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343 Commits
Author SHA1 Message Date
Mamadou Babaei 6ebee2aa2f bump the plugin version to v1.9.0 2023-10-10 17:29:53 +02:00
Mamadou Babaei 7c8f26e978 change the ufunction specifier for sgpawn blueprint implementable events to blueprint native event in order to allow overrides from c++ as well 2023-10-10 17:29:53 +02:00
Mamadou Babaei bf234d720b add a missing release note fix for v1.8.0 to the changelog file 2023-10-10 17:29:52 +02:00
Mamadou Babaei 702fdf19fa bump the plugin version to v1.8.0 2023-10-10 16:12:51 +02:00
Mamadou Babaei 0364f67ae2 This single commit inroduces the following changes:
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.

- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
2023-10-10 16:12:50 +02:00
Mamadou Babaei 0efd382edb bump the plugin version to v1.7.0 2023-09-14 18:50:05 +02:00
Mamadou Babaei 28b88a5a72 bump senseglove headers and libraries for linux and android to v2.12.0-19c9854 2023-09-14 18:50:05 +02:00
Mamadou Babaei eab9892a5d bump senseglove libraries for windows to v2.12.0-19c9854 2023-09-14 18:50:04 +02:00
Mamadou Babaei da3449b7df move SGCoreImpl/SGPlatform to SGBuildHacks/SGPlatform and introduce SG_CPP20 and SG_CAPTURE_THIS 2023-09-14 18:50:04 +02:00
Mamadou Babaei 25e0d49eea update the changelog 2023-09-14 18:50:04 +02:00
Mamadou Babaei 01fe621704 update the changelog with unreleased changes 2023-09-14 18:50:04 +02:00
Mamadou Babaei ce325f1219 introduce senseglove backend and backend kismet modules in order to properly initialize the backend in order to avoid a bug where sgcoonect::init gets called every frame 2023-09-14 18:50:04 +02:00
Mamadou Babaei 8ce4caadc9 update the changelog with unreleased changes 2023-09-14 18:50:04 +02:00
Mamadou Babaei 2588eade1f remove a duplicate log 2023-09-14 18:50:04 +02:00
Mamadou Babaei 98921356cd add sggameinstance for future use 2023-09-14 18:50:04 +02:00
Mamadou Babaei 7a35364713 remove a duplicated slash in a header's path 2023-09-14 18:50:04 +02:00
Mamadou Babaei 1cac3a70e3 bump the plugin version to v1.6.1 2023-08-14 21:22:20 +02:00
Mamadou Babaei 083a1690e8 fix the platform support matrix 2023-08-14 21:22:19 +02:00
Mamadou Babaei c2244c8ff8 add a missing header that causes build issues on ue 5.0 2023-08-14 21:22:19 +02:00
Mamadou Babaei 8b7bcdd8b8 bump the plugin version to v1.6.0 2023-08-14 17:25:59 +02:00
Mamadou Babaei f0d67ce035 update the changelog 2023-08-14 17:25:59 +02:00
Mamadou Babaei 49bcfbc2d4 update the changelog 2023-08-14 17:25:58 +02:00
Mamadou Babaei 9ed0015db0 do not cache grabbed actors as overlapped actors 2023-08-14 17:25:58 +02:00
Mamadou Babaei 5951ac9c33 inline some pimpl methods in order to improve function call performance for regularly called methods 2023-08-14 17:25:57 +02:00
Mamadou Babaei be3647e310 cache all overlapped actors with the real/virtual hands 2023-08-14 17:25:57 +02:00
Mamadou Babaei 3e35246b39 initial working implementation of the separated virtual/real hand rendering 2023-08-14 17:25:56 +02:00
Mamadou Babaei 8087719bbb fix the wrong default gizmo colors when initialized using the default constructor. 2023-08-14 17:25:56 +02:00
Mamadou Babaei 5ca1da7730 fix ue 5.3 build issues 2023-08-14 17:25:55 +02:00
Mamadou Babaei 41196d69c1 add support for the upcoming unreal engine 5.3 and native toolchain v22 libs to the build system 2023-08-14 17:25:55 +02:00
Mamadou Babaei ead76bb4f5 bump senseglove libraries for windows to v2.11.0-b775a05 2023-08-14 17:25:54 +02:00
Mamadou Babaei 529e751e07 update the changelog 2023-08-14 17:25:53 +02:00
Mamadou Babaei 1b2300d18c remove any mention of msvc 2017 and ue 4.27 third-party libs from the readme file 2023-08-14 17:25:53 +02:00
Mamadou Babaei dbabec4583 bump senseglove headers and libraries for linux and android to v2.11.0-b775a05 2023-08-14 17:25:51 +02:00
Mamadou Babaei e1fea5d60b initial attempt at separating the hand rendering from the real hand 2023-08-14 17:25:50 +02:00
Mamadou Babaei 43bdec8601 alternative velocity calculation for released actors based on the hand's cached position history 2023-08-14 17:25:49 +02:00
Mamadou Babaei a5a8e7149f alternative velocity calculation for released actors based on a cached position history 2023-08-14 17:25:49 +02:00
Mamadou Babaei bb63748644 apply the hand's velocity to the grabbed actor after release 2023-08-14 17:25:48 +02:00
Mamadou Babaei d4e92546e3 bump the plugin version to v1.5.3 2023-07-19 18:22:49 +02:00
Mamadou Babaei daa4031e6b bump senseglove libraries for windows to v2.10.1-3b0e7c9 2023-07-19 18:22:48 +02:00
Mamadou Babaei bc39905bc6 a minor changelog fix 2023-07-19 18:22:47 +02:00
Mamadou Babaei 1fdb94d5c9 bump senseglove libraries for linux and android to v2.10.1-3b0e7c9 2023-07-19 18:22:47 +02:00
Mamadou Babaei 7c9e1b2462 bump the plugin version to v1.5.2 2023-07-19 01:19:59 +02:00
Mamadou Babaei ef6d5b6295 fix a build issue with android shipping builds 2023-07-19 01:13:21 +02:00
Mamadou Babaei 6794a36b0f whitespace fix 2023-07-19 01:13:20 +02:00
Mamadou Babaei 6c77fb0ca9 remove redundant whitespaces 2023-07-19 01:13:20 +02:00
Mamadou Babaei f5d9a02dab fix a grammatical error in the changelog 2023-07-19 01:13:19 +02:00
Mamadou Babaei 75eaea13a4 bump the plugin version to v1.5.1 2023-07-13 19:49:16 +02:00
Mamadou Babaei b2f89c4694 fix grab/release bug for the right hand 2023-07-13 17:27:28 +02:00
Mamadou Babaei b4e547f755 fix a wrist tracker bug where hands are getting tracked in reverse 2023-07-13 17:26:49 +02:00
Mamadou Babaei 8125ad2fc6 do checks against the right hand which is cleaner to read 2023-07-13 17:26:02 +02:00
Mamadou Babaei f7f997019d bump the plugin version to v1.5.0 2023-06-16 02:02:57 +02:00
Mamadou Babaei 914f0c34ac update the changelog 2023-06-16 02:02:56 +02:00
Mamadou Babaei 8e9b45ddc0 fix the motion source options crashes 2023-06-16 02:02:56 +02:00
Mamadou Babaei bf4e1f53f6 refactor the newly added motion source settings and off-load them from the wrist tracker to the settings system, though this causes crashes still 2023-06-16 02:02:55 +02:00
Mamadou Babaei 5c40592070 bump senseglove libraries for windows to v.2.10.0-12133ac 2023-06-16 02:02:55 +02:00
Mamadou Babaei 3fb66fa469 bump senseglove libraries for linux and android to v.2.10.0-12133ac 2023-06-16 02:02:53 +02:00
Mamadou Babaei c0c6d6b262 update the changelog with the latest changes 2023-06-16 02:02:53 +02:00
Mamadou Babaei 03e698de32 remove not yet implemented from ViveTracker and ViveFocus3WristTracker enums' names 2023-06-16 02:02:52 +02:00
Mamadou Babaei 4c0d886518 fix a bug where SteamVR trackers such as HTC VIVE and HTC VIVE Focus 3's wrist orientation and location were not being tracked. 2023-06-16 02:02:52 +02:00
Mamadou Babaei c63c182ab0 bump senseglove libraries and headers for linux and android to v2.9.0-21c54c5 2023-06-16 02:02:51 +02:00
Mamadou Babaei 51af76bf55 update the changelog to reflect the latest changes 2023-06-16 02:02:50 +02:00
Mamadou Babaei a95e067e85 bump senseglove libraries for windows to v2.9.0-21c54c5 2023-06-16 02:02:49 +02:00
Mamadou Babaei e05347f2a4 add (not implemented yet) to the blueprint display name for positional tracking hardware that is not implemented yet 2023-06-16 02:02:48 +02:00
Mamadou Babaei d85428a30f add support for vive focus 3 positional tracking hardwares 2023-06-16 02:02:48 +02:00
Mamadou Babaei 0f5e0e1c7f add support for oculus quest pro positional tracking hardwares 2023-06-16 02:02:47 +02:00
Mamadou Babaei a7efdb75c7 remove support for oculus touch, pico neo 2, and pico neo 3 positional tracking hardwares 2023-06-16 02:02:47 +02:00
Mamadou Babaei f849252dc8 fix ESGPositionalTrackingHardware enum display names and comments 2023-06-16 02:02:46 +02:00
Mamadou Babaei be76335a46 update the changelog 2023-06-16 02:02:46 +02:00
Mamadou Babaei d6f1e21804 fully refactor the top-level configurations in the settings system into ustructs 2023-06-16 02:02:45 +02:00
Mamadou Babaei 08657ceda2 update the platform support matrix to reflect the latest support status 2023-06-16 02:02:45 +02:00
Mamadou Babaei 1f57ae7a8f bump senseglove libraries for windows v2.8.0-ff14904 2023-06-16 02:02:45 +02:00
Mamadou Babaei fcf9bdb0a5 bump senseglove libraries for linux and android to v2.8.0-ff14904 2023-06-16 02:02:43 +02:00
Mamadou Babaei 5cec1ac563 drop support for native toolchain v19, msvc v141 (2017), and thus ue 4.27 in the build system 2023-06-16 02:02:42 +02:00
Mamadou Babaei b6bd971bc8 bump the plugin version to v1.4.3 2023-06-01 23:30:20 +02:00
Mamadou Babaei 3088a60d5a update the changelog 2023-06-01 23:30:20 +02:00
Mamadou Babaei e22625ae34 fix a critical Android crash that happens where the default development hand meshes are not found 2023-06-01 23:30:19 +02:00
Mamadou Babaei 30720e5bd5 add a complementary internal method to IsUsingUserMesh, IsUsingDefaultMesh for checking various hand meshes 2023-06-01 23:30:19 +02:00
Mamadou Babaei a2b8e186b5 fix the changelog release formatting and drop the v prefix in the release titles 2023-06-01 23:30:18 +02:00
Mamadou Babaei 882665e386 bump the plugin version to v1.4.2 2023-06-01 21:44:38 +02:00
Mamadou Babaei 265759e080 update the changelog 2023-06-01 21:44:38 +02:00
Mamadou Babaei cac1c475dc fix the changelog typos and errors 2023-06-01 21:44:37 +02:00
Mamadou Babaei 8478b7caf8 minor grammatical fix 2023-06-01 21:44:37 +02:00
Mamadou Babaei 6b2e5dbcf7 update the changelog with unreleased changes 2023-06-01 21:44:37 +02:00
Mamadou Babaei ae81b15c91 fix an edit condition parsing failure that caused a bug in the settings
system where the virtual hand and the wrist tracker debug gizmos where
always drawn, regardless of chosen settings
2023-06-01 21:44:36 +02:00
Mamadou Babaei 5a8feb24ac fix error C2440: 'initializing': cannot convert from 'void' to 'bool' when engine versio is < 5.2 2023-06-01 21:44:36 +02:00
Mamadou Babaei 418133432f fix typos in the changelog 2023-06-01 21:44:35 +02:00
Mamadou Babaei 0d5c2ee04e fix a typo in the changelog 2023-06-01 21:44:35 +02:00
Mamadou Babaei edad54bd36 fix the changelog 2023-06-01 21:44:34 +02:00
Mamadou Babaei bed8269eba fix a typo in the changelog 2023-06-01 21:44:34 +02:00
Mamadou Babaei 598b0942e4 minor fix in the changelog 2023-06-01 21:44:33 +02:00
Mamadou Babaei a1a36901ea bump the plugin version v1.4.1 2023-05-29 02:08:48 +02:00
Mamadou Babaei 1ee517f392 log unreleased changes 2023-05-29 02:08:48 +02:00
Mamadou Babaei 558e2ffcff remove dead gradle code from the android module 2023-05-29 02:08:47 +02:00
Mamadou Babaei b5452ff3a8 supress a grade warning for non-arm64 archs when the build target is android 2023-05-29 02:08:47 +02:00
Mamadou Babaei 267e518f44 fix an android gradle build issue which happens when the games package name won't start with com.senseglove.* 2023-05-29 02:08:46 +02:00
Mamadou Babaei a6ae25e581 bump the plugin version to v1.4.0 2023-05-19 19:01:37 +02:00
Mamadou Babaei 946df25210 fix linux aarch64 build issues on ue 5.0 2023-05-19 18:35:44 +02:00
Mamadou Babaei 88a57106ff remove SenseGloveCoreTypes from the directory structure 2023-05-19 18:35:44 +02:00
Mamadou Babaei a98e88d27f implement an optional feature in order to automatically stop all haptics on the end play event 2023-05-19 18:04:47 +02:00
Mamadou Babaei 25e095ab11 temporarily disable the debug gizmo for the virtual hand and the wrist tracker due to an esoteric bug in the settings system 2023-05-19 18:04:46 +02:00
Mamadou Babaei 360c669dfd remove commented code 2023-05-19 18:04:46 +02:00
Mamadou Babaei 6fab1830f1 increase the default finger tips collider sizes 2023-05-19 18:04:46 +02:00
Mamadou Babaei 69e13a1de2 get root component instead of iterating over the components in order to disable/enable the actor physics 2023-05-19 18:04:45 +02:00
Mamadou Babaei b7416f1559 fix a potential crash 2023-05-19 18:04:45 +02:00
Mamadou Babaei 6c821bf80d stop all haptics on end play in order to make sure the glove won't get stuck in haptics feedbacks 2023-05-19 18:04:44 +02:00
Mamadou Babaei 318ba52835 set the default attachment rotation rule to keep relative 2023-05-19 18:04:44 +02:00
Mamadou Babaei 3a44a177fd set the default attachment scale rule to snap to target 2023-05-19 18:04:43 +02:00
Mamadou Babaei 7d4c839f9f do not affect collision when grab/release 2023-05-19 18:04:43 +02:00
Mamadou Babaei f17a7ecde8 refactor and remove the need to cache the component in the grab/release workflow 2023-05-19 18:04:42 +02:00
Mamadou Babaei 783f1b317c refactor the grab/touch logic and data structure and also cache the component ready to be grabbed in order to affect its physics state 2023-05-19 18:04:42 +02:00
Mamadou Babaei fcd038d2fc try an alternative approach for the grab/release functionality by disabling/enabling physics simulation 2023-05-19 18:04:42 +02:00
Mamadou Babaei c2f67fce2d add grab sucess/fail checks with error messages 2023-05-19 18:04:41 +02:00
Mamadou Babaei caf9340641 add ensure checks on the grab socket name 2023-05-19 18:04:41 +02:00
Mamadou Babaei 0906a60b66 move socket name to a temp var for easier debugging 2023-05-19 18:04:40 +02:00
Mamadou Babaei cb51f36d87 move attachment rules to a temp var for easier debugging 2023-05-19 18:04:40 +02:00
Mamadou Babaei 7a23dddbe0 fix a release-detection logic error 2023-05-19 18:04:39 +02:00
Mamadou Babaei db7433fe26 clean up and simplify the touch callback lambda 2023-05-19 18:04:39 +02:00
Mamadou Babaei 81a663ae91 update the changelog 2023-05-19 18:04:38 +02:00
Mamadou Babaei ce9590ae65 force off haptic commands when collision ends 2023-05-19 18:04:38 +02:00
Mamadou Babaei 072cf1ea86 only send force-feedback and buzz commands when they are not zero 2023-05-19 18:04:38 +02:00
Mamadou Babaei e5a378a9fa update the platform support matrix with the distribution channels and their remarks 2023-05-19 18:04:37 +02:00
Mamadou Babaei e25004b9e9 add a note about abi/api breaking changes 2023-05-19 18:04:37 +02:00
Mamadou Babaei b9ca46a906 bump senseglove binaries for windows to v2.7.1-965f90c 2023-05-19 18:04:36 +02:00
Mamadou Babaei 7e9d7d9a6b removed the redundant SenseGloveCoreTypes module which causes all kinds of packaging issues with certain versions of the engine. 2023-05-19 18:04:35 +02:00
Mamadou Babaei bc485b9baf try to fix various build issues with the senseglove core types module 2023-05-19 18:04:35 +02:00
Mamadou Babaei 6be4ab7a5b fix linux aarch64 build issues and for older unreal engine versions 2023-05-19 18:04:34 +02:00
Mamadou Babaei 66031095dd whitelist all modules for linuxarm64 target platform 2023-05-19 18:04:34 +02:00
Mamadou Babaei b4968ebd05 fix linux aarch64 build issues and for ue 4.27 up to 5.2 2023-05-19 18:04:33 +02:00
Mamadou Babaei 79d292e159 fix a build error where engine versions are < 5.2 2023-05-19 18:04:33 +02:00
Mamadou Babaei f09bd379d8 add linux aarch64 platform support for unreal 5.2+ and bump senseglove libraries to v2.7.1-965f90c 2023-05-19 18:04:32 +02:00
Mamadou Babaei 5de114f9a4 fix a circular dependency build issue 2023-05-19 18:04:31 +02:00
Mamadou Babaei a78e8cade7 add a missing dependency that causes packaging issues 2023-05-19 18:04:30 +02:00
Mamadou Babaei 65e1670974 capture by reference in the buzz timer callback lambda or otherwise crash 2023-05-19 18:04:30 +02:00
Mamadou Babaei b2ddd29d4c fix a crash due to uninitialized pimpl object 2023-05-19 18:04:29 +02:00
Mamadou Babaei 43070d8ce3 fix lambda crashes and ensure logic bugs 2023-05-19 18:04:29 +02:00
Mamadou Babaei b9fe67814d complete the implementation for the touch functionality and its feedbacks 2023-05-19 18:02:26 +02:00
Mamadou Babaei 67042c7466 add the initial implementation for the touch functionality and its feedbacks 2023-05-19 18:02:26 +02:00
Mamadou Babaei 684331075f expose the connected glove in the virtual hand's api 2023-05-19 18:02:25 +02:00
Mamadou Babaei 5f6641af12 add static get component methods for quickly accessing grab/touch components 2023-05-19 18:02:25 +02:00
Mamadou Babaei 77e62eba30 remove the variable names from the grab/touch signatures 2023-05-19 18:02:24 +02:00
Mamadou Babaei 48152dfcdd add the grab/touch state update events 2023-05-19 18:02:24 +02:00
Mamadou Babaei d7f55e1a78 update the changelog 2023-05-19 18:02:23 +02:00
Mamadou Babaei aa8e2f097e fix a crash by removing wrong delegate binds 2023-05-19 18:02:23 +02:00
Mamadou Babaei 4452b308f5 add a buzz timeout uproperty 2023-05-19 18:02:22 +02:00
Mamadou Babaei ffabc4159c merge all properties inside the grab component into one group 2023-05-19 18:02:22 +02:00
Mamadou Babaei 7941fca732 simplify and merge separate buzz/force-feedback levels into one value on the touch component 2023-05-19 18:02:22 +02:00
Mamadou Babaei 2c0c3a2dbf Revert "move force-feedback properties from the touch component to the grab component"
This reverts commit 9faa9d2ca4.
