Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei da8289f2b3 somewhat unfinished refactored sg bone calculations 2024-05-22 17:26:11 +02:00
Mamadou Babaei 0cc4a4b74b increase the default finger distal phalanges length 2024-05-22 17:25:07 +02:00
Mamadou Babaei 6100c09a6b add the senseglove debug kismet module 2024-05-22 17:23:22 +02:00
Mamadou Babaei bb6c2bb6fb unfinished improvements based on the last commit 2024-05-21 18:41:19 +02:00
Mamadou Babaei 2c3ee86dbd attempt at calculating a hand model and feeding it to get hand pose 2024-05-21 15:04:50 +02:00
Mamadou Babaei 76720fc777 refactor the way we calculate the mesh bone reference transforms to read from the settings system instead of the hardcoded values 2024-05-21 13:10:05 +02:00
Mamadou Babaei 8458e12d0b bump the plugin version to v2.0.4 2024-05-17 11:38:04 +02:00
Mamadou Babaei 7ad1ca1844 add the hard-coded hand defaulet reference bone transfomrs to the virtual hand settings 2024-05-16 19:57:27 +02:00
Mamadou Babaei fac319897d openxr bugfixes and improvements + 1st attempt at calculating the fxrmotioncontrollerdata based off of the hand mesh 2024-05-16 19:57:26 +02:00
Mamadou Babaei 99f71d04d5 bump the plugin version to v2.0.3 2024-05-16 19:57:19 +02:00
Mamadou Babaei 6b6eaabdfa fix more UE 5.4 RunUAT build issues 2024-05-15 04:31:18 +02:00
Mamadou Babaei 3ab26e39eb fix v2.0.2 UE 5.4 RunUAT build issues that mostly caused by missing headers 2024-05-15 04:31:18 +02:00
Mamadou Babaei da1434dd5f improve target platform detection when building SenseGloveConnectImpl and SenseGloveCoreImpl modules and also distinguish x64 builds from arm64 on windows 2024-05-15 04:31:17 +02:00
Mamadou Babaei b04a61c1b6 fix: asking CppCompileEnvironment for a single Architecture, but it has multiple Architectures (arm64, x64) 2024-05-15 04:31:14 +02:00
Mamadou Babaei e49989543a refactor the animation, wrist tracking, and hand interaction manipulation systems for FXRMotionControllerData compatibility 2024-05-13 06:43:17 +02:00
Mamadou Babaei c9d7f15f09 update the readme 2024-05-03 11:55:38 +02:00
Mamadou Babaei c5adee47ce implement the OpenXR-compatible hand tracking (XR_EXT_hand_tracking) support 2024-05-03 11:29:17 +02:00
Mamadou Babaei 9b32ee589b rename sgheadmountdisplay to sgheadmounteddisplay 2024-05-02 11:48:59 +02:00
Mamadou Babaei 2410466de2 add extra null checks 2024-05-02 11:04:10 +02:00
Mamadou Babaei a1488f32bb add vive xr elite hmd auto-detection checkes and other vive headset detection bug fixes and improvements 2024-04-30 15:44:59 +02:00
Mamadou Babaei 4a6f528e96 remove ASGVirtualHandActor 2024-04-29 18:28:28 +02:00
Mamadou Babaei 1fe189a7ff make the sgsettings constructor private 2024-04-29 11:16:51 +02:00
Mamadou Babaei 82550b6a40 bump senseglove libraries to v2.102.0-4a8bd81d and drop support for ue 5.1 and epic native toolchain v20 2024-04-25 16:22:13 +02:00
Mamadou Babaei 65d97a5277 bump the plugin version to v2.0.2 2024-04-25 12:54:16 +02:00
Mamadou Babaei 0ffac1f789 bump the plugin version to v2.0.1 2024-04-15 15:01:57 +02:00
Mamadou Babaei bb72ddaaaa remove debug logs from FSGHeadMountDisplay::GetDeviceType() 2024-04-12 08:00:51 +02:00
Mamadou Babaei e9ffa1e43d check hmd auto-detection against various identifiers as the names returns from the engine is not reliable 2024-04-12 07:39:26 +02:00
Mamadou Babaei ade7afac88 improve vive pro and vive focus 3 detection by utilizing optic resolution to distinguish them 2024-04-12 07:21:56 +02:00
Mamadou Babaei 170ee2d66b only instantiate the connected glove once instead of recreating and destroying it every frame 2024-04-12 06:56:04 +02:00
Mamadou Babaei 2e9407e485 do not call FSGHandLayer::ResetCalibration on every backend initialization 2024-04-10 16:38:33 +02:00
Mamadou Babaei 8a6927ce8d bump senseglove libraries to v2.102.0-35d4de3f 2024-04-10 16:21:13 +02:00
