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+1
-1
@@ -124,4 +124,4 @@ DerivedDataCache/*
|
||||
.ignore
|
||||
|
||||
# Do not ignore anything inside the ThirdParty directory at all
|
||||
!ThirdParty/**/*
|
||||
!Source/ThirdParty/**/*
|
||||
|
||||
+111
-1
@@ -5,6 +5,116 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [v1.3.0] - 2023-04-28
|
||||
|
||||
This release breaks ABI/API compatibility with the previous versions in addition to breaking coordinates systems conversions between Unreal Engine and the SenseGlove libraries.
|
||||
|
||||
### Added
|
||||
|
||||
- A new generic SenseGlove Debug module.
|
||||
- A debug virtual hand.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might needs fixing as well, in that case future releases will address that).
|
||||
- Minor code improvement and fixes.
|
||||
- Minor documentation fixes.
|
||||
|
||||
### Changed
|
||||
|
||||
- Breaking API/ABI changes in the Settings and the main SenseGlove module due to some settings refactoring.
|
||||
- Breaking changes in the SenseGlove/Unreal coordinates systems conversions due to underlying changes in the SenseGlove Core Libraries.
|
||||
- SenseGlove libraries have been updated to v2.6.0-aac3d56.
|
||||
|
||||
## [v1.2.1] - 2023-03-30
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix RunUAT build issues with Android.
|
||||
|
||||
## [v1.2.0] - 2023-03-28
|
||||
|
||||
This release breaks ABI/API compatibility with the previous versions.
|
||||
|
||||
### Added
|
||||
|
||||
- Android / Oculus on-device glove calibration.
|
||||
- Introduced the animated Virtual Hand Model (as a set of virtual hand and wrist tracker components and an actor) with in-editor animation availability.
|
||||
- Introduced SGPawn, SGPlayerController, SGGameModeBase, etc classes.
|
||||
- Added an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
|
||||
- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
|
||||
- Fully functional and stable Linux development support.
|
||||
- Fully functional and stable Unreal Engine 5.2 preview support has been added.
|
||||
- Added a Plugin's settings manager and two new modules SenseGloveSettings and SenseGloveSettingsKismet.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to the Linux-aware version: v2.5.0-8069342.
|
||||
- API has changed to use degrees instead of radians.
|
||||
- SGCoordinates utility class name has been changed to SGAngles and now the plugin API uses degrees in contrast of SenseGlove libraries by default.
|
||||
- Migrate common nested array types into the SenseGloveTypes module from the SenseGloveCore module.
|
||||
|
||||
### Removed
|
||||
|
||||
- Removed a few thousands lines of archaic pre-public-release dead code.
|
||||
- Dropped Android NDK r21b binaries used by the older engine versions.
|
||||
- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
|
||||
- Removed redundant SGConnectImpl/SGPlatform.
|
||||
- Removed redundant SGTypes/SGConnectTypes.
|
||||
|
||||
### Known Issues
|
||||
|
||||
- Wrist Tracker's offsets are a bit off (e.g. on Quest 2), scheduled to be fixed in the next patch release.
|
||||
|
||||
## [1.1.1] - 2023-02-07
|
||||
|
||||
### Added
|
||||
|
||||
- Initial support for the upcoming Unreal Engine 5.2.
|
||||
- Add support for Android armeabi-v7a with neon, x86-64, and x86 builds in addition to arm64-v8a.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix various Android build issues.
|
||||
- Some minor fixes and improvements.
|
||||
|
||||
### Changed
|
||||
|
||||
- Bump SenseGlove libraries to v2.1.2-95ec6e7.
|
||||
|
||||
## [1.1.0] - 2023-02-03
|
||||
|
||||
### Added
|
||||
|
||||
- Whitelist Android as a target platform.
|
||||
- Introduce Android support.
|
||||
- Add third-pary library SGConnect for Android v1.1.0.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix Android build issues caused by the log module.
|
||||
|
||||
### Changed
|
||||
|
||||
- SGConnect and SGCore libraries have been updated to v2.1.1-0569c74.
|
||||
|
||||
### Removed
|
||||
|
||||
- Removed the enum utils class due to ANY_PACKAGE deprecation warnings in Unreal Engine 5.1.
|
||||
- Support for older versions of the Engine (namely, 4.22, 4.23, 4.24, 4.25, and 4.26) has been dropped.
|
||||
|
||||
## [1.0.4] - 2022-12-02
|
||||
|
||||
This is a minor release focusing mostly on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games.
|
||||
|
||||
### Added
|
||||
|
||||
- Added support for MSVC 2017
|
||||
|
||||
### Changed
|
||||
|
||||
- Updated SenseGlove libraries (SGCore/SGConnect) to v2.0.4.
|
||||
|
||||
## [1.0.3] - 2022-11-29
|
||||
|
||||
This is a minor release focusing on adherence to the Unreal Engine Marketplace Guidelines based on the feedback from Epic Games.
|
||||
@@ -44,4 +154,4 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
|
||||
|
||||
### Added
|
||||
|
||||
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
|
||||
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
|
||||
+1
-1
@@ -5,7 +5,7 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the MIT
|
||||
```
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 - 2022 SenseGlove
|
||||
Copyright (c) 2020 - 2023 SenseGlove
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -6,26 +6,29 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
|
||||
|
||||
## Platform Support Matrix
|
||||
|
||||
| | **Windows<br>(MSVC 2019)** | **Windows<br>(MSVC 2022)** | **Linux<br>(Native Toolchain)** | **macOS** | **Oculus Mobile<br>(Android NDK r21b)** |
|
||||
|----------|:--------------------------:|:--------------------------:|:-------------------------------:|:---------:|:---------------------------------------:|
|
||||
| **4.22** | ✅ | ❌ | ✅ | ❌ | ❌ |
|
||||
| **4.23** | ✅ | ❌ | ✅ | ❌ | ❌ |
|
||||
| **4.24** | ✅ | ❌ | ✅ | ❌ | ❌ |
|
||||
| **4.25** | ✅ | ❌ | ✅ | ❌ | ❓ |
|
||||
| **4.26** | ✅ | ❌ | ✅ | ❌ | ❓ |
|
||||
| **4.27** | ✅ | ✅ | ✅ | ❌ | ❓ |
|
||||
| **5.0** | ✅ | ✅ | ✅ | ❌ | ❓ |
|
||||
| **5.1** | ✅ | ✅ | ✅ | ❌ | ❓ |
|
||||
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux (Native Toolchain)** | **macOS** | **Oculus Mobile (Android NDK)** |
|
||||
|:--------:|:-----------------------:|:-----------------------:|:-----------------------:|:----------------------------:|:---------:|:-------------------------------:|
|
||||
| **4.22** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.23** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.27** | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r21e) |
|
||||
| **5.0** | ❌ | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r21e) |
|
||||
| **5.1** | ❌ | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r25b) |
|
||||
| **5.2** | ❌ | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r25b) |
|
||||
|
||||
* <code>✅</code> Supported
|
||||
* <code>❌</code> Not Supported
|
||||
* <code>❓</code> Unknown or Untested
|
||||
* <code>⚠️</code> Not supported by the latest release and might be lacking features
|
||||
* <code>❌</code> Not supported at all
|
||||
* <code>❓</code> Unknown or untested
|
||||
|
||||
Remarks:
|
||||
* Microsoft Visual Studio 2022 is not supported by Unreal Engine 4.22 through 4.26.
|
||||
* All third-party libraries on Windows built against Windows SDK 10.0.
|
||||
* Oculus support is only provided through the recommended Android NDK r21b by Epic Games.
|
||||
* Supporting Unreal Engine 4.22 through 4.24 for Oculus development is a huge challenge due to limited Android NDK support (r14b to r18b); firstly, because of uncomplete C++11 standard library support, and second, as a result of a known bug in Unreal Engine, which falsely detects NDK r18b as unsupported r18c. Thus, only Unreal Engine 4.25+ support is provided for Android/Oculus development. Third, [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b, which is the recommended NDK by Epic Games for 4.22 to 4.24 cannot build the serial library.
|
||||
* Oculus support is only provided through the recommended Android NDK versions by Epic Games.
|
||||
* The Unreal Engine 4.27+ support is provided for Android/Oculus development.
|
||||
* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b.
|
||||
* All third-party libraries target Android NDK API Level 29, thus any project relying on the plug-in should be build with the same NDK API Level.