2023-05-19 18:02:21 +02:00
Mamadou Babaei 9d92e2600b move force-feedback properties from the touch component to the grab component 2023-05-19 18:02:21 +02:00
Mamadou Babaei f3afbccb2b cache which finger can grab or touch objects 2023-05-19 18:02:20 +02:00
Mamadou Babaei b7ea384fd7 set up the overlap events for the grab/touch fingertip colliders 2023-05-19 18:02:20 +02:00
Mamadou Babaei 852f398755 add the api for getting/setting touch properties 2023-05-19 18:02:19 +02:00
Mamadou Babaei 933d75bd63 add the api for getting/setting grab properties 2023-05-19 18:02:19 +02:00
Mamadou Babaei 9721eaa275 add a grab socket uproperty, getters, and setters 2023-05-19 18:01:26 +02:00
Mamadou Babaei afb14d3b89 whitespace fix 2023-05-19 18:01:26 +02:00
Mamadou Babaei 2d77ee8b5d differentiate the default grab/touch socket names 2023-05-19 17:45:02 +02:00
Mamadou Babaei 4485d2b786 integrate the touch component and colliders and rename the grab ones 2023-05-19 17:45:02 +02:00
Mamadou Babaei 508ef0976e add a touch component intended to be used for force-feedback 2023-05-19 17:45:01 +02:00
Mamadou Babaei f45f2ea73d add the api and setup the required components and uproperties in order to implement the basic grab functionality 2023-05-19 17:45:01 +02:00
Mamadou Babaei 434bcf12c5 document the unreleased changes 2023-05-19 17:45:00 +02:00
Mamadou Babaei af18e5453d fix blueprint signatures and make all bp exposed functions static 2023-05-19 17:45:00 +02:00
Mamadou Babaei cb894ef7a8 formatting fix 2023-05-19 17:44:59 +02:00
Mamadou Babaei 75855bcca2 document a missing changelog item 2023-05-19 17:44:59 +02:00
Mamadou Babaei 380d83717c Revert "temporarily revert changes that are not part of the v1.3.1 release"
This reverts commit 116935f54b.
2023-05-19 17:44:59 +02:00
Mamadou Babaei 9a3d44dc81 bump the plugin version to v1.3.1 2023-04-28 02:09:50 +02:00
Mamadou Babaei 22e782e8e5 temporarily revert changes that are not part of the v1.3.1 release 2023-04-28 02:09:50 +02:00
Mamadou Babaei 2ce7439fbf fix runuat rocket build issues by adding the missing headers 2023-04-28 02:09:49 +02:00
Mamadou Babaei ec1c5c9c8a document the senseglove debug module 2023-04-28 02:09:49 +02:00
Mamadou Babaei d32f59a8cb document unreleased changes 2023-04-28 02:09:49 +02:00
Mamadou Babaei dc0cf37e45 Revert "temporarily revert changes that are not part of the v1.3.0 release"
This reverts commit 6a0f2a00a1.
2023-04-28 02:09:48 +02:00
Mamadou Babaei dbd252f487 bump the plugin version to v1.3.0 2023-04-28 01:19:56 +02:00
Mamadou Babaei 37efb4cf51 temporarily revert changes that are not part of the v1.3.0 release 2023-04-28 01:19:56 +02:00
Mamadou Babaei eded9f5ad5 bump senseglove libraries for linux and android to v2.6.0-aac3d56 2023-04-28 01:19:55 +02:00
Mamadou Babaei 82c3993ea9 bump the senseglove libraries for windows/msvc to v2.6.0-aac3d56 2023-04-28 01:19:55 +02:00
Mamadou Babaei 873a850498 document recent changes 2023-04-28 01:19:54 +02:00
Mamadou Babaei a1d78fa767 document the senseglove libraries bump in the changelog 2023-04-28 01:19:54 +02:00
Mamadou Babaei 7b4b06e3d0 adjust senseglove/unreal coordinate system conversions according to changes in the recent sgcore release 2023-04-28 01:19:54 +02:00
Mamadou Babaei daa22b3940 fix a gramatical error 2023-04-28 01:19:54 +02:00
Mamadou Babaei cf8fc5fcda add a debug virtual hand and some other fixes 2023-04-28 01:19:54 +02:00
Mamadou Babaei 7b57334ed0 fix the hand right hand offset 2023-04-28 01:19:54 +02:00
Mamadou Babaei 22ca963bd6 remove redundant headers 2023-04-28 01:19:54 +02:00
Mamadou Babaei 66d0201d12 fix debug gizmo default colors 2023-04-28 01:19:54 +02:00
Mamadou Babaei 3b68860eeb refactor the debug gizmo draw method 2023-04-28 01:19:54 +02:00
Mamadou Babaei 649d88e85d update the changelog with unreleased changes 2023-04-28 01:19:54 +02:00
Mamadou Babaei 2ff9e6f984 refactor the wrist tracker's debug gzmo settings into a ustruct in order to be re-used 2023-04-28 01:19:54 +02:00
Mamadou Babaei 51e1d5f252 fix gizmo drawing issue happens due to a null world object 2023-04-28 01:19:54 +02:00
Mamadou Babaei 66aec3cdea add a new generic senseglove debug module 2023-04-28 01:19:54 +02:00
Mamadou Babaei 1426e2b2c2 add the base implementation for the senseglove grab component 2023-04-28 01:19:54 +02:00
Mamadou Babaei cb9a319a6a increase the default DebugWristTrackerGizmoLength value in the plugin's settings 2023-04-28 01:19:54 +02:00
Mamadou Babaei 1539b09925 increase the default DebugWristTrackerGizmoLength value on the wrist tracker 2023-04-28 01:19:54 +02:00
Mamadou Babaei fd9b8d6a01 document unreleased changes 2023-04-28 01:19:54 +02:00
Mamadou Babaei e1353bb0ec fix the wrong hand offset calculations 2023-04-28 01:19:54 +02:00
Mamadou Babaei 7481d2cd8e fix the wrong tracker origin calculations 2023-04-28 01:19:54 +02:00
Mamadou Babaei 3d0e7fe8d2 fix the platform support matrix for unreal versions >= 5.0 2023-04-20 15:54:59 +02:00
Mamadou Babaei da7bc22ed7 minor code improvements and clean up 2023-04-20 15:54:59 +02:00
Mamadou Babaei a54d252971 fix the directory structure 2023-04-11 21:05:17 +02:00
Mamadou Babaei d711d42562 remove the development virtual hand mesh from master and all the release branches 2023-04-11 20:57:34 +02:00
Mamadou Babaei 3c56af0e1f bump the plugin version to v1.2.1 2023-03-30 06:42:46 +02:00
Mamadou Babaei 9cbdf5cea7 add the engine settings module into the private include paths for the senseglove settings module in order to solve run uat build issues 2023-03-30 06:22:27 +02:00
Mamadou Babaei 032422de1c remove the engine settings module from the senseglove module's private dependencies list 2023-03-30 06:14:59 +02:00
Mamadou Babaei 0f89d1c4dd remove the launch and settings from the android module's private includes 2023-03-30 05:58:15 +02:00
Mamadou Babaei 8d289c0f2f bump the plugin version to v1.2.0 2023-03-28 21:38:59 +02:00
Mamadou Babaei 62a2dd44f0 add the new dev/test hand model (this hand mesh is not meant to be published) 2023-03-28 18:28:01 +02:00
Mamadou Babaei c3001c588c alternative approach to constructor helpers in order to set the default hand mesh as it won't causes annoying ue pop-up cdo messages 2023-03-28 18:28:01 +02:00
Mamadou Babaei f3b21fecfa remove the old virtual hand model mesh 2023-03-28 18:28:00 +02:00
Mamadou Babaei 94e1b9ffcb fix the hand animation implementation and angle conversions to work with the standard ue5.1+ hand from epic 2023-03-28 18:28:00 +02:00
Mamadou Babaei 01078b6cd6 add missing paths headers that causes uat build issues 2023-03-28 11:45:17 +02:00
Mamadou Babaei a62f615036 add missing vershon headers and clean up unused headers 2023-03-28 11:45:16 +02:00
Mamadou Babaei 5213282f25 fix uat errors C4458 when building the virtual hand component 2023-03-28 11:22:22 +02:00
Mamadou Babaei 58712b48ad remove SGContentBrowserExtension_SKeleton and clean up the editor module 2023-03-28 10:34:53 +02:00
Mamadou Babaei 1684a40c20 remove SGAssetTypeActions_Skeleton, SGSkeletonEditor, and SGSkeletonEditorCommands classes 2023-03-28 10:34:53 +02:00
Mamadou Babaei cbcb6abaee add a content browser extension as an alternative to modify the ref pose 2023-03-28 10:34:53 +02:00
Mamadou Babaei 1ff21f70c7 add log template specialization for ftransform 2023-03-28 10:34:53 +02:00
Mamadou Babaei 3020fcdd7a add new experiments with the SGAssetTypeActions_Skeleton 2023-03-28 10:34:53 +02:00
Mamadou Babaei d3467ac7f2 add custom asset type actions for skeletons 2023-03-28 10:34:53 +02:00
Mamadou Babaei 4a212edbca add a message dialog and instruct the user to use the context menu in order to save the skeleton asset 2023-03-28 10:34:53 +02:00
Mamadou Babaei 5ebcb583f6 fix a deprecation warning on ue5 2023-03-28 10:34:53 +02:00
Mamadou Babaei 9b99399641 minor changelog fix 2023-03-28 10:34:52 +02:00
Mamadou Babaei 691fd43cd1 document the android calibration in the changelog 2023-03-28 10:34:52 +02:00
Mamadou Babaei 716ce49ca7 add virtual destructors 2023-03-28 10:34:52 +02:00
Mamadou Babaei f4a368a61c fix the skeleton editor crash with a working button from senseglove on the toolbar 2023-03-28 10:34:52 +02:00
Mamadou Babaei 22c97d2d77 first attemp at extending the skeleton editor that also crashes the editor once opened 2023-03-28 10:34:52 +02:00
Mamadou Babaei e89643f8d0 add missing header that causes build issues on ue 4.27 2023-03-28 10:34:52 +02:00
Mamadou Babaei 24eb573007 update the changelog 2023-03-28 10:34:52 +02:00
Mamadou Babaei 3b29f54622 clean up editor code from the virtual hand actor in order to fix wrist tracking issues 2023-03-28 10:34:52 +02:00
Mamadou Babaei 61e4aa2e6a force the wrist tracker to track the right hand on init/begin/construct 2023-03-28 10:34:52 +02:00
Mamadou Babaei 0dccac6432 add event handler lambdas for wrist tracker component of the virtual ahnd actor 2023-03-28 10:34:52 +02:00
Mamadou Babaei 12bfcfe80d functional wrist tracker component 2023-03-28 10:34:52 +02:00
Mamadou Babaei 407d4ea14c add an almost complete wrist tracker component implementation 2023-03-28 10:34:52 +02:00
Mamadou Babaei 1dff735623 fix multiple issues with the virtual hand component and the plugin settings 2023-03-28 10:34:52 +02:00
Mamadou Babaei 1834ea5d5c explicitly assign motion controllers to the proper hands 2023-03-28 10:34:52 +02:00
Mamadou Babaei 29d2aad490 bump senseglove libraries windows/msvc to v2.5.0-8069342 2023-03-28 10:34:52 +02:00
Mamadou Babaei 82f354e340 bump senseglove libraries and headers for linux and android to v2.5.0-8069342 2023-03-28 10:34:51 +02:00
Mamadou Babaei d4b06e062e add new settings accessors for c++ and blueprints 2023-03-28 10:34:50 +02:00
Mamadou Babaei 4a005a85b0 add wrist tracking debug settings 2023-03-28 10:34:50 +02:00
Mamadou Babaei 919e7f17dd allow setting custom hardware offset through the plugin settings 2023-03-28 10:34:50 +02:00
Mamadou Babaei 31cb7ee20b add missing engine module that causes build issues on android 2023-03-28 10:34:50 +02:00
Mamadou Babaei ae268ebde7 move the pimpl initialization to the constructor 2023-03-28 10:34:50 +02:00
Mamadou Babaei 220ddf28a6 move the defaults to the constructor 2023-03-28 10:34:50 +02:00
Mamadou Babaei 091b0ade32 make the senseglove settings a singleton with engine subsystem lifetime and fix the blueprint accessors 2023-03-28 10:34:50 +02:00
Mamadou Babaei b0c32ccad4 add the senseglove settings kismet module 2023-03-28 10:34:50 +02:00
Mamadou Babaei 838b5fe557 some improvements for the settings module 2023-03-28 10:34:49 +02:00
Mamadou Babaei 78735026c2 minor fixes in the settings module 2023-03-28 10:34:49 +02:00
Mamadou Babaei e1ced44a69 add a senseglove settings manager module 2023-03-28 10:34:49 +02:00
Mamadou Babaei f92e870c56 fix the changelog typos and errors 2023-03-28 10:34:49 +02:00
Mamadou Babaei a4941d4d7d whitespace fix 2023-03-28 10:34:49 +02:00
Mamadou Babaei 4a72839ece add special android directory methods and initialization args 2023-03-28 10:34:49 +02:00
Mamadou Babaei 1a89f202c5 initial attempt at implementing android calibration 2023-03-28 10:34:49 +02:00
Mamadou Babaei f1b14c7673 bump senseglove libraries and headers for linux and android to v2.4.3-2eceacb 2023-03-28 10:34:48 +02:00
Mamadou Babaei a35e706283 virtual hand fixes especially for android 2023-03-28 10:34:48 +02:00
Mamadou Babaei 708fce2f0c fix virtual hand crashes and editor visibility issues 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9116e4a234 fix comments 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9ee7e3f0df fix android architecture detection issues on ue 5.2 2023-03-28 10:34:47 +02:00
Mamadou Babaei 4a03aedb3c add a temporary workaround for the android crashes and the hidden if glove not found functionality 2023-03-28 10:34:47 +02:00
Mamadou Babaei 1eadfd249b fix native-toolchain v19 build issues 2023-03-28 10:34:47 +02:00
Mamadou Babaei d2a1583217 integrate the virtual hand into the sgpawn 2023-03-28 10:34:47 +02:00
Mamadou Babaei 786c7d8380 clarify android on 5.2 is not supported, yet 2023-03-28 10:34:47 +02:00
Mamadou Babaei 53a70569bd minor fixes 2023-03-28 10:34:47 +02:00
Mamadou Babaei 4f01d61640 update the changelog in order to reflect the latest status of unreleased changes 2023-03-28 10:34:47 +02:00
Mamadou Babaei a0bd230c73 dump some animation errors to the logs inside the editor instead of crashing 2023-03-28 10:34:47 +02:00
Mamadou Babaei 81eb3bb90c working in-editor hand animation 2023-03-28 10:34:47 +02:00
Mamadou Babaei 8253ec277d distinguish between virtual hand actor and component and animate the component 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9598c772fc add a new component-based class for the virtual hand 2023-03-28 10:34:47 +02:00
Mamadou Babaei 01eed66701 add an empty sgpawn kismet library class 2023-03-28 10:34:47 +02:00
Mamadou Babaei 9ae0b1ea2f document the new senseglove core types module 2023-03-28 10:34:46 +02:00
Mamadou Babaei a6baab575c add the virtual hand kismet library 2023-03-28 10:34:46 +02:00
Mamadou Babaei 79c31ecf50 minor commit fix 2023-03-28 10:34:46 +02:00
Mamadou Babaei d80697ee72 drop the redundant sgconnecttypes 2023-03-28 10:34:46 +02:00
Mamadou Babaei 50f76c7a0d move all sg array types into their corresponding *core modules 2023-03-28 10:34:46 +02:00
Mamadou Babaei 846dac5a88 minor api validation fixes 2023-03-28 10:34:46 +02:00
Mamadou Babaei c314920d89 minor fix 2023-03-28 10:34:46 +02:00
Mamadou Babaei 55405672f8 bump senseglove libraries windows to v2.4.2-ba98cec 2023-03-28 10:34:46 +02:00
Mamadou Babaei f2656f1bea bump senseglove libraries and headers for linux and android to v2.4.2-ba98cec 2023-03-28 10:34:44 +02:00
Mamadou Babaei eead79b8f5 remove the redundant sgplatform from the sgconnectimpl module 2023-03-28 10:34:43 +02:00
Mamadou Babaei 5ae86cbf66 purge the core impl module's dead code for the dropped engine versions: 4.22 to 4.26 and define SG_NOEXCEPT 2023-03-28 10:34:43 +02:00
Mamadou Babaei 5902aafff0 document 4.22 to 4.26 purge in the changelog 2023-03-28 10:34:43 +02:00
Mamadou Babaei 4e591d6290 initial attempt to cleanup dead code from the dropped engine versions: 4.22 to 4.26 2023-03-28 10:34:43 +02:00
Mamadou Babaei 46f885fa5a update the remarks section in readme file to reflect the latest platform support state 2023-03-28 10:34:43 +02:00
Mamadou Babaei 51190d6ead update the changelog for unreleased changes 2023-03-28 10:34:43 +02:00
Mamadou Babaei 96fb9c3c8e update the platform support matrix 2023-03-28 10:34:43 +02:00
Mamadou Babaei 9bde1878ed whitespace fix 2023-03-28 10:34:43 +02:00
Mamadou Babaei 7c271d30ce update the changelog for unreleased changes 2023-03-28 10:34:43 +02:00
Mamadou Babaei d61183a960 update unreal api to take care of radians/degrees conversions where possible 2023-03-28 10:34:43 +02:00
Mamadou Babaei caa0bf259a add more utility functions and templates for angles, specifically for handling floats 2023-03-28 10:34:43 +02:00
Mamadou Babaei e9a6fc3df0 almost working hand mondel animation adjusted to the api changes 2023-03-28 10:34:43 +02:00
Mamadou Babaei bdfb75920b rename sguitls/sgcoordinates utility class to sgangles and convert angles from radians to degrees and vice-versa between unreal and senseglove 2023-03-28 10:34:43 +02:00
Mamadou Babaei 2e5ba17d89 minor initialization fixes 2023-03-28 10:34:42 +02:00
Mamadou Babaei 25dca3f8f3 minor fix: move temp a variable 2023-03-28 10:34:42 +02:00
Mamadou Babaei b4cdbec91a mark a method as const 2023-03-28 10:34:42 +02:00
Mamadou Babaei 58ca6a5bca clean up redundant hand animation code 2023-03-28 10:34:42 +02:00
Mamadou Babaei f29c428b16 remove redundant reset to ref pose call 2023-03-28 10:34:42 +02:00
