Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
6ebee2aa2f
|
||
|
|
7c8f26e978
|
||
|
|
bf234d720b
|
||
|
|
702fdf19fa
|
||
|
|
0364f67ae2
|
||
|
|
0efd382edb
|
||
|
|
28b88a5a72
|
||
|
|
eab9892a5d
|
||
|
|
da3449b7df
|
||
|
|
25e0d49eea
|
||
|
|
01fe621704
|
||
|
|
ce325f1219
|
||
|
|
8ce4caadc9
|
||
|
|
2588eade1f
|
||
|
|
98921356cd
|
||
|
|
7a35364713
|
||
|
|
1cac3a70e3
|
||
|
|
083a1690e8
|
||
|
|
c2244c8ff8
|
||
|
|
8b7bcdd8b8
|
||
|
|
f0d67ce035
|
||
|
|
49bcfbc2d4
|
||
|
|
9ed0015db0
|
||
|
|
5951ac9c33
|
||
|
|
be3647e310
|
||
|
|
3e35246b39
|
||
|
|
8087719bbb
|
||
|
|
5ca1da7730
|
||
|
|
41196d69c1
|
||
|
|
ead76bb4f5
|
||
|
|
529e751e07
|
||
|
|
1b2300d18c
|
||
|
|
dbabec4583
|
||
|
|
e1fea5d60b
|
||
|
|
43bdec8601
|
||
|
|
a5a8e7149f
|
||
|
|
bb63748644
|
||
|
|
d4e92546e3
|
||
|
|
daa4031e6b
|
||
|
|
bc39905bc6
|
||
|
|
1fdb94d5c9
|
||
|
|
7c9e1b2462
|
||
|
|
ef6d5b6295
|
||
|
|
6794a36b0f
|
||
|
|
6c77fb0ca9
|
||
|
|
f5d9a02dab
|
||
|
|
75eaea13a4
|
||
|
|
b2f89c4694
|
||
|
|
b4e547f755
|
||
|
|
8125ad2fc6
|
||
|
|
f7f997019d
|
||
|
|
914f0c34ac
|
||
|
|
8e9b45ddc0
|
||
|
|
bf4e1f53f6
|
||
|
|
5c40592070
|
||
|
|
3fb66fa469
|
||
|
|
c0c6d6b262
|
||
|
|
03e698de32
|
||
|
|
4c0d886518
|
||
|
|
c63c182ab0
|
||
|
|
51af76bf55
|
||
|
|
a95e067e85
|
||
|
|
e05347f2a4
|
||
|
|
d85428a30f
|
||
|
|
0f5e0e1c7f
|
||
|
|
a7efdb75c7
|
||
|
|
f849252dc8
|
||
|
|
be76335a46
|
||
|
|
d6f1e21804
|
||
|
|
08657ceda2
|
||
|
|
1f57ae7a8f
|
||
|
|
fcf9bdb0a5
|
||
|
|
5cec1ac563
|
||
|
|
b6bd971bc8
|
||
|
|
3088a60d5a
|
||
|
|
e22625ae34
|
||
|
|
30720e5bd5
|
||
|
|
a2b8e186b5
|
||
|
|
882665e386
|
||
|
|
265759e080
|
||
|
|
cac1c475dc
|
||
|
|
8478b7caf8
|
||
|
|
6b2e5dbcf7
|
||
|
|
ae81b15c91
|
||
|
|
5a8feb24ac
|
||
|
|
418133432f
|
||
|
|
0d5c2ee04e
|
||
|
|
edad54bd36
|
||
|
|
bed8269eba
|
||
|
|
598b0942e4
|
||
|
|
a1a36901ea
|
||
|
|
1ee517f392
|
||
|
|
558e2ffcff
|
||
|
|
b5452ff3a8
|
||
|
|
267e518f44
|
||
|
|
a6ae25e581
|
||
|
|
946df25210
|
||
|
|
88a57106ff
|
||
|
|
a98e88d27f
|
||
|
|
25e095ab11
|
||
|
|
360c669dfd
|
||
|
|
6fab1830f1
|
||
|
|
69e13a1de2
|
||
|
|
b7416f1559
|
||
|
|
6c821bf80d
|
||
|
|
318ba52835
|
||
|
|
3a44a177fd
|
||
|
|
7d4c839f9f
|
||
|
|
f17a7ecde8
|
||
|
|
783f1b317c
|
||
|
|
fcd038d2fc
|
||
|
|
c2f67fce2d
|
||
|
|
caf9340641
|
||
|
|
0906a60b66
|
||
|
|
cb51f36d87
|
||
|
|
7a23dddbe0
|
||
|
|
db7433fe26
|
||
|
|
81a663ae91
|
||
|
|
ce9590ae65
|
||
|
|
072cf1ea86
|
||
|
|
e5a378a9fa
|
||
|
|
e25004b9e9
|
||
|
|
b9ca46a906
|
||
|
|
7e9d7d9a6b
|
||
|
|
bc485b9baf
|
||
|
|
6be4ab7a5b
|
||
|
|
66031095dd
|
||
|
|
b4968ebd05
|
||
|
|
79d292e159
|
||
|
|
f09bd379d8
|
||
|
|
5de114f9a4
|
||
|
|
a78e8cade7
|
||
|
|
65e1670974
|
||
|
|
b2ddd29d4c
|
||
|
|
43070d8ce3
|
||
|
|
b9fe67814d
|
||
|
|
67042c7466
|
||
|
|
684331075f
|
||
|
|
5f6641af12
|
||
|
|
77e62eba30
|
||
|
|
48152dfcdd
|
||
|
|
d7f55e1a78
|
||
|
|
aa8e2f097e
|
||
|
|
4452b308f5
|
||
|
|
ffabc4159c
|
||
|
|
7941fca732
|
||
|
|
2c0c3a2dbf
|
||
|
|
9d92e2600b
|
||
|
|
f3afbccb2b
|
||
|
|
b7ea384fd7
|
||
|
|
852f398755
|
||
|
|
933d75bd63
|
||
|
|
9721eaa275
|
||
|
|
afb14d3b89
|
||
|
|
2d77ee8b5d
|
||
|
|
4485d2b786
|
||
|
|
508ef0976e
|
||
|
|
f45f2ea73d
|
||
|
|
434bcf12c5
|
||
|
|
af18e5453d
|
||
|
|
cb894ef7a8
|
||
|
|
75855bcca2
|
||
|
|
380d83717c
|
||
|
|
9a3d44dc81
|
||
|
|
22e782e8e5
|
||
|
|
2ce7439fbf
|
||
|
|
ec1c5c9c8a
|
||
|
|
d32f59a8cb
|
||
|
|
dc0cf37e45
|
+197
-7
@@ -5,7 +5,197 @@ All notable changes to this project will be documented in this file.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [v1.3.0] - 2023-04-28
|
||||
## [1.9.0] - 2023-10-10
|
||||
|
||||
### Changed
|
||||
|
||||
- The BlueprintImplementableEvent UFUNCTION specifier for the OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events have been changed to BlueprintNativeEvent in order to allow them to be implemented from the child C++ classes as well. This won't break any existing Blueprint code that relies on the previous BlueprintImplementableEvent signature.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Add a missing release note entry for the v1.8.0 release to the changelog file.
|
||||
|
||||
## [1.8.0] - 2023-10-10
|
||||
|
||||
### Added
|
||||
|
||||
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
|
||||
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
|
||||
- Fix the DECLARE_EVENT macro signature for OnGrabStateUpdated and OnTouchStateUpdated events.
|
||||
|
||||
## [1.7.0] - 2023-09-14
|
||||
|
||||
### Added
|
||||
|
||||
- Introduce SGGameInstance, a customized SenseGlove game instance for future use.
|
||||
- Added the new SenseGloveBackend and SenseGloveBackendKismet modules.
|
||||
- Added SG_CPP20 C++ macro for C++20 detection, which is now default from UE 5.3 onwards.
|
||||
- Added SG_CAPTURE_THIS C++ macro as a workaround for error C4855: implicit capture of 'this' via '[=]' is deprecated in /std:c++20 in order to build the same lambda captures without extra #ifdefs on all supported engine versions.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.12.0-19c9854.
|
||||
- SGCoreImpl/SGPlatform has been moved to SGBuildHacks/SGPlatform.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Proper initialization of the SenseGlove backend in order to fix a bug in certain situations where SGConnect::Init() gets called every frame.
|
||||
- Some other minor fixes and improvements.
|
||||
|
||||
## [1.6.1] - 2023-08-14
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix Unreal Engine 5.0 build issues.
|
||||
- Minor documentation fixes.
|
||||
|
||||
## [1.6.0] - 2023-08-14
|
||||
|
||||
### Added
|
||||
|
||||
- Added support for the upcoming Unreal Engine 5.3.
|
||||
- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
|
||||
- Introduce the real hands to the SenseGlove module (SGPawn) API.
|
||||
- Added separation of the virtual and real hand rendering.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
|
||||
- Some minor performance fixes and improvements.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.11.0-b775a05.
|
||||
|
||||
## [1.5.3] - 2023-07-19
|
||||
|
||||
This is a hotfix release mostly addressing Android Bluetooth performance issues.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Minor changelog fixes.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.10.1-3b0e7c9.
|
||||
|
||||
## [1.5.2] - 2023-07-19
|
||||
|
||||
This is a hotfix release mostly addressing Android-related issues.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a build issue with Android shipping builds due to sgconnect.jar not getting copied automatically in the AFSProject which is compiled for shipping builds when AndroidFileServer (AFS) is enabled.
|
||||
- Minor changelog fixes and some source code formatting fixes.
|
||||
|
||||
## [1.5.1] - 2023-07-13
|
||||
|
||||
This is a hotfix release addressing a few critical issues introduced by the recent changes.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a wrist tracker bug where left and right hands' wrist trackers are mistakenly tracking the opposite hand's motion source.
|
||||
- Fix a bug where the right hand is not able to do grab or release.
|
||||
|
||||
## [1.5.0] - 2023-06-16
|
||||
|
||||
This release breaks ABI/API compatibility with the previous versions in some areas as documented below.
|
||||
|
||||
### Added
|
||||
|
||||
- Added HTC VIVE Focus 3 positional tracking hardware enum.
|
||||
- Added support for the Meta Quest Pro, HTC VIVE, and HTC VIVE Focus 3 positional tracking hardware.
|
||||
- Added two options to the wrist tracker settings (to the global plugin settings and the overrides in the wrist tracker component) in order to be able to specify a custom motion source for the left and right hands, so that it allows SteamVR-based trackers such as HTC VIVE or HTC VIVE Focus 3 to operate with the SGPawn.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a bug where SteamVR trackers such as HTC VIVE and HTC VIVE Focus 3's wrist orientation and location were not being tracked.
|
||||
|
||||
### Changed
|
||||
|
||||
- Fully refactored the top-level configurations in the settings system into USTRUCTs.
|
||||
- SenseGlove libraries have been updated to v2.10.0-12133ac.
|
||||
|
||||
### Removed
|
||||
|
||||
- Dropped support for the Epic Native Toolchain v19, MSVC v141 (Visual Studio 2017), and thus Unreal Engine 4.27 as it has been marked as deprecated since v1.4.x.
|
||||
- Removed any kind of support for Oculus Touch (Oculus Rift S and Oculus Quest 1) positional tracking hardware, thus the enum as well.
|
||||
- Removed any kind of support for Pico Neo 2 positional tracking hardware, thus the enum as well.
|
||||
- Removed any kind of support for Pico Neo 3 positional tracking hardware, thus the enum as well.
|
||||
|
||||
## [1.4.3] - 2023-06-01
|
||||
|
||||
This is a hotfix release addressing a critical Android crash.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix a critical Android crash that happens where the default development hand meshes are not found, which means almost always since we don't ship any default virtual hand mesh at the moment.
|
||||
- Minor changelog release formatting fix in order to stay consistent.
|
||||
|
||||
## [1.4.2] - 2023-06-01
|
||||
|
||||
This is a hotfix release addressing a few critical issues.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix build issues with certain compilers when the Unreal Engine version is older than 5.2.
|
||||
- Reintroduced the Virtual Hand and the Wrist Tracker debug gizmos which have temporarily been disabled due to a bug in the settings system.
|
||||
- Some minor changelog fixes.
|
||||
|
||||
## [1.4.1] - 2023-05-29
|
||||
|
||||
This is a bugfix release with a focus on Android build issues.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix an Android Gradle build issue that happens when the game's package name won't start with com.senseglove.*.
|
||||
- Suppress a grade warning for non-arm64 architectures when the build target is Android.
|
||||
|
||||
### Removed
|
||||
|
||||
- Remove dead Gradle code from the Android module.
|
||||
|
||||
## [1.4.0] - 2023-05-19
|
||||
|
||||
This release breaks ABI/API compatibility with the previous versions.
|
||||
|
||||
### Added
|
||||
|
||||
- Added support for the stable release of Unreal Engine 5.2 (the preview release has been supported since v1.2.0).
|
||||
- Added Linux AArch64 platform support.
|
||||
- Added a new Grab component that can turn any actor into a grabbable object.
|
||||
- Added a new Touch component that enables haptic feedback such as Buzz and Force-Feedback commands.
|
||||
- Added an optional feature in order to automatically stop all haptics on the EndPlay event, wherever the virtual hand component is used. By default, it's enabled.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix Blueprint signatures for USGVirtualHandComponentKismetLibrary and make all the Blueprint exposed functions static.
|
||||
|
||||
### Changed
|
||||
|
||||
- SenseGlove libraries have been updated to v2.7.1-965f90c with support for Linux AArch64.
|
||||
- The Virtual Hand and the Wrist Tracker debug gizmos (the intended use is only for SenseGlove developers for really low-level stuff; thus won't affect the users of the plugin at all) have been disabled and will be ignored due to an esoteric bug in the settings systems which has been scheduled to be fixed in the future releases.
|
||||
|
||||
### Removed
|
||||
|
||||
- Removed the redundant SenseGloveCoreTypes module which causes all kinds of packaging issues with certain versions of the engine.
|
||||
|
||||
### Deprecated
|
||||
|
||||
- This is the last release to support Unreal Engine 4.27 and please keep in mind that the current release is not obtainable through the Unreal Engine Marketplace. The latest published version on the Marketplace for 4.27 is v1.3.1. Per Epic's Marketplace policy regarding Code Plugins, we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
|
||||
|
||||
## [1.3.1] - 2023-04-28
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix RunUAT build issues caused by missing headers.
|
||||
- Minor documentation fixes.
|
||||
|
||||
## [1.3.0] - 2023-04-28
|
||||
|
||||
This release breaks ABI/API compatibility with the previous versions in addition to breaking coordinates systems conversions between Unreal Engine and the SenseGlove libraries.
|
||||
|
||||
@@ -16,7 +206,7 @@ This release breaks ABI/API compatibility with the previous versions in addition
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might needs fixing as well, in that case future releases will address that).
|
||||
- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might need fixing as well, in that case, future releases will address that).
|
||||
- Minor code improvement and fixes.
|
||||
- Minor documentation fixes.
|
||||
|
||||
@@ -26,13 +216,13 @@ This release breaks ABI/API compatibility with the previous versions in addition
|
||||
- Breaking changes in the SenseGlove/Unreal coordinates systems conversions due to underlying changes in the SenseGlove Core Libraries.
|
||||
- SenseGlove libraries have been updated to v2.6.0-aac3d56.
|
||||
|
||||
## [v1.2.1] - 2023-03-30
|
||||
## [1.2.1] - 2023-03-30
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fix RunUAT build issues with Android.
|
||||
|
||||
## [v1.2.0] - 2023-03-28
|
||||
## [1.2.0] - 2023-03-28
|
||||
|
||||
This release breaks ABI/API compatibility with the previous versions.
|
||||
|
||||
@@ -56,7 +246,7 @@ This release breaks ABI/API compatibility with the previous versions.
|
||||
|
||||
### Removed
|
||||
|
||||
- Removed a few thousands lines of archaic pre-public-release dead code.
|
||||
- Removed a few thousand lines of archaic pre-public-release dead code.
|
||||
- Dropped Android NDK r21b binaries used by the older engine versions.
|
||||
- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
|
||||
- Removed redundant SGConnectImpl/SGPlatform.
|
||||
@@ -88,7 +278,7 @@ This release breaks ABI/API compatibility with the previous versions.
|
||||
|
||||
- Whitelist Android as a target platform.
|
||||
- Introduce Android support.
|
||||
- Add third-pary library SGConnect for Android v1.1.0.
|
||||
- Add third-party library SGConnect for Android v1.1.0.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -130,7 +320,7 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
|
||||
### Added
|
||||
|
||||
- Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file.
|
||||
- List the dot files inside FilterPlugin.ini file as well.
|
||||
- List the dotfiles inside the FilterPlugin.ini file as well.
|
||||
- Add the copyright notice to the source files missing it.
|
||||
- Add the SenseGlove SDK license to the third-party license file.
|
||||
|
||||
|
||||
@@ -6,17 +6,18 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
|
||||
|
||||
## Platform Support Matrix
|
||||
|
||||
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux (Native Toolchain)** | **macOS** | **Oculus Mobile (Android NDK)** |
|
||||
|:--------:|:-----------------------:|:-----------------------:|:-----------------------:|:----------------------------:|:---------:|:-------------------------------:|
|
||||
| **4.22** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.23** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
|
||||
| **4.27** | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r21e) |
|
||||
| **5.0** | ❌ | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r21e) |
|
||||
| **5.1** | ❌ | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r25b) |
|
||||
| **5.2** | ❌ | ✅ v1.3.x | ✅ v1.3.x | ✅ v1.3.x | ❌ | ✅ v1.3.x (r25b) |
|
||||
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Android (NDK)** | **UE Marketplace Version** | **Azure DevOps Version** |
|
||||
|----------|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:-----------------:|:--------------------------:|:------------------------:|
|
||||
| **4.22** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.23** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | ❌ | ⚠️ v1.0.4 |
|
||||
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
|
||||
| **5.0** | ❌ | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
|
||||
| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.0 | ✅ v1.9.0 |
|
||||
| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.0 | ✅ v1.9.0 |
|
||||
| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.0 | ✅ v1.9.0 |
|
||||
|
||||
* <code>✅</code> Supported
|
||||
* <code>⚠️</code> Not supported by the latest release and might be lacking features
|
||||
@@ -24,6 +25,7 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
|
||||
* <code>❓</code> Unknown or untested
|
||||
|
||||
Remarks:
|
||||
* Per Epic's Marketplace policy regarding Code Plugins, we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
|
||||
* Microsoft Visual Studio 2022 is not supported by Unreal Engine 4.22 through 4.26.
|
||||
* All third-party libraries on Windows built against Windows SDK 10.0.
|
||||
* Oculus support is only provided through the recommended Android NDK versions by Epic Games.
|
||||
@@ -80,7 +82,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│
|
||||
├── SenseGloveCoreKismet (SGCoreCpp functionality exposed to Blueprints)
|
||||
│
|
||||
├── SenseGloveCoreTypes (exposes special public types from the SenseGloveCore module in order to be shared by with other modules)
|
||||
├── SenseGloveDebug (a utility debug module)
|
||||
│
|
||||
├── SenseGloveEditor (the Editor module)
|
||||
│
|
||||
@@ -120,8 +122,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│ │
|
||||
│ ├── r21e (Android NDK r21e dependencies for UE 4.27 and 5.0)
|
||||
│ │ │
|
||||
│ │ │
|
||||
│ │ ├── arm64 (64-bit Arm variant of Android)
|
||||
│ │ ├── arm64 (64-bit ARM variant of Android)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
@@ -147,8 +148,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│ │
|
||||
│ └── r25b (Android NDK r21b dependencies for UE 5.1)
|
||||
│ │
|
||||
│ │
|
||||
│ ├── arm64 (64-bit Arm variant of Android)
|
||||
│ ├── arm64 (64-bit ARM variant of Android)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
@@ -174,31 +174,49 @@ Please note that modules postfixed with **Impl** are intended for interal use an
|
||||
│
|
||||
├── linux
|
||||
│ │
|
||||
│ ├── v19 (UE 4.27 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ ├── v20 (UE 5.0 and 5.1 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── v21 (UE 5.2 Linux dependencies)
|
||||
│ ├── v21 (UE 5.2 Linux dependencies)
|
||||
│ │ │
|
||||
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
│ │ │ │
|
||||
│ │ │ ├── debug
|
||||
│ │ │ │
|
||||
│ │ │ └── release
|
||||
│ │ │
|
||||
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── v22 (UE 5.3 Linux dependencies)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
|
||||
│ │ │
|
||||
│ │ ├── debug
|
||||
│ │ │
|
||||
│ │ └── release
|
||||
│ │
|
||||
│ └── release
|
||||
│ └── x86-64 (dependencies targeting x86-64 Linux architecture)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
└── win64
|
||||
│
|
||||
├── msvc141 (Microsoft Visual Studio 2017 dependencies)
|
||||
│ │
|
||||
│ ├── debug
|
||||
│ │
|
||||
│ └── release
|
||||
│
|
||||
├── msvc142 (Microsoft Visual Studio 2019 dependencies)
|
||||
│ │
|
||||
@@ -221,4 +239,4 @@ The SenseGlove plug-in for Unreal Engine is licensed under the terms of the [MIT
|
||||
|
||||
### Third-Party Licenses
|
||||
|
||||
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
|
||||
Please note that while the SenseGlove plug-in for Unreal Engine is made available under the [MIT License](LICENSE.md), it utilizes a few third-party libraries with permissive free licenses as well, in order to power various components. For a list of these libraries and their own respective open-source licenses take a look at [LICENSE-THIRD-PARTY.md](LICENSE-THIRD-PARTY.md), please.