|
||||
|
||||
## Changelog
|
||||
@@ -51,7 +54,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
## Directory Structure
|
||||
|
||||
```
|
||||
Source
|
||||
/
|
||||
│
|
||||
├── Config
|
||||
│
|
||||
@@ -61,6 +64,8 @@ Source
|
||||
│
|
||||
├── SenseGlove (the UE-specific high-level API)
|
||||
│
|
||||
├── SenseGloveAndroid (the Android-specific module)
|
||||
│
|
||||
├── SenseGloveBuildHacks (uses Exceptions and RTTI, internally used for compiler-specific build hacks)
|
||||
│
|
||||
├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++)
|
||||
@@ -75,19 +80,27 @@ Source
|
||||
│
|
||||
├── SenseGloveCoreKismet (SGCoreCpp functionality exposed to Blueprints)
|
||||
│
|
||||
├── SenseGloveCoreTypes (exposes special public types from the SenseGloveCore module in order to be shared by with other modules)
|
||||
│
|
||||
├── SenseGloveEditor (the Editor module)
|
||||
│
|
||||
├── SenseGloveInterop (internally used for interoperability between RTTI disabled/enabled modules)
|
||||
│
|
||||
├── SenseGloveKismet(exposes Blueprints-specific functionality from the SenseGlove module)
|
||||
├── SenseGloveKismet (exposes Blueprints-specific functionality from the SenseGlove module)
|
||||
│
|
||||
├── SenseGloveLog (the internal log module)
|
||||
│
|
||||
├── SenseGloveTypes (exposes various enums from the backend libraries)
|
||||
├── SenseGloveSettings (the plugin's settings manager)
|
||||
│
|
||||
├── SenseGloveSettingsKismet (exposes Blueprints-specific functionality from the SenseGloveSettings module)
|
||||
│
|
||||
├── SenseGloveTypes (exposes various enums from the backend libraries and also types from the SenseGlove module)
|
||||
│
|
||||
├── SenseGloveUtils (the internal utility module)
|
||||
│
|
||||
└── ThirdParty (3rd-party dependencies)
|
||||
│
|
||||
├── android (.jar file Java libraries for Android)
|
||||
│
|
||||
├── include (header files)
|
||||
│ │
|
||||
@@ -102,52 +115,90 @@ Source
|
||||
│ └── serial
|
||||
│
|
||||
└── lib (platform-specific pre-built binary dependencies)
|
||||
│
|
||||
├── android
|
||||
│ │
|
||||
│ ├── r21e (Android NDK r21e dependencies for UE 4.27 and 5.0)
|
||||
│ │ │
|
||||
│ │ │
|
||||
│ │ ├── arm64 (64-bit Arm variant of Android)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ ├── armv7 (32-bit ARM variant of Android)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ ├── x64 (64-bit x86-64 variant of Android)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ └── x86 (32-bit x86 variant of Android)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── r25b (Android NDK r21b dependencies for UE 5.1)
|
||||
│ │
|
||||
│ │
|
||||
│ ├── arm64 (64-bit Arm variant of Android)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── armv7 (32-bit ARM variant of Android)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── x64 (64-bit x86-64 variant of Android)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── x86 (32-bit x86 variant of Android)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
├── linux
|
||||
│ │
|
||||
│ ├── v13 (UE 4.22 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── v15 (UE 4.23 and 4.24 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── v16 (UE 4.25 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── v17 (UE 4.26 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── v19 (UE 4.27 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── v20 (UE 5.0 and 5.1 Linux dependencies)
|
||||
│ ├── v20 (UE 5.0 and 5.1 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── v21 (UE 5.2 Linux dependencies)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
├── oculus
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
└── win64
|
||||
│
|
||||
├── msvc141 (Microsoft Visual Studio 2017 dependencies)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
├── msvc142 (Microsoft Visual Studio 2019 dependencies)
|
||||
│ │
|
||||
@@ -170,4 +221,4 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT
|
||||
|
||||
### Third-Party Licenses
|
||||
|
||||
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
|
||||
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
|
||||
+65
-1
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0.3",
|
||||
"VersionName": "1.3.0",
|
||||
"FriendlyName": "SenseGlove",
|
||||
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
|
||||
"Category": "Virtual Reality",
|
||||
@@ -15,6 +15,7 @@
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
],
|
||||
@@ -24,6 +25,17 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveAndroid",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -33,6 +45,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -42,6 +55,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -51,6 +65,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -60,6 +75,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -69,6 +85,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -78,6 +95,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -87,6 +105,27 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveCoreTypes",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveDebug",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -105,6 +144,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -114,6 +154,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -123,6 +164,27 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveSettings",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveSettingsKismet",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -132,6 +194,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
@@ -141,6 +204,7 @@
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
|
||||
|
||||
USGVirtualHandAnimInstance::USGVirtualHandAnimInstance(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
FSGVirtualHandAnimInstanceProxy* USGVirtualHandAnimInstance::CreateAnimInstanceProxy()
|
||||
{
|
||||
return new FSGVirtualHandAnimInstanceProxy();
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.h"
|
||||
|
||||
#include "BoneContainer.h"
|
||||
#include "BoneControllers/AnimNode_ModifyBone.h"
|
||||
#include "BonePose.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
|
||||
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
|
||||
: FAnimInstanceProxy()
|
||||
{
|
||||
}
|
||||
|
||||
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance)
|
||||
: FAnimInstanceProxy(Instance)
|
||||
{
|
||||
}
|
||||
|
||||
void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnimInstance)
|
||||
{
|
||||
FAnimInstanceProxy::PreEvaluateAnimation(InAnimInstance);
|
||||
|
||||
if (!IsValid(InAnimInstance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* VirtualHand{Cast<USGVirtualHandComponent>(GetSkelMeshComponent())};
|
||||
if (!IsValid(VirtualHand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BonesRotations.Empty();
|
||||
|
||||
if (!VirtualHand->IsGloveConnected())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BonesRotations = VirtualHand->GetFingersBonesRotations();
|
||||
}
|
||||
|
||||
bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
|
||||
{
|
||||
USGVirtualHandComponent* VirtualHand{Cast<USGVirtualHandComponent>(GetSkelMeshComponent())};
|
||||
if (!IsValid(VirtualHand) && !VirtualHand->IsGloveConnected())
|
||||
{
|
||||
return FAnimInstanceProxy::Evaluate(Output);
|
||||
}
|
||||
|
||||
const USkeletalMesh* HandMesh{VirtualHand->
|
||||
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
|
||||
GetSkeletalMeshAsset()
|
||||
#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
|
||||
SkeletalMesh
|
||||
#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
|
||||
};
|
||||
if (!IsValid(HandMesh))
|
||||
{
|
||||
return FAnimInstanceProxy::Evaluate(Output);
|
||||
}
|
||||
|
||||
const USkeleton* HandSkeleton{HandMesh->GetSkeleton()};
|
||||
if (!IsValid(HandSkeleton))
|
||||
{
|
||||
return FAnimInstanceProxy::Evaluate(Output);
|
||||
}
|
||||
|
||||
FComponentSpacePoseContext PoseContext{Output.AnimInstanceProxy};
|
||||
PoseContext.Pose.InitPose(Output.Pose);
|
||||
|
||||
for (const TTuple<FName, FRotator>& Bone: BonesRotations)
|
||||
{
|
||||
FName BoneName{Bone.Key};
|
||||
FRotator BoneRotation{Bone.Value};
|
||||
|
||||
const int32 BoneIndex = GetRequiredBones().GetPoseBoneIndexForBoneName(BoneName);
|
||||
if (BoneIndex == INDEX_NONE)
|
||||
{
|
||||
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for '%s' finger bone!"),
|
||||
*BoneName.ToString()));
|
||||
continue;
|
||||
}
|
||||
|
||||
FBoneReference BoneReference;
|
||||
BoneReference.BoneName = MoveTemp(BoneName);
|
||||
BoneReference.BoneIndex = BoneIndex;
|
||||
BoneReference.bUseSkeletonIndex = true;
|
||||
|
||||
FAnimNode_ModifyBone BoneController;
|
||||
BoneController.BoneToModify = MoveTemp(BoneReference);
|
||||
BoneController.Rotation = MoveTemp(BoneRotation);
|
||||
BoneController.RotationMode = EBoneModificationMode::BMM_Replace;
|
||||
BoneController.RotationSpace = EBoneControlSpace::BCS_ParentBoneSpace;
|
||||
BoneController.ScaleMode = EBoneModificationMode::BMM_Ignore;
|
||||
BoneController.TranslationMode = EBoneModificationMode::BMM_Ignore;
|
||||
|
||||
if (BoneController.IsValidToEvaluate(HandSkeleton, Output.Pose.GetBoneContainer()))
|
||||
{
|
||||
TArray<FBoneTransform> BoneTransforms;
|
||||
BoneController.EvaluateSkeletalControl_AnyThread(PoseContext, BoneTransforms);
|
||||
|
||||
const TArray<FBoneTransform>::SizeType BoneTransformsNum = BoneTransforms.Num();
|
||||
if (BoneTransformsNum > 0)
|
||||
{
|
||||
PoseContext.Pose.LocalBlendCSBoneTransforms(BoneTransforms, 1.0f);
|
||||
PoseContext.Pose.ConvertComponentPosesToLocalPoses(PoseContext.Pose, Output.Pose);
|
||||
|
||||
VirtualHand->MarkRenderStateDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,736 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
|
||||
#include "Animation/Skeleton.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGCore/SGHandPose.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGDebug/SGDebugVirtualHand.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
struct USGVirtualHandComponent::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
FORCEINLINE static const FString& GetDefaultLeftHandMeshPath()
|
||||
{
|
||||
static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
|
||||
"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left'")};
|
||||
return Path;
|
||||
}
|
||||
|
||||
FORCEINLINE static const FString& GetDefaultLeftHandMeshPathOnly()
|
||||
{
|
||||
static const FString Path{TEXT("/SenseGlove/Meshes/"
|
||||
"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left")};
|
||||
return Path;
|
||||
}
|
||||
|
||||
FORCEINLINE static const FString& GetDefaultRightHandMeshPath()
|
||||
{
|
||||
static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
|
||||
"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right'")};
|
||||
return Path;
|
||||
}
|
||||
|
||||
FORCEINLINE static const FString& GetDefaultRightHandMeshPathOnly()
|
||||
{
|
||||
static const FString Path{TEXT("/SenseGlove/Meshes/"
|
||||
"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right")};
|
||||
return Path;
|
||||
}
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGVirtualHandComponent* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGVirtualHandComponent* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
|
||||
bool IsEditor() const;
|
||||
|
||||
FString GetDefaultMeshPath() const;
|
||||
bool IsUsingUserMesh() const;
|
||||
USkeletalMesh* LoadDefaultMesh() const;
|
||||
void SetDefaultMesh() const;
|
||||
|
||||
USkeletalMesh* GetMesh() const;
|
||||
USkeleton* GetSkeleton() const;
|
||||
const FReferenceSkeleton& GetRefSkeleton() const;
|
||||
|
||||
bool InitializeBackend() const;
|
||||
bool UninitializeBackend() const;
|
||||
bool CheckGlove() const;
|
||||
|
||||
void SetVisibility(bool bInVisible) const;
|
||||
|
||||
void DrawDebugVirtualHand() const;
|
||||
};
|
||||
|
||||
const TArray<TArray<FName>>& USGVirtualHandComponent::GetLeftHandFingerBoneNames()
|
||||
{
|
||||
static const TArray<TArray<FName>> BoneNames{
|
||||
{FName(TEXT("thumb_01_l")), FName(TEXT("thumb_02_l")), FName(TEXT("thumb_03_l"))},
|
||||
{FName(TEXT("index_01_l")), FName(TEXT("index_02_l")), FName(TEXT("index_03_l"))},
|
||||
{FName(TEXT("middle_01_l")), FName(TEXT("middle_02_l")), FName(TEXT("middle_03_l"))},
|
||||
{FName(TEXT("ring_01_l")), FName(TEXT("ring_02_l")), FName(TEXT("ring_03_l"))},
|
||||
{FName(TEXT("pinky_01_l")), FName(TEXT("pinky_02_l")), FName(TEXT("pinky_03_l"))},
|
||||
};
|
||||