Mamadou Babaei 759c94bcbf use rotators instead of quats 2023-03-28 10:34:42 +02:00
Mamadou Babaei 4393af7317 improve the virtual hand model animation 2023-03-28 10:34:42 +02:00
Mamadou Babaei a31b14d48c rely on the reference pose instead of caching poses 2023-03-28 10:34:42 +02:00
Mamadou Babaei 854ce6a198 improved virtual hand model animation 2023-03-28 10:34:42 +02:00
Mamadou Babaei e0e743b63d bump senseglove libraries for windows/msvc to v2.4.1-d551398 2023-03-28 10:34:41 +02:00
Mamadou Babaei e32453dfef mention functional linux development support in the changelog 2023-03-28 10:34:41 +02:00
Mamadou Babaei d57d3ffa4a bump senseglove libraries and headers for linux and android to v2.4.1-d551398 2023-03-28 10:34:39 +02:00
Mamadou Babaei 8194072025 bump senseglove libraries for windows/msvc to v2.4.0-dc6c34b 2023-03-28 10:34:39 +02:00
Mamadou Babaei cf7fba949d bump senseglove libraries and headers for linux and android to v2.4.0-dc6c34b 2023-03-28 10:34:37 +02:00
Mamadou Babaei 0dd745bbe6 bump senseglove libraries for windows/msvc to v2.3.0-a9726bf 2023-03-28 10:34:37 +02:00
Mamadou Babaei 0ca24adee3 bump senseglove libraries for linux and android to the first fully linux-aware version: v2.3.0-a9726bf 2023-03-28 10:34:36 +02:00
Mamadou Babaei b947685598 apply the transform to the output pose 2023-03-28 10:34:35 +02:00
Mamadou Babaei 11534229f4 try a component transform 2023-03-28 10:34:35 +02:00
Mamadou Babaei 77d7b4eb23 add quat template specialization to the sglog module 2023-03-28 10:34:35 +02:00
Mamadou Babaei 25e8fd2d07 fix the EvaluateSkeletalControl_AnyThread crash 2023-03-28 10:34:35 +02:00
Mamadou Babaei dafc7c0ad6 revert back the last commit and ignore the last joint 2023-03-28 10:34:35 +02:00
Mamadou Babaei 2b818dd11b try an alternate implementation for copying animation data in order to remedy the virtual hand crash 2023-03-28 10:34:35 +02:00
Mamadou Babaei cf115e2782 bump senseglove thrid-party libraries for windows to v2.2.4-1eda0d8 2023-03-28 10:34:35 +02:00
Mamadou Babaei f709be4935 bump senseglove libraries for linux and android to v2.2.4-1eda0d8 2023-03-28 10:34:33 +02:00
Mamadou Babaei a0f3b84aab bump senseglove headers and libraries for linux and android to v2.2.3-39b3c2b 2023-03-28 10:34:32 +02:00
Mamadou Babaei de83672ef1 bump senseglove thrid-party libraries for windows to v2.2.3-39b3c2b 2023-03-28 10:34:31 +02:00
Mamadou Babaei a465321f9d bump senseglove headers and libraries for linux and android to v2.2.2-1725b91 2023-03-28 10:34:31 +02:00
Mamadou Babaei 392fcd4932 bump senseglove thrid-party libraries for windows to v2.2.2-1725b91 2023-03-28 10:34:30 +02:00
Mamadou Babaei 8a1e9ff300 add the msvc141 third-party directory to the directory tree 2023-03-28 10:34:30 +02:00
Mamadou Babaei fd257711c2 add the android module to the directory tree 2023-03-28 10:34:30 +02:00
Mamadou Babaei ff59e7f712 document the directory structure changes 2023-03-28 10:34:30 +02:00
Mamadou Babaei 06b27847cb bump windows/msvc binaries to v2.2.1-ca2f23d 2023-03-28 10:34:30 +02:00
Mamadou Babaei 94301a321c update senseglove libraries to v2.2.1-ca2f23d with per engine segregated android ndk support 2023-03-28 10:34:23 +02:00
Mamadou Babaei 0ea98272a9 updated documentation for the directory structure 2023-03-28 10:34:23 +02:00
Mamadou Babaei 14a43e0630 remove redundant Source/ThirdParty/lib/oculus directories 2023-03-28 10:34:23 +02:00
Mamadou Babaei a7f4a83850 updated documentation for the directory structure 2023-03-28 10:34:22 +02:00
Mamadou Babaei 9101d2061a update the platform support matrix 2023-03-28 10:34:22 +02:00
Mamadou Babaei 3e025f3e47 bump senseglove headers and libraries for windows/msvc to v2.2.0-eed9611 2023-03-28 10:34:22 +02:00
Mamadou Babaei 2ba5c0f2fc log the unreleased changes 2023-03-28 10:34:21 +02:00
Mamadou Babaei 66e60ff18a bump senseglove headers and libraries for linux and android to v2.2.0-eed9611 2023-03-28 10:34:21 +02:00
Mamadou Babaei 25f8ef6393 remove archaic pre-public-release dead code 2023-03-28 10:34:21 +02:00
Mamadou Babaei e30ca2c9ed virtual hand implementation with a crash from calling EvaluateSkeletalControl_AnyThread 2023-03-28 10:34:21 +02:00
Mamadou Babaei adcfa63415 fix impl owners 2023-03-28 10:34:20 +02:00
Mamadou Babaei 02cb09d504 add partion implementation of the virtual hand 2023-03-28 10:34:20 +02:00
Mamadou Babaei 89a9200413 fix vr hand asset issues 2023-03-28 10:34:20 +02:00
Mamadou Babaei e50a65ca92 add senseglove module base classes 2023-03-28 10:34:20 +02:00
Mamadou Babaei 955bb69cf9 add the virtual hand assets 2023-03-28 10:34:20 +02:00
Mamadou Babaei 3335ee2ec3 punctuation fix 2023-03-28 10:34:18 +02:00
Mamadou Babaei b0113a908e bump the plugin version to v1.1.1 2023-02-07 12:12:19 +01:00
Mamadou Babaei 50971e6051 move launch and settings module to PrivateIncludePathModuleNames from PrivateDependencyModuleNames in order to pass runuat tests 2023-02-07 12:12:18 +01:00
Mamadou Babaei 78bb5adff6 Bump SenseGlove libraries for Windows/MSVC to v2.1.2-95ec6e7 2023-02-07 12:12:18 +01:00
Mamadou Babaei 95fb454576 fix formatting 2023-02-07 12:12:18 +01:00
Mamadou Babaei c0d4a50f76 add support for android armeabi-v7a with neon, x86-64, and x86 builds in addition to arm64-v8a 2023-02-07 12:12:17 +01:00
Mamadou Babaei 092f4a1327 bump senseglove libraries for linux to v2.1.2-95ec6e7 2023-02-07 12:12:17 +01:00
Mamadou Babaei 5bbb51b0fe update the changelog with initiali support for ue5.2 2023-02-07 12:12:17 +01:00
Mamadou Babaei 6006a22c06 add initial ue5.2 support to the build system along with linux third-party libraries 2023-02-07 12:12:17 +01:00
Mamadou Babaei ffdb3657d6 fix gitignore rules for the Source/ThirdParty directory 2023-02-07 12:12:17 +01:00
Mamadou Babaei f5b93b45ed bump senseglove libraries for windows/msvc to v2.1.1-0569c74 2023-02-07 12:12:16 +01:00
464 changed files with 13920 additions and 6625 deletions
+1 -1
View File
@@ -124,4 +124,4 @@ DerivedDataCache/*
.ignore
# Do not ignore anything inside the ThirdParty directory at all
!ThirdParty/**/*
!Source/ThirdParty/**/*
+270 -3
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@@ -5,13 +5,280 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.9.0] - 2023-10-10
### Changed
- The BlueprintImplementableEvent UFUNCTION specifier for the OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events have been changed to BlueprintNativeEvent in order to allow them to be implemented from the child C++ classes as well. This won't break any existing Blueprint code that relies on the previous BlueprintImplementableEvent signature.
### Fixed
- Add a missing release note entry for the v1.8.0 release to the changelog file.
## [1.8.0] - 2023-10-10
### Added
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.
### Fixed
- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
- Fix the DECLARE_EVENT macro signature for OnGrabStateUpdated and OnTouchStateUpdated events.
## [1.7.0] - 2023-09-14
### Added
- Introduce SGGameInstance, a customized SenseGlove game instance for future use.
- Added the new SenseGloveBackend and SenseGloveBackendKismet modules.
- Added SG_CPP20 C++ macro for C++20 detection, which is now default from UE 5.3 onwards.
- Added SG_CAPTURE_THIS C++ macro as a workaround for error C4855: implicit capture of 'this' via '[=]' is deprecated in /std:c++20 in order to build the same lambda captures without extra #ifdefs on all supported engine versions.
### Changed
- SenseGlove libraries have been updated to v2.12.0-19c9854.
- SGCoreImpl/SGPlatform has been moved to SGBuildHacks/SGPlatform.
### Fixed
- Proper initialization of the SenseGlove backend in order to fix a bug in certain situations where SGConnect::Init() gets called every frame.
- Some other minor fixes and improvements.
## [1.6.1] - 2023-08-14
### Fixed
- Fix Unreal Engine 5.0 build issues.
- Minor documentation fixes.
## [1.6.0] - 2023-08-14
### Added
- Added support for the upcoming Unreal Engine 5.3.
- Now, the hand's velocity is applied to grabbed actors after being released from the hand.
- Introduce the real hands to the SenseGlove module (SGPawn) API.
- Added separation of the virtual and real hand rendering.
### Fixed
- Fix the wrong default debug virtual hand gizmo colors when initialized using the default constructor.
- Some minor performance fixes and improvements.
### Changed
- SenseGlove libraries have been updated to v2.11.0-b775a05.
## [1.5.3] - 2023-07-19
This is a hotfix release mostly addressing Android Bluetooth performance issues.
### Fixed
- Minor changelog fixes.
### Changed
- SenseGlove libraries have been updated to v2.10.1-3b0e7c9.
## [1.5.2] - 2023-07-19
This is a hotfix release mostly addressing Android-related issues.
### Fixed
- Fix a build issue with Android shipping builds due to sgconnect.jar not getting copied automatically in the AFSProject which is compiled for shipping builds when AndroidFileServer (AFS) is enabled.
- Minor changelog fixes and some source code formatting fixes.
## [1.5.1] - 2023-07-13
This is a hotfix release addressing a few critical issues introduced by the recent changes.
### Fixed
- Fix a wrist tracker bug where left and right hands' wrist trackers are mistakenly tracking the opposite hand's motion source.
- Fix a bug where the right hand is not able to do grab or release.
## [1.5.0] - 2023-06-16
This release breaks ABI/API compatibility with the previous versions in some areas as documented below.
### Added
- Added HTC VIVE Focus 3 positional tracking hardware enum.
- Added support for the Meta Quest Pro, HTC VIVE, and HTC VIVE Focus 3 positional tracking hardware.
- Added two options to the wrist tracker settings (to the global plugin settings and the overrides in the wrist tracker component) in order to be able to specify a custom motion source for the left and right hands, so that it allows SteamVR-based trackers such as HTC VIVE or HTC VIVE Focus 3 to operate with the SGPawn.
### Fixed
- Fix a bug where SteamVR trackers such as HTC VIVE and HTC VIVE Focus 3's wrist orientation and location were not being tracked.
### Changed
- Fully refactored the top-level configurations in the settings system into USTRUCTs.
- SenseGlove libraries have been updated to v2.10.0-12133ac.
### Removed
- Dropped support for the Epic Native Toolchain v19, MSVC v141 (Visual Studio 2017), and thus Unreal Engine 4.27 as it has been marked as deprecated since v1.4.x.
- Removed any kind of support for Oculus Touch (Oculus Rift S and Oculus Quest 1) positional tracking hardware, thus the enum as well.
- Removed any kind of support for Pico Neo 2 positional tracking hardware, thus the enum as well.
- Removed any kind of support for Pico Neo 3 positional tracking hardware, thus the enum as well.
## [1.4.3] - 2023-06-01
This is a hotfix release addressing a critical Android crash.
### Fixed
- Fix a critical Android crash that happens where the default development hand meshes are not found, which means almost always since we don't ship any default virtual hand mesh at the moment.
- Minor changelog release formatting fix in order to stay consistent.
## [1.4.2] - 2023-06-01
This is a hotfix release addressing a few critical issues.
### Fixed
- Fix build issues with certain compilers when the Unreal Engine version is older than 5.2.
- Reintroduced the Virtual Hand and the Wrist Tracker debug gizmos which have temporarily been disabled due to a bug in the settings system.
- Some minor changelog fixes.
## [1.4.1] - 2023-05-29
This is a bugfix release with a focus on Android build issues.
### Fixed
- Fix an Android Gradle build issue that happens when the game's package name won't start with com.senseglove.*.
- Suppress a grade warning for non-arm64 architectures when the build target is Android.
### Removed
- Remove dead Gradle code from the Android module.
## [1.4.0] - 2023-05-19
This release breaks ABI/API compatibility with the previous versions.
### Added
- Added support for the stable release of Unreal Engine 5.2 (the preview release has been supported since v1.2.0).
- Added Linux AArch64 platform support.
- Added a new Grab component that can turn any actor into a grabbable object.
- Added a new Touch component that enables haptic feedback such as Buzz and Force-Feedback commands.
- Added an optional feature in order to automatically stop all haptics on the EndPlay event, wherever the virtual hand component is used. By default, it's enabled.
### Fixed
- Fix Blueprint signatures for USGVirtualHandComponentKismetLibrary and make all the Blueprint exposed functions static.
### Changed
- SenseGlove libraries have been updated to v2.7.1-965f90c with support for Linux AArch64.
- The Virtual Hand and the Wrist Tracker debug gizmos (the intended use is only for SenseGlove developers for really low-level stuff; thus won't affect the users of the plugin at all) have been disabled and will be ignored due to an esoteric bug in the settings systems which has been scheduled to be fixed in the future releases.
### Removed
- Removed the redundant SenseGloveCoreTypes module which causes all kinds of packaging issues with certain versions of the engine.
### Deprecated
- This is the last release to support Unreal Engine 4.27 and please keep in mind that the current release is not obtainable through the Unreal Engine Marketplace. The latest published version on the Marketplace for 4.27 is v1.3.1. Per Epic's Marketplace policy regarding Code Plugins, we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
## [1.3.1] - 2023-04-28
### Fixed
- Fix RunUAT build issues caused by missing headers.
- Minor documentation fixes.
## [1.3.0] - 2023-04-28
This release breaks ABI/API compatibility with the previous versions in addition to breaking coordinates systems conversions between Unreal Engine and the SenseGlove libraries.
### Added
- A new generic SenseGlove Debug module.
- A debug virtual hand.
### Fixed
- Fix the wrist tracker miscalculations for the Quest 2 controllers (other headsets might need fixing as well, in that case, future releases will address that).
- Minor code improvement and fixes.
- Minor documentation fixes.
### Changed
- Breaking API/ABI changes in the Settings and the main SenseGlove module due to some settings refactoring.
- Breaking changes in the SenseGlove/Unreal coordinates systems conversions due to underlying changes in the SenseGlove Core Libraries.
- SenseGlove libraries have been updated to v2.6.0-aac3d56.
## [1.2.1] - 2023-03-30
### Fixed
- Fix RunUAT build issues with Android.
## [1.2.0] - 2023-03-28
This release breaks ABI/API compatibility with the previous versions.
### Added
- Android / Oculus on-device glove calibration.
- Introduced the animated Virtual Hand Model (as a set of virtual hand and wrist tracker components and an actor) with in-editor animation availability.
- Introduced SGPawn, SGPlayerController, SGGameModeBase, etc classes.
- Added an internal SenseGloveCoreTypes module in order to share common SenseGloveCore types between various modules.
- Segregated Android binaries for NDK r21e (UE 4.27 and 5.0) and r25b (UE 5.1, 5.2).
- Fully functional and stable Linux development support.
- Fully functional and stable Unreal Engine 5.2 preview support has been added.
- Added a Plugin's settings manager and two new modules SenseGloveSettings and SenseGloveSettingsKismet.
### Changed
- SenseGlove libraries have been updated to the Linux-aware version: v2.5.0-8069342.
- API has changed to use degrees instead of radians.
- SGCoordinates utility class name has been changed to SGAngles and now the plugin API uses degrees in contrast of SenseGlove libraries by default.
