Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei 003d3f9b26 fix the how we determine the motion source inside the GetControllerOrientationAndPosition and GetControllerTrackingStatus for ue versions earlier than 5.3 2024-08-16 16:37:24 +02:00
Mamadou Babaei f9fb5c61ca add htc vive stand-alone support status to the platform support matrix 2024-08-16 16:37:24 +02:00
Mamadou Babaei 39fa2c476a fix ue 5.2 and 5.3 build issues 2024-08-16 16:37:24 +02:00
Mamadou Babaei 6426f6bca5 update the changelog and the readme 2024-08-16 16:37:24 +02:00
Mamadou Babaei 0405a5b6ad update the changelog 2024-08-16 16:37:24 +02:00
Mamadou Babaei 87359728a8 add the editor user interface for adding the senseglove sockets 2024-08-16 16:37:24 +02:00
Mamadou Babaei e1a6f5c3eb temporarility change the way we calculate the wrist offset 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3666dc4660 remove SGWristTrackerVisualizationComponent 2024-08-16 16:37:24 +02:00
Mamadou Babaei c9aa422dd1 fix a few wrist tracker issues and introduce SGWristTrackerVisualizationComponent 2024-08-16 16:37:24 +02:00
Mamadou Babaei e14440a911 pass outer as the worldcontextobject to glovetracker::getinstance 2024-08-16 16:37:24 +02:00
Mamadou Babaei 7df307d838 make USGGloveTracker::GetInstance as flexible as possible 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3594410478 simplify getworld implementation 2024-08-16 16:37:24 +02:00
Mamadou Babaei 2691f32492 migrate the static getworld to sgengineutils 2024-08-16 16:37:24 +02:00
Mamadou Babaei 77f6d9be90 safer in-editor getworld without the polluting logs 2024-08-16 16:37:24 +02:00
Mamadou Babaei ac51aaefe5 fix the you are not the main thread and the editor is currently in a play mode errors 2024-08-16 16:37:24 +02:00
Mamadou Babaei 3f5dce9438 fix the MarkRenderStateDirty data race condition by gathering as much as data only on the game thread 2024-08-16 16:37:24 +02:00
Mamadou Babaei b660af8938 introduce bValidateIfDefaultClassesAreSGCompliant 2024-08-16 16:37:24 +02:00
Mamadou Babaei a30b4f1b02 fix the blueprint category naming to adhere to the rest of the settings system 2024-08-16 16:37:24 +02:00
Mamadou Babaei 2cc9d616dd move hardware benchmarking settings to its own class 2024-08-16 16:37:24 +02:00
Mamadou Babaei 8af6bc689a disable bFallbackToHandTrackingIfNoGloveDetected by default 2024-08-16 16:37:23 +02:00
Mamadou Babaei 4a864e0c99 fix a bug where sgpawn hand's finger collider interact with the world when the hand is not mesh visible 2024-08-16 16:37:23 +02:00
Mamadou Babaei a79dd67dbf add the USGVirtualHandComponent::OnHandVisibilityChanged() event 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9c727ce60e try to disable collision alltogether when the hand mesh is not visible 2024-08-16 16:37:23 +02:00
Mamadou Babaei 3c25a57964 update the changelog 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9db7fd3463 improve the sgusersettings implementation by introducing custom enum item and more accuracy 2024-08-16 16:37:23 +02:00
Mamadou Babaei 9e6e1f564c implement the game user settings system 2024-08-16 16:37:23 +02:00
Mamadou Babaei 38495f0759 minor formatting fix 2024-08-16 16:37:23 +02:00
Mamadou Babaei 25f72442c4 minor formatting fix 2024-08-16 16:37:23 +02:00
Mamadou Babaei 3d82a3a8c3 add a partial workaround for a bug when the virtual hand inside the game is not visible but still have collisions with other objects inside the scene 2024-08-16 16:37:23 +02:00
Mamadou Babaei eaad77edff add IsAMetaQuestDevice() and IsAHtcViveDevice() methods 2024-08-16 16:37:23 +02:00
Mamadou Babaei d437455c97 fix vive pro detection issues by introducing additional device identifier 2024-08-16 16:37:23 +02:00