|
||||
|
||||
+41
-11
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.3.0",
|
||||
"VersionName": "1.9.0",
|
||||
"FriendlyName": "SenseGlove",
|
||||
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
|
||||
"Category": "Virtual Reality",
|
||||
@@ -27,6 +27,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -37,6 +38,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -47,6 +49,29 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveBackend",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveBackendKismet",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -57,6 +82,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -67,6 +93,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -77,6 +104,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -87,6 +115,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -97,6 +126,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -107,16 +137,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "SenseGloveCoreTypes",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PreDefault",
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -127,6 +148,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -136,6 +158,7 @@
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -146,6 +169,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -156,6 +180,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -166,6 +191,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -176,6 +202,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -186,6 +213,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -196,6 +224,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
@@ -206,6 +235,7 @@
|
||||
"WhitelistPlatforms": [
|
||||
"Android",
|
||||
"Linux",
|
||||
"LinuxArm64",
|
||||
"Win64"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
|
||||
struct USGGrabComponent::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGGrabComponent* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGGrabComponent* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
};
|
||||
|
||||
USGGrabComponent* USGGrabComponent::GetGrabComponent(const AActor* Actor)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGGrabComponent* GrabComponent = Cast<USGGrabComponent>(
|
||||
Actor->GetComponentByClass(USGGrabComponent::StaticClass()));
|
||||
return GrabComponent;
|
||||
}
|
||||
|
||||
bool USGGrabComponent::IsGrabbable(const AActor* Actor)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const USGGrabComponent* GrabComponent = Cast<USGGrabComponent>(
|
||||
Actor->GetComponentByClass(USGGrabComponent::StaticClass()));
|
||||
if (!IsValid(GrabComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
USGGrabComponent::USGGrabComponent(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
AttachmentLocationRule = EAttachmentRule::SnapToTarget;
|
||||
AttachmentRotationRule = EAttachmentRule::KeepRelative;
|
||||
AttachmentScaleRule = EAttachmentRule::KeepWorld;
|
||||
bAttachmentWeldSimulatedBodies = true;
|
||||
|
||||
AttachmentSocketName = NAME_None;
|
||||
|
||||
DetachmentLocationRule = EDetachmentRule::KeepWorld;
|
||||
DetachmentRotationRule = EDetachmentRule::KeepWorld;
|
||||
DetachmentScaleRule = EDetachmentRule::KeepWorld;
|
||||
bDetachmentCallModify = false;
|
||||
|
||||
bAffectPhysicsState = true;
|
||||
}
|
||||
|
||||
USGGrabComponent::FImpl::FImpl(USGGrabComponent* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGGrabComponent::FImpl::~FImpl() = default;
|
||||
|
||||
void USGGrabComponent::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Components/SGTouchComponent.h"
|
||||
|
||||
struct USGTouchComponent::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGTouchComponent* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGTouchComponent* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
};
|
||||
|
||||
USGTouchComponent* USGTouchComponent::GetTouchComponent(const AActor* Actor)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGTouchComponent* TouchComponent = Cast<USGTouchComponent>(
|
||||
Actor->GetComponentByClass(USGTouchComponent::StaticClass()));
|
||||
return TouchComponent;
|
||||
}
|
||||
|
||||
bool USGTouchComponent::IsTouchable(const AActor* Actor)
|
||||
{
|
||||
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const USGTouchComponent* TouchComponent = Cast<USGTouchComponent>(
|
||||
Actor->GetComponentByClass(USGTouchComponent::StaticClass()));
|
||||
if (!IsValid(TouchComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
USGTouchComponent::USGTouchComponent(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
BuzzLevel = 0;
|
||||
BuzzDuration = 0.25f;
|
||||
|
||||
ForceFeedbackLevel = 100;
|
||||
}
|
||||
|
||||
USGTouchComponent::FImpl::FImpl(USGTouchComponent* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGTouchComponent::FImpl::~FImpl() = default;
|
||||
|
||||
void USGTouchComponent::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
|
||||
#include "Animation/Skeleton.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
#include "Components/SkeletalMeshComponent.h"
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
@@ -44,11 +45,9 @@
|
||||
|
||||
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGBackend/SGBackend.h"
|
||||
#include "SGCore/SGHandPose.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGDebug/SGDebugVirtualHand.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
@@ -113,6 +112,7 @@ struct USGVirtualHandComponent::FImpl
|
||||
bool IsEditor() const;
|
||||
|
||||
FString GetDefaultMeshPath() const;
|
||||
bool IsUsingDefaultMesh() const;
|
||||
bool IsUsingUserMesh() const;
|
||||
USkeletalMesh* LoadDefaultMesh() const;
|
||||
void SetDefaultMesh() const;
|
||||
@@ -121,11 +121,12 @@ struct USGVirtualHandComponent::FImpl
|
||||
USkeleton* GetSkeleton() const;
|
||||
const FReferenceSkeleton& GetRefSkeleton() const;
|
||||
|
||||
bool InitializeBackend() const;
|
||||
bool UninitializeBackend() const;
|
||||
bool CheckGlove() const;
|
||||
|
||||
void SetVisibility(bool bInVisible) const;
|
||||
FORCEINLINE void SetVisibility(const bool bInVisible) const
|
||||
{
|
||||
Owner->SetVisibility(bInVisible, true);
|
||||
}
|
||||
|
||||
void DrawDebugVirtualHand() const;
|
||||
};
|
||||
@@ -209,7 +210,27 @@ USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& Objec
|
||||
|
||||
bRight = true;
|
||||
bHiddenInGameIfNoGloveDetected = false;
|
||||
|
||||
bAutoStopAllHapticsOnEndPlay = true;
|
||||
|
||||
GrabSocketName = FName{TEXT("GrabPoint")};
|
||||
|
||||
DefaultFingertipsGrabColliderSize = FVector{0.08f, 0.08f, 0.08f};
|
||||
|
||||
ThumbFingertipGrabSocketName = FName{TEXT("GrabThumbFingertip")};
|
||||
IndexFingertipGrabSocketName = FName{TEXT("GrabIndexFingertip")};
|
||||
MiddleFingertipGrabSocketName = FName{TEXT("GrabMiddleFingertip")};
|
||||
|
||||
DefaultFingertipsTouchColliderSize = FVector{0.08f, 0.08f, 0.08f};
|
||||
|
||||
ThumbFingertipTouchSocketName = FName{TEXT("TouchThumbFingertip")};
|
||||
IndexFingertipTouchSocketName = FName{TEXT("TouchIndexFingertip")};
|
||||
MiddleFingertipTouchSocketName = FName{TEXT("TouchMiddleFingertip")};
|
||||
RingFingertipTouchSocketName = FName{TEXT("TouchRingFingertip")};
|
||||
PinkyFingertipTouchSocketName = FName{TEXT("TouchPinkyFingertip")};
|
||||
|
||||
DebugVirtualHandSettings = FSGDebugVirtualHandSettings{
|
||||
false,
|
||||
ESGDebugVirtualHandDrawingMode::None,
|
||||
FVector(0.5f, 0.5f, 0.5f),
|
||||
FColor(255, 0, 0, 255),
|
||||
@@ -222,7 +243,6 @@ USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& Objec
|
||||
|
||||
Super::SetSkeletalMesh(nullptr, true);
|
||||
|
||||
bBackendInitialized = false;
|
||||
Glove = nullptr;
|
||||
WristTracker = nullptr;
|
||||
}
|
||||
@@ -284,34 +304,34 @@ void USGVirtualHandComponent::InitializeComponent()
|
||||
Pimpl->SetDefaultMesh();
|
||||
}
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::UninitializeComponent()
|
||||
{
|
||||
Super::UninitializeComponent();
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
if (IsValid(Glove) && AutoStopsAllHapticsOnEndPlay())
|
||||
{
|
||||
Glove->StopHaptics();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
if (IsValid(Glove) && AutoStopsAllHapticsOnEndPlay())
|
||||
{
|
||||
Glove->StopHaptics();
|
||||
}
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::TickComponent(
|
||||
@@ -488,6 +508,30 @@ FString USGVirtualHandComponent::FImpl::GetDefaultMeshPath() const
|
||||
return MoveTemp(SkeletalMeshPath);
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::IsUsingDefaultMesh() const
|
||||
{
|
||||
const USkeletalMesh* CurrentMesh{GetMesh()};
|
||||
if (!IsValid(CurrentMesh))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const FString CurrentMeshPath(CurrentMesh->GetPathName());
|
||||
const FString LeftHandDefaultMeshPath(GetDefaultLeftHandMeshPath());
|
||||
const FString LeftHandDefaultMeshPathOnly(GetDefaultLeftHandMeshPathOnly());
|
||||
const FString RightHandDefaultMeshPath(GetDefaultRightHandMeshPath());
|
||||
const FString RightHandDefaultMeshPathOnly(GetDefaultRightHandMeshPathOnly());
|
||||
if (CurrentMeshPath == LeftHandDefaultMeshPath
|
||||
|| CurrentMeshPath == LeftHandDefaultMeshPathOnly
|
||||
|| CurrentMeshPath == RightHandDefaultMeshPath
|
||||
|| CurrentMeshPath == RightHandDefaultMeshPathOnly)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::IsUsingUserMesh() const
|
||||
{
|
||||
const USkeletalMesh* CurrentMesh{GetMesh()};
|
||||
@@ -529,7 +573,14 @@ USkeletalMesh* USGVirtualHandComponent::FImpl::LoadDefaultMesh() const
|
||||
|
||||
void USGVirtualHandComponent::FImpl::SetDefaultMesh() const
|
||||
{
|
||||
Owner->SetSkeletalMesh(LoadDefaultMesh(), true);
|
||||
// FIXME
|
||||
// Since we dont ship a default virtual hand mesh at the moment, calling SetDefaultMesh causes the following failed
|
||||
// assertion due the fact that the engine won't be able to find the asset at the default location:
|
||||
// Assertion failed: IsInGameThread()
|
||||
// Unable to load /SenseGlove/Meshes/SK_SenseGlove_VirtualHand_*. Objects and Packages can only be loaded from the
|
||||
// One workaround would be disabling the async loading or as an alternative simply disabling this portion of the
|
||||
// code should be a good-enough fix until we address this issue in it's own time.
|
||||
//Owner->SetSkeletalMesh(LoadDefaultMesh(), true);
|
||||
}
|
||||
|
||||
USkeletalMesh* USGVirtualHandComponent::FImpl::GetMesh() const
|
||||
@@ -557,101 +608,11 @@ const FReferenceSkeleton& USGVirtualHandComponent::FImpl::GetRefSkeleton() const
|
||||
return Mesh->GetRefSkeleton();
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::InitializeBackend() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
// Do not pollute the logs!
|
||||
//SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
// We must return here in case there are two virtual hand components are present in the scene.
|
||||
return true;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
Owner->bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::UninitializeBackend() const
|
||||
{
|
||||
// NOTE
|
||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||
#if ! WITH_EDITOR
|
||||
if (Owner->bBackendInitialized)
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
Owner->bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif /* ! WITH_EDITOR */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGVirtualHandComponent::FImpl::CheckGlove() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
if (!USGBackend::GetInstance()->IsBackendInitialized())
|
||||
{
|
||||
const bool bSucceeded = InitializeBackend();
|
||||
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
|
||||
if (!bSucceeded)
|
||||
{
|
||||
return false;
|
||||
@@ -700,11 +661,6 @@ bool USGVirtualHandComponent::FImpl::CheckGlove() const
|
||||
return bFoundGlove;
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::SetVisibility(const bool bInVisible) const
|
||||
{
|
||||
Owner->SetVisibility(bInVisible, true);
|
||||
}
|
||||
|
||||
void USGVirtualHandComponent::FImpl::DrawDebugVirtualHand() const
|
||||
{
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
|
||||
@@ -40,10 +40,8 @@
|
||||
#include "Engine/SkeletalMesh.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGBackend/SGBackend.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGDebug/SGDebugGizmo.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
#include "SGSettings/SGSettings.h"
|
||||
@@ -80,10 +78,9 @@ struct USGWristTrackerComponent::FImpl
|
||||
|
||||
bool IsEditor() const;
|
||||
|
||||
bool InitializeBackend() const;
|
||||
bool UninitializeBackend() const;
|
||||
bool CheckGlove() const;
|
||||
|
||||
void UpdateMotionSource() const;
|
||||
void UpdateWristTrackingData() const;
|
||||
void DrawDebugGizmo();
|
||||
};
|
||||
@@ -106,165 +103,61 @@ USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& Obj
|
||||
SetReceivesDecals(false);
|
||||
SetCanEverAffectNavigation(false);
|
||||
|
||||
SetRight(true);
|
||||
|
||||
bOverridePluginWristTrackingSettings = false;
|
||||
bDrawWristTrackerDebugGizmo = false;
|
||||
TrackingHardware = ESGPositionalTrackingHardware::None;
|
||||
TrackingHardwareLocationOffset = FVector::ZeroVector;
|
||||
TrackingHardwareLocationOffset = FVector::ZeroVector;
|
||||
|
||||
bOverridePluginWristTrackingDebugSettings = false;
|
||||
bDrawWristTrackerDebugGizmo = false;
|
||||
WristTrackerDebugGizmoSettings = FSGDebugGizmoSettings(
|
||||
4.0f, 1.0f,
|
||||
FColor(255, 0, 0, 255),
|
||||
FColor(0, 255, 0, 255),
|
||||
FColor(0, 0, 255, 255),
|
||||
false, 1.1f, 0
|
||||
WristTrackingSettings = FSGWristTrackingSettings(
|
||||
ESGPositionalTrackingHardware::None,
|
||||
FVector::ZeroVector,
|
||||
FVector::ZeroVector,
|
||||
FRotator::ZeroRotator,
|
||||
FRotator::ZeroRotator,
|
||||
EControllerHand::Left,
|
||||
EControllerHand::Right,
|
||||
false,
|
||||
FSGDebugGizmoSettings(
|
||||
4.0f, 1.0f,
|
||||
FColor(255, 0, 0, 255),
|
||||
FColor(0, 255, 0, 255),
|
||||
FColor(0, 0, 255, 255),
|
||||
false, 1.1f, 0
|
||||
)
|
||||
);
|
||||
bDrawWristTrackerDebugGizmo = false;
|
||||
|
||||
bBackendInitialized = false;
|
||||
bRight = true;
|
||||
|
||||
Glove = nullptr;
|
||||
WristLocation = FVector::ZeroVector;
|
||||
WristRotation = FRotator::ZeroRotator;
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetRight(const bool bRight)
|
||||
void USGWristTrackerComponent::SetRight(const bool bInRight)
|
||||
{
|
||||
SetTrackingSource(bRight ? EControllerHand::Right : EControllerHand::Left);
|
||||
bRight = bInRight;
|
||||
Pimpl->UpdateMotionSource();
|
||||
}
|
||||
|
||||
ESGPositionalTrackingHardware USGWristTrackerComponent::GetTrackingHardware() const
|
||||
const FSGWristTrackingSettings& USGWristTrackerComponent::GetWristTrackingSettings() const
|
||||
{
|
||||
if (OverridesPluginWristTrackingSettings())
|
||||
{
|
||||
return TrackingHardware;
|
||||
return WristTrackingSettings;
|
||||
}
|
||||
|
||||
return USGSettings::GetInstance()->GetTrackingHardware();
|
||||
const USGSettings* Settings{USGSettings::GetInstance()};
|
||||
if (!ensureAlwaysMsgf(Settings, TEXT("The settings subsystem has not been initialized!")))
|
||||
{
|
||||
return WristTrackingSettings;
|
||||
}
|
||||
|
||||
return Settings->GetWristTrackingSettings();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetTrackingHardware(const ESGPositionalTrackingHardware InTrackingHardware)
|
||||
void USGWristTrackerComponent::SetWristTrackingSettings(const FSGWristTrackingSettings& InWristTrackingSettings)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingSettings(),
|
||||
TEXT( "Setting TrackingHardware is only permitted when bOverridePluginWristTrackingSettings is enabled!"));
|
||||
TEXT( "Setting WristTrackingSettings is only permitted when bOverridePluginWristTrackingSettings is enabled!"));
|
||||
|
||||
TrackingHardware = InTrackingHardware;
|
||||
}
|
||||
|
||||
const FVector& USGWristTrackerComponent::GetTrackingHardwareLocationOffset() const
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT( "Getting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
|
||||
|
||||
if (OverridesPluginWristTrackingSettings())
|
||||
{
|
||||
return TrackingHardwareLocationOffset;
|
||||
}
|
||||
|
||||
return IsRight()
|
||||
? USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetRightHand()
|
||||
: USGSettings::GetInstance()->GetTrackingHardwareLocationOffsetLeftHand();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingSettings(),
|
||||
TEXT(
|
||||
"Setting TrackingHardwareLocationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
|
||||
));
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT( "Setting TrackingHardwareLocationOffset is only permitted when TrackingHardware is set to Custom!"));
|
||||
|
||||
TrackingHardwareLocationOffset = InTrackingHardwareLocationOffset;
|
||||
}
|
||||
|
||||
const FRotator& USGWristTrackerComponent::GetTrackingHardwareRotationOffset() const
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT( "Getting TrackingHardwareRotationOffset is only permitted when TrackingHardware is set to Custom!"));
|
||||
|
||||
if (OverridesPluginWristTrackingSettings())
|
||||
{
|
||||
return TrackingHardwareRotationOffset;
|
||||
}
|
||||
|
||||
return IsRight()
|
||||
? USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetRightHand()
|
||||
: USGSettings::GetInstance()->GetTrackingHardwareRotationOffsetLeftHand();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingSettings(),
|
||||
TEXT(
|
||||
"Setting TrackingHardwareRotationOffset is only permitted when bOverridePluginWristTrackingSettings is enabled!"
|
||||
));
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
GetTrackingHardware() == ESGPositionalTrackingHardware::Custom,
|
||||
TEXT("Setting TrackingHardwareRotationOffsetRightHand is only permitted when TrackingHardware is set to Custom!"
|
||||
));
|
||||
|
||||
TrackingHardwareRotationOffset = InTrackingHardwareRotationOffset;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::GetDrawWristTrackerDebugGizmo() const
|
||||
{
|
||||
if (OverridesPluginWristTrackingDebugSettings())
|
||||
{
|
||||
return !!bDrawWristTrackerDebugGizmo;
|
||||
}
|
||||
|
||||
return USGSettings::GetInstance()->GetDrawWristTrackerDebugGizmo();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetDrawWristTrackerDebugGizmo(const bool bInDrawWristTrackerDebugGizmo)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingDebugSettings(),
|
||||
TEXT( "Setting bDrawWristTrackerDebugGizmo is only permitted when bOverridePluginWristTrackingDebugSettings is"
|
||||
" enabled!"));
|
||||
|
||||
bDrawWristTrackerDebugGizmo = bInDrawWristTrackerDebugGizmo;
|
||||
}
|
||||
|
||||
const FSGDebugGizmoSettings& USGWristTrackerComponent::GetWristTrackerDebugGizmoSettings() const
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
GetDrawWristTrackerDebugGizmo(),
|
||||
TEXT("Getting WristTrackerDebugGizmoLength is only permitted when bDrawWristTrackerDebugGizmo is enabled!"));
|
||||
|
||||
if (OverridesPluginWristTrackingDebugSettings())
|
||||
{
|
||||
return WristTrackerDebugGizmoSettings;
|
||||
}
|
||||
|
||||
return USGSettings::GetInstance()->GetWristTrackerDebugGizmoSettings();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::SetWristTrackerDebugGizmoSettings(
|
||||
const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings)
|
||||
{
|
||||
ensureAlwaysMsgf(
|
||||
OverridesPluginWristTrackingDebugSettings(),
|
||||
TEXT("Setting WristTrackerDebugGizmoLength is only permitted when bOverridePluginWristTrackingDebugSettings is"
|
||||
" enabled!"));
|
||||
|
||||
ensureAlwaysMsgf(
|
||||
GetDrawWristTrackerDebugGizmo(),
|
||||
TEXT("Setting WristTrackerDebugGizmoLength is only permitted when bDrawWristTrackerDebugGizmo is enabled!"));
|
||||
|
||||
WristTrackerDebugGizmoSettings = InWristTrackerDebugGizmoSettings;
|
||||
WristTrackingSettings = InWristTrackingSettings;
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
@@ -286,34 +179,18 @@ void USGWristTrackerComponent::InitializeComponent()
|
||||
{
|
||||
Super::InitializeComponent();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
|
||||
void USGWristTrackerComponent::UninitializeComponent()
|
||||
{
|
||||
Super::UninitializeComponent();
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
Pimpl->UpdateMotionSource();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if (Pimpl->InitializeBackend())
|
||||
{
|
||||
(void) Pimpl->CheckGlove();
|
||||
}
|
||||
}
|
||||
(void) Pimpl->CheckGlove();
|
||||
|
||||
void USGWristTrackerComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
(void) Pimpl->UninitializeBackend();
|
||||
Pimpl->UpdateMotionSource();
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::TickComponent(
|
||||
@@ -329,7 +206,7 @@ void USGWristTrackerComponent::TickComponent(
|
||||
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
if (GetDrawWristTrackerDebugGizmo())
|
||||
if (!!WristTrackingSettings.bDrawWristTrackerDebugGizmo)
|
||||
{
|
||||
Pimpl->DrawDebugGizmo();
|
||||
}
|
||||
@@ -362,101 +239,11 @@ bool USGWristTrackerComponent::FImpl::IsEditor() const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::InitializeBackend() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
// Do not pollute the logs!