return BoneNames;
|
||||
}
|
||||
|
||||
const TArray<TArray<FName>>& USGVirtualHandComponent::GetRightHandFingerBoneNames()
|
||||
{
|
||||
static const TArray<TArray<FName>> BoneNames{
|
||||
{FName(TEXT("thumb_01_r")), FName(TEXT("thumb_02_r")), FName(TEXT("thumb_03_r"))},
|
||||
{FName(TEXT("index_01_r")), FName(TEXT("index_02_r")), FName(TEXT("index_03_r"))},
|
||||
{FName(TEXT("middle_01_r")), FName(TEXT("middle_02_r")), FName(TEXT("middle_03_r"))},
|
||||
{FName(TEXT("ring_01_r")), FName(TEXT("ring_02_r")), FName(TEXT("ring_03_r"))},
|
||||
{FName(TEXT("pinky_01_r")), FName(TEXT("pinky_02_r")), FName(TEXT("pinky_03_r"))},
|
||||
};
|
||||
return BoneNames;
|
||||
}
|
||||
|
||||
const FName& USGVirtualHandComponent::GetLeftHandFingerBoneName(const int32 Finger, const int32 Joint)
|
||||
{
|
||||
const TArray<TArray<FName>>& BoneNames{GetLeftHandFingerBoneNames()};
|
||||
|
||||
ensureAlwaysMsgf(Finger < BoneNames.Num(), TEXT("Finger index is out of bound!"));
|
||||
ensureAlwaysMsgf(Joint < BoneNames[Finger].Num(), TEXT("Joint index is out of bound!"));
|
||||
|
||||
const FName& BoneName{BoneNames[Finger][Joint]};
|
||||
return BoneName;
|
||||
}
|
||||
|
||||
const FName& USGVirtualHandComponent::GetRightHandFingerBoneName(const int32 Finger, const int32 Joint)
|
||||
{
|
||||
const TArray<TArray<FName>>& BoneNames{GetRightHandFingerBoneNames()};
|
||||
|
||||
ensureAlwaysMsgf(Finger < BoneNames.Num(), TEXT("Finger index is out of bound!"));
|
||||
ensureAlwaysMsgf(Joint < BoneNames[Finger].Num(), TEXT("Joint index is out of bound!"));
|
||||
|
||||
const FName& BoneName{BoneNames[Finger][Joint]};
|
||||
return BoneName;
|
||||
}
|
||||
|
||||
USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
PrimaryComponentTick.bTickEvenWhenPaused = false;
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
PrimaryComponentTick.bStartWithTickEnabled = true;
|
||||
bTickInEditor = true;
|
||||
bNeverNeedsRenderUpdate = false;
|
||||
bAllowConcurrentTick = true;
|
||||
SetUpdateAnimationInEditor(true);
|
||||
|
||||
SetCastShadow(true);
|
||||
SetCastHiddenShadow(false);
|
||||
bCastDynamicShadow = true;
|
||||
SetOnlyOwnerSee(false);
|
||||
SetReceivesDecals(true);
|
||||
SetCanEverAffectNavigation(false);
|
||||
Super::SetCollisionObjectType(ECC_WorldDynamic);
|
||||
Super::SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
|
||||
Super::SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
Super::SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_Pawn, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
|
||||
Super::SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
|
||||
|
||||
Super::SetAnimClass(USGVirtualHandAnimInstance::StaticClass());
|
||||
|
||||
bRight = true;
|
||||
bHiddenInGameIfNoGloveDetected = false;
|
||||
DebugVirtualHandSettings = FSGDebugVirtualHandSettings{
|
||||
ESGDebugVirtualHandDrawingMode::None,
|
||||
FVector(0.5f, 0.5f, 0.5f),
|
||||
FColor(255, 0, 0, 255),
|
||||
0.1f, 1.0f, 1.0f,
|
||||
FColor(255, 0, 0, 255),
|
||||
FColor(0, 255, 0, 255),
|
||||
FColor(0, 0, 255, 255),
|
||||
false, 1.1f, 0
|
||||
};
|
||||
|
||||
Super::SetSkeletalMesh(nullptr, true);
|
||||
|
||||
bBackendInitialized = false;
|
||||
Glove = nullptr;
|
||||
WristTracker = nullptr;
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::SetRight(const bool bInRight)
|
||||
{
|
||||
bRight = bInRight;
|
||||
|
||||
if (!Pimpl->IsUsingUserMesh())
|
||||
{
|
||||
Pimpl->SetDefaultMesh();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::SetAnimClass(UClass* NewClass)
|
||||
{
|
||||
ensureAlwaysMsgf(Cast<USGVirtualHandAnimInstance>(NewClass),
|
||||
TEXT("The AnimInstance class must be a subclass of USGVirtualHandAnimInstance!"));
|
||||
|
||||
Super::SetAnimClass(NewClass);
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::PostInitProperties()
|
||||
{
|
||||
Super::PostInitProperties();
|
||||
|
||||
if (!Pimpl->IsUsingUserMesh())
|
||||
{
|
||||
Pimpl->SetDefaultMesh();
|
||||
}
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
void USGVirtualHandComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
||||
{
|
||||
Super::PostEditChangeProperty(PropertyChangedEvent);
|
||||
|
||||
const FName PropertyName{
|
||||
PropertyChangedEvent.Property
|
||||
? PropertyChangedEvent.Property->GetFName()
|
||||
: NAME_None
|
||||
};
|
||||
if (PropertyName == GET_MEMBER_NAME_CHECKED(USGVirtualHandComponent, bRight))
|
||||
{
|
||||
if (!Pimpl->IsUsingUserMesh())
|
||||
{
|
||||
Pimpl->SetDefaultMesh();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* WITH_EDITOR */
|
||||
|
||||
void USGVirtualHandComponent::InitializeComponent()
|
||||
{
|
||||
Super::InitializeComponent();
|
||||
|
||||
if (!Pimpl->IsUsingUserMesh())
|
||||
{
|
||||
Pimpl->SetDefaultMesh();
|
||||
}
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::UninitializeComponent()
|
||||
{
|
||||
Super::UninitializeComponent();
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::TickComponent(
|
||||
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
if (Pimpl->IsEditor())
|
||||
{
|
||||
EditorTick(DeltaTime, TickType, ThisTickFunction);
|
||||
return;
|
||||
}
|
||||
#endif /* WITH_EDITOR */
|
||||
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
(void) Pimpl->CheckGlove();
|
||||
|
||||
if (IsValid(Glove) && DebugVirtualHandSettings.DrawingMode != ESGDebugVirtualHandDrawingMode::None)
|
||||
{
|
||||
Pimpl->DrawDebugVirtualHand();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::SetSkeletalMesh(USkeletalMesh* NewMesh, const bool bReinitPose)
|
||||
{
|
||||
if (IsValid(NewMesh))
|
||||
{
|
||||
Super::SetSkeletalMesh(NewMesh, bReinitPose);
|
||||
}
|
||||
else
|
||||
{
|
||||
Super::SetSkeletalMesh(Pimpl->LoadDefaultMesh(), bReinitPose);
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::EditorTick(
|
||||
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
|
||||
if (IsValid(Glove) && DebugVirtualHandSettings.DrawingMode != ESGDebugVirtualHandDrawingMode::None)
|
||||
{
|
||||
Pimpl->DrawDebugVirtualHand();
|
||||
}
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::IsGloveConnected() const
|
||||
{
|
||||
return Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
USGHandPose* USGVirtualHandComponent::GetHandPose()
|
||||
{
|
||||
USGHandPose* HandPose{nullptr};
|
||||
|
||||
if (IsValid(Glove))
|
||||
{
|
||||
#if ! PLATFORM_ANDROID
|
||||
Glove->GetHandPose(this, HandPose);
|
||||
#else /* ! PLATFORM_ANDROID */
|
||||
const UWorld* World{GetWorld()};
|
||||
const float DeltaTime = UGameplayStatics::GetWorldDeltaSeconds(World);
|
||||
Glove->GetHandPose(this, DeltaTime, HandPose);
|
||||
#endif /* ! PLATFORM_ANDROID */
|
||||
}
|
||||
|
||||
return HandPose;
|
||||
}
|
||||
|
||||
const FName& USGVirtualHandComponent::GetFingerBoneName(const int32 Finger, const int32 Joint) const
|
||||
{
|
||||
const FName& Name{
|
||||
IsRight()
|
||||
? GetRightHandFingerBoneName(Finger, Joint)
|
||||
: GetLeftHandFingerBoneName(Finger, Joint)
|
||||
};
|
||||
return Name;
|
||||
}
|
||||
|
||||
const FTransform& USGVirtualHandComponent::GetFingerBoneRefTransform(const int32 Finger, const int32 Joint) const
|
||||
{
|
||||
const FName& BoneName{GetFingerBoneName(Finger, Joint)};
|
||||
const FReferenceSkeleton& ReferenceSkeleton{Pimpl->GetRefSkeleton()};
|
||||
const int32 BoneIndex = ReferenceSkeleton.FindBoneIndex(BoneName);
|
||||
|
||||
if (BoneIndex == INDEX_NONE)
|
||||
{
|
||||
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for '%s' finger bone!"),
|
||||
*BoneName.ToString()));
|
||||
return FTransform::Identity;
|
||||
}
|
||||
|
||||
const FTransform& BoneTransform{ReferenceSkeleton.GetRefBonePose()[BoneIndex]};
|
||||
return BoneTransform;
|
||||
}
|
||||
|
||||
FRotator USGVirtualHandComponent::GetFingerBoneRefRotation(const int32 Finger, const int32 Joint) const
|
||||
{
|
||||
const FTransform BoneTransform{GetFingerBoneRefTransform(Finger, Joint)};
|
||||
FRotator BoneRotation{BoneTransform.GetRotation().Rotator()};
|
||||
return MoveTemp(BoneRotation);
|
||||
}
|
||||
|
||||
TMap<FName, FRotator> USGVirtualHandComponent::GetFingersBonesRotations()
|
||||
{
|
||||
TMap<FName, FRotator> Rotations;
|
||||
|
||||
if (!IsGloveConnected())
|
||||
{
|
||||
return MoveTemp(Rotations);
|
||||
}
|
||||
|
||||
const USGHandPose* HandPose = GetHandPose();
|
||||
if (!IsValid(HandPose))
|
||||
{
|
||||
return MoveTemp(Rotations);
|
||||
}
|
||||
|
||||
const TArray<TArray<FVector>> HandAngles{HandPose->GetHandAngles()};
|
||||
|
||||
for (int32 FingerIndex = 0; FingerIndex < HandAngles.Num(); ++FingerIndex)
|
||||
{
|
||||
const TArray<FVector>& FingerJointAngles{HandAngles[FingerIndex]};
|
||||
|
||||
for (int32 JointIndex = 0; JointIndex < FingerJointAngles.Num(); ++JointIndex)
|
||||
{
|
||||
const FVector& JointAngle{FingerJointAngles[JointIndex]};
|
||||
const FQuat JointRotation{FQuat::MakeFromEuler(JointAngle)};
|
||||
|
||||
const FTransform& BoneRefTransform{GetFingerBoneRefTransform(FingerIndex, JointIndex)};
|
||||
|
||||
FQuat NewBoneRotation{BoneRefTransform.GetRotation() * JointRotation};
|
||||
|
||||
FName BoneName{GetFingerBoneName(FingerIndex, JointIndex)};
|
||||
|
||||
Rotations.Emplace(MoveTemp(BoneName), MoveTemp(NewBoneRotation));
|
||||
}
|
||||
}
|
||||
|
||||
return MoveTemp(Rotations);
|
||||
}
|
||||
|
||||
USGVirtualHandComponent::FImpl::FImpl(USGVirtualHandComponent* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGVirtualHandComponent::FImpl::~FImpl() = default;
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::IsEditor() const
|
||||
{
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
FString USGVirtualHandComponent::FImpl::GetDefaultMeshPath() const
|
||||
{
|
||||
FString SkeletalMeshPath;
|
||||
|
||||
if (Owner->IsRight())
|
||||
{
|
||||
SkeletalMeshPath = GetDefaultRightHandMeshPath();
|
||||
}
|
||||
else
|
||||
{
|
||||
SkeletalMeshPath = GetDefaultLeftHandMeshPath();
|
||||
}
|
||||
|
||||
return MoveTemp(SkeletalMeshPath);
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::IsUsingUserMesh() const
|
||||
{
|
||||
const USkeletalMesh* CurrentMesh{GetMesh()};
|
||||
if (!IsValid(CurrentMesh))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const FString CurrentMeshPath(CurrentMesh->GetPathName());
|
||||
const FString LeftHandDefaultMeshPath(GetDefaultLeftHandMeshPath());
|
||||
const FString LeftHandDefaultMeshPathOnly(GetDefaultLeftHandMeshPathOnly());
|
||||
const FString RightHandDefaultMeshPath(GetDefaultRightHandMeshPath());
|
||||
const FString RightHandDefaultMeshPathOnly(GetDefaultRightHandMeshPathOnly());
|
||||
if (CurrentMeshPath == LeftHandDefaultMeshPath
|
||||
|| CurrentMeshPath == LeftHandDefaultMeshPathOnly
|
||||
|| CurrentMeshPath == RightHandDefaultMeshPath
|
||||
|| CurrentMeshPath == RightHandDefaultMeshPathOnly)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
USkeletalMesh* USGVirtualHandComponent::FImpl::LoadDefaultMesh() const
|
||||
{
|
||||
const FString DefaultMeshPath{GetDefaultMeshPath()};
|
||||
USkeletalMesh* DefaultMesh{
|
||||
Cast<USkeletalMesh>(StaticLoadObject(USkeletalMesh::StaticClass(), nullptr, *DefaultMeshPath))
|
||||
};
|
||||
|
||||
if (!IsValid(DefaultMesh))
|
||||
{
|
||||
SGLOG_WARNING(FString::Printf(TEXT("Failed to load the default skeletal mesh: '%s'"), *DefaultMeshPath));
|
||||
}
|
||||
|
||||
return DefaultMesh;
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::SetDefaultMesh() const
|
||||
{
|
||||
Owner->SetSkeletalMesh(LoadDefaultMesh(), true);
|
||||
}
|
||||
|
||||
USkeletalMesh* USGVirtualHandComponent::FImpl::GetMesh() const
|
||||
{
|
||||
return Owner->
|
||||
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
|
||||
GetSkeletalMeshAsset()
|
||||
#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
|
||||
SkeletalMesh
|
||||
#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
|
||||
;
|
||||
}
|
||||
|
||||
USkeleton* USGVirtualHandComponent::FImpl::GetSkeleton() const
|
||||
{
|
||||
USkeletalMesh* Mesh{GetMesh()};
|
||||
ensureAlwaysMsgf(IsValid(Mesh), TEXT("Invalid SkeletalMesh object!"));
|
||||
return Mesh->GetSkeleton();
|
||||
}
|
||||
|
||||
const FReferenceSkeleton& USGVirtualHandComponent::FImpl::GetRefSkeleton() const
|
||||
{
|
||||
const USkeletalMesh* Mesh{GetMesh()};
|
||||
ensureAlwaysMsgf(IsValid(Mesh), TEXT("Invalid SkeletalMesh object!"));
|
||||
return Mesh->GetRefSkeleton();
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::InitializeBackend() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
// Do not pollute the logs!