- Migrate common nested array types into the SenseGloveTypes module from the SenseGloveCore module.
### Removed
- Removed a few thousand lines of archaic pre-public-release dead code.
- Dropped Android NDK r21b binaries used by the older engine versions.
- Purged the dead code for dropped engine versions by v1.1.1 (4.22, 4.23, 4.24, 4.25, and 4.26) that carried over to the current version.
- Removed redundant SGConnectImpl/SGPlatform.
- Removed redundant SGTypes/SGConnectTypes.
### Known Issues
- Wrist Tracker's offsets are a bit off (e.g. on Quest 2), scheduled to be fixed in the next patch release.
## [1.1.1] - 2023-02-07
### Added
- Initial support for the upcoming Unreal Engine 5.2.
- Add support for Android armeabi-v7a with neon, x86-64, and x86 builds in addition to arm64-v8a.
### Fixed
- Fix various Android build issues.
- Some minor fixes and improvements.
### Changed
- Bump SenseGlove libraries to v2.1.2-95ec6e7.
## [1.1.0] - 2023-02-03
### Added
- Whitelist Android as a target platform.
- Introduce Android support.
- Add third-pary library SGConnect for Android v1.1.0.
- Add third-party library SGConnect for Android v1.1.0.
### Fixed
@@ -53,7 +320,7 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
### Added
- Added the newly acquired Unreal Engine Market Place Offer ID to the .uplugin file.
- List the dot files inside FilterPlugin.ini file as well.
- List the dotfiles inside the FilterPlugin.ini file as well.
- Add the copyright notice to the source files missing it.
- Add the SenseGlove SDK license to the third-party license file.
@@ -77,4 +344,4 @@ This is a minor release focusing on adherence to the Unreal Engine Marketplace G
### Added
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
- Initial public release of the SenseGlove haptic API for Unreal Engine with support for Microsoft Windows and GNU/Linux.
+119 -27
View File
@@ -6,16 +6,18 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
## Platform Support Matrix
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux (Native Toolchain)** | **macOS** | **Oculus Mobile (Android NDK r21b)** |
|------|:-----------------------:|:-----------------------:|:-----------------------:|:----------------------------:|:---------:|:------------------------------------:|
| 4.22 | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| 4.23 | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| 4.24 | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| 4.25 | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| 4.26 | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ |
| 4.27 | v1.1.x | v1.1.x | v1.1.x | v1.1.x | | v1.1.x |
| 5.0 | ✅ v1.1.x | v1.1.x | v1.1.x | v1.1.x | | v1.1.x |
| 5.1 | ✅ v1.1.x | ✅ v1.1.x | ✅ v1.1.x | ✅ v1.1.x | ❌ | ✅ v1.1.x |
| | **Windows (MSVC 2017)** | **Windows (MSVC 2019)** | **Windows (MSVC 2022)** | **Linux x86-64 (Native Toolchain)** | **Linux AArch64 (Native Toolchain)** | **Android (NDK)** | **UE Marketplace Version** | **Azure DevOps Version** |
|----------|:-----------------------:|:-----------------------:|:-----------------------:|:-----------------------------------:|:------------------------------------:|:-----------------:|:--------------------------:|:------------------------:|
| **4.22** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | | ⚠️ v1.0.4 |
| **4.23** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | | ⚠️ v1.0.4 |
| **4.24** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | | ⚠️ v1.0.4 |
| **4.25** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | | ⚠️ v1.0.4 |
| **4.26** | ⚠️ v1.0.x | ⚠️ v1.0.x | ❌ | ⚠️ v1.0.x | ❌ | ❌ | | ⚠️ v1.0.4 |
| **4.27** | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x | ⚠️ v1.4.x (r21e) | ⚠️ v1.3.1 | ⚠️ v1.4.3 |
| **5.0** | | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x | ⚠️ v1.6.x (r21e) | ⚠️ v1.6.1 | ⚠️ v1.6.1 |
| **5.1** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.0 | ✅ v1.9.0 |
| **5.2** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.0 | ✅ v1.9.0 |
| **5.3** | ❌ | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x | ✅ v1.9.x (r25b) | ✅ v1.9.0 | ✅ v1.9.0 |
* <code>✅</code> Supported
* <code>⚠️</code> Not supported by the latest release and might be lacking features
@@ -23,10 +25,12 @@ This repository relies on Git LFS for storing binary blobs (e.g. third-party lib
* <code>❓</code> Unknown or untested
Remarks:
* Per Epic's Marketplace policy regarding Code Plugins, we are only able to distribute or update the SenseGlove plugin for the last 3 stable versions of Unreal Engine. As a result, we won't be able to publish updates or bug fixes for the older versions of the Engine except on rare occasions and only through our official repository on Microsoft Azure DevOps.
* Microsoft Visual Studio 2022 is not supported by Unreal Engine 4.22 through 4.26.
* All third-party libraries on Windows built against Windows SDK 10.0.
* Oculus support is only provided through the recommended Android NDK r21b by Epic Games.
* Supporting Unreal Engine 4.22 through 4.24 for Oculus development is a huge challenge due to limited Android NDK support (r14b to r18b); firstly, because of uncomplete C++11 standard library support, and second, as a result of a known bug in Unreal Engine, which falsely detects NDK r18b as unsupported r18c. Thus, only Unreal Engine 4.25+ support is provided for Android/Oculus development. Third, [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b, which is the recommended NDK by Epic Games for 4.22 to 4.24 cannot build the serial library.
* Oculus support is only provided through the recommended Android NDK versions by Epic Games.
* The Unreal Engine 4.27+ support is provided for Android/Oculus development.
* [wjwwood/serial](https://github.com/wjwwood/serial) requires Android NDK API Level 28+ in order to be built successfully, thus some older NDKs such as r14b.
* All third-party libraries target Android NDK API Level 29, thus any project relying on the plug-in should be build with the same NDK API Level.
## Changelog
@@ -52,7 +56,7 @@ Please note that modules postfixed with **Impl** are intended for interal use an
## Directory Structure
```
Source
/
├── Config
@@ -62,6 +66,8 @@ Source
├── SenseGlove (the UE-specific high-level API)
├── SenseGloveAndroid (the Android-specific module)
├── SenseGloveBuildHacks (uses Exceptions and RTTI, internally used for compiler-specific build hacks)
├── SenseGloveConnect (exposes part of the SGConnect low-level API to C++)
@@ -76,19 +82,27 @@ Source
├── SenseGloveCoreKismet (SGCoreCpp functionality exposed to Blueprints)
├── SenseGloveDebug (a utility debug module)
├── SenseGloveEditor (the Editor module)
├── SenseGloveInterop (internally used for interoperability between RTTI disabled/enabled modules)
├── SenseGloveKismet(exposes Blueprints-specific functionality from the SenseGlove module)
├── SenseGloveKismet (exposes Blueprints-specific functionality from the SenseGlove module)
├── SenseGloveLog (the internal log module)
├── SenseGloveTypes (exposes various enums from the backend libraries)
├── SenseGloveSettings (the plugin's settings manager)
├── SenseGloveSettingsKismet (exposes Blueprints-specific functionality from the SenseGloveSettings module)
├── SenseGloveTypes (exposes various enums from the backend libraries and also types from the SenseGlove module)
├── SenseGloveUtils (the internal utility module)
└── ThirdParty (3rd-party dependencies)
├── android (.jar file Java libraries for Android)
├── include (header files)
│ │
@@ -103,26 +117,104 @@ Source
│ └── serial
└── lib (platform-specific pre-built binary dependencies)
├── android
│ │
│ ├── r21e (Android NDK r21e dependencies for UE 4.27 and 5.0)
│ │ │
│ │ ├── arm64 (64-bit ARM variant of Android)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ ├── armv7 (32-bit ARM variant of Android)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ ├── x64 (64-bit x86-64 variant of Android)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ └── x86 (32-bit x86 variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── r25b (Android NDK r21b dependencies for UE 5.1)
│ │
│ ├── arm64 (64-bit ARM variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── armv7 (32-bit ARM variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ ├── x64 (64-bit x86-64 variant of Android)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── x86 (32-bit x86 variant of Android)
│ │
│ ├── debug
│ │
│ └── release
├── linux
│ │
│ ├── v19 (UE 4.27 Linux dependencies)
│ ├── v20 (UE 5.0 and 5.1 Linux dependencies)
│ │ │
│ │ ├── debug
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ └── release
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
── v20 (UE 5.0 and 5.1 Linux dependencies)
── v21 (UE 5.2 Linux dependencies)
│ │ │
│ │ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
│ │ │ │
│ │ │ ├── debug
│ │ │ │
│ │ │ └── release
│ │ │
│ │ └── x86-64 (dependencies targeting x86-64 Linux architecture)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── v22 (UE 5.3 Linux dependencies)
│ │
│ ├── debug
│ ├── aarch64 (dependencies targeting AArch64 Linux architecture)
│ │ │
│ │ ├── debug
│ │ │
│ │ └── release
│ │
│ └── release
├── oculus
│ │
├── debug
│ │
│ └── release
│ └── x86-64 (dependencies targeting x86-64 Linux architecture)
│ ├── debug
└── release
└── win64
+71 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.1.0",
"VersionName": "1.9.0",
"FriendlyName": "SenseGlove",
"Description": "Integrating the SenseGlove haptic controller into Unreal Engine",
"Category": "Virtual Reality",
@@ -27,6 +27,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -37,6 +38,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -47,6 +49,29 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveBackend",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveBackendKismet",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -57,6 +82,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -67,6 +93,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -77,6 +104,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -87,6 +115,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -97,6 +126,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -107,6 +137,18 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveDebug",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -116,6 +158,7 @@
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -126,6 +169,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -136,6 +180,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -146,6 +191,29 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveSettings",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
{
"Name": "SenseGloveSettingsKismet",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -156,6 +224,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
},
@@ -166,6 +235,7 @@
"WhitelistPlatforms": [
"Android",
"Linux",
"LinuxArm64",
"Win64"
]
}
@@ -33,10 +33,14 @@
*/
#pragma once
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L )
#define SG_CPP17 1
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
#define SG_CPP17 0
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
USGVirtualHandAnimInstance::USGVirtualHandAnimInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FSGVirtualHandAnimInstanceProxy* USGVirtualHandAnimInstance::CreateAnimInstanceProxy()
{
return new FSGVirtualHandAnimInstanceProxy();
}
@@ -0,0 +1,158 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.h"
#include "BoneContainer.h"
#include "BoneControllers/AnimNode_ModifyBone.h"
#include "BonePose.h"
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "Engine/SkeletalMesh.h"
#include "Math/Rotator.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGLog/SGLog.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy()
: FAnimInstanceProxy()
{
}
FSGVirtualHandAnimInstanceProxy::FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance)
: FAnimInstanceProxy(Instance)
{
}
void FSGVirtualHandAnimInstanceProxy::PreEvaluateAnimation(UAnimInstance* InAnimInstance)
{
FAnimInstanceProxy::PreEvaluateAnimation(InAnimInstance);
if (!IsValid(InAnimInstance))
{
return;
}
USGVirtualHandComponent* VirtualHand{Cast<USGVirtualHandComponent>(GetSkelMeshComponent())};
if (!IsValid(VirtualHand))
{
return;
}
BonesRotations.Empty();
if (!VirtualHand->IsGloveConnected())
{
return;
}
BonesRotations = VirtualHand->GetFingersBonesRotations();
}
bool FSGVirtualHandAnimInstanceProxy::Evaluate(FPoseContext& Output)
{
USGVirtualHandComponent* VirtualHand{Cast<USGVirtualHandComponent>(GetSkelMeshComponent())};
if (!IsValid(VirtualHand) && !VirtualHand->IsGloveConnected())
{
return FAnimInstanceProxy::Evaluate(Output);
}
const USkeletalMesh* HandMesh{VirtualHand->
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
GetSkeletalMeshAsset()
#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
SkeletalMesh
#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
};
if (!IsValid(HandMesh))
{
return FAnimInstanceProxy::Evaluate(Output);
}
const USkeleton* HandSkeleton{HandMesh->GetSkeleton()};
if (!IsValid(HandSkeleton))
{
return FAnimInstanceProxy::Evaluate(Output);
}
FComponentSpacePoseContext PoseContext{Output.AnimInstanceProxy};
PoseContext.Pose.InitPose(Output.Pose);
for (const TTuple<FName, FRotator>& Bone: BonesRotations)
{
FName BoneName{Bone.Key};
FRotator BoneRotation{Bone.Value};
const int32 BoneIndex = GetRequiredBones().GetPoseBoneIndexForBoneName(BoneName);
if (BoneIndex == INDEX_NONE)
{
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for '%s' finger bone!"),
*BoneName.ToString()));
continue;
}
FBoneReference BoneReference;
BoneReference.BoneName = MoveTemp(BoneName);
BoneReference.BoneIndex = BoneIndex;
BoneReference.bUseSkeletonIndex = true;
FAnimNode_ModifyBone BoneController;
BoneController.BoneToModify = MoveTemp(BoneReference);
BoneController.Rotation = MoveTemp(BoneRotation);
BoneController.RotationMode = EBoneModificationMode::BMM_Replace;
BoneController.RotationSpace = EBoneControlSpace::BCS_ParentBoneSpace;
BoneController.ScaleMode = EBoneModificationMode::BMM_Ignore;
BoneController.TranslationMode = EBoneModificationMode::BMM_Ignore;
if (BoneController.IsValidToEvaluate(HandSkeleton, Output.Pose.GetBoneContainer()))
{
TArray<FBoneTransform> BoneTransforms;
BoneController.EvaluateSkeletalControl_AnyThread(PoseContext, BoneTransforms);
const TArray<FBoneTransform>::SizeType BoneTransformsNum = BoneTransforms.Num();
if (BoneTransformsNum > 0)
{
PoseContext.Pose.LocalBlendCSBoneTransforms(BoneTransforms, 1.0f);
PoseContext.Pose.ConvertComponentPosesToLocalPoses(PoseContext.Pose, Output.Pose);
VirtualHand->MarkRenderStateDirty();
}
}
}
return true;
}
@@ -0,0 +1,127 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Components/SGGrabComponent.h"
struct USGGrabComponent::FImpl
{
/************************
* Static methods
************************/
/************************
* Owner object
************************/
USGGrabComponent* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGGrabComponent* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
};
USGGrabComponent* USGGrabComponent::GetGrabComponent(const AActor* Actor)
{
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
{
return nullptr;
}
USGGrabComponent* GrabComponent = Cast<USGGrabComponent>(
Actor->GetComponentByClass(USGGrabComponent::StaticClass()));
return GrabComponent;
}
bool USGGrabComponent::IsGrabbable(const AActor* Actor)
{
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
{
return false;
}
const USGGrabComponent* GrabComponent = Cast<USGGrabComponent>(
Actor->GetComponentByClass(USGGrabComponent::StaticClass()));
if (!IsValid(GrabComponent))
{
return false;
}
return true;
}
USGGrabComponent::USGGrabComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
AttachmentLocationRule = EAttachmentRule::SnapToTarget;
AttachmentRotationRule = EAttachmentRule::KeepRelative;
AttachmentScaleRule = EAttachmentRule::KeepWorld;
bAttachmentWeldSimulatedBodies = true;
AttachmentSocketName = NAME_None;
DetachmentLocationRule = EDetachmentRule::KeepWorld;
DetachmentRotationRule = EDetachmentRule::KeepWorld;
DetachmentScaleRule = EDetachmentRule::KeepWorld;
bDetachmentCallModify = false;
bAffectPhysicsState = true;
}
USGGrabComponent::FImpl::FImpl(USGGrabComponent* InOwner)
: Owner(InOwner)
{
}
USGGrabComponent::FImpl::~FImpl() = default;
void USGGrabComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,118 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Components/SGTouchComponent.h"
struct USGTouchComponent::FImpl
{
/************************
* Static methods
************************/
/************************
* Owner object
************************/
USGTouchComponent* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGTouchComponent* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
};
USGTouchComponent* USGTouchComponent::GetTouchComponent(const AActor* Actor)
{
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
{
return nullptr;
}
USGTouchComponent* TouchComponent = Cast<USGTouchComponent>(
Actor->GetComponentByClass(USGTouchComponent::StaticClass()));
return TouchComponent;
}
bool USGTouchComponent::IsTouchable(const AActor* Actor)
{
if (!ensureAlwaysMsgf(IsValid(Actor), TEXT("%s"), TEXT("ERROR: invalid actor!")))