|
||||
//SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
// We must return here in case two virtual hand components are present in the scene.
|
||||
return true;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
Owner->bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::UninitializeBackend() const
|
||||
{
|
||||
// NOTE
|
||||
// In Editor builds we should be avoiding dispose, since stopping the game in PIE mode, causes the virtual-hand
|
||||
// to disappear in the editor as the plugin won't be able to retrieve the glove status anymore.
|
||||
#if ! WITH_EDITOR
|
||||
if (Owner->bBackendInitialized)
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
Owner->bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif /* ! WITH_EDITOR */
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGWristTrackerComponent::FImpl::CheckGlove() const
|
||||
{
|
||||
if (!Owner->bBackendInitialized)
|
||||
if (!USGBackend::GetInstance()->IsBackendInitialized())
|
||||
{
|
||||
const bool bSucceeded = InitializeBackend();
|
||||
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
|
||||
if (!bSucceeded)
|
||||
{
|
||||
return false;
|
||||
@@ -480,6 +267,16 @@ bool USGWristTrackerComponent::FImpl::CheckGlove() const
|
||||
return bFoundGlove;
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::FImpl::UpdateMotionSource() const
|
||||
{
|
||||
if (GEngine)
|
||||
{
|
||||
Owner->SetTrackingSource(Owner->IsRight()
|
||||
? Owner->GetWristTrackingSettings().RightHandMotionSource
|
||||
: Owner->GetWristTrackingSettings().LeftHandMotionSource);
|
||||
}
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
|
||||
{
|
||||
ensureAlwaysMsgf(Owner->Glove, TEXT("Invalid Glove!"));
|
||||
@@ -487,15 +284,23 @@ void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
|
||||
FVector TrackerLocation{Owner->GetComponentLocation()};
|
||||
FRotator TrackerRotation{Owner->GetComponentRotation()};
|
||||
|
||||
ESGPositionalTrackingHardware TrackerHardware = Owner->GetTrackingHardware();
|
||||
ESGPositionalTrackingHardware TrackerHardware = Owner->GetWristTrackingSettings().TrackingHardware;
|
||||
if (TrackerHardware == ESGPositionalTrackingHardware::None)
|
||||
{
|
||||
TrackerHardware = ESGPositionalTrackingHardware::Custom;
|
||||
}
|
||||
else if (TrackerHardware == ESGPositionalTrackingHardware::Custom)
|
||||
{
|
||||
TrackerLocation += Owner->GetTrackingHardwareLocationOffset();
|
||||
TrackerRotation += Owner->GetTrackingHardwareRotationOffset();
|
||||
if (Owner->IsRight())
|
||||
{
|
||||
TrackerLocation += Owner->GetWristTrackingSettings().TrackingHardwareLocationOffsetRightHand;
|
||||
TrackerRotation += Owner->GetWristTrackingSettings().TrackingHardwareRotationOffsetRightHand;
|
||||
}
|
||||
else
|
||||
{
|
||||
TrackerLocation += Owner->GetWristTrackingSettings().TrackingHardwareLocationOffsetLeftHand;
|
||||
TrackerRotation += Owner->GetWristTrackingSettings().TrackingHardwareRotationOffsetLeftHand;
|
||||
}
|
||||
}
|
||||
|
||||
FVector NewWristLocation;
|
||||
@@ -537,10 +342,9 @@ void USGWristTrackerComponent::FImpl::DrawDebugGizmo()
|
||||
const UWorld* World{Owner->GetWorld()};
|
||||
const FVector& Location{Owner->GetComponentLocation()};
|
||||
const FRotator& Rotation{Owner->GetComponentRotation()};
|
||||
const FSGDebugGizmoSettings& DebugGizmoSettings{Owner->GetWristTrackerDebugGizmoSettings()};
|
||||
const FSGDebugGizmoSettings& DebugGizmoSettings{Owner->GetWristTrackingSettings().WristTrackerDebugGizmoSettings};
|
||||
|
||||
FSGDebugGizmo::Draw(World, Location, Rotation, DebugGizmoSettings);
|
||||
//FSGDebugGizmo::Draw(World, Owner->WristLocation, Owner->WristRotation, DebugGizmoSettings);
|
||||
}
|
||||
|
||||
void USGWristTrackerComponent::FImplDeleter::operator()(const FImpl* P) const
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Engine/SGGameInstance.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
USGGameInstance::USGGameInstance(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
void USGGameInstance::Init()
|
||||
{
|
||||
Super::Init();
|
||||
|
||||
SGLOG("Initializing the SenseGlove GameInstance...")
|
||||
}
|
||||
|
||||
void USGGameInstance::Shutdown()
|
||||
{
|
||||
Super::Shutdown();
|
||||
|
||||
SGLOG("Shutting down the SenseGlove GameInstance...")
|
||||
}
|
||||
@@ -33,7 +33,7 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/GameFramework//SGGameModeBase.h"
|
||||
#include "SenseGlove/GameFramework/SGGameModeBase.h"
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPawn.h"
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -35,12 +35,339 @@
|
||||
|
||||
#include "SenseGlove/GameFramework/SGPlayerController.h"
|
||||
|
||||
#if ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 )
|
||||
#include "Engine/TimerHandle.h"
|
||||
#else /* ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 ) */
|
||||
#include "Engine/EngineTypes.h"
|
||||
#endif /* ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 ) */
|
||||
|
||||
#include "TimerManager.h"
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
#include "SenseGlove/Components/SGTouchComponent.h"
|
||||
#include "SenseGlove/GameFramework/SGPawn.h"
|
||||
#include "SenseGlove/Haptics/SGGrabState.h"
|
||||
#include "SenseGlove/Haptics/SGTouchState.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCore/SGBuzzCommand.h"
|
||||
#include "SGCore/SGForceFeedbackCommand.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
|
||||
struct ASGPlayerController::FImpl
|
||||
{
|
||||
/************************
|
||||
* Static methods
|
||||
************************/
|
||||
|
||||
static int32 GetBuzzLevel(const AActor* Actor);
|
||||
static float GetBuzzDuration(const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
|
||||
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
|
||||
const AActor* ActorPinkyTouching);
|
||||
|
||||
static int32 GetForceFeedbackLevel(const AActor* Actor);
|
||||
|
||||
/************************
|
||||
* Member variables
|
||||
************************/
|
||||
|
||||
FTimerHandle TouchBuzzStopTimer;
|
||||
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
ASGPlayerController* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(ASGPlayerController* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
|
||||
USGBuzzCommand* GetBuzzCommand(
|
||||
const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
|
||||
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
|
||||
const AActor* ActorPinkyTouching) const;
|
||||
USGForceFeedbackCommand* GetForceFeedbackCommand(
|
||||
const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
|
||||
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
|
||||
const AActor* ActorPinkyTouching) const;
|
||||
|
||||
void UpdateHapticsFeedback(const FSGTouchState& TouchState);
|
||||
};
|
||||
|
||||
int32 ASGPlayerController::FImpl::GetBuzzLevel(const AActor* Actor)
|
||||
{
|
||||
if (IsValid(Actor))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(Actor);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzLevel();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
float ASGPlayerController::FImpl::GetBuzzDuration(const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
|
||||
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
|
||||
const AActor* ActorPinkyTouching)
|
||||
{
|
||||
if (IsValid(ActorThumbTouching))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorThumbTouching);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzDuration();
|
||||
}
|
||||
}
|
||||
|
||||
if (IsValid(ActorIndexTouching))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorIndexTouching);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzDuration();
|
||||
}
|
||||
}
|
||||
|
||||
if (IsValid(ActorMiddleTouching))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorMiddleTouching);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzDuration();
|
||||
}
|
||||
}
|
||||
|
||||
if (IsValid(ActorRingTouching))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorRingTouching);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzDuration();
|
||||
}
|
||||
}
|
||||
|
||||
if (IsValid(ActorPinkyTouching))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorPinkyTouching);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzDuration();
|
||||
}
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
int32 ASGPlayerController::FImpl::GetForceFeedbackLevel(const AActor* Actor)
|
||||
{
|
||||
if (IsValid(Actor))
|
||||
{
|
||||
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(Actor);
|
||||
if (TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetForceFeedbackLevel();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
ASGPlayerController::ASGPlayerController(const FObjectInitializer& ObjectInitializer)
|
||||
: Super(ObjectInitializer)
|
||||
: Super(ObjectInitializer),
|
||||
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
}
|
||||
|
||||
void ASGPlayerController::SetupInputComponent()
|
||||
void ASGPlayerController::BeginPlay()
|
||||
{
|
||||
Super::SetupInputComponent();
|
||||
Super::BeginPlay();
|
||||
|
||||
ASGPawn* SGPawn = Cast<ASGPawn>(GetPawn());
|
||||
if (!ensureAlwaysMsgf(IsValid(SGPawn), TEXT("%s"), TEXT("ERROR: invalid SenseGlove pawn!")))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SGPawn->OnGrabStateUpdated().AddWeakLambda(
|
||||
this, [= SG_CAPTURE_THIS](const FSGGrabState& GrabState) -> void
|
||||
{
|
||||
if (!IsValid(SGPawn))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsValid(GrabState.Hand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (SGPawn->IsGrabbing(GrabState.Hand))
|
||||
{
|
||||
if (!IsValid(GrabState.ActorThumbCanGrab) ||
|
||||
(GrabState.ActorIndexCanGrab != GrabState.ActorThumbCanGrab
|
||||
&& GrabState.ActorMiddleCanGrab != GrabState.ActorThumbCanGrab))
|
||||
{
|
||||
SGPawn->Release(GrabState.Hand);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SGPawn->CanGrab(GrabState.Hand, GrabState.ActorThumbCanGrab))
|
||||
{
|
||||
SGPawn->Grab(GrabState.Hand, GrabState.ActorThumbCanGrab);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
SGPawn->OnTouchStateUpdated().AddWeakLambda(
|
||||
this, [= SG_CAPTURE_THIS](const FSGTouchState& TouchState) -> void
|
||||
{
|
||||
Pimpl->UpdateHapticsFeedback(TouchState);
|
||||
});
|
||||
}
|
||||
|
||||
ASGPlayerController::FImpl::FImpl(ASGPlayerController* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
ASGPlayerController::FImpl::~FImpl() = default;
|
||||
|
||||
USGBuzzCommand* ASGPlayerController::FImpl::GetBuzzCommand(
|
||||
const AActor* ActorThumbTouching,
|
||||
const AActor* ActorIndexTouching,
|
||||
const AActor* ActorMiddleTouching,
|
||||
const AActor* ActorRingTouching,
|
||||
const AActor* ActorPinkyTouching) const
|
||||
{
|
||||
const int32 ThumbBuzzLevel = GetBuzzLevel(ActorThumbTouching);
|
||||
const int32 IndexBuzzLevel = GetBuzzLevel(ActorIndexTouching);
|
||||
const int32 MiddleBuzzLevel = GetBuzzLevel(ActorMiddleTouching);
|
||||
const int32 RingBuzzLevel = GetBuzzLevel(ActorRingTouching);
|
||||
const int32 PinkyBuzzLevel = GetBuzzLevel(ActorThumbTouching);
|
||||
|
||||
if (ThumbBuzzLevel <= 0 && IndexBuzzLevel <= 0 && MiddleBuzzLevel <= 0 && RingBuzzLevel <= 0 && PinkyBuzzLevel <= 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGBuzzCommand* BuzzCommand = USGBuzzCommand::NewBuzzCommand(
|
||||
Owner,
|
||||
GetBuzzLevel(ActorThumbTouching),
|
||||
GetBuzzLevel(ActorIndexTouching),
|
||||
GetBuzzLevel(ActorMiddleTouching),
|
||||
GetBuzzLevel(ActorRingTouching),
|
||||
GetBuzzLevel(ActorPinkyTouching)
|
||||
);
|
||||
|
||||
return BuzzCommand;
|
||||
}
|
||||
|
||||
USGForceFeedbackCommand* ASGPlayerController::FImpl::GetForceFeedbackCommand(
|
||||
const AActor* ActorThumbTouching,
|
||||
const AActor* ActorIndexTouching,
|
||||
const AActor* ActorMiddleTouching,
|
||||
const AActor* ActorRingTouching,
|
||||
const AActor* ActorPinkyTouching) const
|
||||
{
|
||||
const int32 ThumbForceFeedbackLevel = GetForceFeedbackLevel(ActorThumbTouching);
|
||||
const int32 IndexForceFeedbackLevel = GetForceFeedbackLevel(ActorIndexTouching);
|
||||
const int32 MiddleForceFeedbackLevel = GetForceFeedbackLevel(ActorMiddleTouching);
|
||||
const int32 RingForceFeedbackLevel = GetForceFeedbackLevel(ActorRingTouching);
|
||||
const int32 PinkyForceFeedbackLevel = GetForceFeedbackLevel(ActorThumbTouching);
|
||||
|
||||
if (ThumbForceFeedbackLevel <= 0 && IndexForceFeedbackLevel <= 0 && MiddleForceFeedbackLevel <= 0
|
||||
&& RingForceFeedbackLevel <= 0 && PinkyForceFeedbackLevel <= 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGForceFeedbackCommand* ForceFeedbackCommand = USGForceFeedbackCommand::NewForceFeedbackCommand(
|
||||
Owner,
|
||||
GetForceFeedbackLevel(ActorThumbTouching),
|
||||
GetForceFeedbackLevel(ActorIndexTouching),
|
||||
GetForceFeedbackLevel(ActorMiddleTouching),
|
||||
GetForceFeedbackLevel(ActorRingTouching),
|
||||
GetForceFeedbackLevel(ActorPinkyTouching)
|
||||
);
|
||||
|
||||
return ForceFeedbackCommand;
|
||||
}
|
||||
|
||||
void ASGPlayerController::FImpl::UpdateHapticsFeedback(const FSGTouchState& TouchState)
|
||||
{
|
||||
if (!IsValid(TouchState.Hand))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
USGHapticGlove* Glove = TouchState.Hand->GetConnectedGlove();
|
||||
if (!IsValid(Glove))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const USGBuzzCommand* BuzzCommand{
|
||||
GetBuzzCommand(
|
||||
TouchState.ActorThumbTouching, TouchState.ActorIndexTouching, TouchState.ActorMiddleTouching,
|
||||
TouchState.ActorRingTouching,TouchState.ActorPinkyTouching)
|
||||
};
|
||||
if (IsValid(BuzzCommand))
|
||||
{
|
||||
Glove->SendHaptics(BuzzCommand);
|
||||
|
||||
const float Duration = FImpl::GetBuzzDuration(
|
||||
TouchState.ActorThumbTouching, TouchState.ActorIndexTouching, TouchState.ActorMiddleTouching,
|
||||
TouchState. ActorRingTouching, TouchState.ActorPinkyTouching);
|
||||
|
||||
Owner->GetWorldTimerManager().ClearTimer(TouchBuzzStopTimer);
|
||||
|
||||
FTimerDelegate TouchBuzzStopHandler;
|
||||
TouchBuzzStopHandler.BindLambda([= SG_CAPTURE_THIS]()-> void
|
||||
{
|
||||
Glove->SendHaptics(USGBuzzCommand::Off(Owner));
|
||||
});
|
||||
|
||||
Owner->GetWorldTimerManager().SetTimer(
|
||||
TouchBuzzStopTimer, TouchBuzzStopHandler, Duration, false, -1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Glove->SendHaptics(USGBuzzCommand::Off(Owner));
|
||||
}
|
||||
|
||||
const USGForceFeedbackCommand* ForceFeedbackCommand{
|
||||
GetForceFeedbackCommand(
|
||||
TouchState.ActorThumbTouching, TouchState.ActorIndexTouching, TouchState.ActorMiddleTouching,
|
||||
TouchState. ActorRingTouching, TouchState.ActorPinkyTouching)
|
||||
};
|
||||
if (IsValid(ForceFeedbackCommand))
|
||||
{
|
||||
Glove->SendHaptics(ForceFeedbackCommand);
|
||||
}
|
||||
else
|
||||
{
|
||||
Glove->SendHaptics(USGForceFeedbackCommand::Off(Owner));
|
||||
}
|
||||
}
|
||||
|
||||
void ASGPlayerController::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
@@ -35,6 +35,10 @@
|
||||
|
||||
#include "SenseGlove/GameFramework/SGVirtualHandActor.h"
|
||||
|
||||
#include "Components/SphereComponent.h"
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
#include "SenseGlove/Components/SGTouchComponent.h"
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
|
||||
@@ -63,6 +67,15 @@ struct ASGVirtualHandActor::FImpl
|
||||
/************************
|
||||
* Methods
|
||||
************************/
|
||||
|
||||
void BindFingerGrabOverlapEvents();
|
||||
void UnbindFingerGrabOverlapEvents();
|
||||
|
||||
void BindFingerTouchOverlapEvents();
|
||||
void UnbindFingerTouchOverlapEvents();
|
||||
|
||||
bool IsFingerGrabbing(AActor* Actor) const;
|
||||
bool IsFingerTouching(AActor* Actor) const;
|
||||
};
|
||||
|
||||
ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitializer)
|
||||
@@ -79,10 +92,165 @@ ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitial
|
||||
VirtualHand->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
|
||||
false, nullptr, ETeleportType::None);
|
||||
|
||||
ThumbFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("ThumbFingertipGrabCollider"));
|
||||
ThumbFingertipGrabCollider->SetupAttachment(VirtualHand, VirtualHand->GetThumbFingertipGrabSocketName());
|
||||
ThumbFingertipGrabCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsGrabColliderSize());
|
||||
ThumbFingertipGrabCollider->SetCastShadow(false);
|
||||
ThumbFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
ThumbFingertipGrabCollider->SetReceivesDecals(true);
|
||||
ThumbFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
ThumbFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
ThumbFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
IndexFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("IndexFingertipGrabCollider"));
|
||||
IndexFingertipGrabCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsGrabColliderSize());
|
||||
IndexFingertipGrabCollider->SetupAttachment(VirtualHand, VirtualHand->GetIndexFingertipGrabSocketName());
|
||||
IndexFingertipGrabCollider->SetCastShadow(false);
|
||||
IndexFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
IndexFingertipGrabCollider->SetReceivesDecals(true);
|
||||
IndexFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
IndexFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
IndexFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
MiddleFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("MiddleFingertipGrabCollider"));
|
||||
MiddleFingertipGrabCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsGrabColliderSize());
|
||||
MiddleFingertipGrabCollider->SetupAttachment(VirtualHand, VirtualHand->GetMiddleFingertipGrabSocketName());
|
||||
MiddleFingertipGrabCollider->SetCastShadow(false);
|
||||
MiddleFingertipGrabCollider->bCastDynamicShadow = false;
|
||||
MiddleFingertipGrabCollider->SetReceivesDecals(true);
|
||||
MiddleFingertipGrabCollider->SetCanEverAffectNavigation(false);
|
||||
MiddleFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
MiddleFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
ThumbFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("ThumbFingertipTouchCollider"));
|
||||
ThumbFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetThumbFingertipTouchSocketName());
|
||||
ThumbFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
|
||||
ThumbFingertipTouchCollider->SetCastShadow(false);
|
||||
ThumbFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
ThumbFingertipTouchCollider->SetReceivesDecals(true);
|
||||
ThumbFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
ThumbFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
ThumbFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
IndexFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("IndexFingertipTouchCollider"));
|
||||
IndexFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
|
||||
IndexFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetIndexFingertipTouchSocketName());
|
||||
IndexFingertipTouchCollider->SetCastShadow(false);
|
||||
IndexFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
IndexFingertipTouchCollider->SetReceivesDecals(true);
|
||||
IndexFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
IndexFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
IndexFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
MiddleFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("MiddleFingertipTouchCollider"));
|
||||
MiddleFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
|
||||
MiddleFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetMiddleFingertipTouchSocketName());
|
||||
MiddleFingertipTouchCollider->SetCastShadow(false);
|
||||
MiddleFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
MiddleFingertipTouchCollider->SetReceivesDecals(true);
|
||||
MiddleFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
MiddleFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
MiddleFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
RingFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("RingFingertipTouchCollider"));
|
||||
RingFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
|
||||
RingFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetRingFingertipTouchSocketName());
|
||||
RingFingertipTouchCollider->SetCastShadow(false);
|
||||
RingFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
RingFingertipTouchCollider->SetReceivesDecals(true);
|
||||
RingFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
RingFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
RingFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
PinkyFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
|
||||
this, TEXT("PinkyFingertipTouchCollider"));
|
||||
PinkyFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
|
||||
PinkyFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetPinkyFingertipTouchSocketName());
|
||||
PinkyFingertipTouchCollider->SetCastShadow(false);
|
||||
PinkyFingertipTouchCollider->bCastDynamicShadow = false;
|
||||
PinkyFingertipTouchCollider->SetReceivesDecals(true);
|
||||
PinkyFingertipTouchCollider->SetCanEverAffectNavigation(false);
|
||||
PinkyFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
|
||||
PinkyFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
|
||||
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
|
||||
|
||||
WristTracker = CreateDefaultSubobject<USGWristTrackerComponent>(TEXT("WristTracker"));
|
||||
WristTracker->SetupAttachment(RootComponent);
|
||||
|
||||
WristTracker->SetRight(VirtualHand->IsRight());
|
||||
|
||||
GrabState = FSGGrabState(VirtualHand, FVector::Zero(), {}, nullptr, nullptr, nullptr, nullptr);
|
||||
TouchState = FSGTouchState(VirtualHand, nullptr, nullptr, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::BeginPlay()
|
||||
@@ -103,6 +271,17 @@ void ASGVirtualHandActor::BeginPlay()
|
||||
{
|
||||
VirtualHand->SetWorldRotation(Rotation);
|
||||
});
|
||||
|
||||
Pimpl->BindFingerGrabOverlapEvents();
|
||||
Pimpl->BindFingerTouchOverlapEvents();
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
Super::EndPlay(EndPlayReason);
|
||||
|
||||
Pimpl->UnbindFingerGrabOverlapEvents();
|
||||
Pimpl->UnbindFingerTouchOverlapEvents();
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::PreInitializeComponents()
|
||||
@@ -112,6 +291,292 @@ void ASGVirtualHandActor::PreInitializeComponents()