|
||||
//SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
// We must return here in case there are two virtual hand components are present in the scene.
|
||||
return true;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
Owner->bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
|
||||
{
|
||||
// NOTE
|
||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||
#if ! WITH_EDITOR
|
||||
if (Owner->bBackendInitialized)
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
Owner->bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif /* ! WITH_EDITOR */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::CheckGlove() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
const bool bSucceeded = InitializeBackend();
|
||||
if (!bSucceeded)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const bool bGloveWasPresent = IsValid(Owner->Glove);
|
||||
const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
|
||||
|
||||
if (!bFoundGlove && bGloveWasPresent)
|
||||
{
|
||||
SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
|
||||
(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
|
||||
}
|
||||
|
||||
const bool bIsEditor = IsEditor();
|
||||
if (!bIsEditor)
|
||||
{
|
||||
const bool bIsVisible = Owner->IsVisible();
|
||||
if (Owner->bHiddenInGameIfNoGloveDetected)
|
||||
{
|
||||
if (bFoundGlove)
|
||||
{
|
||||
if (!bIsVisible)
|
||||
{
|
||||
SetVisibility(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bIsVisible)
|
||||
{
|
||||
SetVisibility(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!bIsVisible)
|
||||
{
|
||||
SetVisibility(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bFoundGlove;
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::SetVisibility(const bool bInVisible) const
|
||||
{
|
||||
Owner->SetVisibility(bInVisible, true);
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::DrawDebugVirtualHand() const
|
||||
{
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
|
||||
if (!IsValid(Owner->WristTracker))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const FVector& WristLocation{Owner->WristTracker->GetWristLocation()};
|
||||
const FRotator& WristRotation{Owner->WristTracker->GetWristRotation()};
|
||||
|
||||
const USGHandPose* HandPose{Owner->GetHandPose()};
|
||||
if (!IsValid(HandPose))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const TArray<TArray<FVector>>& JointPositions{HandPose->GetJointPositions()};
|
||||
const TArray<TArray<FRotator>>& JointRotations{HandPose->GetJointRotations()};
|
||||
|
||||
FSGDebugVirtualHand::Draw(World, WristLocation, WristRotation, JointPositions, JointRotations,
|
||||
Owner->DebugVirtualHandSettings);
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -0,0 +1,549 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
|
||||
#include "Animation/Skeleton.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGDebug/SGDebugGizmo.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
#include "SGSettings/SGSettings.h"
|
||||
|
||||
struct USGWristTrackerComponent::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGWristTrackerComponent* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGWristTrackerComponent* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
|
||||
bool IsEditor() const;
|
||||
|
||||
bool InitializeBackend() const;
|
||||
bool UninitializeBackend() const;
|
||||
bool CheckGlove() const;
|
||||
|
||||
void UpdateWristTrackingData() const;
|
||||
void DrawDebugGizmo();
|
||||
};
|
||||
|
||||
USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
PrimaryComponentTick.bTickEvenWhenPaused = false;
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
PrimaryComponentTick.bStartWithTickEnabled = true;
|
||||
bTickInEditor = true;
|
||||
bNeverNeedsRenderUpdate = true;
|
||||
bAllowConcurrentTick = true;
|
||||
|
||||
SetCastShadow(false);
|
||||
SetCastHiddenShadow(false);
|
||||
bCastDynamicShadow = false;
|
||||
SetOnlyOwnerSee(false);
|
||||
SetReceivesDecals(false);
|
||||
SetCanEverAffectNavigation(false);
|
||||
|
||||
SetRight(true);
|
||||
|
||||
bOverridePluginWristTrackingSettings = false;
|
||||
bDrawWristTrackerDebugGizmo = false;
|
||||
TrackingHardware = ESGPositionalTrackingHardware::None;
|
||||
TrackingHardwareLocationOffset = FVector::ZeroVector;
|
||||
TrackingHardwareLocationOffset = FVector::ZeroVector;
|
||||
|
||||
bOverridePluginWristTrackingDebugSettings = false;
|
||||
bDrawWristTrackerDebugGizmo = false;
|
||||
WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
|
||||
4.0f, 1.0f,
|
||||
FColor(255, 0, 0, 255),
|
||||
FColor(0, 255, 0, 255),
|
||||
FColor(0, 0, 255, 255),
|
||||
false, 1.1f, 0
|
||||
);
|
||||
bDrawWristTrackerDebugGizmo = false;
|
||||
|
||||
bBackendInitialized = false;
|
||||
Glove = nullptr;
|
||||
WristLocation = FVector::ZeroVector;
|
||||
WristRotation = FRotator::ZeroRotator;
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetRight(const bool bRight)
|
||||
{
|
||||
SetTrackingSource(bRight ? EControllerHand::Right : EControllerHand::Left);
|
||||
}
|
||||
|
||||
ESGPositionalTrackingHardware USGWristTrackerComponent::GetTrackingHardware() const
|
||||
{
|
||||
if (OverridesPluginWristTrackingSettings())
|
||||
{
|
||||
return TrackingHardware;
|
||||
}
|
||||
|
||||
return USGSettings::GetInstance()->GetTrackingHardware();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetTrackingHardware(const ESGPositionalTrackingHardware InTrackingHardware)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingSettings(),
|
||||
TEXT( "Setting TrackingHardware is only permitted when bOverridePluginWristTrackingSettings is enabled!"));
|
||||
|
||||
TrackingHardware = InTrackingHardware;
|
||||
}
|
||||
|
||||
const FVector& USGWristTrackerComponent::GetTrackingHardwareLocationOffset() const
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT( "Getting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
|
||||
|
||||
if (OverridesPluginWristTrackingSettings())
|
||||
{
|
||||
return TrackingHardwareLocationOffset;
|
||||
}
|
||||
|
||||
return IsRight()
|
||||
? USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetRightHand()
|
||||
: USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetLeftHand();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingSettings(),
|
||||
TEXT(
|
||||
"Setting TrackingHardwareLocationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
|
||||
));
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT( "Setting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
|
||||
|
||||
TrackingHardwareLocationOffset = InTrackingHardwareLocationOffset;
|
||||
}
|
||||
|
||||
const FRotator& USGWristTrackerComponent::GetTrackingHardwareRotationOffset() const
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT( "Getting TrackingHardwareRotationOffset is only permitted when TrackingHardware is set to Custom!"));
|
||||
|
||||
if (OverridesPluginWristTrackingSettings())
|
||||
{
|
||||
return TrackingHardwareRotationOffset;
|
||||
}
|
||||
|
||||
return IsRight()
|
||||
? USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetRightHand()
|
||||
: USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetLeftHand();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingSettings(),
|
||||
TEXT(
|
||||
"Setting TrackingHardwareRotationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
|
||||
));
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT("Setting TrackingHardwareRotationOffsetRightHand is only permitted when TrackingHardware is set to Custom!"