{
return false;
}
const USGTouchComponent* TouchComponent = Cast<USGTouchComponent>(
Actor->GetComponentByClass(USGTouchComponent::StaticClass()));
if (!IsValid(TouchComponent))
{
return false;
}
return true;
}
USGTouchComponent::USGTouchComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
BuzzLevel = 0;
BuzzDuration = 0.25f;
ForceFeedbackLevel = 100;
}
USGTouchComponent::FImpl::FImpl(USGTouchComponent* InOwner)
: Owner(InOwner)
{
}
USGTouchComponent::FImpl::~FImpl() = default;
void USGTouchComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,692 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "Animation/Skeleton.h"
#include "Components/SphereComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "Kismet/GameplayStatics.h"
#include "Runtime/Launch/Resources/Version.h"
#include "UObject/ConstructorHelpers.h"
#include "SenseGlove/Animation/SGVirtualHandAnimInstance.h"
#include "SenseGlove/Components/SGWristTrackerComponent.h"
#include "SGBackend/SGBackend.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGHapticGlove.h"
#include "SGDebug/SGDebugVirtualHand.h"
#include "SGLog/SGLog.h"
struct USGVirtualHandComponent::FImpl
{
/************************
* Static methods
************************/
FORCEINLINE static const FString& GetDefaultLeftHandMeshPath()
{
static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left'")};
return Path;
}
FORCEINLINE static const FString& GetDefaultLeftHandMeshPathOnly()
{
static const FString Path{TEXT("/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Left.SK_SenseGlove_VirtualHand_Left")};
return Path;
}
FORCEINLINE static const FString& GetDefaultRightHandMeshPath()
{
static const FString Path{TEXT("SkeletalMesh'/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right'")};
return Path;
}
FORCEINLINE static const FString& GetDefaultRightHandMeshPathOnly()
{
static const FString Path{TEXT("/SenseGlove/Meshes/"
"SK_SenseGlove_VirtualHand_Right.SK_SenseGlove_VirtualHand_Right")};
return Path;
}
/************************
* Owner object
************************/
USGVirtualHandComponent* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGVirtualHandComponent* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
bool IsEditor() const;
FString GetDefaultMeshPath() const;
bool IsUsingDefaultMesh() const;
bool IsUsingUserMesh() const;
USkeletalMesh* LoadDefaultMesh() const;
void SetDefaultMesh() const;
USkeletalMesh* GetMesh() const;
USkeleton* GetSkeleton() const;
const FReferenceSkeleton& GetRefSkeleton() const;
bool CheckGlove() const;
FORCEINLINE void SetVisibility(const bool bInVisible) const
{
Owner->SetVisibility(bInVisible, true);
}
void DrawDebugVirtualHand() const;
};
const TArray<TArray<FName>>& USGVirtualHandComponent::GetLeftHandFingerBoneNames()
{
static const TArray<TArray<FName>> BoneNames{
{FName(TEXT("thumb_01_l")), FName(TEXT("thumb_02_l")), FName(TEXT("thumb_03_l"))},
{FName(TEXT("index_01_l")), FName(TEXT("index_02_l")), FName(TEXT("index_03_l"))},
{FName(TEXT("middle_01_l")), FName(TEXT("middle_02_l")), FName(TEXT("middle_03_l"))},
{FName(TEXT("ring_01_l")), FName(TEXT("ring_02_l")), FName(TEXT("ring_03_l"))},
{FName(TEXT("pinky_01_l")), FName(TEXT("pinky_02_l")), FName(TEXT("pinky_03_l"))},
};
return BoneNames;
}
const TArray<TArray<FName>>& USGVirtualHandComponent::GetRightHandFingerBoneNames()
{
static const TArray<TArray<FName>> BoneNames{
{FName(TEXT("thumb_01_r")), FName(TEXT("thumb_02_r")), FName(TEXT("thumb_03_r"))},
{FName(TEXT("index_01_r")), FName(TEXT("index_02_r")), FName(TEXT("index_03_r"))},
{FName(TEXT("middle_01_r")), FName(TEXT("middle_02_r")), FName(TEXT("middle_03_r"))},
{FName(TEXT("ring_01_r")), FName(TEXT("ring_02_r")), FName(TEXT("ring_03_r"))},
{FName(TEXT("pinky_01_r")), FName(TEXT("pinky_02_r")), FName(TEXT("pinky_03_r"))},
};
return BoneNames;
}
const FName& USGVirtualHandComponent::GetLeftHandFingerBoneName(const int32 Finger, const int32 Joint)
{
const TArray<TArray<FName>>& BoneNames{GetLeftHandFingerBoneNames()};
ensureAlwaysMsgf(Finger < BoneNames.Num(), TEXT("Finger index is out of bound!"));
ensureAlwaysMsgf(Joint < BoneNames[Finger].Num(), TEXT("Joint index is out of bound!"));
const FName& BoneName{BoneNames[Finger][Joint]};
return BoneName;
}
const FName& USGVirtualHandComponent::GetRightHandFingerBoneName(const int32 Finger, const int32 Joint)
{
const TArray<TArray<FName>>& BoneNames{GetRightHandFingerBoneNames()};
ensureAlwaysMsgf(Finger < BoneNames.Num(), TEXT("Finger index is out of bound!"));
ensureAlwaysMsgf(Joint < BoneNames[Finger].Num(), TEXT("Joint index is out of bound!"));
const FName& BoneName{BoneNames[Finger][Joint]};
return BoneName;
}
USGVirtualHandComponent::USGVirtualHandComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryComponentTick.bTickEvenWhenPaused = false;
PrimaryComponentTick.bCanEverTick = true;
PrimaryComponentTick.bStartWithTickEnabled = true;
bTickInEditor = true;
bNeverNeedsRenderUpdate = false;
bAllowConcurrentTick = true;
SetUpdateAnimationInEditor(true);
SetCastShadow(true);
SetCastHiddenShadow(false);
bCastDynamicShadow = true;
SetOnlyOwnerSee(false);
SetReceivesDecals(true);
SetCanEverAffectNavigation(false);
Super::SetCollisionObjectType(ECC_WorldDynamic);
Super::SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
Super::SetCollisionResponseToAllChannels(ECR_Overlap);
Super::SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Pawn, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Vehicle, ECR_Block);
Super::SetCollisionResponseToChannel(ECC_Destructible, ECR_Block);
Super::SetAnimClass(USGVirtualHandAnimInstance::StaticClass());
bRight = true;
bHiddenInGameIfNoGloveDetected = false;
bAutoStopAllHapticsOnEndPlay = true;
GrabSocketName = FName{TEXT("GrabPoint")};
DefaultFingertipsGrabColliderSize = FVector{0.08f, 0.08f, 0.08f};
ThumbFingertipGrabSocketName = FName{TEXT("GrabThumbFingertip")};
IndexFingertipGrabSocketName = FName{TEXT("GrabIndexFingertip")};
MiddleFingertipGrabSocketName = FName{TEXT("GrabMiddleFingertip")};
DefaultFingertipsTouchColliderSize = FVector{0.08f, 0.08f, 0.08f};
ThumbFingertipTouchSocketName = FName{TEXT("TouchThumbFingertip")};
IndexFingertipTouchSocketName = FName{TEXT("TouchIndexFingertip")};
MiddleFingertipTouchSocketName = FName{TEXT("TouchMiddleFingertip")};
RingFingertipTouchSocketName = FName{TEXT("TouchRingFingertip")};
PinkyFingertipTouchSocketName = FName{TEXT("TouchPinkyFingertip")};
DebugVirtualHandSettings = FSGDebugVirtualHandSettings{
false,
ESGDebugVirtualHandDrawingMode::None,
FVector(0.5f, 0.5f, 0.5f),
FColor(255, 0, 0, 255),
0.1f, 1.0f, 1.0f,
FColor(255, 0, 0, 255),
FColor(0, 255, 0, 255),
FColor(0, 0, 255, 255),
false, 1.1f, 0
};
Super::SetSkeletalMesh(nullptr, true);
Glove = nullptr;
WristTracker = nullptr;
}
void USGVirtualHandComponent::SetRight(const bool bInRight)
{
bRight = bInRight;
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
}
void USGVirtualHandComponent::SetAnimClass(UClass* NewClass)
{
ensureAlwaysMsgf(Cast<USGVirtualHandAnimInstance>(NewClass),
TEXT("The AnimInstance class must be a subclass of USGVirtualHandAnimInstance!"));
Super::SetAnimClass(NewClass);
}
void USGVirtualHandComponent::PostInitProperties()
{
Super::PostInitProperties();
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
}
#if WITH_EDITOR
void USGVirtualHandComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName PropertyName{
PropertyChangedEvent.Property
? PropertyChangedEvent.Property->GetFName()
: NAME_None
};
if (PropertyName == GET_MEMBER_NAME_CHECKED(USGVirtualHandComponent, bRight))
{
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
}
}
#endif /* WITH_EDITOR */
void USGVirtualHandComponent::InitializeComponent()
{
Super::InitializeComponent();
if (!Pimpl->IsUsingUserMesh())
{
Pimpl->SetDefaultMesh();
}
(void) Pimpl->CheckGlove();
}
void USGVirtualHandComponent::UninitializeComponent()
{
Super::UninitializeComponent();
if (IsValid(Glove) && AutoStopsAllHapticsOnEndPlay())
{
Glove->StopHaptics();
}
}
void USGVirtualHandComponent::BeginPlay()
{
Super::BeginPlay();
(void) Pimpl->CheckGlove();
}
void USGVirtualHandComponent::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
if (IsValid(Glove) && AutoStopsAllHapticsOnEndPlay())
{
Glove->StopHaptics();
}
}
void USGVirtualHandComponent::TickComponent(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
#if WITH_EDITOR
if (Pimpl->IsEditor())
{
EditorTick(DeltaTime, TickType, ThisTickFunction);
return;
}
#endif /* WITH_EDITOR */
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
(void) Pimpl->CheckGlove();
if (IsValid(Glove) && DebugVirtualHandSettings.DrawingMode != ESGDebugVirtualHandDrawingMode::None)
{
Pimpl->DrawDebugVirtualHand();
}
}
void USGVirtualHandComponent::SetSkeletalMesh(USkeletalMesh* NewMesh, const bool bReinitPose)
{
if (IsValid(NewMesh))
{
Super::SetSkeletalMesh(NewMesh, bReinitPose);
}
else
{
Super::SetSkeletalMesh(Pimpl->LoadDefaultMesh(), bReinitPose);
}
}
void USGVirtualHandComponent::EditorTick(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
(void) Pimpl->CheckGlove();
if (IsValid(Glove) && DebugVirtualHandSettings.DrawingMode != ESGDebugVirtualHandDrawingMode::None)
{
Pimpl->DrawDebugVirtualHand();
}
}
bool USGVirtualHandComponent::IsGloveConnected() const
{
return Pimpl->CheckGlove();
}
USGHandPose* USGVirtualHandComponent::GetHandPose()
{
USGHandPose* HandPose{nullptr};
if (IsValid(Glove))
{
#if ! PLATFORM_ANDROID
Glove->GetHandPose(this, HandPose);
#else /* ! PLATFORM_ANDROID */
const UWorld* World{GetWorld()};
const float DeltaTime = UGameplayStatics::GetWorldDeltaSeconds(World);
Glove->GetHandPose(this, DeltaTime, HandPose);
#endif /* ! PLATFORM_ANDROID */
}
return HandPose;
}
const FName& USGVirtualHandComponent::GetFingerBoneName(const int32 Finger, const int32 Joint) const
{
const FName& Name{
IsRight()
? GetRightHandFingerBoneName(Finger, Joint)
: GetLeftHandFingerBoneName(Finger, Joint)
};
return Name;
}
const FTransform& USGVirtualHandComponent::GetFingerBoneRefTransform(const int32 Finger, const int32 Joint) const
{
const FName& BoneName{GetFingerBoneName(Finger, Joint)};
const FReferenceSkeleton& ReferenceSkeleton{Pimpl->GetRefSkeleton()};
const int32 BoneIndex = ReferenceSkeleton.FindBoneIndex(BoneName);
if (BoneIndex == INDEX_NONE)
{
SGLOG_WARNING(FString::Printf(TEXT("Could not find a bone index for '%s' finger bone!"),
*BoneName.ToString()));
return FTransform::Identity;
}
const FTransform& BoneTransform{ReferenceSkeleton.GetRefBonePose()[BoneIndex]};
return BoneTransform;
}
FRotator USGVirtualHandComponent::GetFingerBoneRefRotation(const int32 Finger, const int32 Joint) const
{
const FTransform BoneTransform{GetFingerBoneRefTransform(Finger, Joint)};
FRotator BoneRotation{BoneTransform.GetRotation().Rotator()};
return MoveTemp(BoneRotation);
}
TMap<FName, FRotator> USGVirtualHandComponent::GetFingersBonesRotations()
{
TMap<FName, FRotator> Rotations;
if (!IsGloveConnected())
{
return MoveTemp(Rotations);
}
const USGHandPose* HandPose = GetHandPose();
if (!IsValid(HandPose))
{
return MoveTemp(Rotations);
}
const TArray<TArray<FVector>> HandAngles{HandPose->GetHandAngles()};
for (int32 FingerIndex = 0; FingerIndex < HandAngles.Num(); ++FingerIndex)
{
const TArray<FVector>& FingerJointAngles{HandAngles[FingerIndex]};
for (int32 JointIndex = 0; JointIndex < FingerJointAngles.Num(); ++JointIndex)
{
const FVector& JointAngle{FingerJointAngles[JointIndex]};
const FQuat JointRotation{FQuat::MakeFromEuler(JointAngle)};
const FTransform& BoneRefTransform{GetFingerBoneRefTransform(FingerIndex, JointIndex)};
FQuat NewBoneRotation{BoneRefTransform.GetRotation() * JointRotation};
FName BoneName{GetFingerBoneName(FingerIndex, JointIndex)};
Rotations.Emplace(MoveTemp(BoneName), MoveTemp(NewBoneRotation));
}
}
return MoveTemp(Rotations);
}
USGVirtualHandComponent::FImpl::FImpl(USGVirtualHandComponent* InOwner)
: Owner(InOwner)
{
}
USGVirtualHandComponent::FImpl::~FImpl() = default;
bool USGVirtualHandComponent::FImpl::IsEditor() const
{
const UWorld* World{Owner->GetWorld()};
if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
{
return true;
}
return false;
}
FString USGVirtualHandComponent::FImpl::GetDefaultMeshPath() const
{
FString SkeletalMeshPath;
if (Owner->IsRight())
{
SkeletalMeshPath = GetDefaultRightHandMeshPath();
}
else
{
SkeletalMeshPath = GetDefaultLeftHandMeshPath();
}
return MoveTemp(SkeletalMeshPath);
}
bool USGVirtualHandComponent::FImpl::IsUsingDefaultMesh() const
{
const USkeletalMesh* CurrentMesh{GetMesh()};
if (!IsValid(CurrentMesh))
{
return false;
}
const FString CurrentMeshPath(CurrentMesh->GetPathName());
const FString LeftHandDefaultMeshPath(GetDefaultLeftHandMeshPath());
const FString LeftHandDefaultMeshPathOnly(GetDefaultLeftHandMeshPathOnly());
const FString RightHandDefaultMeshPath(GetDefaultRightHandMeshPath());
const FString RightHandDefaultMeshPathOnly(GetDefaultRightHandMeshPathOnly());
if (CurrentMeshPath == LeftHandDefaultMeshPath
|| CurrentMeshPath == LeftHandDefaultMeshPathOnly
|| CurrentMeshPath == RightHandDefaultMeshPath
|| CurrentMeshPath == RightHandDefaultMeshPathOnly)
{
return true;
}
return false;
}
bool USGVirtualHandComponent::FImpl::IsUsingUserMesh() const
{
const USkeletalMesh* CurrentMesh{GetMesh()};
if (!IsValid(CurrentMesh))
{
return false;
}
const FString CurrentMeshPath(CurrentMesh->GetPathName());
const FString LeftHandDefaultMeshPath(GetDefaultLeftHandMeshPath());
const FString LeftHandDefaultMeshPathOnly(GetDefaultLeftHandMeshPathOnly());
const FString RightHandDefaultMeshPath(GetDefaultRightHandMeshPath());
const FString RightHandDefaultMeshPathOnly(GetDefaultRightHandMeshPathOnly());
if (CurrentMeshPath == LeftHandDefaultMeshPath
|| CurrentMeshPath == LeftHandDefaultMeshPathOnly
|| CurrentMeshPath == RightHandDefaultMeshPath
|| CurrentMeshPath == RightHandDefaultMeshPathOnly)
{
return false;
}
return true;
}
USkeletalMesh* USGVirtualHandComponent::FImpl::LoadDefaultMesh() const
{
const FString DefaultMeshPath{GetDefaultMeshPath()};
USkeletalMesh* DefaultMesh{
Cast<USkeletalMesh>(StaticLoadObject(USkeletalMesh::StaticClass(), nullptr, *DefaultMeshPath))
};
if (!IsValid(DefaultMesh))
{
SGLOG_WARNING(FString::Printf(TEXT("Failed to load the default skeletal mesh: '%s'"), *DefaultMeshPath));
}
return DefaultMesh;
}
void USGVirtualHandComponent::FImpl::SetDefaultMesh() const
{
// FIXME
// Since we dont ship a default virtual hand mesh at the moment, calling SetDefaultMesh causes the following failed
// assertion due the fact that the engine won't be able to find the asset at the default location:
// Assertion failed: IsInGameThread()
// Unable to load /SenseGlove/Meshes/SK_SenseGlove_VirtualHand_*. Objects and Packages can only be loaded from the
// One workaround would be disabling the async loading or as an alternative simply disabling this portion of the
// code should be a good-enough fix until we address this issue in it's own time.