|
||||
WristTracker->SetRight(VirtualHand->IsRight());
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
GrabState.ActorThumbCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (GrabState.ActorThumbCanGrab == OtherActor)
|
||||
{
|
||||
GrabState.ActorThumbCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
GrabState.ActorIndexCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (GrabState.ActorIndexCanGrab == OtherActor)
|
||||
{
|
||||
GrabState.ActorIndexCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (USGGrabComponent::IsGrabbable(OtherActor))
|
||||
{
|
||||
GrabState.ActorMiddleCanGrab = OtherActor;
|
||||
GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (GrabState.ActorMiddleCanGrab == OtherActor)
|
||||
{
|
||||
GrabState.ActorMiddleCanGrab = nullptr;
|
||||
GrabStateUpdatedEvent.Broadcast(GrabState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
TouchState.ActorThumbTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (TouchState.ActorThumbTouching == OtherActor)
|
||||
{
|
||||
TouchState.ActorThumbTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
TouchState.ActorIndexTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (TouchState.ActorIndexTouching == OtherActor)
|
||||
{
|
||||
TouchState.ActorIndexTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
(void) bFromSweep;
|
||||
(void) SweepResult;
|
||||
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
TouchState.ActorMiddleTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (TouchState.ActorMiddleTouching == OtherActor)
|
||||
{
|
||||
TouchState.ActorMiddleTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
TouchState.ActorRingTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (TouchState.ActorRingTouching == OtherActor)
|
||||
{
|
||||
TouchState.ActorRingTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex,
|
||||
const bool bFromSweep,
|
||||
const FHitResult& SweepResult)
|
||||
{
|
||||
if (USGTouchComponent::IsTouchable(OtherActor))
|
||||
{
|
||||
TouchState.ActorPinkyTouching = OtherActor;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
const int32 OtherBodyIndex)
|
||||
{
|
||||
(void) OverlappedComponent;
|
||||
(void) OtherComp;
|
||||
(void) OtherBodyIndex;
|
||||
|
||||
if (TouchState.ActorPinkyTouching == OtherActor)
|
||||
{
|
||||
TouchState.ActorPinkyTouching = nullptr;
|
||||
TouchStateUpdatedEvent.Broadcast(TouchState);
|
||||
}
|
||||
}
|
||||
|
||||
bool ASGVirtualHandActor::IsLeft() const
|
||||
{
|
||||
return WristTracker->IsLeft() && VirtualHand->IsLeft();
|
||||
@@ -138,6 +603,98 @@ ASGVirtualHandActor::FImpl::FImpl(ASGVirtualHandActor* InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::FImpl::BindFingerGrabOverlapEvents()
|
||||
{
|
||||
Owner->ThumbFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapBegins);
|
||||
Owner->ThumbFingertipGrabCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapEnds);
|
||||
|
||||
Owner->IndexFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapBegins);
|
||||
Owner->IndexFingertipGrabCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapEnds);
|
||||
|
||||
Owner->MiddleFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapBegins);
|
||||
Owner->MiddleFingertipGrabCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapEnds);
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::FImpl::UnbindFingerGrabOverlapEvents()
|
||||
{
|
||||
Owner->ThumbFingertipGrabCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapBegins);
|
||||
Owner->ThumbFingertipGrabCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapEnds);
|
||||
|
||||
Owner->IndexFingertipGrabCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapBegins);
|
||||
Owner->IndexFingertipGrabCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapEnds);
|
||||
|
||||
Owner->MiddleFingertipGrabCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapBegins);
|
||||
Owner->MiddleFingertipGrabCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapEnds);
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::FImpl::BindFingerTouchOverlapEvents()
|
||||
{
|
||||
Owner->ThumbFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapBegins);
|
||||
Owner->ThumbFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->IndexFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapBegins);
|
||||
Owner->IndexFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->MiddleFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapBegins);
|
||||
Owner->MiddleFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->RingFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapBegins);
|
||||
Owner->RingFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->PinkyFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapBegins);
|
||||
Owner->PinkyFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapEnds);
|
||||
}
|
||||
|
||||
void ASGVirtualHandActor::FImpl::UnbindFingerTouchOverlapEvents()
|
||||
{
|
||||
Owner->ThumbFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapBegins);
|
||||
Owner->ThumbFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->IndexFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapBegins);
|
||||
Owner->IndexFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->MiddleFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapBegins);
|
||||
Owner->MiddleFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->RingFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapBegins);
|
||||
Owner->RingFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapEnds);
|
||||
|
||||
Owner->PinkyFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapBegins);
|
||||
Owner->PinkyFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
|
||||
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapEnds);
|
||||
}
|
||||
|
||||
ASGVirtualHandActor::FImpl::~FImpl() = default;
|
||||
|
||||
void ASGVirtualHandActor::FImplDeleter::operator()(const FImpl* P) const
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Haptics/SGGrabState.h"
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
|
||||
FSGGrabState::FSGGrabState()
|
||||
: Hand(nullptr),
|
||||
PreviousHandLocation(FVector::Zero()),
|
||||
HandVelocityHistory{},
|
||||
ActorThumbCanGrab(nullptr),
|
||||
ActorIndexCanGrab(nullptr),
|
||||
ActorMiddleCanGrab(nullptr),
|
||||
GrabbedActor(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
FSGGrabState::FSGGrabState(USGVirtualHandComponent* InHand,
|
||||
const FVector& InPreviousHandLocation,
|
||||
const TArray<FVector>& InHandVelocityHistory,
|
||||
AActor* InActorThumbCanGrab,
|
||||
AActor* InActorIndexCanGrab,
|
||||
AActor* InActorMiddleCanGrab,
|
||||
AActor* InGrabbedActor)
|
||||
: Hand(InHand),
|
||||
PreviousHandLocation(InPreviousHandLocation),
|
||||
HandVelocityHistory(InHandVelocityHistory),
|
||||
ActorThumbCanGrab(InActorThumbCanGrab),
|
||||
ActorIndexCanGrab(InActorIndexCanGrab),
|
||||
ActorMiddleCanGrab(InActorMiddleCanGrab),
|
||||
GrabbedActor(InGrabbedActor)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGlove/Haptics/SGTouchState.h"
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
|
||||
FSGTouchState::FSGTouchState()
|
||||
: Hand(nullptr),
|
||||
ActorThumbTouching(nullptr),
|
||||
ActorIndexTouching(nullptr),
|
||||
ActorMiddleTouching(nullptr),
|
||||
ActorRingTouching(nullptr),
|
||||
ActorPinkyTouching(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
FSGTouchState::FSGTouchState(USGVirtualHandComponent* InHand,
|
||||
AActor* InActorThumbTouching,
|
||||
AActor* InActorIndexTouching,
|
||||
AActor* InActorMiddleTouching,
|
||||
AActor* InActorRingTouching,
|
||||
AActor* InActorPinkyTouching)
|
||||
: Hand(InHand),
|
||||
ActorThumbTouching(InActorThumbTouching),
|
||||
ActorIndexTouching(InActorIndexTouching),
|
||||
ActorMiddleTouching(InActorMiddleTouching),
|
||||
ActorRingTouching(InActorRingTouching),
|
||||
ActorPinkyTouching(InActorPinkyTouching)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Components/SceneComponent.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SGGrabComponent.generated.h"
|
||||
|
||||
class AActor;
|
||||
|
||||
UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
|
||||
class SENSEGLOVE_API USGGrabComponent : public USceneComponent
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
static USGGrabComponent* GetGrabComponent(const AActor* Actor);
|
||||
|
||||
static bool IsGrabbable(const AActor* Actor);
|
||||
|
||||
private:
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
EAttachmentRule AttachmentLocationRule;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
EAttachmentRule AttachmentRotationRule;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
EAttachmentRule AttachmentScaleRule;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bAttachmentWeldSimulatedBodies : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
FName AttachmentSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
EDetachmentRule DetachmentLocationRule;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
EDetachmentRule DetachmentRotationRule;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
EDetachmentRule DetachmentScaleRule;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bDetachmentCallModify : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bAffectPhysicsState : 1;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
FORCEINLINE EAttachmentRule GetAttachmentLocationRule() const
|
||||
{
|
||||
return AttachmentLocationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAttachmentLocationRule(const EAttachmentRule InAttachmentLocationRule)
|
||||
{
|
||||
AttachmentLocationRule = InAttachmentLocationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE EAttachmentRule GetAttachmentRotationRule() const
|
||||
{
|
||||
return AttachmentRotationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAttachmentRotationRule(const EAttachmentRule InAttachmentRotationRule)
|
||||
{
|
||||
AttachmentRotationRule = InAttachmentRotationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE EAttachmentRule GetAttachmentScaleRule() const
|
||||
{
|
||||
return AttachmentScaleRule;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAttachmentScaleRule(const EAttachmentRule InAttachmentScaleRule)
|
||||
{
|
||||
AttachmentScaleRule = InAttachmentScaleRule;
|
||||
}
|
||||
|
||||
FORCEINLINE bool GetAttachmentWeldSimulatedBodies() const
|
||||
{
|
||||
return !!bAttachmentWeldSimulatedBodies;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAttachmentWeldSimulatedBodies(const bool bInAttachmentWeldSimulatedBodies)
|
||||
{
|
||||
bAttachmentWeldSimulatedBodies = bInAttachmentWeldSimulatedBodies;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetAttachmentSocketName() const
|
||||
{
|
||||
return AttachmentSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAttachmentSocketName(const FName& InAttachmentSocketName)
|
||||
{
|
||||
AttachmentSocketName = InAttachmentSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE EDetachmentRule GetDetachmentLocationRule() const
|
||||
{
|
||||
return DetachmentLocationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetDetachmentLocationRule(const EDetachmentRule InDetachmentLocationRule)
|
||||
{
|
||||
DetachmentLocationRule = InDetachmentLocationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE EDetachmentRule GetDetachmentRotationRule() const
|
||||
{
|
||||
return DetachmentRotationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetDetachmentRotationRule(const EDetachmentRule InDetachmentRotationRule)
|
||||
{
|
||||
DetachmentRotationRule = InDetachmentRotationRule;
|
||||
}
|
||||
|
||||
FORCEINLINE EDetachmentRule GetDetachmentScaleRule() const
|
||||
{
|
||||
return DetachmentScaleRule;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetDetachmentScaleRule(const EDetachmentRule InDetachmentScaleRule)
|
||||
{
|
||||
DetachmentScaleRule = InDetachmentScaleRule;
|
||||
}
|
||||
|
||||
FORCEINLINE bool GetDetachmentInCallModify() const
|
||||
{
|
||||
return !!bDetachmentCallModify;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetDetachmentInCallModify(const bool bInDetachmentCallModify)
|
||||
{
|
||||
bDetachmentCallModify = bInDetachmentCallModify;
|
||||
}
|
||||
|
||||
FORCEINLINE bool GetAffectPhysicsState() const
|
||||
{
|
||||
return !!bAffectPhysicsState;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAffectPhysicsState(const bool bInAffectPhysicsState)
|
||||
{
|
||||
bAffectPhysicsState = bInAffectPhysicsState;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,109 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Components/SceneComponent.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGTouchComponent.generated.h"
|
||||
|
||||
class AActor;
|
||||
|
||||
UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
|
||||
class SENSEGLOVE_API USGTouchComponent : public USceneComponent
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
static USGTouchComponent* GetTouchComponent(const AActor* Actor);
|
||||
|
||||
static bool IsTouchable(const AActor* Actor);
|
||||
|
||||
private:
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
|
||||
int32 BuzzLevel;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
|
||||
float BuzzDuration;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
|
||||
int32 ForceFeedbackLevel;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
FORCEINLINE int32 GetBuzzLevel() const
|
||||
{
|
||||
return BuzzLevel;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetBuzzLevel(const int32 Level)
|
||||
{
|
||||
BuzzLevel = Level;
|
||||
}
|
||||
|
||||
FORCEINLINE float GetBuzzDuration() const
|
||||
{
|
||||
return BuzzDuration;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetBuzzDuration(const float Duration)
|
||||
{
|
||||
BuzzDuration = Duration;
|
||||
}
|
||||
|
||||
FORCEINLINE int32 GetForceFeedbackLevel() const
|
||||
{
|
||||
return ForceFeedbackLevel;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetForceFeedbackLevel(const int32 Level)
|
||||
{
|
||||
ForceFeedbackLevel = Level;
|
||||
}
|
||||
};
|
||||
@@ -49,6 +49,7 @@
|
||||
|
||||
#include "SGVirtualHandComponent.generated.h"
|
||||
|
||||
class USphereComponent;
|
||||
class USkeletalMesh;
|
||||
|
||||
class USGHandPose;
|
||||
@@ -86,14 +87,46 @@ private:
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bHiddenInGameIfNoGloveDetected : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", EditCondition="bDrawDebugVirtualHand", EditConditionHides))
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Haptics", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bAutoStopAllHapticsOnEndPlay : 1;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
|
||||
FName GrabSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
|
||||
FVector DefaultFingertipsGrabColliderSize;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
|
||||
FName ThumbFingertipGrabSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
|
||||
FName IndexFingertipGrabSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
|
||||
FName MiddleFingertipGrabSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
|
||||
FVector DefaultFingertipsTouchColliderSize;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
|
||||
FName ThumbFingertipTouchSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
|
||||
FName IndexFingertipTouchSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
|
||||
FName MiddleFingertipTouchSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
|
||||
FName RingFingertipTouchSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
|
||||
FName PinkyFingertipTouchSocketName;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
FSGDebugVirtualHandSettings DebugVirtualHandSettings;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGHapticGlove* Glove;
|
||||
|
||||
@@ -113,6 +146,126 @@ public:
|
||||
|
||||
void SetRight(const bool bInRight);
|
||||
|
||||
FORCEINLINE const FName& GetMiddleFingertipTouchSocketName() const
|
||||
{
|
||||
return MiddleFingertipTouchSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetMiddleFingertipTouchSocketName(const FName& SocketName)
|
||||
{
|
||||
MiddleFingertipTouchSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE bool AutoStopsAllHapticsOnEndPlay() const
|
||||
{
|
||||
return !!bAutoStopAllHapticsOnEndPlay;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetAutoStopAllHapticsOnEndPlay(const bool bInAutoStopAllHapticsOnEndPlay)
|
||||
{
|
||||
bAutoStopAllHapticsOnEndPlay = bInAutoStopAllHapticsOnEndPlay;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetGrabSocketName() const
|
||||
{
|
||||
return GrabSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FVector& GetDefaultFingertipsGrabColliderSize() const
|
||||
{
|
||||
return DefaultFingertipsGrabColliderSize;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetThumbFingertipGrabSocketName() const
|
||||
{
|
||||
return ThumbFingertipGrabSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetThumbFingertipGrabSocketName(const FName& SocketName)
|
||||
{
|
||||
ThumbFingertipGrabSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetIndexFingertipGrabSocketName() const
|
||||
{
|
||||
return IndexFingertipGrabSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetIndexFingertipGrabSocketName(const FName& SocketName)
|
||||
{
|
||||
IndexFingertipGrabSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetMiddleFingertipGrabSocketName() const
|
||||
{
|
||||
return MiddleFingertipGrabSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetMiddleFingertipGrabSocketName(const FName& SocketName)
|
||||
{
|
||||
MiddleFingertipGrabSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FVector& GetDefaultFingertipsTouchColliderSize() const
|
||||
{
|
||||
return DefaultFingertipsTouchColliderSize;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetThumbFingertipTouchSocketName() const
|
||||
{
|
||||
return ThumbFingertipTouchSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetThumbFingertipTouchSocketName(const FName& SocketName)
|
||||
{
|
||||
ThumbFingertipTouchSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetIndexFingertipTouchSocketName() const
|
||||
{
|
||||
return IndexFingertipTouchSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetIndexFingertipTouchSocketName(const FName& SocketName)
|
||||
{
|
||||
IndexFingertipTouchSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetRingFingertipTouchSocketName() const
|
||||
{
|
||||
return RingFingertipTouchSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetRingFingertipTouchSocketName(const FName& SocketName)
|
||||
{
|
||||
RingFingertipTouchSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FName& GetPinkyFingertipTouchSocketName() const
|
||||
{
|
||||
return PinkyFingertipTouchSocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetPinkyFingertipTouchSocketName(const FName& SocketName)
|
||||
{
|
||||
PinkyFingertipTouchSocketName = SocketName;
|
||||
}
|
||||
|
||||
FORCEINLINE const FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings() const
|
||||
{
|
||||
return DebugVirtualHandSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings()
|
||||
{
|
||||
return DebugVirtualHandSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetDebugVirtualHandSettings(const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
|
||||
{
|
||||
DebugVirtualHandSettings = InDebugVirtualHandSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsHiddenInGameIfNoGloveDetected() const
|
||||
{
|
||||
return !!bHiddenInGameIfNoGloveDetected;
|
||||
@@ -131,7 +284,7 @@ public:
|
||||
public:
|
||||
virtual void SetAnimClass(class UClass* NewClass) override;
|
||||
|
||||
virtual void PostInitProperties() override;
|
||||
virtual void PostInitProperties() override;
|
||||
|
||||
#if WITH_EDITOR
|
||||
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
@@ -158,6 +311,12 @@ protected:
|
||||
|
||||
public:
|
||||
bool IsGloveConnected() const;
|
||||
|
||||
FORCEINLINE USGHapticGlove* GetConnectedGlove() const
|
||||
{
|
||||
return Glove;
|
||||
}
|
||||
|
||||
USGHandPose* GetHandPose();
|
||||
|
||||
public:
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "MotionControllerComponent.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGSettings/SGDebugGizmoSettings.h"
|
||||
#include "SGSettings/SGWristTrackingSettings.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
#include "SGWristTrackerComponent.generated.h"
|
||||
@@ -94,56 +94,23 @@ private:
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
private:
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings")
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bRight : 1;
|
||||
|
||||
/**
|
||||
* Determines whether to override the plugin's wrist tracking settings or not.
|
||||
*/
|
||||
UPROPERTY(EditAnywhere, Category = "SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
uint8 bOverridePluginWristTrackingSettings : 1;
|
||||
|
||||
/**
|
||||
* If set to Custom, any desired location and rotation can be specified.
|
||||
* Overrides the plugin's wrist tracking settings.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition="bOverridePluginWristTrackingSettings", EditConditionHides))
|
||||
ESGPositionalTrackingHardware TrackingHardware;
|
||||
|
||||
/**
|
||||
* Valid only if TrackingHardware is set to Custom.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition=
|
||||
"bOverridePluginWristTrackingSettings && TrackingHardware == ESGPositionalTrackingHardware::Custom",
|
||||
EditConditionHides))
|
||||
FVector TrackingHardwareLocationOffset;
|
||||
|
||||
/**
|
||||
* Valid only if TrackingHardware is set to Custom.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition=
|
||||
"bOverridePluginWristTrackingSettings && TrackingHardware == ESGPositionalTrackingHardware::Custom",
|
||||
EditConditionHides))
|
||||
FRotator TrackingHardwareRotationOffset;
|
||||
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings")
|
||||
uint8 bOverridePluginWristTrackingDebugSettings : 1;
|
||||
|
||||
/**
|
||||
* If enabled, draws debug Wrist trackers where possible.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings", EditConditionHides))
|
||||
uint8 bDrawWristTrackerDebugGizmo : 1;
|
||||
|
||||
/**
|
||||
* Valid only if bDrawWristTrackerDebugGizmo is enabled.