|
||||
));
|
||||
|
||||
TrackingHardwareRotationOffset = InTrackingHardwareRotationOffset;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::GetDrawWristTrackerDebugGizmo() const
|
||||
{
|
||||
if (OverridesPluginWristTrackingDebugSettings())
|
||||
{
|
||||
return !!bDrawWristTrackerDebugGizmo;
|
||||
}
|
||||
|
||||
return USGSettings::GetInstance()->GetDrawWristTrackerDebugGizmo();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetDrawWristTrackerDebugGizmo(const bool bInDrawWristTrackerDebugGizmo)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingDebugSettings(),
|
||||
TEXT( "Setting bDrawWristTrackerDebugGizmo is only permitted when bOverridePluginWristTrackingDebugSettings is"
|
||||
" enabled!"));
|
||||
|
||||
bDrawWristTrackerDebugGizmo = bInDrawWristTrackerDebugGizmo;
|
||||
}
|
||||
|
||||
const FSGDebugGizmoSettings& USGWristTrackerComponent::GetWristTrackerDebugGizmoSettings() const
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
GetDrawWristTrackerDebugGizmo(),
|
||||
TEXT("Getting WristTrackerDebugGizmoLength is only permitted when bDrawWristTrackerDebugGizmo is enabled!"));
|
||||
|
||||
if (OverridesPluginWristTrackingDebugSettings())
|
||||
{
|
||||
return WristTrackerDebugGizmoSettings;
|
||||
}
|
||||
|
||||
return USGSettings::GetInstance()->GetWristTrackerDebugGizmoSettings();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetWristTrackerDebugGizmoSettings(
|
||||
const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingDebugSettings(),
|
||||
TEXT("Setting WristTrackerDebugGizmoLength is only permitted when bOverridePluginWristTrackingDebugSettings is"
|
||||
" enabled!"));
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
GetDrawWristTrackerDebugGizmo(),
|
||||
TEXT("Setting WristTrackerDebugGizmoLength is only permitted when bDrawWristTrackerDebugGizmo is enabled!"));
|
||||
|
||||
WristTrackerDebugGizmoSettings = InWristTrackerDebugGizmoSettings;
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
void USGWristTrackerComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
||||
{
|
||||
Super::PostEditChangeProperty(PropertyChangedEvent);
|
||||
|
||||
const FName PropertyName{
|
||||
PropertyChangedEvent.Property
|
||||
? PropertyChangedEvent.Property->GetFName()
|
||||
: NAME_None
|
||||
};
|
||||
|
||||
(void) PropertyName;
|
||||
}
|
||||
#endif /* WITH_EDITOR */
|
||||
|
||||
void USGWristTrackerComponent::InitializeComponent()
|
||||
{
|
||||
Super::InitializeComponent();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::UninitializeComponent()
|
||||
{
|
||||
Super::UninitializeComponent();
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::TickComponent(
|
||||
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
if (Pimpl->IsEditor())
|
||||
{
|
||||
EditorTick(DeltaTime, TickType, ThisTickFunction);
|
||||
return;
|
||||
}
|
||||
#endif /* WITH_EDITOR */
|
||||
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
if (GetDrawWristTrackerDebugGizmo())
|
||||
{
|
||||
Pimpl->DrawDebugGizmo();
|
||||
}
|
||||
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
|
||||
void USGWristTrackerComponent::EditorTick(
|
||||
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
USGWristTrackerComponent::FImpl::FImpl(USGWristTrackerComponent* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGWristTrackerComponent::FImpl::~FImpl() = default;
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::IsEditor() const
|
||||
{
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::InitializeBackend() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
// Do not pollute the logs!
|
||||
//SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
// We must return here in case two virtual hand components are present in the scene.
|
||||
return true;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
Owner->bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::UninitializeBackend() const
|
||||
{
|
||||
// NOTE
|
||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||
#if ! WITH_EDITOR
|
||||
if (Owner->bBackendInitialized)
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
Owner->bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif /* ! WITH_EDITOR */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::CheckGlove() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
const bool bSucceeded = InitializeBackend();
|
||||
if (!bSucceeded)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const bool bGloveWasPresent = IsValid(Owner->Glove);
|
||||
const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
|
||||
|
||||
if (!bFoundGlove && bGloveWasPresent)
|
||||
{
|
||||
SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
|
||||
(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
|
||||
}
|
||||
|
||||
if (bFoundGlove)
|
||||
{
|
||||
UpdateWristTrackingData();
|
||||
}
|
||||
|
||||
return bFoundGlove;
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
|
||||
{
|
||||
ensureAlwaysMsgf(Owner->Glove, TEXT("Invalid Glove!"));
|
||||
|
||||
FVector TrackerLocation{Owner->GetComponentLocation()};
|
||||
FRotator TrackerRotation{Owner->GetComponentRotation()};
|
||||
|
||||
ESGPositionalTrackingHardware TrackerHardware = Owner->GetTrackingHardware();
|
||||
if (TrackerHardware == ESGPositionalTrackingHardware::None)
|
||||
{
|
||||
TrackerHardware = ESGPositionalTrackingHardware::Custom;
|
||||
}
|
||||
else if (TrackerHardware == ESGPositionalTrackingHardware::Custom)
|
||||
{
|
||||
TrackerLocation += Owner->GetTrackingHardwareLocationOffset();
|
||||
TrackerRotation += Owner->GetTrackingHardwareRotationOffset();
|
||||
}
|
||||
|
||||
FVector NewWristLocation;
|
||||
FRotator NewWristRotation;
|
||||
Owner->Glove->GetWristLocation(TrackerLocation, TrackerRotation, TrackerHardware,
|
||||
NewWristLocation, NewWristRotation);
|
||||
|
||||
const bool bLocationUpdated = !Owner->WristLocation.Equals(NewWristLocation, SMALL_NUMBER);
|
||||
const bool bRotationUpdated = !Owner->WristRotation.Equals(NewWristRotation, SMALL_NUMBER);
|
||||
|
||||
if (bLocationUpdated)
|
||||
{
|
||||
Owner->WristLocation = MoveTemp(NewWristLocation);
|
||||
}
|
||||
|
||||
if (bRotationUpdated)
|
||||
{
|
||||
Owner->WristRotation = MoveTemp(NewWristRotation);
|
||||
}
|
||||
|
||||
if (bLocationUpdated && Owner->WristLocationChangedEvent.IsBound())
|
||||
{
|
||||
Owner->WristLocationChangedEvent.Broadcast(Owner->WristLocation);
|
||||
}
|
||||
|
||||
if (bRotationUpdated && Owner->WristRotationChangedEvent.IsBound())
|
||||
{
|
||||
Owner->WristRotationChangedEvent.Broadcast(Owner->WristRotation);
|
||||
}
|
||||
|
||||
if ((bLocationUpdated && bRotationUpdated) && Owner->WristLocationAndRotationChangedEvent.IsBound())
|
||||
{
|
||||
Owner->WristLocationAndRotationChangedEvent.Broadcast(Owner->WristLocation, Owner->WristRotation);
|
||||
}
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::FImpl::DrawDebugGizmo()
|
||||
{
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
const FVector& Location{Owner->GetComponentLocation()};
|
||||
const FRotator& Rotation{Owner->GetComponentRotation()};
|
||||
const FSGDebugGizmoSettings& DebugGizmoSettings{Owner->GetWristTrackerDebugGizmoSettings()};
|
||||
|
||||
FSGDebugGizmo::Draw(World, Location, Rotation, DebugGizmoSettings);
|
||||
//FSGDebugGizmo::Draw(World, Owner->WristLocation, Owner->WristRotation, DebugGizmoSettings);
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/GameFramework//SGGameModeBase.h"
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPawn.h"
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
ASGGameModeBase::ASGGameModeBase(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
DefaultPawnClass = ASGPawn::StaticClass();
|
||||
PlayerControllerClass = ASGPlayerController::StaticClass();
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPawn.h"
|
||||
|
||||
#include "Camera/CameraComponent.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
|
||||
struct ASGPawn::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
ASGPawn* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(ASGPawn* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
};
|
||||
|
||||
ASGPawn::ASGPawn(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
SceneRoot = ObjectInitializer.CreateDefaultSubobject<USceneComponent>(this, TEXT("SceneRoot"));
|
||||
SetRootComponent(SceneRoot);
|
||||
|
||||
Camera = ObjectInitializer.CreateDefaultSubobject<UCameraComponent>(this, TEXT("Camera"));
|
||||
Camera->SetupAttachment(GetRootComponent());
|
||||
Camera->SetCanEverAffectNavigation(false);
|
||||
|
||||
WristTrackerLeft = ObjectInitializer.CreateDefaultSubobject<USGWristTrackerComponent>(
|
||||
this, TEXT("WristTrackerLeft"));
|
||||
WristTrackerLeft->SetupAttachment(GetRootComponent());
|
||||
WristTrackerLeft->SetRight(false);
|
||||
|
||||
HandLeft = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandLeft"));
|
||||
HandLeft->SetupAttachment(GetRootComponent());
|
||||
HandLeft->SetRight(false);
|
||||
HandLeft->SetHiddenIfNoGloveDetected(true);
|
||||
HandLeft->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
HandLeft->SetRelativeLocation(FVector{30.0f, -20.0f, -10.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
HandLeft->SetWristTracker(WristTrackerLeft);
|
||||
|
||||
WristTrackerRight = ObjectInitializer.CreateDefaultSubobject<USGWristTrackerComponent>(
|
||||
this, TEXT("WristTrackerRight"));
|
||||
WristTrackerRight->SetupAttachment(GetRootComponent());
|
||||
WristTrackerRight->SetRight(true);
|
||||
|
||||
HandRight = ObjectInitializer.CreateDefaultSubobject<USGVirtualHandComponent>(this, TEXT("HandRight"));
|
||||
HandRight->SetupAttachment(GetRootComponent());
|
||||
HandRight->SetRight(true);
|
||||
HandRight->SetHiddenIfNoGloveDetected(true);
|
||||
HandRight->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
HandRight->SetRelativeLocation(FVector{30.0f, 20.0f, -10.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
HandRight->SetWristTracker(WristTrackerRight);
|
||||
}
|
||||
|
||||
void ASGPawn::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
WristTrackerLeft->IsLeft() && HandLeft->IsLeft(),
|
||||
TEXT("The left hand and the left wrist do not track the left hand!"));
|
||||
ensureAlwaysMsgf(
|
||||
WristTrackerRight->IsRight() && HandRight->IsRight(),
|
||||
TEXT("The right hand and the right wrist do not track the right hand!"));
|
||||
|
||||
WristTrackerLeft->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
|
||||
{
|
||||
HandLeft->SetWorldLocation(Location);
|
||||
});
|
||||
|
||||
WristTrackerLeft->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
|
||||
{
|
||||
HandLeft->SetWorldRotation(Rotation);
|
||||
});
|
||||
|
||||
WristTrackerRight->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
|
||||
{
|
||||
HandRight->SetWorldLocation(Location);
|
||||
});
|
||||
|
||||
WristTrackerRight->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
|
||||
{
|
||||
HandRight->SetWorldRotation(Rotation);
|
||||
});
|
||||
}
|
||||
|
||||
void ASGPawn::PreInitializeComponents()
|
||||
{
|
||||
Super::PreInitializeComponents();
|
||||
|
||||
WristTrackerLeft->SetRight(HandLeft->IsRight());
|
||||
WristTrackerRight->SetRight(HandRight->IsRight());
|
||||
}
|
||||
|
||||
ASGPawn::FImpl::FImpl(ASGPawn* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
ASGPawn::FImpl::~FImpl() = default;
|
||||
|
||||
void ASGPawn::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