Mamadou Babaei f806e5bf24 fix the wrong header file description sections for the header files 2024-04-10 15:30:03 +02:00
Mamadou Babaei f6e3535a9c implement hmd and wrist tracker hardware auto-detection fallback when it's not set explicitly 2024-04-10 15:29:53 +02:00
Mamadou Babaei 71c052469e update the changelog with the unreleased changes 2024-03-23 17:28:39 +01:00
Mamadou Babaei c3a453d32d update the outdated platform support matrix remarks 2024-03-23 17:20:58 +01:00
Mamadou Babaei 39720bd6c5 add ue 5.4 to the list of supported engines through azure devops 2024-03-23 16:55:43 +01:00
Mamadou Babaei ed8e846816 bump the plugin version to v2.0.0 2024-03-22 21:27:19 +01:00
Mamadou Babaei b65541282a update the changelog 2024-03-22 21:23:34 +01:00
Mamadou Babaei 79fae28344 add missing modules to the directory structure 2024-03-22 21:20:36 +01:00
Mamadou Babaei 2f283681f6 update the planned features status 2024-03-22 20:37:08 +01:00
Mamadou Babaei 1d03b49f70 fix other build issues with non-unity builds 2024-03-22 13:10:09 +01:00
Mamadou Babaei 1450f2bd95 add the missing string header that causes build issues in non-unity builds 2024-03-22 12:48:53 +01:00
Mamadou Babaei 2c4152b314 remove the platform dependant build hacks inside FSGArrayUtils::FromStdVector as msvc is not able to deduce TArray<T>::SizeType 2024-03-22 12:40:54 +01:00
Mamadou Babaei 0f95cc4d4b bump the senseglove libraries to v2.101.12-62b1be11 2024-03-21 19:33:53 +01:00
Mamadou Babaei 06a3bab9c4 fix android build issue inside FSGArrayUtils::FromStdVector introduced by 0cdc7e03ac 2024-03-21 17:05:57 +01:00
Mamadou Babaei 2dcc286d88 Revert "try to init/uninit the backend module at the module start/shutdown"
This reverts commit c45bcaf618.
2024-03-21 11:20:26 +01:00
Mamadou Babaei 0cdc7e03ac fix a build issue inside FSGArrayUtils::FromStdVector introduced by newer msvc updates due to stricter implicit uint64 to int32 conversions 2024-03-21 11:16:26 +01:00
Mamadou Babaei 4581db31aa bump the senseglove backend libraries to v2.101.11-2d6fe9ce 2024-03-21 00:50:40 +01:00
Mamadou Babaei 9cf40d09b2 correct the module logs grammars 2024-03-20 18:20:11 +01:00
Mamadou Babaei c45bcaf618 try to init/uninit the backend module at the module start/shutdown 2024-03-20 18:16:45 +01:00
Mamadou Babaei 17b904bae2 allow the c++ compiler the opportunity to perform rvo/nrvo if applicable 2024-03-20 14:31:28 +01:00
Mamadou Babaei 938515fcfa bump senseglove libraries to v2.101.10-7e515114 2024-03-19 17:34:38 +01:00
Mamadou Babaei 368d253e5f update the changelog with added quest 3 controllers support 2024-03-19 16:36:04 +01:00
Mamadou Babaei cdbc1a5dff integrate the virtual hand mesh from allbreaker 2024-03-19 15:43:22 +01:00
Mamadou Babaei 860b0c971d remove redundant headers 2024-03-19 11:01:12 +01:00
Mamadou Babaei 586c12cc23 expose as little as dependencies as possible 2024-03-15 17:23:42 +01:00
Mamadou Babaei 8f87cd61ac correct the hand mesh yaw rotation inside the sgpawn after the squat/sgvect3d changes 2024-03-14 17:35:06 +01:00
Mamadou Babaei 2532cb8af8 replace SupportedTargetPlatforms with PlatformAllowList 2024-03-13 20:25:51 +01:00
Mamadou Babaei 37aa959053 clean up unsed unreal version headers 2024-03-13 20:22:42 +01:00
Mamadou Babaei b596524c58 declare the openxr plugin as a dependency 2024-03-13 19:44:17 +01:00
Mamadou Babaei f3d143ccdb utilize UXRDeviceVisualizationComponent to display meshes on UE 5.2 onwards 2024-03-13 19:43:46 +01:00
Mamadou Babaei 3c13f3b3fb fix the changelog errors 2024-03-12 21:30:16 +01:00
Mamadou Babaei 27fb24dbc9 remove a changelog that is not valid anymore 2024-03-12 21:11:04 +01:00
Mamadou Babaei fa36c909c0 bump the senseglove libraries to v2.101.9-8abfc26d 2024-03-12 21:09:26 +01:00
Mamadou Babaei fb9fbd878f bump the plugin version to v1.9.8 2024-03-12 21:04:42 +01:00