|
||||
*/
|
||||
UPROPERTY(Config, EditAnywhere, Category = "Override Plugin Settings",
|
||||
meta=(EditCondition="bOverridePluginWristTrackingDebugSettings && bDrawWristTrackerDebugGizmo",
|
||||
EditConditionHides))
|
||||
FSGDebugGizmoSettings WristTrackerDebugGizmoSettings;
|
||||
UPROPERTY(EditAnywhere, Category = "SenseGlove",
|
||||
meta=(AllowPrivateAccess="false", EditCondition="bOverridePluginWristTrackingSettings", EditConditionHides))
|
||||
FSGWristTrackingSettings WristTrackingSettings;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
USGHapticGlove* Glove;
|
||||
|
||||
@@ -154,6 +121,18 @@ private:
|
||||
FRotator WristRotation;
|
||||
|
||||
public:
|
||||
FORCEINLINE bool IsLeft() const
|
||||
{
|
||||
return !IsRight();
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRight() const
|
||||
{
|
||||
return !!bRight;
|
||||
}
|
||||
|
||||
void SetRight(const bool bInRight);
|
||||
|
||||
FORCEINLINE bool OverridesPluginWristTrackingSettings() const
|
||||
{
|
||||
return !!bOverridePluginWristTrackingSettings;
|
||||
@@ -164,42 +143,8 @@ public:
|
||||
bOverridePluginWristTrackingSettings = bInOverridePluginWristTrackingSettings;
|
||||
}
|
||||
|
||||
ESGPositionalTrackingHardware GetTrackingHardware() const;
|
||||
void SetTrackingHardware(ESGPositionalTrackingHardware InTrackingHardware);
|
||||
|
||||
const FVector& GetTrackingHardwareLocationOffset() const;
|
||||
void SetTrackingHardwareLocationOffset(const FVector& InTrackingHardwareLocationOffset);
|
||||
|
||||
const FRotator& GetTrackingHardwareRotationOffset() const;
|
||||
void SetTrackingHardwareRotationOffset(const FRotator& InTrackingHardwareRotationOffset);
|
||||
|
||||
FORCEINLINE bool OverridesPluginWristTrackingDebugSettings() const
|
||||
{
|
||||
return !!bOverridePluginWristTrackingDebugSettings;
|
||||
}
|
||||
|
||||
FORCEINLINE void OverridePluginWristTrackingDebugSettings(const bool bInOverridePluginWristTrackingDebugSettings)
|
||||
{
|
||||
bOverridePluginWristTrackingDebugSettings = bInOverridePluginWristTrackingDebugSettings;
|
||||
}
|
||||
|
||||
bool GetDrawWristTrackerDebugGizmo() const;
|
||||
void SetDrawWristTrackerDebugGizmo(bool bInDrawWristTrackerDebugGizmo);
|
||||
|
||||
const FSGDebugGizmoSettings& GetWristTrackerDebugGizmoSettings() const;
|
||||
void SetWristTrackerDebugGizmoSettings(const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings);
|
||||
|
||||
FORCEINLINE bool IsLeft() const
|
||||
{
|
||||
return GetTrackingSource() == EControllerHand::Left;
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRight() const
|
||||
{
|
||||
return GetTrackingSource() == EControllerHand::Right;
|
||||
}
|
||||
|
||||
void SetRight(const bool bRight);
|
||||
const FSGWristTrackingSettings& GetWristTrackingSettings() const;
|
||||
void SetWristTrackingSettings(const FSGWristTrackingSettings& InWristTrackingSettings);
|
||||
|
||||
FORCEINLINE const FVector& GetWristLocation() const
|
||||
{
|
||||
@@ -218,12 +163,8 @@ public:
|
||||
|
||||
virtual void InitializeComponent() override;
|
||||
|
||||
virtual void UninitializeComponent() override;
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
|
||||
virtual void TickComponent(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction) override;
|
||||
@@ -232,4 +173,4 @@ protected:
|
||||
virtual void EditorTick(float DeltaTime,
|
||||
enum ELevelTick TickType,
|
||||
FActorComponentTickFunction* ThisTickFunction);
|
||||
};
|
||||
};
|
||||
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/GameInstance.h"
|
||||
|
||||
#include "SGGameInstance.generated.h"
|
||||
|
||||
UCLASS(config=Game, Transient, BlueprintType, Blueprintable)
|
||||
class SENSEGLOVE_API USGGameInstance : public UGameInstance
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
virtual void Init() override;
|
||||
virtual void Shutdown() override;
|
||||
};
|
||||
@@ -35,12 +35,19 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "GameFramework/Pawn.h"
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SenseGlove/Haptics/SGGrabState.h"
|
||||
#include "SenseGlove/Haptics/SGTouchState.h"
|
||||
|
||||
#include "SGPawn.generated.h"
|
||||
|
||||
class UCameraComponent;
|
||||
class UPrimitiveComponent;
|
||||
class USphereComponent;
|
||||
|
||||
class USGVirtualHandComponent;
|
||||
class USGWristTrackerComponent;
|
||||
@@ -50,6 +57,57 @@ class SENSEGLOVE_API ASGPawn : public APawn
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
DECLARE_EVENT_OneParam(ASGPawn, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
|
||||
|
||||
FGrabStateUpdatedEvent& OnGrabStateUpdated()
|
||||
{
|
||||
return GrabStateUpdatedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_OneParam(ASGPawn, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
|
||||
|
||||
FTouchStateUpdatedEvent& OnTouchStateUpdated()
|
||||
{
|
||||
return TouchStateUpdatedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorGrabbedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorGrabbedEvent& OnGrabbed()
|
||||
{
|
||||
return ActorGrabbedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorReleasedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorReleasedEvent& OnReleased()
|
||||
{
|
||||
return ActorReleasedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorBeginTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorBeginTouchEvent& OnActorBeginTouch()
|
||||
{
|
||||
return ActorBeginTouchEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TwoParams(ASGPawn, FActorEndTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
FActorEndTouchEvent& OnActorEndTouch()
|
||||
{
|
||||
return ActorEndTouchEvent;
|
||||
};
|
||||
|
||||
private:
|
||||
FGrabStateUpdatedEvent GrabStateUpdatedEvent;
|
||||
FTouchStateUpdatedEvent TouchStateUpdatedEvent;
|
||||
FActorGrabbedEvent ActorGrabbedEvent;
|
||||
FActorReleasedEvent ActorReleasedEvent;
|
||||
FActorBeginTouchEvent ActorBeginTouchEvent;
|
||||
FActorEndTouchEvent ActorEndTouchEvent;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
@@ -71,15 +129,110 @@ private:
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGWristTrackerComponent* WristTrackerLeft;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGWristTrackerComponent* WristTrackerRight;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* HandLeft;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* RealHandLeft;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftThumbFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftIndexFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftMiddleFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftThumbFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftIndexFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftMiddleFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftRingFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* LeftPinkyFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGWristTrackerComponent* WristTrackerRight;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* HandRight;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* RealHandRight;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightThumbFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightIndexFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightMiddleFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightThumbFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightIndexFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightMiddleFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightRingFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RightPinkyFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
int32 MaxNumberOfHandVelocitySamples;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
FSGGrabState LeftHandGrabState;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
FSGTouchState LeftHandTouchState;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
FSGGrabState RightHandGrabState;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
FSGTouchState RightHandTouchState;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TArray<const AActor*> LeftHandOverlappedActors;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
TArray<const AActor*> RightHandOverlappedActors;
|
||||
|
||||
protected:
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnGrabStateUpdated(const FSGGrabState& GrabState);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnTouchStateUpdated(const FSGTouchState& TouchState);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorGrabbed(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorReleased(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorBeginTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
|
||||
void OnActorEndTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
public:
|
||||
FORCEINLINE UCameraComponent* GetCamera() const
|
||||
{
|
||||
@@ -91,22 +244,490 @@ public:
|
||||
return WristTrackerLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USGWristTrackerComponent* GetWristTrackerRight() const
|
||||
{
|
||||
return WristTrackerRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetHandLeft() const
|
||||
{
|
||||
return HandLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetRealHandLeft() const
|
||||
{
|
||||
return RealHandLeft;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftThumbFingertipGrabCollider() const
|
||||
{
|
||||
return LeftThumbFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftIndexFingertipGrabCollider() const
|
||||
{
|
||||
return LeftIndexFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftMiddleFingertipGrabCollider() const
|
||||
{
|
||||
return LeftMiddleFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftThumbFingertipTouchCollider() const
|
||||
{
|
||||
return LeftThumbFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftIndexFingertipTouchCollider() const
|
||||
{
|
||||
return LeftIndexFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftMiddleFingertipTouchCollider() const
|
||||
{
|
||||
return LeftMiddleFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftRingFingertipTouchCollider() const
|
||||
{
|
||||
return LeftRingFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetLeftPinkyFingertipTouchCollider() const
|
||||
{
|
||||
return LeftPinkyFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USGWristTrackerComponent* GetWristTrackerRight() const
|
||||
{
|
||||
return WristTrackerRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetHandRight() const
|
||||
{
|
||||
return HandRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USGVirtualHandComponent* GetRealHandRight() const
|
||||
{
|
||||
return RealHandRight;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightThumbFingertipGrabCollider() const
|
||||
{
|
||||
return RightThumbFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightIndexFingertipGrabCollider() const
|
||||
{
|
||||
return RightIndexFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightMiddleFingertipGrabCollider() const
|
||||
{
|
||||
return RightMiddleFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightThumbFingertipTouchCollider() const
|
||||
{
|
||||
return RightThumbFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightIndexFingertipTouchCollider() const
|
||||
{
|
||||
return RightIndexFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightMiddleFingertipTouchCollider() const
|
||||
{
|
||||
return RightMiddleFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightRingFingertipTouchCollider() const
|
||||
{
|
||||
return RightRingFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRightPinkyFingertipTouchCollider() const
|
||||
{
|
||||
return RightPinkyFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE int32 GetMaxNumberOfHandVelocitySamples() const
|
||||
{
|
||||
return MaxNumberOfHandVelocitySamples;
|
||||
}
|
||||
|
||||
FORCEINLINE void SetMaxNumberOfHandVelocitySamples(const int32 InMaxNumberOfHandVelocitySamples)
|
||||
{
|
||||
MaxNumberOfHandVelocitySamples = InMaxNumberOfHandVelocitySamples;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
virtual void PreInitializeComponents() override;
|
||||
};
|
||||
virtual void PostInitializeComponents() override;
|
||||
|
||||
protected:
|
||||
UFUNCTION()
|
||||
virtual void OnRealLeftHandOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRealLeftHandOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRealRightHandOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRealRightHandOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftThumbFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftThumbFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftIndexFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftIndexFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftMiddleFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftMiddleFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftThumbFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftThumbFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftIndexFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftIndexFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftMiddleFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftMiddleFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftRingFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftRingFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftPinkyFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnLeftPinkyFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightThumbFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightThumbFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightIndexFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightIndexFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightMiddleFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightMiddleFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightThumbFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightThumbFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightIndexFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightIndexFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightMiddleFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightMiddleFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightRingFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightRingFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightPinkyFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRightPinkyFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
public:
|
||||
FORCEINLINE bool CanLeftHandGrab(const AActor* Actor) const
|
||||
{
|
||||
return !IsLeftHandGrabbing() && ((IsValid(Actor) && Actor == LeftHandGrabState.ActorThumbCanGrab)
|
||||
&& (Actor == LeftHandGrabState.ActorIndexCanGrab || Actor == LeftHandGrabState.ActorMiddleCanGrab));
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsLeftHandGrabbing(const AActor* Actor) const
|
||||
{
|
||||
return IsValid(Actor) && LeftHandGrabState.GrabbedActor == Actor;
|
||||
}
|
||||
|
||||
bool IsLeftHandGrabbing(AActor*& OutActor) const;
|
||||
|
||||
FORCEINLINE bool IsLeftHandGrabbing() const
|
||||
{
|
||||
return IsValid(LeftHandGrabState.GrabbedActor);
|
||||
}
|
||||
|
||||
FORCEINLINE bool CanRightHandGrab(const AActor* Actor) const
|
||||
{
|
||||
return !IsRightHandGrabbing() && ((IsValid(Actor) && Actor == RightHandGrabState.ActorThumbCanGrab)
|
||||
&& (Actor == RightHandGrabState.ActorIndexCanGrab || Actor == RightHandGrabState.ActorMiddleCanGrab));
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRightHandGrabbing(const AActor* Actor) const
|
||||
{
|
||||
return IsValid(Actor) && RightHandGrabState.GrabbedActor == Actor;
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsRightHandGrabbing() const
|
||||
{
|
||||
return IsValid(RightHandGrabState.GrabbedActor);
|
||||
}
|
||||
|
||||
bool IsRightHandGrabbing(AActor*& OutActor) const;
|
||||
|
||||
FORCEINLINE bool CanGrab(const USGVirtualHandComponent* Hand, const AActor* Actor) const
|
||||
{
|
||||
return Hand == HandRight ? CanRightHandGrab(Actor) : CanLeftHandGrab(Actor);
|
||||
}
|
||||
|
||||
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand, const AActor* Actor) const
|
||||
{
|
||||
return Hand == HandRight ? IsRightHandGrabbing(Actor) : IsLeftHandGrabbing(Actor);
|
||||
}
|
||||
|
||||
bool IsGrabbing(const USGVirtualHandComponent* Hand, AActor*& OutActor) const;
|
||||
|
||||
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand) const
|
||||
{
|
||||
return Hand == HandRight ? IsRightHandGrabbing() : IsLeftHandGrabbing();
|
||||
}
|
||||
|
||||
public:
|
||||
FORCEINLINE void GrabLeft(AActor* Actor)
|
||||
{
|
||||
Grab(HandLeft, Actor);
|
||||
}
|
||||
|
||||
FORCEINLINE void GrabRight(AActor* Actor)
|
||||
{
|
||||
Grab(HandRight, Actor);
|
||||
}
|
||||
|
||||
void Grab(USGVirtualHandComponent* Hand, AActor* Actor);
|
||||
|
||||
void ReleaseLeft();
|
||||
|
||||
void ReleaseRight();
|
||||
|
||||
FORCEINLINE void Release(const USGVirtualHandComponent* Hand)
|
||||
{
|
||||
return Hand == HandRight ? ReleaseRight() : ReleaseLeft();
|
||||
}
|
||||
};
|
||||
@@ -36,6 +36,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGPlayerController.generated.h"
|
||||
|
||||
@@ -44,6 +45,17 @@ class SENSEGLOVE_API ASGPlayerController : public APlayerController
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
protected:
|
||||
virtual void SetupInputComponent() override;
|
||||
virtual void BeginPlay() override;
|
||||
};
|
||||
@@ -41,11 +41,15 @@
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/NameTypes.h"
|
||||
|
||||
#include "SenseGlove/Haptics/SGGrabState.h"
|
||||
#include "SenseGlove/Haptics/SGTouchState.h"
|
||||
|
||||
#include "SGVirtualHandActor.generated.h"
|
||||
|
||||
class USceneComponent;
|
||||
class USkeletalMesh;
|
||||
class USkeleton;
|
||||
class USceneComponent;
|
||||
class USphereComponent;
|
||||
|
||||
class USGHandPose;
|
||||
class USGVirtualHandComponent;
|
||||
@@ -56,6 +60,25 @@ class SENSEGLOVE_API ASGVirtualHandActor : public AActor
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
public:
|
||||
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
|
||||
|
||||
FGrabStateUpdatedEvent& OnGrabStateUpdated()
|
||||
{
|
||||
return GrabStateUpdatedEvent;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
|
||||
|
||||
FTouchStateUpdatedEvent& OnTouchStateUpdated()
|
||||
{
|
||||
return TouchStateUpdatedEvent;
|
||||
};
|
||||
|
||||
private:
|
||||
FGrabStateUpdatedEvent GrabStateUpdatedEvent;
|
||||
FTouchStateUpdatedEvent TouchStateUpdatedEvent;
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
@@ -77,6 +100,37 @@ private:
|
||||
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USGVirtualHandComponent* VirtualHand;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* ThumbFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* IndexFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* MiddleFingertipGrabCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* ThumbFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* IndexFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* MiddleFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* RingFingertipTouchCollider;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
|
||||
USphereComponent* PinkyFingertipTouchCollider;
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
FSGGrabState GrabState;
|
||||
|
||||
UPROPERTY(Transient)
|
||||
FSGTouchState TouchState;
|
||||
|
||||
public:
|
||||
FORCEINLINE USGWristTrackerComponent* GetWristTracker() const
|
||||
{
|
||||
@@ -88,6 +142,46 @@ public:
|
||||
return VirtualHand;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetThumbFingertipGrabCollider() const
|
||||
{
|
||||
return ThumbFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetIndexFingertipGrabCollider() const
|
||||
{
|
||||
return IndexFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetMiddleFingertipGrabCollider() const
|
||||
{
|
||||
return MiddleFingertipGrabCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetThumbFingertipTouchCollider() const
|
||||
{
|
||||
return ThumbFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetIndexFingertipTouchCollider() const
|
||||
{
|
||||
return IndexFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetMiddleFingertipTouchCollider() const
|
||||
{
|
||||
return MiddleFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetRingFingertipTouchCollider() const
|
||||
{
|
||||
return RingFingertipTouchCollider;
|
||||
}
|
||||
|
||||
FORCEINLINE USphereComponent* GetPinkyFingertipTouchCollider() const
|
||||
{
|
||||
return PinkyFingertipTouchCollider;
|
||||
}
|
||||
|
||||
protected:
|
||||
FORCEINLINE void SetMesh(USGVirtualHandComponent* InVirtualHand)
|
||||
{
|
||||
@@ -96,12 +190,148 @@ protected:
|
||||
|
||||
public:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
virtual void PreInitializeComponents() override;
|
||||
|
||||
protected:
|
||||
UFUNCTION()
|
||||
virtual void OnThumbFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnThumbFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnIndexFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnIndexFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnMiddleFingertipGrabColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnMiddleFingertipGrabColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnThumbFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnThumbFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnIndexFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnIndexFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnMiddleFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnMiddleFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRingFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnRingFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnPinkyFingertipTouchColliderOverlapBegins(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex,
|
||||
bool bFromSweep,
|
||||
const FHitResult& SweepResult);
|
||||
|
||||
UFUNCTION()
|
||||
virtual void OnPinkyFingertipTouchColliderOverlapEnds(
|
||||
UPrimitiveComponent* OverlappedComponent,
|
||||
AActor* OtherActor,
|
||||
UPrimitiveComponent* OtherComp,
|
||||
int32 OtherBodyIndex);
|
||||
|
||||
public:
|
||||
bool IsLeft() const;
|
||||
bool IsRight() const;
|
||||
void SetRight(bool bRight);
|
||||
|
||||
bool IsGloveConnected() const;
|
||||
|
||||
FORCEINLINE bool CanGrab(const AActor* Actor) const
|
||||
{
|
||||
return ((IsValid(Actor) && Actor == GrabState.ActorThumbCanGrab)
|
||||
&& (Actor == GrabState.ActorIndexCanGrab || Actor == GrabState.ActorMiddleCanGrab));
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,86 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGGrabState.generated.h"
|
||||
|
||||
class AActor;
|
||||
class UPrimitiveComponent;
|
||||
|
||||
class USGVirtualHandComponent;
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct SENSEGLOVE_API FSGGrabState
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
USGVirtualHandComponent* Hand;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
FVector PreviousHandLocation;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
TArray<FVector> HandVelocityHistory;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorThumbCanGrab;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorIndexCanGrab;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorMiddleCanGrab;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* GrabbedActor;
|
||||
|
||||
public:
|
||||
FSGGrabState();
|
||||
|
||||
explicit FSGGrabState(USGVirtualHandComponent* InHand,
|
||||
const FVector& InPreviousHandLocation,
|
||||
const TArray<FVector>& InHandVelocityHistory,
|
||||
AActor* InActorThumbCanGrab,
|
||||
AActor* InActorIndexCanGrab,
|
||||
AActor* InActorMiddleCanGrab,
|
||||
AActor* InGrabbedActor);
|
||||
};
|
||||
@@ -0,0 +1,79 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGTouchState.generated.h"
|
||||
|
||||
class AActor;
|
||||
|
||||
class USGVirtualHandComponent;
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct SENSEGLOVE_API FSGTouchState
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
USGVirtualHandComponent* Hand;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorThumbTouching;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorIndexTouching;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorMiddleTouching;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorRingTouching;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
|
||||
AActor* ActorPinkyTouching;
|
||||
|
||||
public:
|
||||
FSGTouchState();
|
||||
|
||||
explicit FSGTouchState(USGVirtualHandComponent* InHand,
|
||||
AActor* InActorThumbTouching,
|
||||
AActor* InActorIndexTouching,
|
||||
AActor* InActorMiddleTouching,
|
||||
AActor* InActorRingTouching,
|
||||
AActor* InActorPinkyTouching);
|
||||
};
|
||||
@@ -56,6 +56,8 @@ public class SenseGlove : ModuleRules
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"HeadMountedDisplay",
|
||||
"InputCore",
|
||||
"SenseGloveBackend",
|
||||
"SenseGloveConnect",
|
||||
"SenseGloveCore",
|
||||
"SenseGloveDebug",
|
||||
@@ -64,5 +66,12 @@ public class SenseGlove : ModuleRules
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
|
||||
<isArch arch="armeabi-v7a">
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
<setBool result="bSupportedArch" value="true"/>
|
||||
</isArch>
|
||||
|
||||
<isArch arch="arm64-v8a">
|
||||
@@ -47,11 +47,11 @@
|
||||
</isArch>
|
||||
|
||||
<isArch arch="x86">
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
<setBool result="bSupportedArch" value="true"/>
|
||||
</isArch>
|
||||
|
||||
<isArch arch="x86_64">
|
||||
<setBool result="bSupportedArch" value="false"/>
|
||||
<setBool result="bSupportedArch" value="true"/>
|
||||
</isArch>
|
||||
|
||||
<if condition="bSupportedArch">
|
||||
@@ -59,68 +59,47 @@
|
||||
<log text="SenseGloveAndroid [WARN]: this architecture is not supported!"/>
|
||||
</false>
|
||||
</if>
|
||||
|
||||
<setBoolFromProperty result="bCreateAFSProject" ini="Engine" section="/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings" property="bEnablePlugin" default="true"/>
|
||||
</init>
|
||||
|
||||
<!--
|
||||
<prebuildCopies>
|
||||
<copyDir src="$S(PluginDir)/Private/Java" dst="$S(BuildDir)/src/com/senseglove/sgconnect" />
|
||||
</prebuildCopies>
|
||||
-->
|
||||
|
||||
<resourceCopies>
|
||||
<isArch arch="arm64-v8a">
|
||||
<if condition="Distribution">
|
||||
<true>
|
||||
<!--
|
||||
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/release/somelib.so"
|
||||
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
|
||||
-->
|
||||
</true>
|
||||
<false>
|
||||
<!--
|
||||
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/debug/somelib.so"
|
||||
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
|
||||
-->
|
||||
</false>
|
||||
</if>
|
||||
</isArch>
|
||||
|
||||
<copyFile src="$S(PluginDir)/../ThirdParty/android/sgconnect.jar" dst="$S(BuildDir)/gradle/app/libs/sgconnect.jar" />
|
||||
</resourceCopies>
|
||||
|
||||
<gradleCopies>
|
||||
<if condition="bCreateAFSProject">
|
||||
<true>
|
||||
<!-- Also copy into AFSProject -->
|
||||
<!--
|
||||
We have a dependency in the buildGradleAdditions which
|
||||
isn't in the AFSProject which is compiled for shipping
|
||||
builds when AndroidFileServer (AFS) is enabled. To keep
|
||||
the size of the AFS APK small it doesn't automatically
|
||||
copy all the libs over.