ASGPlayerController::ASGPlayerController(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPlayerController::SetupInputComponent()
|
||||
{
|
||||
Super::SetupInputComponent();
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/GameFramework/SGVirtualHandActor.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
|
||||
struct ASGVirtualHandActor::FImpl
|
||||
{
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
ASGVirtualHandActor* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(ASGVirtualHandActor* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
};
|
||||
|
||||
ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
SceneRoot = CreateDefaultSubobject<USceneComponent>(TEXT("SceneRoot"));
|
||||
SetRootComponent(SceneRoot);
|
||||
|
||||
VirtualHand = CreateDefaultSubobject<USGVirtualHandComponent>(TEXT("VirtualHand"));
|
||||
VirtualHand->SetupAttachment(RootComponent);
|
||||
VirtualHand->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
|
||||
WristTracker = CreateDefaultSubobject<USGWristTrackerComponent>(TEXT("WristTracker"));
|
||||
WristTracker->SetupAttachment(RootComponent);
|
||||
|
||||
WristTracker->SetRight(VirtualHand->IsRight());
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
(WristTracker->IsLeft() && VirtualHand->IsLeft())
|
||||
|| (WristTracker->IsRight() && VirtualHand->IsRight()),
|
||||
TEXT("The virtual hand component and the wrist tracker component do not track the same hand!"));
|
||||
|
||||
WristTracker->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
|
||||
{
|
||||
VirtualHand->SetWorldLocation(Location);
|
||||
});
|
||||
|
||||
WristTracker->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
|
||||
{
|
||||
VirtualHand->SetWorldRotation(Rotation);
|
||||
});
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::PreInitializeComponents()
|
||||
{
|
||||
Super::PreInitializeComponents();
|
||||
|
||||
WristTracker->SetRight(VirtualHand->IsRight());
|
||||
}
|
||||
|
||||
bool ASGVirtualHandActor::IsLeft() const
|
||||
{
|
||||
return WristTracker->IsLeft() && VirtualHand->IsLeft();
|
||||
}
|
||||
|
||||
bool ASGVirtualHandActor::IsRight() const
|
||||
{
|
||||
return WristTracker->IsRight() && VirtualHand->IsRight();
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::SetRight(const bool bRight)
|
||||
{
|
||||
WristTracker->SetRight(bRight);
|
||||
VirtualHand->SetRight(bRight);
|
||||
}
|
||||
|
||||
bool ASGVirtualHandActor::IsGloveConnected() const
|
||||
{
|
||||
return VirtualHand->IsGloveConnected();
|
||||
}
|
||||
|
||||
ASGVirtualHandActor::FImpl::FImpl(ASGVirtualHandActor* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
ASGVirtualHandActor::FImpl::~FImpl() = default;
|
||||
|
||||
void ASGVirtualHandActor::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Animation/AnimInstance.h"
|
||||
|
||||
#include "SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.h"
|
||||
|
||||
#include "SGVirtualHandAnimInstance.generated.h"
|
||||
|
||||
UCLASS(Transient, Blueprintable, BlueprintType, meta=(BlueprintThreadSafe), Within=SkeletalMeshComponent)
|
||||
class SENSEGLOVE_API USGVirtualHandAnimInstance : public UAnimInstance
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
protected:
|
||||
virtual FSGVirtualHandAnimInstanceProxy* CreateAnimInstanceProxy() override;
|
||||
};
|
||||
@@ -0,0 +1,60 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Animation/AnimInstanceProxy.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SGVirtualHandAnimInstanceProxy.generated.h"
|
||||
|
||||
USTRUCT()
|
||||
struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProxy
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
TMap<FName, FRotator> BonesRotations;
|
||||
|
||||
public:
|
||||
FSGVirtualHandAnimInstanceProxy();
|
||||
FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
|
||||
|
||||
protected:
|
||||
virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;
|
||||
|
||||
virtual bool Evaluate(FPoseContext& Output) override;
|
||||
};
|
||||
@@ -0,0 +1,169 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Transform.h"
|
||||
#include "ReferenceSkeleton.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SGSettings/SGDebugVirtualHandSettings.h"
|
||||
|
||||
#include "SGVirtualHandComponent.generated.h"
|
||||
|
||||
class USkeletalMesh;
|
||||
|
||||
class USGHandPose;
|
||||
class USGHapticGlove;
|
||||
class USGWristTrackerComponent;
|
||||
|
||||
UCLASS(Config=Engine, Blueprintable, ClassGroup=(Rendering, Common), hidecategories=(Object, "Mesh|SkeletalAsset"),
|
||||
editinlinenew, meta=(BlueprintSpawnableComponent))
|
||||
class SENSEGLOVE_API USGVirtualHandComponent : public USkeletalMeshComponent
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
static const TArray<TArray<FName>>& GetLeftHandFingerBoneNames();
|
||||
static const TArray<TArray<FName>>& GetRightHandFingerBoneNames();
|
||||
|
||||
static const FName& GetLeftHandFingerBoneName(int32 Finger, int32 Joint);
|
||||
static const FName& GetRightHandFingerBoneName(int32 Finger, int32 Joint);
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
private:
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bRight : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bHiddenInGameIfNoGloveDetected : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", EditCondition="bDrawDebugVirtualHand", EditConditionHides))
|
||||
FSGDebugVirtualHandSettings DebugVirtualHandSettings;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGHapticGlove* Glove;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGWristTrackerComponent* WristTracker;
|
||||
|
||||
public:
|
||||
FORCEINLINE bool IsLeft() const
|
||||
{
|
||||
return !IsRight();
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRight() const
|
||||
{
|
||||
return !!bRight;
|
||||
}
|
||||
|
||||
void SetRight(const bool bInRight);
|
||||
|
||||
FORCEINLINE bool IsHiddenInGameIfNoGloveDetected() const
|
||||
{
|
||||
return !!bHiddenInGameIfNoGloveDetected;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetHiddenIfNoGloveDetected(const bool bInHiddenIfNoGloveDetected)
|
||||
{
|
||||
bHiddenInGameIfNoGloveDetected = bInHiddenIfNoGloveDetected;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetWristTracker(USGWristTrackerComponent* InWristTracker)
|
||||
{
|
||||
WristTracker = InWristTracker;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual void SetAnimClass(class UClass* NewClass) override;
|
||||
|
||||
virtual void PostInitProperties() override;
|
||||
|
||||
#if WITH_EDITOR
|
||||
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
#endif /* WITH_EDITOR */
|
||||
|
||||
virtual void InitializeComponent() override;
|
||||
|
||||
virtual void UninitializeComponent() override;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
|
||||
virtual void TickComponent(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
virtual void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose = true) override;
|
||||
|
||||
protected:
|
||||
virtual void EditorTick(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction);
|
||||
|
||||
public:
|
||||
bool IsGloveConnected() const;
|
||||
USGHandPose* GetHandPose();
|
||||
|
||||
public:
|
||||
const FName& GetFingerBoneName(int32 Finger, int32 Joint) const;
|
||||
const FTransform& GetFingerBoneRefTransform(int32 Finger, int32 Joint) const;
|
||||
|
||||
FRotator GetFingerBoneRefRotation(int32 Finger, int32 Joint) const;
|
||||
TMap<FName, FRotator> GetFingersBonesRotations();
|
||||
};
|
||||
@@ -0,0 +1,235 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "MotionControllerComponent.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGSettings/SGDebugGizmoSettings.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
#include "SGWristTrackerComponent.generated.h"
|
||||
|
||||
class USGHandPose;
|
||||
class USGHapticGlove;
|
||||
|
||||
UCLASS(Blueprintable, ClassGroup = MotionController, meta = (BlueprintSpawnableComponent))
|
||||
class SENSEGLOVE_API USGWristTrackerComponent : public UMotionControllerComponent
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristLocationChangedEvent, const FVector&)
|
||||
|
||||
FWristLocationChangedEvent& OnWristLocationChanged()
|
||||
{
|
||||
return WristLocationChangedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristRotationChangedEvent, const FRotator&)
|
||||
|
||||
FWristRotationChangedEvent& OnWristRotationChanged()
|
||||
{
|
||||
return WristRotationChangedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(USGWristTrackerComponent, FWristLocationAndRotationChangedEvent,
|
||||
const FVector&, const FRotator&)
|
||||
|
||||
FWristLocationAndRotationChangedEvent& OnWristLocationAndRotationChanged()
|
||||
{
|
||||
return WristLocationAndRotationChangedEvent;
|
||||
};
|
||||
|
||||
private:
|
||||
FWristLocationChangedEvent WristLocationChangedEvent;
|
||||
FWristRotationChangedEvent WristRotationChangedEvent;
|
||||
FWristLocationAndRotationChangedEvent WristLocationAndRotationChangedEvent;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
private:
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings")
|
||||
uint8 bOverridePluginWristTrackingSettings : 1;
|
||||
|
||||
/**
|
||||
* If set to Custom, any desired location and rotation can be specified.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition="bOverridePluginWristTrackingSettings", EditConditionHides))
|
||||
ESGPositionalTrackingHardware TrackingHardware;
|
||||
|
||||
/**
|
||||
* Valid only if TrackingHardware is set to Custom.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition=
|
||||
"bOverridePluginWristTrackingSettings && TrackingHardware == ESGPositionalTrackingHardware::Custom",
|
||||
EditConditionHides))
|
||||
FVector TrackingHardwareLocationOffset;
|
||||
|
||||
/**
|
||||
* Valid only if TrackingHardware is set to Custom.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition=
|
||||
"bOverridePluginWristTrackingSettings && TrackingHardware == ESGPositionalTrackingHardware::Custom",
|
||||
EditConditionHides))
|
||||
FRotator TrackingHardwareRotationOffset;
|
||||
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings")
|
||||
uint8 bOverridePluginWristTrackingDebugSettings : 1;
|
||||
|
||||
/**
|
||||
* If enabled, draws debug Wrist trackers where possible.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings", EditConditionHides))
|
||||
uint8 bDrawWristTrackerDebugGizmo : 1;
|
||||
|
||||
/**
|
||||
* Valid only if bDrawWristTrackerDebugGizmo is enabled.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawWristTrackerDebugGizmo",
|
||||
EditConditionHides))
|
||||
FSGDebugGizmoSettings WristTrackerDebugGizmoSettings;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGHapticGlove* Glove;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
FVector WristLocation;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
FRotator WristRotation;
|
||||
|
||||
public:
|
||||
FORCEINLINE bool OverridesPluginWristTrackingSettings() const
|
||||
{
|
||||
return !!bOverridePluginWristTrackingSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE void OverridePluginWristTrackingSettings(const bool bInOverridePluginWristTrackingSettings)
|
||||
{
|
||||
bOverridePluginWristTrackingSettings = bInOverridePluginWristTrackingSettings;
|
||||
}
|
||||
|
||||
ESGPositionalTrackingHardware GetTrackingHardware() const;
|
||||
void SetTrackingHardware(ESGPositionalTrackingHardware InTrackingHardware);
|
||||
|
||||
const FVector& GetTrackingHardwareLocationOffset() const;
|
||||
void SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset);
|
||||
|
||||
const FRotator& GetTrackingHardwareRotationOffset() const;
|
||||
void SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset);
|
||||
|
||||
FORCEINLINE bool OverridesPluginWristTrackingDebugSettings() const
|
||||
{
|
||||
return !!bOverridePluginWristTrackingDebugSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE void OverridePluginWristTrackingDebugSettings(const bool bInOverridePluginWristTrackingDebugSettings)
|
||||
{
|
||||
bOverridePluginWristTrackingDebugSettings = bInOverridePluginWristTrackingDebugSettings;
|
||||
}
|
||||
|
||||
bool GetDrawWristTrackerDebugGizmo() const;
|
||||
void SetDrawWristTrackerDebugGizmo(bool bInDrawWristTrackerDebugGizmo);
|
||||
|
||||
const FSGDebugGizmoSettings& GetWristTrackerDebugGizmoSettings() const;
|
||||
void SetWristTrackerDebugGizmoSettings(const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings);
|
||||
|
||||
FORCEINLINE bool IsLeft() const
|
||||
{
|
||||
return GetTrackingSource() == EControllerHand::Left;
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRight() const
|
||||
{
|
||||
return GetTrackingSource() == EControllerHand::Right;
|
||||
}
|
||||
|
||||
void SetRight(const bool bRight);
|
||||
|
||||
FORCEINLINE const FVector& GetWristLocation() const
|
||||
{
|
||||
return WristLocation;
|
||||
}
|
||||
|
||||
FORCEINLINE const FRotator& GetWristRotation() const
|
||||
{
|
||||
return WristRotation;
|
||||
}
|
||||
|
||||
public:
|
||||
#if WITH_EDITOR
|
||||
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
#endif /* WITH_EDITOR */
|
||||
|
||||
virtual void InitializeComponent() override;
|
||||
|
||||
virtual void UninitializeComponent() override;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
|
||||
virtual void TickComponent(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
protected:
|
||||
virtual void EditorTick(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction);
|
||||
};
|
||||
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
|
||||
#include "SGGameModeBase.generated.h"
|
||||
|
||||
UCLASS(Config=Game, NotPlaceable, BlueprintType, Blueprintable, Transient)
|
||||
class SENSEGLOVE_API ASGGameModeBase : public AGameModeBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
};
|
||||
@@ -0,0 +1,112 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/Pawn.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGPawn.generated.h"
|
||||
|
||||
class UCameraComponent;
|
||||
|
||||
class USGVirtualHandComponent;
|
||||
class USGWristTrackerComponent;
|
||||
|
||||
UCLASS(Config=Game, BlueprintType, Blueprintable)
|
||||
class SENSEGLOVE_API ASGPawn : public APawn
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
private:
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USceneComponent* SceneRoot;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
UCameraComponent* Camera;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGWristTrackerComponent* WristTrackerLeft;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGWristTrackerComponent* WristTrackerRight;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* HandLeft;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* HandRight;
|
||||
|
||||
public:
|
||||
FORCEINLINE UCameraComponent* GetCamera() const
|
||||
{
|
||||
return Camera;
|
||||
}
|
||||
|
||||
FORCEINLINE USGWristTrackerComponent* GetWristTrackerLeft() const
|
||||
{
|
||||
return WristTrackerLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USGWristTrackerComponent* GetWristTrackerRight() const
|
||||
{
|
||||
return WristTrackerRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetHandLeft() const
|
||||
{
|
||||
return HandLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetHandRight() const
|
||||
{
|
||||
return HandRight;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void PreInitializeComponents() override;
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/PlayerController.h"
|
||||
|
||||
#include "SGPlayerController.generated.h"
|
||||
|
||||
UCLASS(Config=Game, BlueprintType, Blueprintable)
|
||||
class SENSEGLOVE_API ASGPlayerController : public APlayerController
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
protected:
|
||||
virtual void SetupInputComponent() override;
|
||||
};
|
||||
@@ -0,0 +1,107 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Containers/Map.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SGVirtualHandActor.generated.h"
|
||||
|
||||
class USkeletalMesh;
|
||||
class USkeleton;
|
||||
class USceneComponent;
|
||||
|
||||
class USGHandPose;
|
||||
class USGVirtualHandComponent;
|
||||
class USGWristTrackerComponent;
|
||||
|
||||
UCLASS(Config=Game, BlueprintType)
|
||||
class SENSEGLOVE_API ASGVirtualHandActor : public AActor
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
private:
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USceneComponent* SceneRoot;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGWristTrackerComponent* WristTracker;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* VirtualHand;
|
||||
|
||||
public:
|
||||
FORCEINLINE USGWristTrackerComponent* GetWristTracker() const
|
||||
{
|
||||
return WristTracker;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const
|
||||
{
|
||||
return VirtualHand;
|
||||
}
|
||||
|
||||
protected:
|
||||
FORCEINLINE void SetMesh(USGVirtualHandComponent* InVirtualHand)
|
||||
{
|
||||
VirtualHand = InVirtualHand;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void PreInitializeComponents() override;
|
||||
|
||||
public:
|
||||
bool IsLeft() const;
|
||||
bool IsRight() const;
|
||||
void SetRight(bool bRight);
|
||||
|
||||
bool IsGloveConnected() const;
|
||||
};
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -52,11 +52,15 @@ public class SenseGlove : ModuleRules
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"AnimGraphRuntime",
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"HeadMountedDisplay",
|
||||
"SenseGloveConnect",
|
||||
"SenseGloveCore",
|
||||
"SenseGloveDebug",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveSettings",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGAndroid/SGConnectJNI.h"
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
#include "Android/AndroidApplication.h"
|
||||
#include "Android/AndroidJava.h"
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
#include "Misc/Paths.h"
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
#include "SGConnectImpl/SGExportedFunctions.h"
|
||||
#include "SGInterop/SGIC_FString.h"
|
||||
#include "SGInterop/SGIC_jclass.h"
|
||||
#include "SGInterop/SGIC_jmethodID.h"
|
||||
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
int32 FSGConnectJNI::Initialize()
|
||||
{
|
||||
int32 Result = -999999;
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
static constexpr char SGCONNECT_JAVA_CLASS_NAME[] = "com.senseglove.sgconnect.SGConnect";
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to get the Android JNI environment...");
|
||||
|
||||
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!Env)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI environmnet!");
|
||||
return -1999999;
|
||||
}
|
||||
FSGIC_JNIEnv_Ptr InEnvContainer{Env};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android Java class...");
|
||||
|
||||
jclass Class = FAndroidApplication::FindJavaClass(SGCONNECT_JAVA_CLASS_NAME);
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (Env->IsSameObject(Class, nullptr))
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android Java class!");
|
||||
return -2999999;
|
||||
}
|
||||
Class = (jclass)Env->NewGlobalRef(Class);
|
||||
FSGIC_jclass InClassContainer{Class};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'Init'...");
|
||||
|
||||
jmethodID InitMethodID = Env->GetStaticMethodID(Class, "Init", "()I");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!InitMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'Init'!");
|
||||
return -3999999;
|
||||
}
|
||||
FSGIC_jmethodID InInitMethodIDContainer{InitMethodID};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'Dispose'...");
|
||||
|
||||
jmethodID DisposeMethodID = Env->GetStaticMethodID(Class, "Dispose", "()I");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!DisposeMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'Dispose'!");
|
||||
return -4999999;
|
||||
}
|
||||
FSGIC_jmethodID InDisposeMethodIDContainer{DisposeMethodID};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'GetLibraryVersion'...");
|
||||
|
||||
jmethodID GetLibraryVersionMethodID = Env->GetStaticMethodID(Class, "GetLibraryVersion", "()Ljava/lang/String;");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!GetLibraryVersionMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'GetLibraryVersion'!");
|
||||
return -5999999;
|
||||
}
|
||||
FSGIC_jmethodID InGetLibraryVersionMethodIDContainer{GetLibraryVersionMethodID};
|
||||
|
||||
FSGIC_FString ProjectSavedDirContainer{FPaths::ProjectSavedDir()};
|
||||
|
||||
Result = SGConnectImpl_Android_Initialize(&InEnvContainer, &InClassContainer,
|
||||
&InInitMethodIDContainer,
|
||||
&InDisposeMethodIDContainer,
|
||||
&InGetLibraryVersionMethodIDContainer,
|
||||
&ProjectSavedDirContainer);
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
return Result;
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGAndroid/SGCoreJNI.h"
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
#include "Android/AndroidApplication.h"
|
||||
#include "Android/AndroidJava.h"
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
#include "Misc/Paths.h"
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
#include "SGCoreImpl/SGExportedFunctions.h"
|
||||
#include "SGInterop/SGIC_FString.h"
|
||||
#include "SGInterop/SGIC_jclass.h"
|
||||
#include "SGInterop/SGIC_jmethodID.h"
|
||||
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
int32 FSGCoreJNI::Initialize()
|
||||
{
|
||||
int32 Result = -999999;
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
static constexpr char SGCONNECT_JAVA_CLASS_NAME[] = "com.senseglove.sgconnect.SGConnect";
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to get the Android JNI environment...");
|
||||
|
||||
JNIEnv* Env = FAndroidApplication::GetJavaEnv();
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!Env)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI environmnet!");
|
||||
return -1999999;
|
||||
}
|
||||
FSGIC_JNIEnv_Ptr InEnvContainer{Env};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android Java class...");
|
||||
|
||||
jclass Class = FAndroidApplication::FindJavaClass(SGCONNECT_JAVA_CLASS_NAME);
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (Env->IsSameObject(Class, nullptr))
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android Java class!");
|
||||
return -2999999;
|
||||
}
|
||||
Class = (jclass)Env->NewGlobalRef(Class);
|
||||
FSGIC_jclass InClassContainer{Class};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'ActiveDevices'...");
|
||||
|
||||
jmethodID ActiveDevicesMethodID = Env->GetStaticMethodID(Class, "ActiveDevices", "()I");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!ActiveDevicesMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'ActiveDevices'!");
|
||||
return -3999999;
|
||||
}
|
||||
FSGIC_jmethodID InActiveDevicesMethodIDContainer{ActiveDevicesMethodID};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'GetDeviceString'...");
|
||||
|
||||