//Owner->SetSkeletalMesh(LoadDefaultMesh(), true);
}
USkeletalMesh* USGVirtualHandComponent::FImpl::GetMesh() const
{
return Owner->
#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 1
GetSkeletalMeshAsset()
#else /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
SkeletalMesh
#endif /* ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 1 */
;
}
USkeleton* USGVirtualHandComponent::FImpl::GetSkeleton() const
{
USkeletalMesh* Mesh{GetMesh()};
ensureAlwaysMsgf(IsValid(Mesh), TEXT("Invalid SkeletalMesh object!"));
return Mesh->GetSkeleton();
}
const FReferenceSkeleton& USGVirtualHandComponent::FImpl::GetRefSkeleton() const
{
const USkeletalMesh* Mesh{GetMesh()};
ensureAlwaysMsgf(IsValid(Mesh), TEXT("Invalid SkeletalMesh object!"));
return Mesh->GetRefSkeleton();
}
bool USGVirtualHandComponent::FImpl::CheckGlove() const
{
if (!USGBackend::GetInstance()->IsBackendInitialized())
{
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
if (!bSucceeded)
{
return false;
}
}
const bool bGloveWasPresent = IsValid(Owner->Glove);
const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
if (!bFoundGlove && bGloveWasPresent)
{
SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
}
const bool bIsEditor = IsEditor();
if (!bIsEditor)
{
const bool bIsVisible = Owner->IsVisible();
if (Owner->bHiddenInGameIfNoGloveDetected)
{
if (bFoundGlove)
{
if (!bIsVisible)
{
SetVisibility(true);
}
}
else
{
if (bIsVisible)
{
SetVisibility(false);
}
}
}
else
{
if (!bIsVisible)
{
SetVisibility(true);
}
}
}
return bFoundGlove;
}
void USGVirtualHandComponent::FImpl::DrawDebugVirtualHand() const
{
const UWorld* World{Owner->GetWorld()};
if (!IsValid(Owner->WristTracker))
{
return;
}
const FVector& WristLocation{Owner->WristTracker->GetWristLocation()};
const FRotator& WristRotation{Owner->WristTracker->GetWristRotation()};
const USGHandPose* HandPose{Owner->GetHandPose()};
if (!IsValid(HandPose))
{
return;
}
const TArray<TArray<FVector>>& JointPositions{HandPose->GetJointPositions()};
const TArray<TArray<FRotator>>& JointRotations{HandPose->GetJointRotations()};
FSGDebugVirtualHand::Draw(World, WristLocation, WristRotation, JointPositions, JointRotations,
Owner->DebugVirtualHandSettings);
}
void USGVirtualHandComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,353 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Components/SGWristTrackerComponent.h"
#include "Animation/Skeleton.h"
#include "Components/SkeletalMeshComponent.h"
#include "Engine/SkeletalMesh.h"
#include "UObject/ConstructorHelpers.h"
#include "SGBackend/SGBackend.h"
#include "SGCore/SGHapticGlove.h"
#include "SGDebug/SGDebugGizmo.h"
#include "SGLog/SGLog.h"
#include "SGSettings/SGSettings.h"
struct USGWristTrackerComponent::FImpl
{
/************************
* Static methods
************************/
/************************
* Owner object
************************/
USGWristTrackerComponent* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGWristTrackerComponent* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
bool IsEditor() const;
bool CheckGlove() const;
void UpdateMotionSource() const;
void UpdateWristTrackingData() const;
void DrawDebugGizmo();
};
USGWristTrackerComponent::USGWristTrackerComponent(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryComponentTick.bTickEvenWhenPaused = false;
PrimaryComponentTick.bCanEverTick = true;
PrimaryComponentTick.bStartWithTickEnabled = true;
bTickInEditor = true;
bNeverNeedsRenderUpdate = true;
bAllowConcurrentTick = true;
SetCastShadow(false);
SetCastHiddenShadow(false);
bCastDynamicShadow = false;
SetOnlyOwnerSee(false);
SetReceivesDecals(false);
SetCanEverAffectNavigation(false);
bOverridePluginWristTrackingSettings = false;
WristTrackingSettings = FSGWristTrackingSettings(
ESGPositionalTrackingHardware::None,
FVector::ZeroVector,
FVector::ZeroVector,
FRotator::ZeroRotator,
FRotator::ZeroRotator,
EControllerHand::Left,
EControllerHand::Right,
false,
FSGDebugGizmoSettings(
4.0f, 1.0f,
FColor(255, 0, 0, 255),
FColor(0, 255, 0, 255),
FColor(0, 0, 255, 255),
false, 1.1f, 0
)
);
bRight = true;
Glove = nullptr;
WristLocation = FVector::ZeroVector;
WristRotation = FRotator::ZeroRotator;
}
void USGWristTrackerComponent::SetRight(const bool bInRight)
{
bRight = bInRight;
Pimpl->UpdateMotionSource();
}
const FSGWristTrackingSettings& USGWristTrackerComponent::GetWristTrackingSettings() const
{
if (OverridesPluginWristTrackingSettings())
{
return WristTrackingSettings;
}
const USGSettings* Settings{USGSettings::GetInstance()};
if (!ensureAlwaysMsgf(Settings, TEXT("The settings subsystem has not been initialized!")))
{
return WristTrackingSettings;
}
return Settings->GetWristTrackingSettings();
}
void USGWristTrackerComponent::SetWristTrackingSettings(const FSGWristTrackingSettings& InWristTrackingSettings)
{
ensureAlwaysMsgf(
OverridesPluginWristTrackingSettings(),
TEXT( "Setting WristTrackingSettings is only permitted when bOverridePluginWristTrackingSettings is enabled!"));
WristTrackingSettings = InWristTrackingSettings;
}
#if WITH_EDITOR
void USGWristTrackerComponent::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName PropertyName{
PropertyChangedEvent.Property
? PropertyChangedEvent.Property->GetFName()
: NAME_None
};
(void) PropertyName;
}
#endif /* WITH_EDITOR */
void USGWristTrackerComponent::InitializeComponent()
{
Super::InitializeComponent();
(void) Pimpl->CheckGlove();
Pimpl->UpdateMotionSource();
}
void USGWristTrackerComponent::BeginPlay()
{
Super::BeginPlay();
(void) Pimpl->CheckGlove();
Pimpl->UpdateMotionSource();
}
void USGWristTrackerComponent::TickComponent(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
#if WITH_EDITOR
if (Pimpl->IsEditor())
{
EditorTick(DeltaTime, TickType, ThisTickFunction);
return;
}
#endif /* WITH_EDITOR */
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
if (!!WristTrackingSettings.bDrawWristTrackerDebugGizmo)
{
Pimpl->DrawDebugGizmo();
}
(void) Pimpl->CheckGlove();
}
void USGWristTrackerComponent::EditorTick(
const float DeltaTime, const ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
(void) Pimpl->CheckGlove();
}
USGWristTrackerComponent::FImpl::FImpl(USGWristTrackerComponent* InOwner)
: Owner(InOwner)
{
}
USGWristTrackerComponent::FImpl::~FImpl() = default;
bool USGWristTrackerComponent::FImpl::IsEditor() const
{
const UWorld* World{Owner->GetWorld()};
if (World && (World->WorldType == EWorldType::Editor || World->WorldType == EWorldType::EditorPreview))
{
return true;
}
return false;
}
bool USGWristTrackerComponent::FImpl::CheckGlove() const
{
if (!USGBackend::GetInstance()->IsBackendInitialized())
{
const bool bSucceeded = USGBackend::GetInstance()->InitializeBackend();
if (!bSucceeded)
{
return false;
}
}
const bool bGloveWasPresent = IsValid(Owner->Glove);
const bool bFoundGlove = USGHapticGlove::GetGlove(Owner, Owner->IsRight(), Owner->Glove);
if (!bFoundGlove && bGloveWasPresent)
{
SGLOG_ERROR(FString::Printf(TEXT("Could not find a %s glove!"),
(Owner->IsRight() ? TEXT("right-handed") : TEXT("left-handed"))));
}
if (bFoundGlove)
{
UpdateWristTrackingData();
}
return bFoundGlove;
}
void USGWristTrackerComponent::FImpl::UpdateMotionSource() const
{
if (GEngine)
{
Owner->SetTrackingSource(Owner->IsRight()
? Owner->GetWristTrackingSettings().RightHandMotionSource
: Owner->GetWristTrackingSettings().LeftHandMotionSource);
}
}
void USGWristTrackerComponent::FImpl::UpdateWristTrackingData() const
{
ensureAlwaysMsgf(Owner->Glove, TEXT("Invalid Glove!"));
FVector TrackerLocation{Owner->GetComponentLocation()};
FRotator TrackerRotation{Owner->GetComponentRotation()};
ESGPositionalTrackingHardware TrackerHardware = Owner->GetWristTrackingSettings().TrackingHardware;
if (TrackerHardware == ESGPositionalTrackingHardware::None)
{
TrackerHardware = ESGPositionalTrackingHardware::Custom;
}
else if (TrackerHardware == ESGPositionalTrackingHardware::Custom)
{
if (Owner->IsRight())
{
TrackerLocation += Owner->GetWristTrackingSettings().TrackingHardwareLocationOffsetRightHand;
TrackerRotation += Owner->GetWristTrackingSettings().TrackingHardwareRotationOffsetRightHand;
}
else
{
TrackerLocation += Owner->GetWristTrackingSettings().TrackingHardwareLocationOffsetLeftHand;
TrackerRotation += Owner->GetWristTrackingSettings().TrackingHardwareRotationOffsetLeftHand;
}
}
FVector NewWristLocation;
FRotator NewWristRotation;
Owner->Glove->GetWristLocation(TrackerLocation, TrackerRotation, TrackerHardware,
NewWristLocation, NewWristRotation);
const bool bLocationUpdated = !Owner->WristLocation.Equals(NewWristLocation, SMALL_NUMBER);
const bool bRotationUpdated = !Owner->WristRotation.Equals(NewWristRotation, SMALL_NUMBER);
if (bLocationUpdated)
{
Owner->WristLocation = MoveTemp(NewWristLocation);
}
if (bRotationUpdated)
{
Owner->WristRotation = MoveTemp(NewWristRotation);
}
if (bLocationUpdated && Owner->WristLocationChangedEvent.IsBound())
{
Owner->WristLocationChangedEvent.Broadcast(Owner->WristLocation);
}
if (bRotationUpdated && Owner->WristRotationChangedEvent.IsBound())
{
Owner->WristRotationChangedEvent.Broadcast(Owner->WristRotation);
}
if ((bLocationUpdated && bRotationUpdated) && Owner->WristLocationAndRotationChangedEvent.IsBound())
{
Owner->WristLocationAndRotationChangedEvent.Broadcast(Owner->WristLocation, Owner->WristRotation);
}
}
void USGWristTrackerComponent::FImpl::DrawDebugGizmo()
{
const UWorld* World{Owner->GetWorld()};
const FVector& Location{Owner->GetComponentLocation()};
const FRotator& Rotation{Owner->GetComponentRotation()};
const FSGDebugGizmoSettings& DebugGizmoSettings{Owner->GetWristTrackingSettings().WristTrackerDebugGizmoSettings};
FSGDebugGizmo::Draw(World, Location, Rotation, DebugGizmoSettings);
}
void USGWristTrackerComponent::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,57 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Engine/SGGameInstance.h"
#include "SGLog/SGLog.h"
USGGameInstance::USGGameInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void USGGameInstance::Init()
{
Super::Init();
SGLOG("Initializing the SenseGlove GameInstance...")
}
void USGGameInstance::Shutdown()
{
Super::Shutdown();
SGLOG("Shutting down the SenseGlove GameInstance...")
}
@@ -0,0 +1,46 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGGameModeBase.h"
#include "SenseGlove/GameFramework/SGPawn.h"
#include "SenseGlove/GameFramework/SGPlayerController.h"
ASGGameModeBase::ASGGameModeBase(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
DefaultPawnClass = ASGPawn::StaticClass();
PlayerControllerClass = ASGPlayerController::StaticClass();
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,373 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGPlayerController.h"
#if ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 )
#include "Engine/TimerHandle.h"
#else /* ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 ) */
#include "Engine/EngineTypes.h"
#endif /* ENGINE_MAJOR_VERSION > 5 || ( ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 2 ) */
#include "TimerManager.h"
#include "SenseGlove/Components/SGGrabComponent.h"
#include "SenseGlove/Components/SGTouchComponent.h"
#include "SenseGlove/GameFramework/SGPawn.h"
#include "SenseGlove/Haptics/SGGrabState.h"
#include "SenseGlove/Haptics/SGTouchState.h"
#include "SGBuildHacks/SGPlatform.h"
#include "SGCore/SGBuzzCommand.h"
#include "SGCore/SGForceFeedbackCommand.h"
#include "SGCore/SGHapticGlove.h"
struct ASGPlayerController::FImpl
{
/************************
* Static methods
************************/
static int32 GetBuzzLevel(const AActor* Actor);
static float GetBuzzDuration(const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
const AActor* ActorPinkyTouching);
static int32 GetForceFeedbackLevel(const AActor* Actor);
/************************
* Member variables
************************/
FTimerHandle TouchBuzzStopTimer;
/************************
* Owner object
************************/
ASGPlayerController* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(ASGPlayerController* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
USGBuzzCommand* GetBuzzCommand(
const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
const AActor* ActorPinkyTouching) const;
USGForceFeedbackCommand* GetForceFeedbackCommand(
const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
const AActor* ActorPinkyTouching) const;
void UpdateHapticsFeedback(const FSGTouchState& TouchState);
};
int32 ASGPlayerController::FImpl::GetBuzzLevel(const AActor* Actor)
{
if (IsValid(Actor))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(Actor);
if (TouchComponent)
{
return TouchComponent->GetBuzzLevel();
}
}
return 0;
}
float ASGPlayerController::FImpl::GetBuzzDuration(const AActor* ActorThumbTouching, const AActor* ActorIndexTouching,
const AActor* ActorMiddleTouching, const AActor* ActorRingTouching,
const AActor* ActorPinkyTouching)
{
if (IsValid(ActorThumbTouching))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorThumbTouching);
if (TouchComponent)
{
return TouchComponent->GetBuzzDuration();
}
}
if (IsValid(ActorIndexTouching))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorIndexTouching);
if (TouchComponent)
{
return TouchComponent->GetBuzzDuration();
}
}
if (IsValid(ActorMiddleTouching))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorMiddleTouching);
if (TouchComponent)
{
return TouchComponent->GetBuzzDuration();
}
}
if (IsValid(ActorRingTouching))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorRingTouching);
if (TouchComponent)
{
return TouchComponent->GetBuzzDuration();
}
}
if (IsValid(ActorPinkyTouching))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(ActorPinkyTouching);
if (TouchComponent)
{
return TouchComponent->GetBuzzDuration();
}
}
return 0.0f;
}
int32 ASGPlayerController::FImpl::GetForceFeedbackLevel(const AActor* Actor)
{
if (IsValid(Actor))
{
const USGTouchComponent* TouchComponent = USGTouchComponent::GetTouchComponent(Actor);
if (TouchComponent)
{
return TouchComponent->GetForceFeedbackLevel();
}
}
return 0;
}
ASGPlayerController::ASGPlayerController(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
}
void ASGPlayerController::BeginPlay()
{
Super::BeginPlay();
ASGPawn* SGPawn = Cast<ASGPawn>(GetPawn());
if (!ensureAlwaysMsgf(IsValid(SGPawn), TEXT("%s"), TEXT("ERROR: invalid SenseGlove pawn!")))