|
||||
-->
|
||||
<copyFile src="$S(PluginDir)/../ThirdParty/android/sgconnect.jar" dst="$S(BuildDir)/gradle/AFSProject/app/libs/sgconnect.jar" />
|
||||
</true>
|
||||
</if>
|
||||
</gradleCopies>
|
||||
|
||||
<gradleProperties>
|
||||
<insert>
|
||||
<!--android.useAndroidX=true
|
||||
android.enableJetifier=true-->
|
||||
kapt.incremental.apt=true
|
||||
</insert>
|
||||
</gradleProperties>
|
||||
|
||||
<proguardAdditions>
|
||||
<insert>
|
||||
|
||||
<!-- Disable obfuscation for SenseGlove classes -->
|
||||
-dontwarn com.senseglove.**
|
||||
-keep class com.senseglove.** { *; }
|
||||
-keep interface com.senseglove.** { *; }
|
||||
-keep public class com.senseglove.sgconnect.** { public protected *; }
|
||||
|
||||
<!-- Disable obfuscation for AndroidX classes -->
|
||||
<!---dontwarn androidx.**
|
||||
-keep class androidx.** { *; }
|
||||
-keep interface androidx.** { *; }-->
|
||||
|
||||
</insert>
|
||||
</proguardAdditions>
|
||||
|
||||
<soLoadLibrary>
|
||||
<!--
|
||||
<loadLibrary name="somelib" failmsg="SenseGlove [WARN]: somelib.so library failed to load!" />
|
||||
-->
|
||||
</soLoadLibrary>
|
||||
|
||||
<androidManifestUpdates>
|
||||
|
||||
<!-- For target SDK 31 update the SplashActivity activity -->
|
||||
<loopElements tag="activity">
|
||||
<setStringFromAttribute result="activityName" tag="$" name="android:name"/>
|
||||
@@ -132,28 +111,12 @@
|
||||
</if>
|
||||
</loopElements>
|
||||
|
||||
<addElements tag="application">
|
||||
<!--
|
||||
<addAttribute tag="application" name="android:requestSomeThingHere" value="true"/>
|
||||
-->
|
||||
</addElements>
|
||||
|
||||
<addPermission android:name="android.permission.BLUETOOTH"/>
|
||||
<addPermission android:name="android.permission.BLUETOOTH_ADMIN"/>
|
||||
<addPermission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
|
||||
<addPermission android:name="android.permission.ACCESS_FINE_LOCATION"/>
|
||||
|
||||
</androidManifestUpdates>
|
||||
|
||||
<!--
|
||||
<AARImports>
|
||||
<insertValue value="repository $S(PluginDir)/../../ThirdParty/android"/>
|
||||
<insertNewline/>
|
||||
<insertValue value="com.senseglove.sgconnect,sgconnect-android,release" />
|
||||
<insertNewline/>
|
||||
</AARImports>
|
||||
-->
|
||||
|
||||
<buildGradleAdditions>
|
||||
<insert>
|
||||
ext {
|
||||
@@ -174,7 +137,6 @@
|
||||
dependencies {
|
||||
implementation files('libs/sgconnect.jar')
|
||||
}
|
||||
|
||||
</insert>
|
||||
</buildGradleAdditions>
|
||||
|
||||
@@ -189,21 +151,4 @@
|
||||
</insert>
|
||||
</baseBuildGradleAdditions>
|
||||
|
||||
<buildscriptGradleAdditions>
|
||||
</buildscriptGradleAdditions>
|
||||
|
||||
<gradleCopies>
|
||||
</gradleCopies>
|
||||
|
||||
<buildXmlPropertyAdditions>
|
||||
</buildXmlPropertyAdditions>
|
||||
|
||||
<minimumSDKAPI>
|
||||
</minimumSDKAPI>
|
||||
|
||||
<gameActivityImportAdditions>
|
||||
<insert>
|
||||
import com.senseglove.*;
|
||||
</insert>
|
||||
</gameActivityImportAdditions>
|
||||
</root>
|
||||
@@ -0,0 +1,223 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGBackend/SGBackend.h"
|
||||
|
||||
#include "Engine/Engine.h"
|
||||
|
||||
#include "SGConnect/SGConnect.h"
|
||||
#include "SGCore/SGDeviceList.h"
|
||||
#include "SGCore/SGHapticGloveHandProfiles.h"
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
struct USGBackend::FImpl
|
||||
{
|
||||
/************************
|
||||
* Owner object
|
||||
************************/
|
||||
|
||||
USGBackend* Owner;
|
||||
|
||||
/************************
|
||||
* Constructor / Destructor
|
||||
************************/
|
||||
|
||||
explicit FImpl(USGBackend* InOwner);
|
||||
~FImpl();
|
||||
|
||||
/************************
|
||||
* Default copy constructor & copy assignment operator
|
||||
************************/
|
||||
|
||||
FImpl(const FImpl& Rhs) = default;
|
||||
FImpl& operator=(const FImpl& Rhs) = default;
|
||||
};
|
||||
|
||||
USGBackend* USGBackend::GetInstance()
|
||||
{
|
||||
if (!ensureAlwaysMsgf(GEngine, TEXT("The engine has not been initialized!")))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
USGBackend* Instance{GEngine->GetEngineSubsystem<USGBackend>()};
|
||||
return Instance;
|
||||
}
|
||||
|
||||
USGBackend::USGBackend()
|
||||
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
|
||||
{
|
||||
bBackendInitialized = false;
|
||||
}
|
||||
|
||||
bool USGBackend::InitializeBackend()
|
||||
{
|
||||
if (!IsBackendInitialized())
|
||||
{
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Init();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Device Scanning is already running within a different program.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("Device Scanning is already running within this program.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully started up DeviceScanning from the current program.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
// Ensure that the device list is empty before doing anything.
|
||||
FSGDeviceList::Dispose();
|
||||
FSGDeviceList::Reinitialize();
|
||||
|
||||
// Load the latest hand profiles.
|
||||
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
|
||||
|
||||
bBackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGBackend::UninitializeBackend()
|
||||
{
|
||||
if (IsBackendInitialized())
|
||||
{
|
||||
FSGDeviceList::Dispose();
|
||||
|
||||
#if PLATFORM_ANDROID
|
||||
const int32_t Result = FSGConnect::Dispose();
|
||||
switch (Result)
|
||||
{
|
||||
case -3:
|
||||
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
|
||||
return false;
|
||||
case -2:
|
||||
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
|
||||
return false;
|
||||
case -1:
|
||||
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
|
||||
return false;
|
||||
case 0:
|
||||
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
|
||||
return false;
|
||||
case 1:
|
||||
SGLOG("Successfully disposed of DeviceScanner resources.");
|
||||
break;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
|
||||
return false;
|
||||
}
|
||||
#endif /* PLATFORM_ANDROID */
|
||||
|
||||
bBackendInitialized = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USGBackend::ShouldCreateSubsystem(UObject* Outer) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void USGBackend::Initialize(FSubsystemCollectionBase& Collection)
|
||||
{
|
||||
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
|
||||
|
||||
Super::Initialize(Collection);
|
||||
|
||||
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
|
||||
|
||||
if (InitializeBackend())
|
||||
{
|
||||
SGLOG("The bridge to the SenseGlove Backend has been initialized successfully!")
|
||||
}
|
||||
else
|
||||
{
|
||||
SGLOG_ERROR("Failed to initialize the bridge to the SenseGlove Backend!")
|
||||
}
|
||||
|
||||
SGLOG("The SenseGlove Backend singleton has been successfully initialized with the engine lifetime!");
|
||||
}
|
||||
|
||||
void USGBackend::Deinitialize()
|
||||
{
|
||||
SGLOG("De-initializing the SenseGlove Backend singleton due to the engine lifetime expiration...");
|
||||
|
||||
Super::Deinitialize();
|
||||
|
||||
if (UninitializeBackend())
|
||||
{
|
||||
SGLOG("The bridge to the SenseGlove Backend has been uninitialized successfully!")
|
||||
}
|
||||
else
|
||||
{
|
||||
SGLOG_ERROR("Failed to uninitialize the bridge to the SenseGlove Backend!")
|
||||
}
|
||||
|
||||
(void)Pimpl.Release();
|
||||
|
||||
SGLOG("The SenseGlove Backend singleton has been successfully de-initialized!");
|
||||
}
|
||||
|
||||
USGBackend::FImpl::FImpl(USGBackend* InOwner)
|
||||
: Owner(InOwner)
|
||||
{
|
||||
}
|
||||
|
||||
USGBackend::FImpl::~FImpl() = default;
|
||||
|
||||
void USGBackend::FImplDeleter::operator()(const FImpl* P) const
|
||||
{
|
||||
delete P;
|
||||
}
|
||||
+3
-3
@@ -33,8 +33,8 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveCoreTypes.h"
|
||||
#include "SenseGloveBackend.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "SenseGloveCoreTypesModule.h"
|
||||
#include "SenseGloveBackendModule.h"
|
||||
|
||||
IMPLEMENT_MODULE(FSenseGloveCoreTypesModule, SenseGloveCoreTypes)
|
||||
IMPLEMENT_MODULE(FSenseGloveBackendModule, SenseGloveBackend)
|
||||
+1
-1
@@ -35,4 +35,4 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "CoreMinimal.h"
|
||||
@@ -0,0 +1,63 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveBackendModule.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
#include "SGBackend/SGBackend.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveBackendModule"
|
||||
|
||||
void FSenseGloveBackendModule::StartupModule()
|
||||
{
|
||||
SGLOG("Starting up SenseGloveBackend module...");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendModule::PreUnloadCallback()
|
||||
{
|
||||
SGLOG("Unloading SenseGloveBackend module...");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendModule::PostLoadCallback()
|
||||
{
|
||||
SGLOG("Loading of SenseGloveBackend module has succeeded!");
|
||||
}
|
||||
|
||||
void FSenseGloveBackendModule::ShutdownModule()
|
||||
{
|
||||
SGLOG("Shutting down SenseGloveBackend module...");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveBackend"
|
||||
|
||||
class FSenseGloveBackendModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void PreUnloadCallback() override;
|
||||
virtual void PostLoadCallback() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Math/Color.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "Subsystems/EngineSubsystem.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGBackend.generated.h"
|
||||
|
||||
UCLASS(config = SenseGloveBackend)
|
||||
class SENSEGLOVEBACKEND_API USGBackend : public UEngineSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
private:
|
||||
UPROPERTY(Transient)
|
||||
uint8 bBackendInitialized : 1;
|
||||
|
||||
public:
|
||||
static USGBackend* GetInstance();
|
||||
|
||||
private:
|
||||
struct FImpl;
|
||||
|
||||
struct FImplDeleter
|
||||
{
|
||||
void operator()(const FImpl* P) const;
|
||||
};
|
||||
|
||||
TUniquePtr<FImpl, FImplDeleter> Pimpl;
|
||||
FImplDeleter PimplDeleter;
|
||||
|
||||
public:
|
||||
USGBackend();
|
||||
|
||||
public:
|
||||
FORCEINLINE bool IsBackendInitialized() const
|
||||
{
|
||||
return !!bBackendInitialized;
|
||||
}
|
||||
|
||||
bool InitializeBackend();
|
||||
bool UninitializeBackend();
|
||||
|
||||
public:
|
||||
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
|
||||
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
||||
virtual void Deinitialize() override;
|
||||
};
|
||||
+6
-9
@@ -36,9 +36,9 @@
|
||||
using System;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SenseGloveCoreTypes : ModuleRules
|
||||
public class SenseGloveBackend : ModuleRules
|
||||
{
|
||||
public SenseGloveCoreTypes(ReadOnlyTargetRules Target) : base(Target)
|
||||
public SenseGloveBackend(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
@@ -53,15 +53,12 @@ public class SenseGloveCoreTypes : ModuleRules
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"InputCore",
|
||||
"SenseGloveConnect",
|
||||
"SenseGloveCore",
|
||||
"SenseGloveLog",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveCore",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SGBackendKismet/SGBackendKismetLibrary.h"
|
||||
|
||||
#include "SGBackend/SGBackend.h"
|
||||
|
||||
USGBackend* USGBackendKismetLibrary::GetInstance()
|
||||
{
|
||||
return USGBackend::GetInstance();
|
||||
}
|
||||
|
||||
bool USGBackendKismetLibrary::IsBackendInitialized(const USGBackend* Backend)
|
||||
{
|
||||
return Backend->IsBackendInitialized();
|
||||
}
|
||||
|
||||
bool USGBackendKismetLibrary::InitializeBackend(USGBackend* Backend)
|
||||
{
|
||||
return Backend->InitializeBackend();
|
||||
}
|
||||
|
||||
bool USGBackendKismetLibrary::UninitializeBackend(USGBackend* Backend)
|
||||
{
|
||||
return Backend->UninitializeBackend();
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveBackendKismet.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "SenseGloveBackendKismetModule.h"
|
||||
|
||||
IMPLEMENT_MODULE(FSenseGloveBackendKismetModule, SenseGloveBackendKismet)
|
||||
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
+11
-10
@@ -33,29 +33,30 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SenseGloveCoreTypesModule.h"
|
||||
#include "SenseGloveBackendKismetModule.h"
|
||||
|
||||
#include "SGLog/SGLog.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveCoreTypesModule"
|
||||
#define LOCTEXT_NAMESPACE "FSenseGloveBackendKismetModule"
|
||||
|
||||
void FSenseGloveCoreTypesModule::StartupModule()
|
||||
void FSenseGloveBackendKismetModule::StartupModule()
|
||||
{
|
||||
SGLOG("Starting up SenseGloveCoreTypes module...");
|
||||
SGLOG("Starting up SenseGloveBackendKismet module...");
|
||||
}
|
||||
|
||||
void FSenseGloveCoreTypesModule::PreUnloadCallback()
|
||||
void FSenseGloveBackendKismetModule::PreUnloadCallback()
|
||||
{
|
||||
SGLOG("Unloading SenseGloveCoreTypes module...");
|
||||
SGLOG("Unloading SenseGloveBackendKismet module...");
|
||||
}
|
||||
|
||||
void FSenseGloveCoreTypesModule::PostLoadCallback()
|
||||
void FSenseGloveBackendKismetModule::PostLoadCallback()
|
||||
{
|
||||
SGLOG("Loading of SenseGloveCoreTypes module has succeeded!");
|
||||
SGLOG("Loading of SenseGloveBackendKismet module has succeeded!");
|
||||
}
|
||||
|
||||
void FSenseGloveCoreTypesModule::ShutdownModule()
|
||||
void FSenseGloveBackendKismetModule::ShutdownModule()
|
||||
{
|
||||
SGLOG("Shutting down SenseGloveCoreTypes module...");
|
||||
SGLOG("Shutting down SenseGloveBackendKismet module...");
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
+2
-2
@@ -37,9 +37,9 @@
|
||||
|
||||
#include "Modules/ModuleInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveCoreTypes"
|
||||
#define LOCTEXT_NAMESPACE "SenseGloveBackendKismet"
|
||||
|
||||
class FSenseGloveCoreTypesModule : public IModuleInterface
|
||||
class FSenseGloveBackendKismetModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SGKismet/SGBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "SGBackendKismetLibrary.generated.h"
|
||||
|
||||
class USGBackend;
|
||||
|
||||
UCLASS(meta=(ScriptName = "SesneGloveBackendKismetLibrary"))
|
||||
class SENSEGLOVEBACKENDKISMET_API USGBackendKismetLibrary final : public USGBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
|
||||
static USGBackend* GetInstance();
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Backend")
|
||||
static bool IsBackendInitialized(const USGBackend* Backend);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
|
||||
bool InitializeBackend(UPARAM(ref) USGBackend* Backend);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
|
||||
bool UninitializeBackend(UPARAM(ref) USGBackend* Backend);
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SenseGloveBackendKismet : ModuleRules
|
||||
{
|
||||
public SenseGloveBackendKismet(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"SenseGloveBackend",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveKismet",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -33,4 +33,4 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
+15
-3
@@ -41,8 +41,20 @@
|
||||
#define SG_CPP17 0
|
||||
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
|
||||
|
||||
#if SG_CPP17
|
||||
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L )
|
||||
#define SG_CPP20 1
|
||||
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
|
||||
#define SG_CPP20 0
|
||||
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
|
||||
|
||||
#if SG_CPP17 || SG_CPP20
|
||||
#define SG_NOEXCEPT noexcept
|
||||
#else /* SG_CPP17 */
|
||||
#else /* SG_CPP17 || SG_CPP20 */
|
||||
#define SG_NOEXCEPT
|
||||
#endif /* SG_CPP17 */
|
||||
#endif /* SG_CPP17 || SG_CPP20 */
|
||||
|
||||
#if SG_CPP20
|
||||
#define SG_CAPTURE_THIS , this
|
||||
#else /* SG_CPP17 || SG_CPP20 */
|
||||
#define SG_CAPTURE_THIS
|
||||
#endif /* SG_CPP17 || SG_CPP20 */
|
||||
@@ -87,10 +87,10 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
|
||||
#if UE_5_1_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
|
||||
#elif UE_4_27_OR_LATER
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
|
||||
#else
|
||||
Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
|
||||
Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
|
||||
#endif
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
@@ -147,33 +147,51 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
#elif UE_4_27_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
#endif
|
||||
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
|
||||
}
|
||||
#if UE_5_0_OR_LATER
|
||||
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
|
||||
#else
|
||||
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
|
||||
#endif
|
||||
{
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
#endif
|
||||
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
|
||||
switch (Target.WindowsPlatform.Compiler)
|
||||
{
|
||||
#if UE_4_27_OR_LATER
|
||||
#if UE_5_0_OR_LATER
|
||||
case WindowsCompiler.VisualStudio2022:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
|
||||
break;
|
||||
case WindowsCompiler.VisualStudio2019:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
|
||||
break;
|
||||
#endif
|
||||
#if ! UE_5_0_OR_LATER && UE_4_27_OR_LATER
|
||||
case WindowsCompiler.VisualStudio2017:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
@@ -218,10 +236,10 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
|
||||
#if UE_5_1_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
|
||||
#elif UE_4_27_OR_LATER
|
||||
#elif UE_4_5_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
|
||||
#else
|
||||
Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
|
||||
Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
|
||||
#endif
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
@@ -278,33 +296,51 @@ public class SenseGloveConnectImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
#elif UE_4_27_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
#endif
|
||||
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
|
||||
}
|
||||
#if UE_5_0_OR_LATER
|
||||
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
|
||||
#else
|
||||
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
|
||||
#endif
|
||||
{
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
#endif
|
||||
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
|
||||
switch (Target.WindowsPlatform.Compiler)
|
||||
{
|
||||
#if UE_4_27_OR_LATER
|
||||
#if UE_5_0_OR_LATER
|
||||
case WindowsCompiler.VisualStudio2022:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
|
||||
break;
|
||||
case WindowsCompiler.VisualStudio2019:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
|
||||
break;
|
||||
#endif
|
||||
#if ! UE_5_0_OR_LATER && UE_4_27_OR_LATER
|
||||
case WindowsCompiler.VisualStudio2017:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
|
||||
+1
-1
@@ -33,4 +33,4 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "SGCoreTypes/SGInterpolationSetArray.h"
|
||||
#include "SGCore/SGInterpolationSetArray.h"
|
||||
@@ -44,7 +44,7 @@
|
||||
#include "UObject/Object.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
|
||||
#include "SGCoreTypes/SGInterpolationSetArray.h"
|
||||
#include "SGCore/SGInterpolationSetArray.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
#include "SGHandInterpolator.generated.h"
|
||||
|
||||
+2
-4
@@ -39,14 +39,12 @@
|
||||
|
||||
#include "SGInterpolationSetArray.generated.h"
|
||||
|
||||
class FSGInterpolationSetImpl;
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct SENSEGLOVECORETYPES_API FSGInterpolationSetArray
|
||||
struct SENSEGLOVECORE_API FSGInterpolationSetArray
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Core | Types | Nested Arrays", BlueprintReadWrite)
|
||||
UPROPERTY(EditAnywhere, Category="SenseGlove | Types | Nested Arrays", BlueprintReadWrite)
|
||||
TArray<USGInterpolationSet*> InterpolationSetArray;
|
||||
};
|
||||
@@ -47,7 +47,6 @@ public class SenseGloveCore : ModuleRules
|
||||
{
|
||||
"Core",
|
||||
"Engine",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
|
||||
@@ -59,6 +58,7 @@ public class SenseGloveCore : ModuleRules
|
||||
"SenseGloveCoreImpl",
|
||||