Mamadou Babaei a619203446 removed the allbreaker virtual hand model as it's no longer compatible with the openxr integration 2024-08-16 16:37:12 +02:00
Mamadou Babaei 7d4c169a56 fix android build issues 2024-08-16 16:35:06 +02:00
Mamadou Babaei 7d5c106186 update the changelog 2024-08-16 16:34:11 +02:00
Mamadou Babaei 67cb9e5445 remove minor ue 5.1 comments and hints 2024-08-16 16:34:11 +02:00
Mamadou Babaei daa0181540 update the changelog 2024-08-16 16:34:10 +02:00
Mamadou Babaei 52c713ed51 implement bHandTrackingVisualizationAllowed 2024-08-16 16:34:10 +02:00
Mamadou Babaei f2de0ef9de improve the wrist tracking code when using motion controllers 2024-08-16 16:34:10 +02:00
Mamadou Babaei 33f2213f1f refactor the sgxrtracker internals to use transforms as pimpl methods args instead of a combination of fvectors/fquats 2024-08-16 16:34:10 +02:00
Mamadou Babaei 50c39778d2 minor fixes, mostrly formatting 2024-08-16 16:34:10 +02:00
Mamadou Babaei c7897cc734 remove unused pimpl method 2024-08-16 16:34:10 +02:00
Mamadou Babaei 5946803891 remove dead code 2024-08-16 16:34:10 +02:00
Mamadou Babaei 2ba37dc56d even more optimal fxrmotioncontroller data calculations that considers mesh when outputting senseglove data 2024-08-16 16:34:10 +02:00
Mamadou Babaei bd385651c3 document more unreleased changes 2024-08-16 16:34:10 +02:00
Mamadou Babaei 2be26417c9 fix the wrong palm bone names on the allbreaker virtual hand models 2024-08-16 16:33:38 +02:00
Mamadou Babaei 44c2574a62 somewhat unfinished refactored sg bone calculations 2024-08-16 16:33:38 +02:00
Mamadou Babaei 68c3817227 increase the default finger distal phalanges length 2024-08-16 16:33:38 +02:00
Mamadou Babaei ae588ef02d add the senseglove debug kismet module 2024-08-16 16:33:38 +02:00
Mamadou Babaei 8b2bf3786b unfinished improvements based on the last commit 2024-08-16 16:33:38 +02:00
Mamadou Babaei b41546494e attempt at calculating a hand model and feeding it to get hand pose 2024-08-16 16:33:37 +02:00
Mamadou Babaei 9f97e963dd refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-08-16 16:33:37 +02:00
Mamadou Babaei 2b07512ee4 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-08-16 16:32:51 +02:00
Mamadou Babaei 4aa76a952b openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-08-16 16:32:39 +02:00
Mamadou Babaei a8119fca41 fix more UE 5.4 RunUAT build issues 2024-08-16 16:30:36 +02:00
Mamadou Babaei 84315e146f refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-08-16 16:29:36 +02:00
Mamadou Babaei dccf6ad013 update the readme 2024-08-16 16:29:36 +02:00
Mamadou Babaei 366996a7df implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-08-16 16:29:36 +02:00
Mamadou Babaei 2d3fa27cb0 rename sgheadmountdisplay to sgheadmounteddisplay 2024-08-16 16:29:36 +02:00
Mamadou Babaei 47bb12b6fe add extra null checks 2024-08-16 16:29:36 +02:00
Mamadou Babaei 26c2252d5b add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-08-16 16:29:36 +02:00
Mamadou Babaei 1d2857dcc1 remove ASGVirtualHandActor 2024-08-16 16:29:35 +02:00
Mamadou Babaei b0cb7b2528 make the sgsettings constructor private 2024-08-16 16:29:35 +02:00
Mamadou Babaei 6f08369551 bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-08-16 16:28:33 +02:00
Mamadou Babaei 9b1bbb9657 remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-08-16 16:26:30 +02:00
Mamadou Babaei 0cc5f0de09 check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-08-16 16:26:18 +02:00
Mamadou Babaei 07995f23e2 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-08-16 16:26:06 +02:00
Mamadou Babaei 27dddd1b03 implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-08-16 16:22:42 +02:00