Mamadou Babaei 40edc2b502 apply a temporary workaround in order to ameliorate the hand animation after sgquat, sgvect3d fixes 2024-03-12 19:35:16 +01:00
Mamadou Babaei ab9bc6f595 make bones rotations a private field 2024-03-12 15:58:47 +01:00
Mamadou Babaei f36bca9755 update the changelog 2024-03-12 15:27:39 +01:00
Mamadou Babaei 727e497df4 proper angle conversions for vectors 2024-03-12 15:05:51 +01:00
Mamadou Babaei a141159549 proper sgvect3d and squat conversions to fvector and fquat 2024-03-12 14:54:26 +01:00
Mamadou Babaei 7fd6c20db8 apply senseglove/unreal angle conversions in the gloves' api 2024-03-12 13:00:19 +01:00
Mamadou Babaei 3011d00173 fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api 2024-03-12 11:03:45 +01:00
Mamadou Babaei 0f6661749d drop the prefix for internal typedefs 2024-03-12 10:55:10 +01:00
Mamadou Babaei e4291bb9e8 add some performance optimizations by utilizing MoveTemp in return statements 2024-03-12 10:43:22 +01:00
Mamadou Babaei 545f65485f fix a crash when calling one of the SGHandInterpolatorImpl constructors which happens due to unintialized pimpl object 2024-03-12 10:29:23 +01:00
Mamadou Babaei 4ef1be2bb9 update the changelog 2024-03-11 13:30:16 +01:00
Mamadou Babaei a472a00858 bump senseglove libraries to v2.101.8-a2a2075b which resolves the android writehaptics crash 2024-03-11 13:26:24 +01:00
Mamadou Babaei ab4070a76f update the change log with unreleased changes 2024-03-07 23:50:01 +01:00
Mamadou Babaei 22ae734680 bump senseglove libraries to v2.101.7-3580cd9f 2024-03-07 23:46:28 +01:00
Mamadou Babaei 8d48402ba1 bump senseglove libraries to v2.101.5-f0aff76b 2024-03-07 12:01:16 +01:00
Mamadou Babaei c56650cd5e fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not 2024-03-07 11:06:36 +01:00
Mamadou Babaei 19a9144cd4 bump senseglove libraries to v2.101.4-6c860c42 with android fixes and fix a android crash 2024-03-06 09:44:13 +01:00
Mamadou Babaei ed501b65eb bump senseglove libraries to v2.101.3-e583f6de 2024-03-04 15:27:21 +01:00
Mamadou Babaei 3c55901d09 implement the api updates and bump the senseglove libraries to v2.101.2-2eb7439f 2024-03-01 17:39:02 +01:00
Mamadou Babaei 4d3e0983a7 fix a wrong variable name 2024-02-28 13:11:02 +01:00
Mamadou Babaei 24f5bac239 only include the sgconnect header if the build platform is android 2024-02-27 00:34:39 +01:00
Mamadou Babaei 300c899c28 force glove recalibration on backend initialize 2024-02-27 00:34:00 +01:00
Mamadou Babaei 64f717c698 add as*glove/device casting methods that resolves the sgpawn vibrotactile issues 2024-02-27 00:12:51 +01:00
Mamadou Babaei 33b4084ee2 use device impl casts 2024-02-26 20:14:47 +01:00
Mamadou Babaei 124244a528 list nova 2 gloves in the get devices from the device list 2024-02-26 20:09:41 +01:00
Mamadou Babaei 8cc08e4827 another attempt at improving the glove casts 2024-02-26 20:03:54 +01:00
Mamadou Babaei 7d8d8cc9b0 try an alternative approach for glove instances upcasting at the lower levels of the api 2024-02-26 19:27:04 +01:00
Mamadou Babaei ae688f71a9 try to add a solution for glove type-casting in higher levels of the api 2024-02-26 18:46:46 +01:00
Mamadou Babaei 3c0fe9284f fix the send custom waveform signature on the hand layer 2024-02-23 15:44:23 +01:00
Mamadou Babaei 4959a7c346 fix a bug inside the ESGHapticLocation enum conversions 2024-02-23 15:43:20 +01:00
Mamadou Babaei 3aebd49d49 bump senseglove libraries for v2.101.1-edc1163a 2024-02-22 21:23:19 +01:00
Mamadou Babaei efcb420015 implement the nova2 api updates and bump the senseglove libraries to v2.101.0-3e1693fb 2024-02-20 14:12:24 +01:00
Mamadou Babaei c7337a5f7a bump the plugin version to v1.9.7 2024-02-18 20:28:03 +01:00
Mamadou Babaei ce26c94c8a apply vibrotactile and force-feedback fixes backported from next major release 2024-02-18 20:26:28 +01:00
Mamadou Babaei a9f10c3982 bump the plugin version to v1.9.6 2024-02-14 14:41:46 +01:00