"SenseGloveInterop",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveTypes",
|
||||
"SenseGloveUtils",
|
||||
}
|
||||
);
|
||||
@@ -66,8 +66,9 @@ public class SenseGloveCore : ModuleRules
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveCoreTypes",
|
||||
"SenseGloveBuildHacks",
|
||||
"SenseGloveTypes",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,7 @@
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Core_BasicHandModel.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Quat.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
|
||||
#include "SGCoreImpl/SGCoreEnumCast.h"
|
||||
#include "SGCoreImpl/SGQuatImpl.h"
|
||||
|
||||
@@ -313,14 +313,12 @@ FSGCoreEnumCast::FEPositionalTrackingHardware FSGCoreEnumCast::ToEPositionalTrac
|
||||
return FEPositionalTrackingHardware::Custom;
|
||||
case ESGPositionalTrackingHardware::ViveTracker:
|
||||
return FEPositionalTrackingHardware::ViveTracker;
|
||||
case ESGPositionalTrackingHardware::OculusTouch:
|
||||
return FEPositionalTrackingHardware::OculusTouch;
|
||||
case ESGPositionalTrackingHardware::Quest2Controller:
|
||||
return FEPositionalTrackingHardware::Quest2Controller;
|
||||
case ESGPositionalTrackingHardware::PicoNeo2:
|
||||
return FEPositionalTrackingHardware::PicoNeo2;
|
||||
case ESGPositionalTrackingHardware::PicoNeo3:
|
||||
return FEPositionalTrackingHardware::PicoNeo3;
|
||||
case ESGPositionalTrackingHardware::ViveFocus3WristTracker:
|
||||
return FEPositionalTrackingHardware::ViveFocus3WristTracker;
|
||||
case ESGPositionalTrackingHardware::QuestProController:
|
||||
return FEPositionalTrackingHardware::QuestProController;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled enum cast item!"));
|
||||
break;
|
||||
@@ -338,14 +336,12 @@ ESGPositionalTrackingHardware FSGCoreEnumCast::ToESGPositionalTrackingHardware(c
|
||||
return ESGPositionalTrackingHardware::Custom;
|
||||
case FEPositionalTrackingHardware::ViveTracker:
|
||||
return ESGPositionalTrackingHardware::ViveTracker;
|
||||
case FEPositionalTrackingHardware::OculusTouch:
|
||||
return ESGPositionalTrackingHardware::OculusTouch;
|
||||
case FEPositionalTrackingHardware::Quest2Controller:
|
||||
return ESGPositionalTrackingHardware::Quest2Controller;
|
||||
case FEPositionalTrackingHardware::PicoNeo2:
|
||||
return ESGPositionalTrackingHardware::PicoNeo2;
|
||||
case FEPositionalTrackingHardware::PicoNeo3:
|
||||
return ESGPositionalTrackingHardware::PicoNeo3;
|
||||
case FEPositionalTrackingHardware::ViveFocus3WristTracker:
|
||||
return ESGPositionalTrackingHardware::ViveFocus3WristTracker;
|
||||
case FEPositionalTrackingHardware::QuestProController:
|
||||
return ESGPositionalTrackingHardware::QuestProController;
|
||||
default:
|
||||
ensureAlwaysMsgf(false, TEXT("Unhandled enum cast item!"));
|
||||
break;
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
|
||||
#include "SGBuildHacks/SGInclude_Core_Quat.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_HandInterpolator.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_InterpolationSet.h"
|
||||
#include "SGBuildHacks/SGInclude_Core_Vect3D.h"
|
||||
#include "SGCoreImpl/SGCoreEnumCast.h"
|
||||
#include "SGCoreImpl/SGInterpolationSetImpl.h"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
class FSGVect3DImpl;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -43,8 +43,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGDeviceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGFingerCommandImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGFingerCommandImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class FSGInterpolationSetImpl;
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/Array.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGDeviceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGHapticGloveCalibrationSequenceImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGHapticGloveImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
class FSGHandInterpolatorImpl;
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGHapticGloveImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Math/Vector.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "HAL/Platform.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
#include "Templates/SharedPointer.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
#include "SGCoreImpl/SGBuzzCommandImpl.h"
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
|
||||
namespace SGCore
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "HAL/Platform.h"
|
||||
#include "Templates/UniquePtr.h"
|
||||
|
||||
#include "SGCoreImpl/SGPlatform.h"
|
||||
#include "SGBuildHacks/SGPlatform.h"
|
||||
|
||||
namespace SGCore
|
||||
{
|
||||
|
||||
@@ -58,7 +58,6 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
"SenseGloveInterop",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveTypes",
|
||||
@@ -66,6 +65,13 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
}
|
||||
);
|
||||
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
}
|
||||
);
|
||||
|
||||
AddCoreLibrary(Target);
|
||||
|
||||
PublicDefinitions.Add("SENSEGLOVE_BUILDING_CORE_IMPL_MODULE");
|
||||
@@ -86,10 +92,10 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
|
||||
#if UE_5_1_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
|
||||
#elif UE_4_27_OR_LATER
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
|
||||
#else
|
||||
Debug.Assert(false, "Developing for Android on UE versions older than 4.27 is not supported!");
|
||||
Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
|
||||
#endif
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
@@ -146,33 +152,51 @@ public class SenseGloveCoreImpl : ModuleRules
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_2_OR_LATER
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
#elif UE_4_27_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
#endif
|
||||
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
|
||||
}
|
||||
#if UE_5_0_OR_LATER
|
||||
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
|
||||
#else
|
||||
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
|
||||
#endif
|
||||
{
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
|
||||
LibraryName = string.Format("lib{0}.a", LibraryName);
|
||||
|
||||
#if UE_5_3_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
|
||||
#elif UE_5_2_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
|
||||
#elif UE_5_0_OR_LATER
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
|
||||
#else
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
#endif
|
||||
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
|
||||
switch (Target.WindowsPlatform.Compiler)
|
||||
{
|
||||
#if UE_4_27_OR_LATER
|
||||
#if UE_5_0_OR_LATER
|
||||
case WindowsCompiler.VisualStudio2022:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
|
||||
break;
|
||||
case WindowsCompiler.VisualStudio2019:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
|
||||
break;
|
||||
#endif
|
||||
#if ! UE_5_0_OR_LATER && UE_4_27_OR_LATER
|
||||
case WindowsCompiler.VisualStudio2017:
|
||||
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
Debug.Assert(false, "Unsupported engine version or compiler!");
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SGCore/SGInterpolationSetArray.h"
|
||||
#include "SGKismet/SGBlueprintFunctionLibrary.h"
|
||||
#include "SGCoreTypes/SGInterpolationSetArray.h"
|
||||
#include "SGTypes/SGCoreTypes.h"
|
||||
#include "SGTypes/SGVectorArray.h"
|
||||
|
||||
|
||||
@@ -55,7 +55,6 @@ public class SenseGloveCoreKismet : ModuleRules
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"SenseGloveCore",
|
||||
"SenseGloveCoreTypes",
|
||||
"SenseGloveLog",
|
||||
"SenseGloveKismet",
|
||||
"SenseGloveTypes",
|
||||
|
||||
@@ -36,7 +36,10 @@
|
||||
#include "SGDebug/SGDebugGizmo.h"
|
||||
|
||||
#include "DrawDebugHelpers.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Math/Color.h"
|
||||
#include "UObject/Object.h"
|
||||
|
||||
void FSGDebugGizmo::Draw(const UWorld* World, const FVector& Location, const FRotator& Rotation,
|
||||
const FSGDebugGizmoSettings& Settings)
|
||||
|
||||
@@ -36,10 +36,10 @@
|
||||
#include "SGDebug/SGDebugVirtualHand.h"
|
||||
|
||||
#include "DrawDebugHelpers.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Math/Color.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
#include "UObject/Object.h"
|
||||
|
||||
#include "SGDebug/SGDebugGizmo.h"
|
||||
|
||||
|
||||
@@ -35,6 +35,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
|
||||
#include "SGSettings/SGDebugGizmoSettings.h"
|
||||
|
||||
class SENSEGLOVEDEBUG_API FSGDebugGizmo final
|
||||
|
||||
@@ -35,8 +35,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Containers/Array.h"
|
||||
#include "Math/Rotator.h"
|
||||
#include "Math/Vector.h"
|
||||
|
||||
#include "SGSettings/SGDebugVirtualHandSettings.h"
|
||||
|
||||
class UWorld;
|
||||
|
||||
class SENSEGLOVEDEBUG_API FSGDebugVirtualHand final
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -60,8 +60,9 @@ public class SenseGloveInterop : ModuleRules
|
||||
PrivateIncludePathModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"SenseGloveBuildHacks",
|
||||
"SenseGloveCoreImpl",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,149 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
* A data class containing the minimum required data for a hand's forward
|
||||
* kinematics.
|
||||
* Used in both kinematics and calibration.
|
||||
*/
|
||||
|
||||
|
||||
#include "SGKismet/SGGrabComponentKismetLibrary.h"
|
||||
|
||||
#include "SenseGlove/Components/SGGrabComponent.h"
|
||||
|
||||
USGGrabComponent* UGrabComponentKismetLibrary::GetGrabComponent(const AActor* Actor)
|
||||
{
|
||||
return USGGrabComponent::GetGrabComponent(Actor);
|
||||
}
|
||||
|
||||
bool UGrabComponentKismetLibrary::IsGrabbable(const AActor* Actor)
|
||||
{
|
||||
return USGGrabComponent::IsGrabbable(Actor);
|
||||
}
|
||||
|
||||
EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentLocationRule(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetAttachmentLocationRule();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetAttachmentLocationRule(USGGrabComponent* GrabComponent,
|
||||
const EAttachmentRule InAttachmentLocationRule)
|
||||
{
|
||||
GrabComponent->SetAttachmentLocationRule(InAttachmentLocationRule);
|
||||
}
|
||||
|
||||
EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentRotationRule(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetAttachmentRotationRule();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetAttachmentRotationRule(USGGrabComponent* GrabComponent,
|
||||
const EAttachmentRule InAttachmentRotationRule)
|
||||
{
|
||||
GrabComponent->SetAttachmentRotationRule(InAttachmentRotationRule);
|
||||
}
|
||||
|
||||
EAttachmentRule UGrabComponentKismetLibrary::GetAttachmentScaleRule(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetAttachmentScaleRule();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetAttachmentScaleRule(USGGrabComponent* GrabComponent,
|
||||
const EAttachmentRule InAttachmentScaleRule)
|
||||
{
|
||||
GrabComponent->SetAttachmentScaleRule(InAttachmentScaleRule);
|
||||
}
|
||||
|
||||
bool UGrabComponentKismetLibrary::GetAttachmentWeldSimulatedBodies(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetAttachmentWeldSimulatedBodies();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetAttachmentWeldSimulatedBodies(USGGrabComponent* GrabComponent,
|
||||
const bool bInAttachmentWeldSimulatedBodies)
|
||||
{
|
||||
GrabComponent->SetAttachmentWeldSimulatedBodies(bInAttachmentWeldSimulatedBodies);
|
||||
}
|
||||
|
||||
const FName& UGrabComponentKismetLibrary::GetAttachmentSocketName(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetAttachmentSocketName();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetAttachmentSocketName(USGGrabComponent* GrabComponent,
|
||||
const FName& InAttachmentSocketName)
|
||||
{
|
||||
GrabComponent->SetAttachmentSocketName(InAttachmentSocketName);
|
||||
}
|
||||
|
||||
EDetachmentRule UGrabComponentKismetLibrary::GetDetachmentLocationRule(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetDetachmentLocationRule();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetDetachmentLocationRule(USGGrabComponent* GrabComponent,
|
||||
const EDetachmentRule InDetachmentLocationRule)
|
||||
{
|
||||
GrabComponent->SetDetachmentLocationRule(InDetachmentLocationRule);
|
||||
}
|
||||
|
||||
EDetachmentRule UGrabComponentKismetLibrary::GetDetachmentRotationRule(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetDetachmentRotationRule();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetDetachmentRotationRule(USGGrabComponent* GrabComponent,
|
||||
const EDetachmentRule InDetachmentRotationRule)
|
||||
{
|
||||
GrabComponent->SetDetachmentRotationRule(InDetachmentRotationRule);
|
||||
}
|
||||
|
||||
EDetachmentRule UGrabComponentKismetLibrary::GetDetachmentScaleRule(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetDetachmentScaleRule();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetDetachmentScaleRule(USGGrabComponent* GrabComponent,
|
||||
const EDetachmentRule InDetachmentScaleRule)
|
||||
{
|
||||
GrabComponent->SetDetachmentScaleRule(InDetachmentScaleRule);
|
||||
}
|
||||
|
||||
bool UGrabComponentKismetLibrary::GetDetachmentInCallModify(const USGGrabComponent* GrabComponent)
|
||||
{
|
||||
return GrabComponent->GetDetachmentInCallModify();
|
||||
}
|
||||
|
||||
void UGrabComponentKismetLibrary::SetDetachmentInCallModify(USGGrabComponent* GrabComponent,
|
||||
const bool bInDetachmentInCallModify)
|
||||
{
|
||||
GrabComponent->SetDetachmentInCallModify(bInDetachmentInCallModify);
|
||||
}
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "SGKismet/SGPawnKismetLibrary.h"
|
||||
|
||||
#include "Camera/CameraComponent.h"
|
||||
#include "Components/SphereComponent.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
@@ -51,17 +52,198 @@ USGWristTrackerComponent* UPawnKismetLibrary::GetWristTrackerLeft(const ASGPawn*
|
||||
return Pawn->GetWristTrackerLeft();
|
||||
}
|
||||
|
||||
USGWristTrackerComponent* UPawnKismetLibrary::GetWristTrackerRight(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetWristTrackerRight();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UPawnKismetLibrary::GetHandLeft(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetHandLeft();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UPawnKismetLibrary::GetRealHandLeft(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetHandLeft();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftThumbFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftThumbFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftIndexFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftIndexFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftMiddleFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftMiddleFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftThumbFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftThumbFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftIndexFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftIndexFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftMiddleFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftMiddleFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftRingFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftRingFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetLeftPinkyFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetLeftPinkyFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USGWristTrackerComponent* UPawnKismetLibrary::GetWristTrackerRight(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetWristTrackerRight();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UPawnKismetLibrary::GetHandRight(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetHandRight();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UPawnKismetLibrary::GetRealHandRight(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRealHandRight();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightThumbFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightThumbFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightIndexFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightIndexFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightMiddleFingertipGrabCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightMiddleFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightThumbFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightThumbFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightIndexFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightIndexFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightMiddleFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightMiddleFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightRingFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightRingFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UPawnKismetLibrary::GetRightPinkyFingertipTouchCollider(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->GetRightPinkyFingertipTouchCollider();
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::CanLeftHandGrab(const ASGPawn* Pawn, const AActor* Actor)
|
||||
{
|
||||
return Pawn->CanLeftHandGrab(Actor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsLeftHandGrabbing_Actor(const ASGPawn* Pawn, const AActor* Actor)
|
||||
{
|
||||
return Pawn->IsLeftHandGrabbing(Actor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsLeftHandGrabbing_OutActor(const ASGPawn* Pawn, AActor*& OutActor)
|
||||
{
|
||||
return Pawn->IsLeftHandGrabbing(OutActor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsLeftHandGrabbing(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->IsLeftHandGrabbing();
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::CanRightHandGrab(const ASGPawn* Pawn, const AActor* Actor)
|
||||
{
|
||||
return Pawn->CanRightHandGrab(Actor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsRightHandGrabbing_Actor(const ASGPawn* Pawn, const AActor* Actor)
|
||||
{
|
||||
return Pawn->IsRightHandGrabbing(Actor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsRightHandGrabbing_OutActor(const ASGPawn* Pawn)
|
||||
{
|
||||
return Pawn->IsRightHandGrabbing();
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsRightHandGrabbing(const ASGPawn* Pawn, AActor*& OutActor)
|
||||
{
|
||||
return Pawn->IsRightHandGrabbing();
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::CanGrab(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand, const AActor* Actor)
|
||||
{
|
||||
return Pawn->CanGrab(Hand, Actor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsGrabbing_Actor(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand, const AActor* Actor)
|
||||
{
|
||||
return Pawn->IsGrabbing(Hand, Actor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsGrabbing_OutActor(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand,
|
||||
AActor*& OutActor)
|
||||
{
|
||||
return Pawn->IsGrabbing(Hand, OutActor);
|
||||
}
|
||||
|
||||
bool UPawnKismetLibrary::IsGrabbing(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand)
|
||||
{
|
||||
return Pawn->IsGrabbing(Hand);
|
||||
}
|
||||
|
||||
void UPawnKismetLibrary::GrabLeft(ASGPawn* Pawn, AActor* Actor)
|
||||
{
|
||||
Pawn->GrabLeft(Actor);
|
||||
}
|
||||
|
||||
void UPawnKismetLibrary::GrabRight(ASGPawn* Pawn, AActor* Actor)
|
||||
{
|
||||
Pawn->GrabRight(Actor);
|
||||
}
|
||||
|
||||
void UPawnKismetLibrary::Grab(ASGPawn* Pawn, USGVirtualHandComponent* Hand, AActor* Actor)
|
||||
{
|
||||
Pawn->Grab(Hand, Actor);
|
||||
}
|
||||
|
||||
void UPawnKismetLibrary::ReleaseLeft(ASGPawn* Pawn)
|
||||
{
|
||||
Pawn->ReleaseLeft();
|
||||
}
|
||||
|
||||
void UPawnKismetLibrary::ReleaseRight(ASGPawn* Pawn)
|
||||
{
|
||||
Pawn->ReleaseRight();
|
||||
}
|
||||
|
||||
void UPawnKismetLibrary::Release(ASGPawn* Pawn, const USGVirtualHandComponent* Hand)
|
||||
{
|
||||
Pawn->Release(Hand);
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
* A data class containing the minimum required data for a hand's forward
|
||||
* kinematics.
|
||||
* Used in both kinematics and calibration.