Mamadou Babaei 2dc4499984 bump the plugin version to v2.0.8 2024-07-15 22:22:21 +02:00
Mamadou Babaei e21d92a3ca fix a bug where the sgpawn right-hand grab colliders' default size is mistakenly set to the default value for the left-hand grab colliders at cdo initialization time 2024-07-15 22:15:23 +02:00
Mamadou Babaei 1db86d9778 bump the plugin version to v2.0.7 2024-05-29 12:47:33 +02:00
Mamadou Babaei 0de86b508a make the allbreaker assets compatible with ue 5.1+ again 2024-05-29 12:46:51 +02:00
Mamadou Babaei 65a96a462b bump the plugin version to v2.0.6 2024-05-29 11:40:07 +02:00
Mamadou Babaei 6b7c28c379 bump the plugin version to v2.0.5 2024-05-22 17:32:43 +02:00
Mamadou Babaei af0be8c1f7 fix the wrong palm bone names on the allbreaker virtual hand models 2024-05-22 17:31:58 +02:00
Mamadou Babaei 49a12f64a4 bump the plugin version to v2.0.4 2024-05-17 11:39:57 +02:00
Mamadou Babaei 76d03b1fe8 bump the plugin version to v2.0.3 2024-05-16 20:00:18 +02:00
Mamadou Babaei d8ae5923d5 fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:34:46 +02:00
Mamadou Babaei befb07470e improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:34:38 +02:00
Mamadou Babaei b467c679de fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:34:30 +02:00
Mamadou Babaei 9afbd8e54f bump the plugin version to v2.0.2 2024-04-25 12:56:05 +02:00
Mamadou Babaei 4e0d01c3de bump the plugin version to v2.0.1 2024-04-15 15:03:17 +02:00
Mamadou Babaei 8681f78c22 do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-15 14:52:20 +02:00
Mamadou Babaei 84e8f46d35 only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-15 14:52:14 +02:00
Mamadou Babaei 3f0dd4a5b9 bump senseglove libraries to v2.102.0-35d4de3f 2024-04-15 14:52:05 +02:00
Mamadou Babaei d0970504ce fix the wrong header file description sections for the header files 2024-04-15 14:51:58 +02:00
Mamadou Babaei 0c73eccc16 update the changelog with the unreleased changes 2024-04-15 14:51:52 +02:00
Mamadou Babaei f3b9155955 update the outdated platform support matrix remarks 2024-03-23 17:23:03 +01:00
Mamadou Babaei 45da7baa95 add ue 5.4 to the list of supported engines through azure devops 2024-03-23 16:57:47 +01:00
Mamadou Babaei 4550fda587 bump the plugin version to v2.0.0 2024-03-22 21:29:17 +01:00
Mamadou Babaei 560b9e65d3 update the changelog 2024-03-22 21:29:17 +01:00
Mamadou Babaei 8c8236c33c add missing modules to the directory structure 2024-03-22 21:29:17 +01:00
Mamadou Babaei 034d10355a update the planned features status 2024-03-22 20:57:53 +01:00
Mamadou Babaei 8127051da7 fix other build issues with non-unity builds 2024-03-22 20:57:53 +01:00
Mamadou Babaei 802a6b6d0b add the missing string header that causes build issues in non-unity builds 2024-03-22 20:57:53 +01:00
Mamadou Babaei 494f87f4cb remove the platform dependant build hacks inside FSGArrayUtils::FromStdVector as msvc is not able to deduce TArray<T>::SizeType 2024-03-22 20:57:52 +01:00
Mamadou Babaei def46777fa bump the senseglove libraries to v2.101.12-62b1be11 2024-03-22 20:57:52 +01:00
Mamadou Babaei d0c24aeda5 fix android build issue inside FSGArrayUtils::FromStdVector introduced by 0cdc7e03ac 2024-03-22 20:57:52 +01:00
Mamadou Babaei c0c5722f07 Revert "try to init/uninit the backend module at the module start/shutdown"
This reverts commit c45bcaf618.
2024-03-22 20:57:52 +01:00
Mamadou Babaei 8159c03526 fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer msvc updates due to stricter implicit uint64 to int32 conversions 2024-03-22 20:57:51 +01:00
Mamadou Babaei 49eb2f2788 bump the senseglove backend libraries to v2.101.11-2d6fe9ce 2024-03-22 20:57:51 +01:00