jmethodID GetDeviceStringMethodID = Env->GetStaticMethodID(Class, "GetDeviceString", "(I)Ljava/lang/String;");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!GetDeviceStringMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'GetDeviceString'!");
|
||||
return -4999999;
|
||||
}
|
||||
FSGIC_jmethodID InGetDeviceStringMethodIDContainer{GetDeviceStringMethodID};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'GetSensorString'...");
|
||||
|
||||
jmethodID GetSensorStringMethodID = Env->GetStaticMethodID(Class, "GetSensorString", "(I)Ljava/lang/String;");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!GetSensorStringMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'GetSensorString'!");
|
||||
return -5999999;
|
||||
}
|
||||
FSGIC_jmethodID InGetSensorStringMethodIDContainer{GetSensorStringMethodID};
|
||||
|
||||
SGLOG("FSGCoreJNI: attempting to find the Android JNI method 'WriteHaptics'...");
|
||||
|
||||
jmethodID WriteHapticsMethodID = Env->GetStaticMethodID(Class, "WriteHaptics", "(ILjava/lang/String;)I");
|
||||
FAndroidApplication::CheckJavaException();
|
||||
if (!WriteHapticsMethodID)
|
||||
{
|
||||
SGLOG_ERROR("FSGCoreJNI: failed to get the Android JNI method 'WriteHaptics'!");
|
||||
return -6999999;
|
||||
}
|
||||
FSGIC_jmethodID InWriteHapticsMethodIDContainer{WriteHapticsMethodID};
|
||||
|
||||
FSGIC_FString ProjectSavedDirContainer{FPaths::ProjectSavedDir()};
|
||||
|
||||
Result = SGCoreImpl_Android_Initialize(&InEnvContainer, &InClassContainer,
|
||||
&InActiveDevicesMethodIDContainer,
|
||||
&InGetDeviceStringMethodIDContainer,
|
||||
&InGetSensorStringMethodIDContainer,
|
||||
&InWriteHapticsMethodIDContainer,
|
||||
&ProjectSavedDirContainer);
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
return Result;
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveAndroid.h"
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "SenseGloveAndroidModule.h"
|
||||
|
||||
IMPLEMENT_MODULE(FSenseGloveAndroidModule, SenseGloveAndroid)
|
||||
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
+37
-30
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
@@ -33,36 +33,43 @@
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
#include "SenseGloveAndroidModule.h"
|
||||
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Misc/AssertionMacros.h"
|
||||
#include "Templates/UnrealTemplate.h"
|
||||
#include "UObject/Class.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "UObject/Package.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "SGAndroid/SGConnectJNI.h"
|
||||
#include "SGAndroid/SGCoreJNI.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
class SENSEGLOVEUTILS_API SGEnumUtils
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveAndroidModule"
|
||||
|
||||
void FSenseGloveAndroidModule::StartupModule()
|
||||
{
|
||||
public:
|
||||
template<typename E>
|
||||
static FORCEINLINE FString ValueToName(const FString& Enum, const E Value)
|
||||
{
|
||||
const UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Enum, true);
|
||||
if (!ensureAlwaysMsgf(EnumPtr, TEXT("No such enum exists!"))) {
|
||||
return FString("None");
|
||||
}
|
||||
return EnumPtr->GetNameByValue(StaticCast<int64>(Value)).ToString();
|
||||
}
|
||||
SGLOG("Starting up SenseGloveAndroid module...");
|
||||
|
||||
template <typename E>
|
||||
static FORCEINLINE E NameToValue(const FString& Enum, const FString& Name)
|
||||
{
|
||||
UEnum* EnumPtr = FindObject<UEnum>(ANY_PACKAGE, *Enum, true);
|
||||
if (!ensureAlwaysMsgf(EnumPtr, TEXT("No such enum exists!"))) {
|
||||
return StaticCast<E>(0);
|
||||
}
|
||||
return StaticCast<E>(EnumPtr->GetValueByName(FName(*Name)));
|
||||
}
|
||||
};
|
||||
#if PLATFORM_ANDROID
|
||||
const int32 R1 = FSGConnectJNI::Initialize();
|
||||
const int32 R2 = FSGCoreJNI::Initialize();
|
||||
|
||||
ensureAlwaysMsgf(R1 == 0,
|
||||
TEXT("Failed to initialize the SGConnect JNI bridge to SGConnect for Android! Status Code: %d"), R1);
|
||||
|
||||
ensureAlwaysMsgf(R2 == 0,
|
||||
TEXT("Failed to initialize the SGCore JNI bridge to SGConnect for Android! Status Code: %d"), R2);
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
}
|
||||
|
||||
void FSenseGloveAndroidModule::PreUnloadCallback()
|
||||
{
|
||||
SGLOG("Unloading SenseGloveAndroid module...");
|
||||
}
|
||||
|
||||
void FSenseGloveAndroidModule::PostLoadCallback()
|
||||
{
|
||||
SGLOG("Loading SenseGloveAndroid module has succeeded!");
|
||||
}
|
||||
|
||||
void FSenseGloveAndroidModule::ShutdownModule()
|
||||
{
|
||||
SGLOG("Shutting down SenseGloveAndroid module...");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveAndroid"
|
||||
|
||||
class FSenseGloveAndroidModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void PreUnloadCallback() override;
|
||||
virtual void PostLoadCallback() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,49 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGConnectJNI.generated.h"
|
||||
|
||||
USTRUCT()
|
||||
struct SENSEGLOVEANDROID_API FSGConnectJNI
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
static int32 Initialize();
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGCoreJNI.generated.h"
|
||||
|
||||
USTRUCT()
|
||||
struct SENSEGLOVEANDROID_API FSGCoreJNI
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
static int32 Initialize();
|
||||
};
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SenseGloveAndroid : ModuleRules
|
||||
{
|
||||
public SenseGloveAndroid(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"SenseGloveConnectImpl",
|
||||
"SenseGloveCoreImpl",
|
||||
"SenseGloveInterop",
|
||||
"SenseGloveLog",
|
||||
}
|
||||
);
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Android)
|
||||
{
|
||||
AdditionalPropertiesForReceipt.Add("AndroidPlugin",
|
||||
Path.Combine(ModuleDirectory, "SenseGloveAndroid_UPL.xml"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,209 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<!--
|
||||
@author Mamadou Babaei <mamadou@senseglove.com>
|
||||
|
||||
@section LICENSE
|
||||
|
||||
(The MIT License)
|
||||
|
||||
Copyright (c) 2020 - 2023 SenseGlove
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
-->
|
||||
|
||||
<!-- https://docs.unrealengine.com/en-US/SharingAndReleasing/Mobile/UnrealPluginLanguage/index.html -->
|
||||
|
||||
<root xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
|
||||
<init>
|
||||
<log text="SenseGloveAndroid [INIT]: adding properties to the manifest and Gradle"/>
|
||||
<trace enable="true"/>
|
||||
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
|
||||
<isArch arch="armeabi-v7a">
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
</isArch>
|
||||
|
||||
<isArch arch="arm64-v8a">
|
||||
<setBool result="bSupportedArch" value="true"/>
|
||||
</isArch>
|
||||
|
||||
<isArch arch="x86">
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
</isArch>
|
||||
|
||||
<isArch arch="x86_64">
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
</isArch>
|
||||
|
||||
<if condition="bSupportedArch">
|
||||
<false>
|
||||
<log text="SenseGloveAndroid [WARN]: this architecture is not supported!"/>
|
||||
</false>
|
||||
</if>
|
||||
</init>
|
||||
|
||||
<!--
|
||||
<prebuildCopies>
|
||||
<copyDir src="$S(PluginDir)/Private/Java" dst="$S(BuildDir)/src/com/senseglove/sgconnect" />
|
||||
</prebuildCopies>
|
||||
-->
|
||||
|
||||
<resourceCopies>
|
||||
<isArch arch="arm64-v8a">
|
||||
<if condition="Distribution">
|
||||
<true>
|
||||
<!--
|
||||
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/release/somelib.so"
|
||||
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
|
||||
-->
|
||||
</true>
|
||||
<false>
|
||||
<!--
|
||||
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/debug/somelib.so"
|
||||
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
|
||||
-->
|
||||
</false>
|
||||
</if>
|
||||
</isArch>
|
||||
|
||||
<copyFile src="$S(PluginDir)/../ThirdParty/android/sgconnect.jar" dst="$S(BuildDir)/gradle/app/libs/sgconnect.jar" />
|
||||
</resourceCopies>
|
||||
|
||||
<gradleProperties>
|
||||
<insert>
|
||||
<!--android.useAndroidX=true
|
||||
android.enableJetifier=true-->
|
||||
kapt.incremental.apt=true
|
||||
</insert>
|
||||
</gradleProperties>
|
||||
|
||||
<proguardAdditions>
|
||||
<insert>
|
||||
|
||||
<!-- Disable obfuscation for SenseGlove classes -->
|
||||
-dontwarn com.senseglove.**
|
||||
-keep class com.senseglove.** { *; }
|
||||
-keep interface com.senseglove.** { *; }
|
||||
-keep public class com.senseglove.sgconnect.** { public protected *; }
|
||||
|
||||
<!-- Disable obfuscation for AndroidX classes -->
|
||||
<!---dontwarn androidx.**
|
||||
-keep class androidx.** { *; }
|
||||
-keep interface androidx.** { *; }-->
|
||||
|
||||
</insert>
|
||||
</proguardAdditions>
|
||||
|
||||
<soLoadLibrary>
|
||||
<!--
|
||||
<loadLibrary name="somelib" failmsg="SenseGlove [WARN]: somelib.so library failed to load!" />
|
||||
-->
|
||||
</soLoadLibrary>
|
||||
|
||||
<androidManifestUpdates>
|
||||
|
||||
<!-- For target SDK 31 update the SplashActivity activity -->
|
||||
<loopElements tag="activity">
|
||||
<setStringFromAttribute result="activityName" tag="$" name="android:name"/>
|
||||
<setBoolIsEqual result="bSplashActivity" arg1="$S(activityName)" arg2="com.epicgames.ue4.SplashActivity"/>
|
||||
<if condition="bSplashActivity">
|
||||
<true>
|
||||
<addAttribute tag="$" name="android:exported" value="true"/>
|
||||
</true>
|
||||
</if>
|
||||
</loopElements>
|
||||
|
||||
<addElements tag="application">
|
||||
<!--
|
||||
<addAttribute tag="application" name="android:requestSomeThingHere" value="true"/>
|
||||
-->
|
||||
</addElements>
|
||||
|
||||
<addPermission android:name="android.permission.BLUETOOTH"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH_ADMIN"/>
|
||||
<addPermission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
|
||||
<addPermission android:name="android.permission.ACCESS_FINE_LOCATION"/>
|
||||
|
||||
</androidManifestUpdates>
|
||||
|
||||
<!--
|
||||
<AARImports>
|
||||
<insertValue value="repository $S(PluginDir)/../../ThirdParty/android"/>
|
||||
<insertNewline/>
|
||||
<insertValue value="com.senseglove.sgconnect,sgconnect-android,release" />
|
||||
<insertNewline/>
|
||||
</AARImports>
|
||||
-->
|
||||
|
||||
<buildGradleAdditions>
|
||||
<insert>
|
||||
ext {
|
||||
android {
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
repositories {
|
||||
mavenCentral()
|
||||
jcenter()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation files('libs/sgconnect.jar')
|
||||
}
|
||||
|
||||
</insert>
|
||||
</buildGradleAdditions>
|
||||
|
||||
<baseBuildGradleAdditions>
|
||||
<insert>
|
||||
allprojects {
|
||||
def mappings = [
|
||||
]
|
||||
beforeEvaluate {
|
||||
}
|
||||
}
|
||||
</insert>
|
||||
</baseBuildGradleAdditions>
|
||||
|
||||
<buildscriptGradleAdditions>
|
||||
</buildscriptGradleAdditions>
|
||||
|
||||
<gradleCopies>
|
||||
</gradleCopies>
|
||||
|
||||
<buildXmlPropertyAdditions>
|
||||
</buildXmlPropertyAdditions>
|
||||
|
||||
<minimumSDKAPI>
|
||||
</minimumSDKAPI>
|
||||
|
||||
<gameActivityImportAdditions>
|
||||
<insert>
|
||||
import com.senseglove.*;
|
||||
</insert>
|
||||
</gameActivityImportAdditions>
|
||||
</root>
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Connect_Android.h"
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Core_Android.h"
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2022 SenseGlove
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user