|
||||
*/
|
||||
|
||||
|
||||
#include "SGKismet/SGTouchComponentKismetLibrary.h"
|
||||
|
||||
#include "SenseGlove/Components/SGTouchComponent.h"
|
||||
|
||||
USGTouchComponent* UTouchComponentKismetLibrary::GetTouchComponent(const AActor* Actor)
|
||||
{
|
||||
return USGTouchComponent::GetTouchComponent(Actor);
|
||||
}
|
||||
|
||||
bool UTouchComponentKismetLibrary::IsTouchable(const AActor* Actor)
|
||||
{
|
||||
return USGTouchComponent::IsTouchable(Actor);
|
||||
}
|
||||
|
||||
int32 UTouchComponentKismetLibrary::GetBuzzLevel(const USGTouchComponent* TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzLevel();
|
||||
}
|
||||
|
||||
void UTouchComponentKismetLibrary::SetBuzzLevel(USGTouchComponent* TouchComponent, const int32 Level)
|
||||
{
|
||||
TouchComponent->SetBuzzLevel(Level);
|
||||
}
|
||||
|
||||
float UTouchComponentKismetLibrary::GetBuzzDuration(const USGTouchComponent* TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetBuzzDuration();
|
||||
}
|
||||
|
||||
void UTouchComponentKismetLibrary::SetBuzzDuration(USGTouchComponent* TouchComponent, const float Duration)
|
||||
{
|
||||
TouchComponent->SetBuzzDuration(Duration);
|
||||
}
|
||||
|
||||
int32 UTouchComponentKismetLibrary::GetForceFeedbackLevel(const USGTouchComponent* TouchComponent)
|
||||
{
|
||||
return TouchComponent->GetForceFeedbackLevel();
|
||||
}
|
||||
|
||||
void UTouchComponentKismetLibrary::SetForceFeedbackLevel(USGTouchComponent* TouchComponent, const int32 Level)
|
||||
{
|
||||
TouchComponent->SetForceFeedbackLevel(Level);
|
||||
}
|
||||
@@ -35,18 +35,67 @@
|
||||
|
||||
#include "SGKismet/SGVirtualHandActorKismetLibrary.h"
|
||||
|
||||
#include "Components/SphereComponent.h"
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SenseGlove/Components/SGWristTrackerComponent.h"
|
||||
#include "SenseGlove/GameFramework/SGVirtualHandActor.h"
|
||||
|
||||
USGWristTrackerComponent* UVirtualHandActorKismetLibrary::GetWristTracker(const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetWristTracker();
|
||||
}
|
||||
|
||||
USGVirtualHandComponent* UVirtualHandActorKismetLibrary::GetVirtualHand(const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetVirtualHand();
|
||||
}
|
||||
|
||||
USGWristTrackerComponent* UVirtualHandActorKismetLibrary::GetWristTracker(const ASGVirtualHandActor* VirtualHandActor)
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetThumbFingertipGrabCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetWristTracker();
|
||||
return VirtualHandActor->GetThumbFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetIndexFingertipGrabCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetIndexFingertipGrabCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetMiddleFingertipGrabCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetMiddleFingertipGrabCollider();
|
||||
}
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetThumbFingertipTouchCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetThumbFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetIndexFingertipTouchCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetIndexFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetMiddleFingertipTouchCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetMiddleFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetRingFingertipTouchCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetRingFingertipTouchCollider();
|
||||
}
|
||||
|
||||
USphereComponent* UVirtualHandActorKismetLibrary::GetPinkyFingertipTouchCollider(
|
||||
const ASGVirtualHandActor* VirtualHandActor)
|
||||
{
|
||||
return VirtualHandActor->GetPinkyFingertipTouchCollider();
|
||||
}
|
||||
|
||||
bool UVirtualHandActorKismetLibrary::IsLeft(const ASGVirtualHandActor* VirtualHandActor)
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
#include "SenseGlove/Components/SGVirtualHandComponent.h"
|
||||
#include "SGCore/SGHandPose.h"
|
||||
#include "SGCore/SGHapticGlove.h"
|
||||
#include "SGUtils/SGArrayUtils.h"
|
||||
|
||||
TArray<FSGNameArray> UVirtualHandComponentKismetLibrary::GetLeftHandFingerBoneNames()
|
||||
@@ -71,8 +72,8 @@ bool UVirtualHandComponentKismetLibrary::IsRight(const USGVirtualHandComponent*
|
||||
return VirtualHandComponent->IsRight();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetRight(USGVirtualHandComponent* VirtualHandComponent,
|
||||
const bool bInRight)
|
||||
void UVirtualHandComponentKismetLibrary::SetRight(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const bool bInRight)
|
||||
{
|
||||
VirtualHandComponent->SetRight(bInRight);
|
||||
}
|
||||
@@ -89,30 +90,175 @@ void UVirtualHandComponentKismetLibrary::SetHiddenIfNoGloveDetected(
|
||||
VirtualHandComponent->SetHiddenIfNoGloveDetected(bInHiddenIfNoGloveDetected);
|
||||
}
|
||||
|
||||
bool UVirtualHandComponentKismetLibrary::IsGloveConnected(const USGVirtualHandComponent* VirtualHandComponent) const
|
||||
bool UVirtualHandComponentKismetLibrary::AutoStopsAllHapticsOnEndPlay(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->AutoStopsAllHapticsOnEndPlay();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetAutoStopAllHapticsOnEndPlay(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const bool bInAutoStopAllHapticsOnEndPlay)
|
||||
{
|
||||
VirtualHandComponent->SetAutoStopAllHapticsOnEndPlay(bInAutoStopAllHapticsOnEndPlay);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetGrabSocketName(const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetGrabSocketName();
|
||||
}
|
||||
|
||||
const FVector& UVirtualHandComponentKismetLibrary::GetDefaultFingertipsGrabColliderSize(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetDefaultFingertipsGrabColliderSize();
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetThumbFingertipGrabSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetThumbFingertipGrabSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetThumbFingertipGrabSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetThumbFingertipGrabSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetIndexFingertipGrabSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetIndexFingertipGrabSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetIndexFingertipGrabSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetIndexFingertipGrabSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetMiddleFingertipGrabSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetMiddleFingertipGrabSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetMiddleFingertipGrabSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetMiddleFingertipGrabSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FVector& UVirtualHandComponentKismetLibrary::GetDefaultFingertipsTouchColliderSize(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetDefaultFingertipsTouchColliderSize();
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetThumbFingertipTouchSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetThumbFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetThumbFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetThumbFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetIndexFingertipTouchSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetIndexFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetIndexFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetIndexFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetMiddleFingertipTouchSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetMiddleFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetMiddleFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetMiddleFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetRingFingertipTouchSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetRingFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetRingFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetRingFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetPinkyFingertipTouchSocketName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetPinkyFingertipTouchSocketName();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetPinkyFingertipTouchSocketName(
|
||||
USGVirtualHandComponent* VirtualHandComponent, const FName& SocketName)
|
||||
{
|
||||
VirtualHandComponent->SetPinkyFingertipTouchSocketName(SocketName);
|
||||
}
|
||||
|
||||
const FSGDebugVirtualHandSettings& UVirtualHandComponentKismetLibrary::GetDebugVirtualHandSettings(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetDebugVirtualHandSettings();
|
||||
}
|
||||
|
||||
void UVirtualHandComponentKismetLibrary::SetDebugVirtualHandSettings(
|
||||
USGVirtualHandComponent* VirtualHandComponent,
|
||||
const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
|
||||
{
|
||||
VirtualHandComponent->SetDebugVirtualHandSettings(InDebugVirtualHandSettings);
|
||||
}
|
||||
|
||||
bool UVirtualHandComponentKismetLibrary::IsGloveConnected(const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->IsGloveConnected();
|
||||
}
|
||||
|
||||
USGHapticGlove* UVirtualHandComponentKismetLibrary::GetConnectedGlove(
|
||||
const USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetConnectedGlove();
|
||||
}
|
||||
|
||||
USGHandPose* UVirtualHandComponentKismetLibrary::GetHandPose(USGVirtualHandComponent* VirtualHandComponent)
|
||||
{
|
||||
return VirtualHandComponent->GetHandPose();
|
||||
}
|
||||
|
||||
const FName& UVirtualHandComponentKismetLibrary::GetFingerBoneName(
|
||||
const USGVirtualHandComponent* VirtualHandComponent, const int32 Finger, const int32 Joint) const
|
||||
const USGVirtualHandComponent* VirtualHandComponent, const int32 Finger, const int32 Joint)
|
||||
{
|
||||
return VirtualHandComponent->GetFingerBoneName(Finger, Joint);
|
||||
}
|
||||
|
||||
const FTransform& UVirtualHandComponentKismetLibrary::GetFingerBoneRefTransform(
|
||||
const USGVirtualHandComponent* VirtualHandComponent, const int32 Finger, const int32 Joint) const
|
||||
const USGVirtualHandComponent* VirtualHandComponent, const int32 Finger, const int32 Joint)
|
||||
{
|
||||
return VirtualHandComponent->GetFingerBoneRefTransform(Finger, Joint);
|
||||
}
|
||||
|
||||
FRotator UVirtualHandComponentKismetLibrary::GetFingerBoneRefRotation(
|
||||
const USGVirtualHandComponent* VirtualHandComponent, const int32 Finger, const int32 Joint) const
|
||||
const USGVirtualHandComponent* VirtualHandComponent, const int32 Finger, const int32 Joint)
|
||||
{
|
||||
return VirtualHandComponent->GetFingerBoneRefRotation(Finger, Joint);
|
||||
}
|
||||
|
||||
@@ -49,78 +49,17 @@ void UWristTrackerComponentKismetLibrary::OverridePluginWristTrackingSettings(
|
||||
WristTrackerComponent->OverridePluginWristTrackingSettings(bInOverridePluginWristTrackingSettings);
|
||||
}
|
||||
|
||||
ESGPositionalTrackingHardware UWristTrackerComponentKismetLibrary::GetTrackingHardware(
|
||||
const FSGWristTrackingSettings& UWristTrackerComponentKismetLibrary::GetWristTrackingSettings(
|
||||
const USGWristTrackerComponent* WristTrackerComponent)
|
||||
{
|
||||
return WristTrackerComponent->GetTrackingHardware();
|
||||
return WristTrackerComponent->GetWristTrackingSettings();
|
||||
}
|
||||
|
||||
void UWristTrackerComponentKismetLibrary::SetTrackingHardware(
|
||||
USGWristTrackerComponent* WristTrackerComponent, ESGPositionalTrackingHardware InTrackingHardware)
|
||||
{
|
||||
WristTrackerComponent->SetTrackingHardware(InTrackingHardware);
|
||||
}
|
||||
|
||||
const FVector& UWristTrackerComponentKismetLibrary::GetTrackingHardwareLocationOffset(
|
||||
const USGWristTrackerComponent* WristTrackerComponent)
|
||||
{
|
||||
return WristTrackerComponent->GetTrackingHardwareLocationOffset();
|
||||
}
|
||||
|
||||
void UWristTrackerComponentKismetLibrary::SetTrackingHardwareLocationOffset(
|
||||
void UWristTrackerComponentKismetLibrary::SetWristTrackingSettings(
|
||||
USGWristTrackerComponent* WristTrackerComponent,
|
||||
const FVector& InTrackingHardwareLocationOffset)
|
||||
const FSGWristTrackingSettings& InWristTrackingSettings)
|
||||
{
|
||||
WristTrackerComponent->SetTrackingHardwareLocationOffset(InTrackingHardwareLocationOffset);
|
||||
}
|
||||
|
||||
const FRotator& UWristTrackerComponentKismetLibrary::GetTrackingHardwareRotationOffset(
|
||||
const USGWristTrackerComponent* WristTrackerComponent)
|
||||
{
|
||||
return WristTrackerComponent->GetTrackingHardwareRotationOffset();
|
||||
}
|
||||
|
||||
void UWristTrackerComponentKismetLibrary::SetTrackingHardwareRotationOffset(
|
||||
USGWristTrackerComponent* WristTrackerComponent,
|
||||
const FRotator& InTrackingHardwareRotationOffset)
|
||||
{
|
||||
WristTrackerComponent->SetTrackingHardwareRotationOffset(InTrackingHardwareRotationOffset);
|
||||
}
|
||||
|
||||
bool UWristTrackerComponentKismetLibrary::OverridesPluginWristTrackingDebugSettings(
|
||||
const USGWristTrackerComponent* WristTrackerComponent)
|
||||
{
|
||||
return WristTrackerComponent->OverridesPluginWristTrackingDebugSettings();
|
||||
}
|
||||
|
||||
void UWristTrackerComponentKismetLibrary::OverridePluginWristTrackingDebugSettings(
|
||||
USGWristTrackerComponent* WristTrackerComponent, const bool bInOverridePluginWristTrackingDebugSettings)
|
||||
{
|
||||
WristTrackerComponent->OverridePluginWristTrackingDebugSettings(bInOverridePluginWristTrackingDebugSettings);
|
||||
}
|
||||
|
||||
bool UWristTrackerComponentKismetLibrary::GetDrawWristTrackerDebugGizmo(
|
||||
const USGWristTrackerComponent* WristTrackerComponent)
|
||||
{
|
||||
return WristTrackerComponent->GetDrawWristTrackerDebugGizmo();
|
||||
}
|
||||
|
||||
void UWristTrackerComponentKismetLibrary::SetDrawWristTrackerDebugGizmo(
|
||||
USGWristTrackerComponent* WristTrackerComponent, const bool bInDrawWristTrackerDebugGizmo)
|
||||
{
|
||||
WristTrackerComponent->SetDrawWristTrackerDebugGizmo(bInDrawWristTrackerDebugGizmo);
|
||||
}
|
||||
|
||||
const FSGDebugGizmoSettings& UWristTrackerComponentKismetLibrary::GetWristTrackerDebugGizmoSettings(
|
||||
const USGWristTrackerComponent* WristTrackerComponent)
|
||||
{
|
||||
return WristTrackerComponent->GetWristTrackerDebugGizmoSettings();
|
||||
}
|
||||
|
||||
void UWristTrackerComponentKismetLibrary::SetWristTrackerDebugGizmoSettings(
|
||||
USGWristTrackerComponent* WristTrackerComponent, const FSGDebugGizmoSettings& InWristTrackerDebugGizmoSettings)
|
||||
{
|
||||
WristTrackerComponent->SetWristTrackerDebugGizmoSettings(InWristTrackerDebugGizmoSettings);
|
||||
WristTrackerComponent->SetWristTrackingSettings(InWristTrackingSettings);
|
||||
}
|
||||
|
||||
bool UWristTrackerComponentKismetLibrary::IsLeft(const USGWristTrackerComponent* WristTrackerComponent)
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
* A data class containing the minimum required data for a hand's forward
|
||||
* kinematics.
|
||||
* Used in both kinematics and calibration.
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SGKismet/SGBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "SGGrabComponentKismetLibrary.generated.h"
|
||||
|
||||
class AActor;
|
||||
class USGGrabComponent;
|
||||
|
||||
UCLASS(meta=(ScriptName = "SesneGloveGrabComponentKismetLibrary"))
|
||||
class SENSEGLOVEKISMET_API UGrabComponentKismetLibrary final : public USGBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static USGGrabComponent* GetGrabComponent(const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static bool IsGrabbable(const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static EAttachmentRule GetAttachmentLocationRule(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetAttachmentLocationRule(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
EAttachmentRule InAttachmentLocationRule);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static EAttachmentRule GetAttachmentRotationRule(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetAttachmentRotationRule(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
EAttachmentRule InAttachmentRotationRule);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static EAttachmentRule GetAttachmentScaleRule(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetAttachmentScaleRule(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
EAttachmentRule InAttachmentScaleRule);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static bool GetAttachmentWeldSimulatedBodies(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetAttachmentWeldSimulatedBodies(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
bool bInAttachmentWeldSimulatedBodies);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static const FName& GetAttachmentSocketName(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetAttachmentSocketName(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
const FName& InAttachmentSocketName);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static EDetachmentRule GetDetachmentLocationRule(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetDetachmentLocationRule(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
EDetachmentRule InDetachmentLocationRule);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static EDetachmentRule GetDetachmentRotationRule(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetDetachmentRotationRule(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
EDetachmentRule InDetachmentRotationRule);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static EDetachmentRule GetDetachmentScaleRule(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetDetachmentScaleRule(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
EDetachmentRule InDetachmentScaleRule);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Grab Component")
|
||||
static bool GetDetachmentInCallModify(const USGGrabComponent* GrabComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Grab Component")
|
||||
static void SetDetachmentInCallModify(UPARAM(ref) USGGrabComponent* GrabComponent,
|
||||
bool bInDetachmentInCallModify);
|
||||
};
|
||||
@@ -50,6 +50,7 @@
|
||||
#include "SGPawnKismetLibrary.generated.h"
|
||||
|
||||
class UCameraComponent;
|
||||
class USphereComponent;
|
||||
|
||||
class ASGPawn;
|
||||
class USGVirtualHandComponent;
|
||||
@@ -67,12 +68,120 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGWristTrackerComponent* GetWristTrackerLeft(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGWristTrackerComponent* GetWristTrackerRight(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetHandLeft(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetRealHandLeft(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftThumbFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftIndexFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftMiddleFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftThumbFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftIndexFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftMiddleFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftRingFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetLeftPinkyFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGWristTrackerComponent* GetWristTrackerRight(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetHandRight(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USGVirtualHandComponent* GetRealHandRight(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightThumbFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightIndexFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightMiddleFingertipGrabCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightThumbFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightIndexFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightMiddleFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightRingFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static USphereComponent* GetRightPinkyFingertipTouchCollider(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool CanLeftHandGrab(const ASGPawn* Pawn, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsLeftHandGrabbing_Actor(const ASGPawn* Pawn, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsLeftHandGrabbing_OutActor(const ASGPawn* Pawn, AActor*& OutActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsLeftHandGrabbing(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool CanRightHandGrab(const ASGPawn* Pawn, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsRightHandGrabbing_Actor(const ASGPawn* Pawn, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsRightHandGrabbing_OutActor(const ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsRightHandGrabbing(const ASGPawn* Pawn, AActor*& OutActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool CanGrab(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsGrabbing_Actor(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand, const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsGrabbing_OutActor(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand, AActor*& OutActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Pawn")
|
||||
static bool IsGrabbing(const ASGPawn* Pawn, const USGVirtualHandComponent* Hand);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Pawn")
|
||||
static void GrabLeft(UPARAM(ref) ASGPawn* Pawn, AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Pawn")
|
||||
static void GrabRight(UPARAM(ref) ASGPawn* Pawn, AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Pawn")
|
||||
void Grab(UPARAM(ref) ASGPawn* Pawn, USGVirtualHandComponent* Hand, AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Pawn")
|
||||
void ReleaseLeft(UPARAM(ref) ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Pawn")
|
||||
void ReleaseRight(UPARAM(ref) ASGPawn* Pawn);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Game Framework | Pawn")
|
||||
static void Release(UPARAM(ref) ASGPawn* Pawn, const USGVirtualHandComponent* Hand);
|
||||
};
|
||||
@@ -0,0 +1,76 @@
|
||||
/**
|
||||
* @file
|
||||
*
|
||||
* @author Mamadou Babaei <mamadou@senseglove.com>
|
||||
*
|
||||
* @section LICENSE
|
||||
*
|
||||
* (The MIT License)
|
||||
*
|
||||
* Copyright (c) 2020 - 2023 SenseGlove
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* @section DESCRIPTION
|
||||
*
|
||||
* A data class containing the minimum required data for a hand's forward
|
||||
* kinematics.
|
||||
* Used in both kinematics and calibration.
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SGKismet/SGBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "SGTouchComponentKismetLibrary.generated.h"
|
||||
|
||||
class AActor;
|
||||
class USGTouchComponent;
|
||||
|
||||
UCLASS(meta=(ScriptName = "SesneGloveTouchComponentKismetLibrary"))
|
||||
class SENSEGLOVEKISMET_API UTouchComponentKismetLibrary final : public USGBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
|
||||
static USGTouchComponent* GetTouchComponent(const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
|
||||
static bool IsTouchable(const AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
|
||||
static int32 GetBuzzLevel(const USGTouchComponent* TouchComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
|
||||
static void SetBuzzLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
|
||||
static float GetBuzzDuration(const USGTouchComponent* TouchComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
|
||||
static void SetBuzzDuration(UPARAM(ref) USGTouchComponent* TouchComponent, float Duration);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Components | Touch Component")
|
||||
static int32 GetForceFeedbackLevel(const USGTouchComponent* TouchComponent);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="SenseGlove | Components | Touch Component")
|
||||
static void SetForceFeedbackLevel(UPARAM(ref) USGTouchComponent* TouchComponent, int32 Level);
|
||||
};
|
||||
@@ -41,6 +41,8 @@
|
||||
|
||||
#include "SGVirtualHandActorKismetLibrary.generated.h"
|
||||
|
||||
class USphereComponent;
|
||||
|
||||
class ASGVirtualHandActor;
|
||||
class USGVirtualHandComponent;
|
||||
class USGWristTrackerComponent;
|
||||
@@ -51,11 +53,35 @@ class SENSEGLOVEKISMET_API UVirtualHandActorKismetLibrary final : public USGBlue
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USGWristTrackerComponent* GetWristTracker(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USGVirtualHandComponent* GetVirtualHand(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USGWristTrackerComponent* GetWristTracker(const ASGVirtualHandActor* VirtualHandActor);
|
||||
static USphereComponent* GetThumbFingertipGrabCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetIndexFingertipGrabCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetMiddleFingertipGrabCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetThumbFingertipTouchCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetIndexFingertipTouchCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetMiddleFingertipTouchCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetRingFingertipTouchCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static USphereComponent* GetPinkyFingertipTouchCollider(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="SenseGlove | Game Framework | Virtual Hand")
|
||||
static bool IsLeft(const ASGVirtualHandActor* VirtualHandActor);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user