{
return;
}
SGPawn->OnGrabStateUpdated().AddWeakLambda(
this, [= SG_CAPTURE_THIS](const FSGGrabState& GrabState) -> void
{
if (!IsValid(SGPawn))
{
return;
}
if (!IsValid(GrabState.Hand))
{
return;
}
if (SGPawn->IsGrabbing(GrabState.Hand))
{
if (!IsValid(GrabState.ActorThumbCanGrab) ||
(GrabState.ActorIndexCanGrab != GrabState.ActorThumbCanGrab
&& GrabState.ActorMiddleCanGrab != GrabState.ActorThumbCanGrab))
{
SGPawn->Release(GrabState.Hand);
}
}
else
{
if (SGPawn->CanGrab(GrabState.Hand, GrabState.ActorThumbCanGrab))
{
SGPawn->Grab(GrabState.Hand, GrabState.ActorThumbCanGrab);
}
}
});
SGPawn->OnTouchStateUpdated().AddWeakLambda(
this, [= SG_CAPTURE_THIS](const FSGTouchState& TouchState) -> void
{
Pimpl->UpdateHapticsFeedback(TouchState);
});
}
ASGPlayerController::FImpl::FImpl(ASGPlayerController* InOwner)
: Owner(InOwner)
{
}
ASGPlayerController::FImpl::~FImpl() = default;
USGBuzzCommand* ASGPlayerController::FImpl::GetBuzzCommand(
const AActor* ActorThumbTouching,
const AActor* ActorIndexTouching,
const AActor* ActorMiddleTouching,
const AActor* ActorRingTouching,
const AActor* ActorPinkyTouching) const
{
const int32 ThumbBuzzLevel = GetBuzzLevel(ActorThumbTouching);
const int32 IndexBuzzLevel = GetBuzzLevel(ActorIndexTouching);
const int32 MiddleBuzzLevel = GetBuzzLevel(ActorMiddleTouching);
const int32 RingBuzzLevel = GetBuzzLevel(ActorRingTouching);
const int32 PinkyBuzzLevel = GetBuzzLevel(ActorThumbTouching);
if (ThumbBuzzLevel <= 0 && IndexBuzzLevel <= 0 && MiddleBuzzLevel <= 0 && RingBuzzLevel <= 0 && PinkyBuzzLevel <= 0)
{
return nullptr;
}
USGBuzzCommand* BuzzCommand = USGBuzzCommand::NewBuzzCommand(
Owner,
GetBuzzLevel(ActorThumbTouching),
GetBuzzLevel(ActorIndexTouching),
GetBuzzLevel(ActorMiddleTouching),
GetBuzzLevel(ActorRingTouching),
GetBuzzLevel(ActorPinkyTouching)
);
return BuzzCommand;
}
USGForceFeedbackCommand* ASGPlayerController::FImpl::GetForceFeedbackCommand(
const AActor* ActorThumbTouching,
const AActor* ActorIndexTouching,
const AActor* ActorMiddleTouching,
const AActor* ActorRingTouching,
const AActor* ActorPinkyTouching) const
{
const int32 ThumbForceFeedbackLevel = GetForceFeedbackLevel(ActorThumbTouching);
const int32 IndexForceFeedbackLevel = GetForceFeedbackLevel(ActorIndexTouching);
const int32 MiddleForceFeedbackLevel = GetForceFeedbackLevel(ActorMiddleTouching);
const int32 RingForceFeedbackLevel = GetForceFeedbackLevel(ActorRingTouching);
const int32 PinkyForceFeedbackLevel = GetForceFeedbackLevel(ActorThumbTouching);
if (ThumbForceFeedbackLevel <= 0 && IndexForceFeedbackLevel <= 0 && MiddleForceFeedbackLevel <= 0
&& RingForceFeedbackLevel <= 0 && PinkyForceFeedbackLevel <= 0)
{
return nullptr;
}
USGForceFeedbackCommand* ForceFeedbackCommand = USGForceFeedbackCommand::NewForceFeedbackCommand(
Owner,
GetForceFeedbackLevel(ActorThumbTouching),
GetForceFeedbackLevel(ActorIndexTouching),
GetForceFeedbackLevel(ActorMiddleTouching),
GetForceFeedbackLevel(ActorRingTouching),
GetForceFeedbackLevel(ActorPinkyTouching)
);
return ForceFeedbackCommand;
}
void ASGPlayerController::FImpl::UpdateHapticsFeedback(const FSGTouchState& TouchState)
{
if (!IsValid(TouchState.Hand))
{
return;
}
USGHapticGlove* Glove = TouchState.Hand->GetConnectedGlove();
if (!IsValid(Glove))
{
return;
}
const USGBuzzCommand* BuzzCommand{
GetBuzzCommand(
TouchState.ActorThumbTouching, TouchState.ActorIndexTouching, TouchState.ActorMiddleTouching,
TouchState.ActorRingTouching,TouchState.ActorPinkyTouching)
};
if (IsValid(BuzzCommand))
{
Glove->SendHaptics(BuzzCommand);
const float Duration = FImpl::GetBuzzDuration(
TouchState.ActorThumbTouching, TouchState.ActorIndexTouching, TouchState.ActorMiddleTouching,
TouchState. ActorRingTouching, TouchState.ActorPinkyTouching);
Owner->GetWorldTimerManager().ClearTimer(TouchBuzzStopTimer);
FTimerDelegate TouchBuzzStopHandler;
TouchBuzzStopHandler.BindLambda([= SG_CAPTURE_THIS]()-> void
{
Glove->SendHaptics(USGBuzzCommand::Off(Owner));
});
Owner->GetWorldTimerManager().SetTimer(
TouchBuzzStopTimer, TouchBuzzStopHandler, Duration, false, -1.0f);
}
else
{
Glove->SendHaptics(USGBuzzCommand::Off(Owner));
}
const USGForceFeedbackCommand* ForceFeedbackCommand{
GetForceFeedbackCommand(
TouchState.ActorThumbTouching, TouchState.ActorIndexTouching, TouchState.ActorMiddleTouching,
TouchState. ActorRingTouching, TouchState.ActorPinkyTouching)
};
if (IsValid(ForceFeedbackCommand))
{
Glove->SendHaptics(ForceFeedbackCommand);
}
else
{
Glove->SendHaptics(USGForceFeedbackCommand::Off(Owner));
}
}
void ASGPlayerController::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,703 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/GameFramework/SGVirtualHandActor.h"
#include "Components/SphereComponent.h"
#include "SenseGlove/Components/SGGrabComponent.h"
#include "SenseGlove/Components/SGTouchComponent.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "SenseGlove/Components/SGWristTrackerComponent.h"
struct ASGVirtualHandActor::FImpl
{
/************************
* Owner object
************************/
ASGVirtualHandActor* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(ASGVirtualHandActor* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void BindFingerGrabOverlapEvents();
void UnbindFingerGrabOverlapEvents();
void BindFingerTouchOverlapEvents();
void UnbindFingerTouchOverlapEvents();
bool IsFingerGrabbing(AActor* Actor) const;
bool IsFingerTouching(AActor* Actor) const;
};
ASGVirtualHandActor::ASGVirtualHandActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
PrimaryActorTick.bCanEverTick = true;
SceneRoot = CreateDefaultSubobject<USceneComponent>(TEXT("SceneRoot"));
SetRootComponent(SceneRoot);
VirtualHand = CreateDefaultSubobject<USGVirtualHandComponent>(TEXT("VirtualHand"));
VirtualHand->SetupAttachment(RootComponent);
VirtualHand->SetRelativeRotation(FRotator{0.0f, -90.0f, 0.0f},
false, nullptr, ETeleportType::None);
ThumbFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("ThumbFingertipGrabCollider"));
ThumbFingertipGrabCollider->SetupAttachment(VirtualHand, VirtualHand->GetThumbFingertipGrabSocketName());
ThumbFingertipGrabCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsGrabColliderSize());
ThumbFingertipGrabCollider->SetCastShadow(false);
ThumbFingertipGrabCollider->bCastDynamicShadow = false;
ThumbFingertipGrabCollider->SetReceivesDecals(true);
ThumbFingertipGrabCollider->SetCanEverAffectNavigation(false);
ThumbFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
ThumbFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
ThumbFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
ThumbFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
IndexFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("IndexFingertipGrabCollider"));
IndexFingertipGrabCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsGrabColliderSize());
IndexFingertipGrabCollider->SetupAttachment(VirtualHand, VirtualHand->GetIndexFingertipGrabSocketName());
IndexFingertipGrabCollider->SetCastShadow(false);
IndexFingertipGrabCollider->bCastDynamicShadow = false;
IndexFingertipGrabCollider->SetReceivesDecals(true);
IndexFingertipGrabCollider->SetCanEverAffectNavigation(false);
IndexFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
IndexFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
IndexFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
IndexFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
MiddleFingertipGrabCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("MiddleFingertipGrabCollider"));
MiddleFingertipGrabCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsGrabColliderSize());
MiddleFingertipGrabCollider->SetupAttachment(VirtualHand, VirtualHand->GetMiddleFingertipGrabSocketName());
MiddleFingertipGrabCollider->SetCastShadow(false);
MiddleFingertipGrabCollider->bCastDynamicShadow = false;
MiddleFingertipGrabCollider->SetReceivesDecals(true);
MiddleFingertipGrabCollider->SetCanEverAffectNavigation(false);
MiddleFingertipGrabCollider->SetCollisionObjectType(ECC_WorldDynamic);
MiddleFingertipGrabCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
MiddleFingertipGrabCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
MiddleFingertipGrabCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
ThumbFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("ThumbFingertipTouchCollider"));
ThumbFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetThumbFingertipTouchSocketName());
ThumbFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
ThumbFingertipTouchCollider->SetCastShadow(false);
ThumbFingertipTouchCollider->bCastDynamicShadow = false;
ThumbFingertipTouchCollider->SetReceivesDecals(true);
ThumbFingertipTouchCollider->SetCanEverAffectNavigation(false);
ThumbFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
ThumbFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
ThumbFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
ThumbFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
IndexFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("IndexFingertipTouchCollider"));
IndexFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
IndexFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetIndexFingertipTouchSocketName());
IndexFingertipTouchCollider->SetCastShadow(false);
IndexFingertipTouchCollider->bCastDynamicShadow = false;
IndexFingertipTouchCollider->SetReceivesDecals(true);
IndexFingertipTouchCollider->SetCanEverAffectNavigation(false);
IndexFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
IndexFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
IndexFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
IndexFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
MiddleFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("MiddleFingertipTouchCollider"));
MiddleFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
MiddleFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetMiddleFingertipTouchSocketName());
MiddleFingertipTouchCollider->SetCastShadow(false);
MiddleFingertipTouchCollider->bCastDynamicShadow = false;
MiddleFingertipTouchCollider->SetReceivesDecals(true);
MiddleFingertipTouchCollider->SetCanEverAffectNavigation(false);
MiddleFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
MiddleFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
MiddleFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
MiddleFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
RingFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("RingFingertipTouchCollider"));
RingFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
RingFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetRingFingertipTouchSocketName());
RingFingertipTouchCollider->SetCastShadow(false);
RingFingertipTouchCollider->bCastDynamicShadow = false;
RingFingertipTouchCollider->SetReceivesDecals(true);
RingFingertipTouchCollider->SetCanEverAffectNavigation(false);
RingFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
RingFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
RingFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
RingFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
PinkyFingertipTouchCollider = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(
this, TEXT("PinkyFingertipTouchCollider"));
PinkyFingertipTouchCollider->SetRelativeScale3D(VirtualHand->GetDefaultFingertipsTouchColliderSize());
PinkyFingertipTouchCollider->SetupAttachment(VirtualHand, VirtualHand->GetPinkyFingertipTouchSocketName());
PinkyFingertipTouchCollider->SetCastShadow(false);
PinkyFingertipTouchCollider->bCastDynamicShadow = false;
PinkyFingertipTouchCollider->SetReceivesDecals(true);
PinkyFingertipTouchCollider->SetCanEverAffectNavigation(false);
PinkyFingertipTouchCollider->SetCollisionObjectType(ECC_WorldDynamic);
PinkyFingertipTouchCollider->SetCollisionEnabled(ECollisionEnabled::QueryOnly);
PinkyFingertipTouchCollider->SetCollisionResponseToAllChannels(ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldStatic, ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_WorldDynamic, ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Visibility, ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_PhysicsBody, ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Vehicle, ECR_Overlap);
PinkyFingertipTouchCollider->SetCollisionResponseToChannel(ECC_Destructible, ECR_Overlap);
WristTracker = CreateDefaultSubobject<USGWristTrackerComponent>(TEXT("WristTracker"));
WristTracker->SetupAttachment(RootComponent);
WristTracker->SetRight(VirtualHand->IsRight());
GrabState = FSGGrabState(VirtualHand, FVector::Zero(), {}, nullptr, nullptr, nullptr, nullptr);
TouchState = FSGTouchState(VirtualHand, nullptr, nullptr, nullptr, nullptr, nullptr);
}
void ASGVirtualHandActor::BeginPlay()
{
Super::BeginPlay();
ensureAlwaysMsgf(
(WristTracker->IsLeft() && VirtualHand->IsLeft())
|| (WristTracker->IsRight() && VirtualHand->IsRight()),
TEXT("The virtual hand component and the wrist tracker component do not track the same hand!"));
WristTracker->OnWristLocationChanged().AddWeakLambda(this, [&](const FVector& Location)-> void
{
VirtualHand->SetWorldLocation(Location);
});
WristTracker->OnWristRotationChanged().AddWeakLambda(this, [&](const FRotator& Rotation)-> void
{
VirtualHand->SetWorldRotation(Rotation);
});
Pimpl->BindFingerGrabOverlapEvents();
Pimpl->BindFingerTouchOverlapEvents();
}
void ASGVirtualHandActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
Super::EndPlay(EndPlayReason);
Pimpl->UnbindFingerGrabOverlapEvents();
Pimpl->UnbindFingerTouchOverlapEvents();
}
void ASGVirtualHandActor::PreInitializeComponents()
{
Super::PreInitializeComponents();
WristTracker->SetRight(VirtualHand->IsRight());
}
void ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
(void) OverlappedComponent;
(void) OtherBodyIndex;
(void) bFromSweep;
(void) SweepResult;
if (USGGrabComponent::IsGrabbable(OtherActor))
{
GrabState.ActorThumbCanGrab = OtherActor;
GrabStateUpdatedEvent.Broadcast(GrabState);
}
}
void ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherBodyIndex;
if (GrabState.ActorThumbCanGrab == OtherActor)
{
GrabState.ActorThumbCanGrab = nullptr;
GrabStateUpdatedEvent.Broadcast(GrabState);
}
}
void ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
(void) OverlappedComponent;
(void) OtherBodyIndex;
(void) bFromSweep;
(void) SweepResult;
if (USGGrabComponent::IsGrabbable(OtherActor))
{
GrabState.ActorIndexCanGrab = OtherActor;
GrabStateUpdatedEvent.Broadcast(GrabState);
}
}
void ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherBodyIndex;
if (GrabState.ActorIndexCanGrab == OtherActor)
{
GrabState.ActorIndexCanGrab = nullptr;
GrabStateUpdatedEvent.Broadcast(GrabState);
}
}
void ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
(void) OverlappedComponent;
(void) OtherBodyIndex;
(void) bFromSweep;
(void) SweepResult;
if (USGGrabComponent::IsGrabbable(OtherActor))
{
GrabState.ActorMiddleCanGrab = OtherActor;
GrabStateUpdatedEvent.Broadcast(GrabState);
}
}
void ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherBodyIndex;
if (GrabState.ActorMiddleCanGrab == OtherActor)
{
GrabState.ActorMiddleCanGrab = nullptr;
GrabStateUpdatedEvent.Broadcast(GrabState);
}
}
void ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
(void) bFromSweep;
(void) SweepResult;
if (USGTouchComponent::IsTouchable(OtherActor))
{
TouchState.ActorThumbTouching = OtherActor;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
if (TouchState.ActorThumbTouching == OtherActor)
{
TouchState.ActorThumbTouching = nullptr;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
(void) bFromSweep;
(void) SweepResult;
if (USGTouchComponent::IsTouchable(OtherActor))
{
TouchState.ActorIndexTouching = OtherActor;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
if (TouchState.ActorIndexTouching == OtherActor)
{
TouchState.ActorIndexTouching = nullptr;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
(void) bFromSweep;
(void) SweepResult;
if (USGTouchComponent::IsTouchable(OtherActor))
{
TouchState.ActorMiddleTouching = OtherActor;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
if (TouchState.ActorMiddleTouching == OtherActor)
{
TouchState.ActorMiddleTouching = nullptr;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
if (USGTouchComponent::IsTouchable(OtherActor))
{
TouchState.ActorRingTouching = OtherActor;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
if (TouchState.ActorRingTouching == OtherActor)
{
TouchState.ActorRingTouching = nullptr;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex,
const bool bFromSweep,
const FHitResult& SweepResult)
{
if (USGTouchComponent::IsTouchable(OtherActor))
{
TouchState.ActorPinkyTouching = OtherActor;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
void ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
const int32 OtherBodyIndex)
{
(void) OverlappedComponent;
(void) OtherComp;
(void) OtherBodyIndex;
if (TouchState.ActorPinkyTouching == OtherActor)
{
TouchState.ActorPinkyTouching = nullptr;
TouchStateUpdatedEvent.Broadcast(TouchState);
}
}
bool ASGVirtualHandActor::IsLeft() const
{
return WristTracker->IsLeft() && VirtualHand->IsLeft();
}
bool ASGVirtualHandActor::IsRight() const
{
return WristTracker->IsRight() && VirtualHand->IsRight();
}
void ASGVirtualHandActor::SetRight(const bool bRight)
{
WristTracker->SetRight(bRight);
VirtualHand->SetRight(bRight);
}
bool ASGVirtualHandActor::IsGloveConnected() const
{
return VirtualHand->IsGloveConnected();
}
ASGVirtualHandActor::FImpl::FImpl(ASGVirtualHandActor* InOwner)
: Owner(InOwner)
{
}
void ASGVirtualHandActor::FImpl::BindFingerGrabOverlapEvents()
{
Owner->ThumbFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapBegins);
Owner->ThumbFingertipGrabCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapEnds);
Owner->IndexFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapBegins);
Owner->IndexFingertipGrabCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapEnds);
Owner->MiddleFingertipGrabCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapBegins);
Owner->MiddleFingertipGrabCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapEnds);
}
void ASGVirtualHandActor::FImpl::UnbindFingerGrabOverlapEvents()
{
Owner->ThumbFingertipGrabCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapBegins);
Owner->ThumbFingertipGrabCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipGrabColliderOverlapEnds);
Owner->IndexFingertipGrabCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapBegins);
Owner->IndexFingertipGrabCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipGrabColliderOverlapEnds);
Owner->MiddleFingertipGrabCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapBegins);
Owner->MiddleFingertipGrabCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipGrabColliderOverlapEnds);
}
void ASGVirtualHandActor::FImpl::BindFingerTouchOverlapEvents()
{
Owner->ThumbFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapBegins);
Owner->ThumbFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapEnds);
Owner->IndexFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapBegins);
Owner->IndexFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapEnds);
Owner->MiddleFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapBegins);
Owner->MiddleFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapEnds);
Owner->RingFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapBegins);
Owner->RingFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapEnds);
Owner->PinkyFingertipTouchCollider->OnComponentBeginOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapBegins);
Owner->PinkyFingertipTouchCollider->OnComponentEndOverlap.AddDynamic(
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapEnds);
}
void ASGVirtualHandActor::FImpl::UnbindFingerTouchOverlapEvents()
{
Owner->ThumbFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapBegins);
Owner->ThumbFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnThumbFingertipTouchColliderOverlapEnds);
Owner->IndexFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapBegins);
Owner->IndexFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnIndexFingertipTouchColliderOverlapEnds);
Owner->MiddleFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapBegins);
Owner->MiddleFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnMiddleFingertipTouchColliderOverlapEnds);
Owner->RingFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapBegins);
Owner->RingFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnRingFingertipTouchColliderOverlapEnds);
Owner->PinkyFingertipTouchCollider->OnComponentBeginOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapBegins);
Owner->PinkyFingertipTouchCollider->OnComponentEndOverlap.RemoveDynamic(
