Commit Graph
14 Commits
Author SHA1 Message Date
Mamadou Babaei 7c54eeb5b2 never extend the content browser context menu if any skeletal mesh or skeltons selected at the same time 2024-07-02 20:57:54 +02:00
Mamadou Babaei 90fd5fbb67 clean up and remove the redundant asset type actions no longer required by the senseglove sockets editor 2024-07-02 20:53:08 +02:00
Mamadou Babaei 74bc0a29c1 implement the SenseGlove grab/touch sockets one-click-setup ability on any Epic-compliant virtual hand mesh from within the Unreal Editor's Content Browser, Skeleton Editor, or Skeletal Mesh Editor 2024-07-02 20:50:09 +02:00
Mamadou Babaei 52a71a8fa5 add the editor user interface for adding the senseglove sockets 2024-06-11 23:53:21 +02:00
Mamadou Babaei 44ae196536 remove SGContentBrowserExtension_SKeleton and clean up the editor module 2023-03-27 17:13:38 +02:00
Mamadou Babaei 4f9cf220ef remove SGAssetTypeActions_Skeleton, SGSkeletonEditor, and SGSkeletonEditorCommands classes 2023-03-27 15:12:07 +02:00
Mamadou Babaei dff6b5a5de add a content browser extension as an alternative to modify the ref pose 2023-03-27 15:05:28 +02:00
Mamadou Babaei 85c8161220 add new experiments with the SGAssetTypeActions_Skeleton 2023-03-27 12:27:32 +02:00
Mamadou Babaei b8906b51a5 add custom asset type actions for skeletons 2023-03-27 11:16:53 +02:00
Mamadou Babaei 599bd18bcf add a message dialog and instruct the user to use the context menu in order to save the skeleton asset 2023-03-27 10:37:47 +02:00
Mamadou Babaei a7c31b8aac fix a deprecation warning on ue5 2023-03-27 10:37:07 +02:00
Mamadou Babaei 6b74646d77 add virtual destructors 2023-03-24 00:59:19 +01:00
Mamadou Babaei 9916e6e88b fix the skeleton editor crash with a working button from senseglove on the toolbar 2023-03-24 00:48:33 +01:00
Mamadou Babaei 2f8ff3a3ad first attemp at extending the skeleton editor that also crashes the editor once opened 2023-03-23 23:53:28 +01:00