCoreImpl",
"SenseGloveInterop",
"SenseGloveLog",
}
);
if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Launch",
"Settings",
}
);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModuleDirectory, "SenseGloveAndroid_UPL.xml"));
}
return StaticCast<E>(EnumPtr->GetValueByName(FName(*Name)));
}
};
}
@@ -0,0 +1,209 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
@author Mamadou Babaei <mamadou@senseglove.com>
@section LICENSE
(The MIT License)
Copyright (c) 2020 - 2023 SenseGlove
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-->
<!-- https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/UnrealPluginLanguage/index.html -->
<root xmlns:android="http://schemas.android.com/apk/res/android">
<init>
<log text="SenseGloveAndroid [INIT]: adding properties to the manifest and Gradle"/>
<trace enable="true"/>
<setBool result="bSupportedArch" value="false"/>
<isArch arch="armeabi-v7a">
<setBool result="bSupportedArch" value="false"/>
</isArch>
<isArch arch="arm64-v8a">
<setBool result="bSupportedArch" value="true"/>
</isArch>
<isArch arch="x86">
<setBool result="bSupportedArch" value="false"/>
</isArch>
<isArch arch="x86_64">
<setBool result="bSupportedArch" value="false"/>
</isArch>
<if condition="bSupportedArch">
<false>
<log text="SenseGloveAndroid [WARN]: this architecture is not supported!"/>
</false>
</if>
</init>
<!--
<prebuildCopies>
<copyDir src="$S(PluginDir)/Private/Java" dst="$S(BuildDir)/src/com/senseglove/sgconnect" />
</prebuildCopies>
-->
<resourceCopies>
<isArch arch="arm64-v8a">
<if condition="Distribution">
<true>
<!--
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/release/somelib.so"
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
-->
</true>
<false>
<!--
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/debug/somelib.so"
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
-->
</false>
</if>
</isArch>
<copyFile src="$S(PluginDir)/../ThirdParty/android/sgconnect.jar" dst="$S(BuildDir)/gradle/app/libs/sgconnect.jar" />
</resourceCopies>
<gradleProperties>
<insert>
<!--android.useAndroidX=true
android.enableJetifier=true-->
kapt.incremental.apt=true
</insert>
</gradleProperties>
<proguardAdditions>
<insert>
<!-- Disable obfuscation for SenseGlove classes -->
-dontwarn com.senseglove.**
-keep class com.senseglove.** { *; }
-keep interface com.senseglove.** { *; }
-keep public class com.senseglove.sgconnect.** { public protected *; }
<!-- Disable obfuscation for AndroidX classes -->
<!---dontwarn androidx.**
-keep class androidx.** { *; }
-keep interface androidx.** { *; }-->
</insert>
</proguardAdditions>
<soLoadLibrary>
<!--
<loadLibrary name="somelib" failmsg="SenseGlove [WARN]: somelib.so library failed to load!" />
-->
</soLoadLibrary>
<androidManifestUpdates>
<!-- For target SDK 31 update the SplashActivity activity -->
<loopElements tag="activity">
<setStringFromAttribute result="activityName" tag="$" name="android:name"/>
<setBoolIsEqual result="bSplashActivity" arg1="$S(activityName)" arg2="com.epicgames.ue4.SplashActivity"/>
<if condition="bSplashActivity">
<true>
<addAttribute tag="$" name="android:exported" value="true"/>
</true>
</if>
</loopElements>
<addElements tag="application">
<!--
<addAttribute tag="application" name="android:requestSomeThingHere" value="true"/>
-->
</addElements>
<addPermission android:name="android.permission.BLUETOOTH"/>
<addPermission android:name="android.permission.BLUETOOTH_ADMIN"/>
<addPermission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
<addPermission android:name="android.permission.ACCESS_FINE_LOCATION"/>
</androidManifestUpdates>
<!--
<AARImports>
<insertValue value="repository $S(PluginDir)/../../ThirdParty/android"/>
<insertNewline/>
<insertValue value="com.senseglove.sgconnect,sgconnect-android,release" />
<insertNewline/>
</AARImports>
-->
<buildGradleAdditions>
<insert>
ext {
android {
buildTypes {
release {
minifyEnabled false
}
}
}
}
repositories {
mavenCentral()
jcenter()
}
dependencies {
implementation files('libs/sgconnect.jar')
}
</insert>
</buildGradleAdditions>
<baseBuildGradleAdditions>
<insert>
allprojects {
def mappings = [
]
beforeEvaluate {
}
}
</insert>
</baseBuildGradleAdditions>
<buildscriptGradleAdditions>
</buildscriptGradleAdditions>
<gradleCopies>
</gradleCopies>
<buildXmlPropertyAdditions>
</buildXmlPropertyAdditions>
<minimumSDKAPI>
</minimumSDKAPI>
<gameActivityImportAdditions>
<insert>
import com.senseglove.*;
</insert>
</gameActivityImportAdditions>
</root>
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -0,0 +1,36 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGBuildHacks/SGInclude_Connect_Android.h"
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -0,0 +1,36 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGBuildHacks/SGInclude_Core_Android.h"
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -7,7 +7,7 @@
*
* (The MIT License)
*
* Copyright (c) 2020 - 2022 SenseGlove
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal

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