Owner, &ASGVirtualHandActor::OnPinkyFingertipTouchColliderOverlapEnds);
}
ASGVirtualHandActor::FImpl::~FImpl() = default;
void ASGVirtualHandActor::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,68 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Haptics/SGGrabState.h"
#include "GameFramework/Actor.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
FSGGrabState::FSGGrabState()
: Hand(nullptr),
PreviousHandLocation(FVector::Zero()),
HandVelocityHistory{},
ActorThumbCanGrab(nullptr),
ActorIndexCanGrab(nullptr),
ActorMiddleCanGrab(nullptr),
GrabbedActor(nullptr)
{
}
FSGGrabState::FSGGrabState(USGVirtualHandComponent* InHand,
const FVector& InPreviousHandLocation,
const TArray<FVector>& InHandVelocityHistory,
AActor* InActorThumbCanGrab,
AActor* InActorIndexCanGrab,
AActor* InActorMiddleCanGrab,
AActor* InGrabbedActor)
: Hand(InHand),
PreviousHandLocation(InPreviousHandLocation),
HandVelocityHistory(InHandVelocityHistory),
ActorThumbCanGrab(InActorThumbCanGrab),
ActorIndexCanGrab(InActorIndexCanGrab),
ActorMiddleCanGrab(InActorMiddleCanGrab),
GrabbedActor(InGrabbedActor)
{
}
@@ -0,0 +1,65 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGlove/Haptics/SGTouchState.h"
#include "GameFramework/Actor.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
FSGTouchState::FSGTouchState()
: Hand(nullptr),
ActorThumbTouching(nullptr),
ActorIndexTouching(nullptr),
ActorMiddleTouching(nullptr),
ActorRingTouching(nullptr),
ActorPinkyTouching(nullptr)
{
}
FSGTouchState::FSGTouchState(USGVirtualHandComponent* InHand,
AActor* InActorThumbTouching,
AActor* InActorIndexTouching,
AActor* InActorMiddleTouching,
AActor* InActorRingTouching,
AActor* InActorPinkyTouching)
: Hand(InHand),
ActorThumbTouching(InActorThumbTouching),
ActorIndexTouching(InActorIndexTouching),
ActorMiddleTouching(InActorMiddleTouching),
ActorRingTouching(InActorRingTouching),
ActorPinkyTouching(InActorPinkyTouching)
{
}
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Animation/AnimInstance.h"
#include "SenseGlove/Animation/SGVirtualHandAnimInstanceProxy.h"
#include "SGVirtualHandAnimInstance.generated.h"
UCLASS(Transient, Blueprintable, BlueprintType, meta=(BlueprintThreadSafe), Within=SkeletalMeshComponent)
class SENSEGLOVE_API USGVirtualHandAnimInstance : public UAnimInstance
{
GENERATED_UCLASS_BODY()
protected:
virtual FSGVirtualHandAnimInstanceProxy* CreateAnimInstanceProxy() override;
};
@@ -0,0 +1,60 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Animation/AnimInstanceProxy.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SGVirtualHandAnimInstanceProxy.generated.h"
USTRUCT()
struct SENSEGLOVE_API FSGVirtualHandAnimInstanceProxy : public FAnimInstanceProxy
{
GENERATED_USTRUCT_BODY()
public:
TMap<FName, FRotator> BonesRotations;
public:
FSGVirtualHandAnimInstanceProxy();
FSGVirtualHandAnimInstanceProxy(UAnimInstance* Instance);
protected:
virtual void PreEvaluateAnimation(UAnimInstance* InAnimInstance) override;
virtual bool Evaluate(FPoseContext& Output) override;
};
@@ -0,0 +1,199 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Components/SceneComponent.h"
#include "Engine/EngineTypes.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SGGrabComponent.generated.h"
class AActor;
UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGGrabComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
public:
static USGGrabComponent* GetGrabComponent(const AActor* Actor);
static bool IsGrabbable(const AActor* Actor);
private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
EAttachmentRule AttachmentLocationRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
EAttachmentRule AttachmentRotationRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
EAttachmentRule AttachmentScaleRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bAttachmentWeldSimulatedBodies : 1;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
FName AttachmentSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
EDetachmentRule DetachmentLocationRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
EDetachmentRule DetachmentRotationRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
EDetachmentRule DetachmentScaleRule;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bDetachmentCallModify : 1;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bAffectPhysicsState : 1;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FORCEINLINE EAttachmentRule GetAttachmentLocationRule() const
{
return AttachmentLocationRule;
}
FORCEINLINE void SetAttachmentLocationRule(const EAttachmentRule InAttachmentLocationRule)
{
AttachmentLocationRule = InAttachmentLocationRule;
}
FORCEINLINE EAttachmentRule GetAttachmentRotationRule() const
{
return AttachmentRotationRule;
}
FORCEINLINE void SetAttachmentRotationRule(const EAttachmentRule InAttachmentRotationRule)
{
AttachmentRotationRule = InAttachmentRotationRule;
}
FORCEINLINE EAttachmentRule GetAttachmentScaleRule() const
{
return AttachmentScaleRule;
}
FORCEINLINE void SetAttachmentScaleRule(const EAttachmentRule InAttachmentScaleRule)
{
AttachmentScaleRule = InAttachmentScaleRule;
}
FORCEINLINE bool GetAttachmentWeldSimulatedBodies() const
{
return !!bAttachmentWeldSimulatedBodies;
}
FORCEINLINE void SetAttachmentWeldSimulatedBodies(const bool bInAttachmentWeldSimulatedBodies)
{
bAttachmentWeldSimulatedBodies = bInAttachmentWeldSimulatedBodies;
}
FORCEINLINE const FName& GetAttachmentSocketName() const
{
return AttachmentSocketName;
}
FORCEINLINE void SetAttachmentSocketName(const FName& InAttachmentSocketName)
{
AttachmentSocketName = InAttachmentSocketName;
}
FORCEINLINE EDetachmentRule GetDetachmentLocationRule() const
{
return DetachmentLocationRule;
}
FORCEINLINE void SetDetachmentLocationRule(const EDetachmentRule InDetachmentLocationRule)
{
DetachmentLocationRule = InDetachmentLocationRule;
}
FORCEINLINE EDetachmentRule GetDetachmentRotationRule() const
{
return DetachmentRotationRule;
}
FORCEINLINE void SetDetachmentRotationRule(const EDetachmentRule InDetachmentRotationRule)
{
DetachmentRotationRule = InDetachmentRotationRule;
}
FORCEINLINE EDetachmentRule GetDetachmentScaleRule() const
{
return DetachmentScaleRule;
}
FORCEINLINE void SetDetachmentScaleRule(const EDetachmentRule InDetachmentScaleRule)
{
DetachmentScaleRule = InDetachmentScaleRule;
}
FORCEINLINE bool GetDetachmentInCallModify() const
{
return !!bDetachmentCallModify;
}
FORCEINLINE void SetDetachmentInCallModify(const bool bInDetachmentCallModify)
{
bDetachmentCallModify = bInDetachmentCallModify;
}
FORCEINLINE bool GetAffectPhysicsState() const
{
return !!bAffectPhysicsState;
}
FORCEINLINE void SetAffectPhysicsState(const bool bInAffectPhysicsState)
{
bAffectPhysicsState = bInAffectPhysicsState;
}
};
@@ -0,0 +1,109 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Components/SceneComponent.h"
#include "Templates/UniquePtr.h"
#include "SGTouchComponent.generated.h"
class AActor;
UCLASS(Blueprintable, BlueprintType, meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGTouchComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
public:
static USGTouchComponent* GetTouchComponent(const AActor* Actor);
static bool IsTouchable(const AActor* Actor);
private:
UPROPERTY(EditAnywhere, Category="SenseGlove",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 BuzzLevel;
UPROPERTY(EditAnywhere, Category="SenseGlove",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
float BuzzDuration;
UPROPERTY(EditAnywhere, Category="SenseGlove",
meta=(AllowPrivateAccess="false", ClampMin = "0", ClampMax = "100", UIMin = "0", UIMax = "100"))
int32 ForceFeedbackLevel;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
FORCEINLINE int32 GetBuzzLevel() const
{
return BuzzLevel;
}
FORCEINLINE void SetBuzzLevel(const int32 Level)
{
BuzzLevel = Level;
}
FORCEINLINE float GetBuzzDuration() const
{
return BuzzDuration;
}
FORCEINLINE void SetBuzzDuration(const float Duration)
{
BuzzDuration = Duration;
}
FORCEINLINE int32 GetForceFeedbackLevel() const
{
return ForceFeedbackLevel;
}
FORCEINLINE void SetForceFeedbackLevel(const int32 Level)
{
ForceFeedbackLevel = Level;
}
};
@@ -0,0 +1,328 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Components/SkeletalMeshComponent.h"
#include "Containers/Map.h"
#include "GameFramework/Actor.h"
#include "Math/Rotator.h"
#include "Math/Transform.h"
#include "ReferenceSkeleton.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SGSettings/SGDebugVirtualHandSettings.h"
#include "SGVirtualHandComponent.generated.h"
class USphereComponent;
class USkeletalMesh;
class USGHandPose;
class USGHapticGlove;
class USGWristTrackerComponent;
UCLASS(Config=Engine, Blueprintable, ClassGroup=(Rendering, Common), hidecategories=(Object, "Mesh|SkeletalAsset"),
editinlinenew, meta=(BlueprintSpawnableComponent))
class SENSEGLOVE_API USGVirtualHandComponent : public USkeletalMeshComponent
{
GENERATED_UCLASS_BODY()
public:
static const TArray<TArray<FName>>& GetLeftHandFingerBoneNames();
static const TArray<TArray<FName>>& GetRightHandFingerBoneNames();
static const FName& GetLeftHandFingerBoneName(int32 Finger, int32 Joint);
static const FName& GetRightHandFingerBoneName(int32 Finger, int32 Joint);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bRight : 1;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bHiddenInGameIfNoGloveDetected : 1;
UPROPERTY(EditAnywhere, Category="SenseGlove | Haptics", meta=(AllowPrivateAccess="false"))
uint8 bAutoStopAllHapticsOnEndPlay : 1;
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
FName GrabSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
FVector DefaultFingertipsGrabColliderSize;
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
FName ThumbFingertipGrabSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
FName IndexFingertipGrabSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Grab", meta=(AllowPrivateAccess="false"))
FName MiddleFingertipGrabSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
FVector DefaultFingertipsTouchColliderSize;
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
FName ThumbFingertipTouchSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
FName IndexFingertipTouchSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
FName MiddleFingertipTouchSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
FName RingFingertipTouchSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove | Touch", meta=(AllowPrivateAccess="false"))
FName PinkyFingertipTouchSocketName;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
FSGDebugVirtualHandSettings DebugVirtualHandSettings;
private:
UPROPERTY(Transient)
USGHapticGlove* Glove;
UPROPERTY(Transient)
USGWristTrackerComponent* WristTracker;
public:
FORCEINLINE bool IsLeft() const
{
return !IsRight();
}
FORCEINLINE bool IsRight() const
{
return !!bRight;
}
void SetRight(const bool bInRight);
FORCEINLINE const FName& GetMiddleFingertipTouchSocketName() const
{
return MiddleFingertipTouchSocketName;
}
FORCEINLINE void SetMiddleFingertipTouchSocketName(const FName& SocketName)
{
MiddleFingertipTouchSocketName = SocketName;
}
FORCEINLINE bool AutoStopsAllHapticsOnEndPlay() const
{
return !!bAutoStopAllHapticsOnEndPlay;
}
FORCEINLINE void SetAutoStopAllHapticsOnEndPlay(const bool bInAutoStopAllHapticsOnEndPlay)
{
bAutoStopAllHapticsOnEndPlay = bInAutoStopAllHapticsOnEndPlay;
}
FORCEINLINE const FName& GetGrabSocketName() const
{
return GrabSocketName;
}
FORCEINLINE const FVector& GetDefaultFingertipsGrabColliderSize() const
{
return DefaultFingertipsGrabColliderSize;
}
FORCEINLINE const FName& GetThumbFingertipGrabSocketName() const
{
return ThumbFingertipGrabSocketName;
}
FORCEINLINE void SetThumbFingertipGrabSocketName(const FName& SocketName)
{
ThumbFingertipGrabSocketName = SocketName;
}
FORCEINLINE const FName& GetIndexFingertipGrabSocketName() const
{
return IndexFingertipGrabSocketName;
}
FORCEINLINE void SetIndexFingertipGrabSocketName(const FName& SocketName)
{
IndexFingertipGrabSocketName = SocketName;
}
FORCEINLINE const FName& GetMiddleFingertipGrabSocketName() const
{
return MiddleFingertipGrabSocketName;
}
FORCEINLINE void SetMiddleFingertipGrabSocketName(const FName& SocketName)
{
MiddleFingertipGrabSocketName = SocketName;
}
FORCEINLINE const FVector& GetDefaultFingertipsTouchColliderSize() const
{
return DefaultFingertipsTouchColliderSize;
}
FORCEINLINE const FName& GetThumbFingertipTouchSocketName() const
{
return ThumbFingertipTouchSocketName;
}
FORCEINLINE void SetThumbFingertipTouchSocketName(const FName& SocketName)
{
ThumbFingertipTouchSocketName = SocketName;
}
FORCEINLINE const FName& GetIndexFingertipTouchSocketName() const
{
return IndexFingertipTouchSocketName;
}
FORCEINLINE void SetIndexFingertipTouchSocketName(const FName& SocketName)
{
IndexFingertipTouchSocketName = SocketName;
}
FORCEINLINE const FName& GetRingFingertipTouchSocketName() const
{
return RingFingertipTouchSocketName;
}
FORCEINLINE void SetRingFingertipTouchSocketName(const FName& SocketName)
{
RingFingertipTouchSocketName = SocketName;
}
FORCEINLINE const FName& GetPinkyFingertipTouchSocketName() const
{
return PinkyFingertipTouchSocketName;
}
FORCEINLINE void SetPinkyFingertipTouchSocketName(const FName& SocketName)
{
PinkyFingertipTouchSocketName = SocketName;
}
FORCEINLINE const FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings() const
{
return DebugVirtualHandSettings;
}
FORCEINLINE FSGDebugVirtualHandSettings& GetDebugVirtualHandSettings()
{
return DebugVirtualHandSettings;
}
FORCEINLINE void SetDebugVirtualHandSettings(const FSGDebugVirtualHandSettings& InDebugVirtualHandSettings)
{
DebugVirtualHandSettings = InDebugVirtualHandSettings;
}
FORCEINLINE bool IsHiddenInGameIfNoGloveDetected() const
{
return !!bHiddenInGameIfNoGloveDetected;
}
FORCEINLINE void SetHiddenIfNoGloveDetected(const bool bInHiddenIfNoGloveDetected)
{
bHiddenInGameIfNoGloveDetected = bInHiddenIfNoGloveDetected;
}
FORCEINLINE void SetWristTracker(USGWristTrackerComponent* InWristTracker)
{
WristTracker = InWristTracker;
}
public:
virtual void SetAnimClass(class UClass* NewClass) override;
virtual void PostInitProperties() override;
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif /* WITH_EDITOR */
virtual void InitializeComponent() override;
virtual void UninitializeComponent() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void TickComponent(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
virtual void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose = true) override;
protected:
virtual void EditorTick(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction);
public:
bool IsGloveConnected() const;
FORCEINLINE USGHapticGlove* GetConnectedGlove() const
{
return Glove;
}
USGHandPose* GetHandPose();
public:
const FName& GetFingerBoneName(int32 Finger, int32 Joint) const;
const FTransform& GetFingerBoneRefTransform(int32 Finger, int32 Joint) const;
FRotator GetFingerBoneRefRotation(int32 Finger, int32 Joint) const;
TMap<FName, FRotator> GetFingersBonesRotations();
};
@@ -0,0 +1,176 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/Actor.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "MotionControllerComponent.h"
#include "Templates/UniquePtr.h"
#include "SGSettings/SGWristTrackingSettings.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGWristTrackerComponent.generated.h"
class USGHandPose;
class USGHapticGlove;
UCLASS(Blueprintable, ClassGroup = MotionController, meta = (BlueprintSpawnableComponent))
class SENSEGLOVE_API USGWristTrackerComponent : public UMotionControllerComponent
{
GENERATED_UCLASS_BODY()
public:
DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristLocationChangedEvent, const FVector&)
FWristLocationChangedEvent& OnWristLocationChanged()
{
return WristLocationChangedEvent;
};
DECLARE_EVENT_OneParam(USGWristTrackerComponent, FWristRotationChangedEvent, const FRotator&)
FWristRotationChangedEvent& OnWristRotationChanged()
{
return WristRotationChangedEvent;
};
DECLARE_EVENT_TwoParams(USGWristTrackerComponent, FWristLocationAndRotationChangedEvent,
const FVector&, const FRotator&)
FWristLocationAndRotationChangedEvent& OnWristLocationAndRotationChanged()
{
return WristLocationAndRotationChangedEvent;
};
private:
FWristLocationChangedEvent WristLocationChangedEvent;
FWristRotationChangedEvent WristRotationChangedEvent;
FWristLocationAndRotationChangedEvent WristLocationAndRotationChangedEvent;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bRight : 1;
/**
* Determines whether to override the plugin's wrist tracking settings or not.
*/
UPROPERTY(EditAnywhere, Category = "SenseGlove", meta=(AllowPrivateAccess="false"))
uint8 bOverridePluginWristTrackingSettings : 1;
/**
* Overrides the plugin's wrist tracking settings.
*/
UPROPERTY(EditAnywhere, Category = "SenseGlove",
meta=(AllowPrivateAccess="false", EditCondition="bOverridePluginWristTrackingSettings", EditConditionHides))
FSGWristTrackingSettings WristTrackingSettings;
private:
UPROPERTY(Transient)
USGHapticGlove* Glove;
UPROPERTY(Transient)
FVector WristLocation;
UPROPERTY(Transient)
FRotator WristRotation;
public:
FORCEINLINE bool IsLeft() const
{
return !IsRight();
}
FORCEINLINE bool IsRight() const
{
return !!bRight;
}
void SetRight(const bool bInRight);
FORCEINLINE bool OverridesPluginWristTrackingSettings() const
{
return !!bOverridePluginWristTrackingSettings;
}
FORCEINLINE void OverridePluginWristTrackingSettings(const bool bInOverridePluginWristTrackingSettings)
{
bOverridePluginWristTrackingSettings = bInOverridePluginWristTrackingSettings;
}
const FSGWristTrackingSettings& GetWristTrackingSettings() const;
void SetWristTrackingSettings(const FSGWristTrackingSettings& InWristTrackingSettings);
FORCEINLINE const FVector& GetWristLocation() const
{
return WristLocation;
}
FORCEINLINE const FRotator& GetWristRotation() const
{
return WristRotation;
}
public:
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif /* WITH_EDITOR */
virtual void InitializeComponent() override;
virtual void BeginPlay() override;
virtual void TickComponent(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
protected:
virtual void EditorTick(float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction);
};
@@ -35,8 +35,16 @@
#pragma once
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L )
#define SG_CPP17 1
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
#define SG_CPP17 0
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
#include "Engine/GameInstance.h"
#include "SGGameInstance.generated.h"
UCLASS(config=Game, Transient, BlueprintType, Blueprintable)
class SENSEGLOVE_API USGGameInstance : public UGameInstance
{
GENERATED_UCLASS_BODY()
public:
virtual void Init() override;
virtual void Shutdown() override;
};
@@ -0,0 +1,46 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/GameModeBase.h"
#include "SGGameModeBase.generated.h"
UCLASS(Config=Game, NotPlaceable, BlueprintType, Blueprintable, Transient)
class SENSEGLOVE_API ASGGameModeBase : public AGameModeBase
{
GENERATED_UCLASS_BODY()
};
@@ -0,0 +1,733 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "GameFramework/Pawn.h"
#include "SenseGlove/Components/SGVirtualHandComponent.h"
#include "Templates/UniquePtr.h"
#include "SenseGlove/Haptics/SGGrabState.h"
#include "SenseGlove/Haptics/SGTouchState.h"
#include "SGPawn.generated.h"
class UCameraComponent;
class UPrimitiveComponent;
class USphereComponent;
class USGVirtualHandComponent;
class USGWristTrackerComponent;
UCLASS(Config=Game, BlueprintType, Blueprintable)
class SENSEGLOVE_API ASGPawn : public APawn
{
GENERATED_UCLASS_BODY()
public:
DECLARE_EVENT_OneParam(ASGPawn, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
FGrabStateUpdatedEvent& OnGrabStateUpdated()
{
return GrabStateUpdatedEvent;
};
DECLARE_EVENT_OneParam(ASGPawn, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
FTouchStateUpdatedEvent& OnTouchStateUpdated()
{
return TouchStateUpdatedEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorGrabbedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorGrabbedEvent& OnGrabbed()
{
return ActorGrabbedEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorReleasedEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorReleasedEvent& OnReleased()
{
return ActorReleasedEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorBeginTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorBeginTouchEvent& OnActorBeginTouch()
{
return ActorBeginTouchEvent;
};
DECLARE_EVENT_TwoParams(ASGPawn, FActorEndTouchEvent, const USGVirtualHandComponent* Hand, const AActor* Actor);
FActorEndTouchEvent& OnActorEndTouch()
{
return ActorEndTouchEvent;
};
private:
FGrabStateUpdatedEvent GrabStateUpdatedEvent;
FTouchStateUpdatedEvent TouchStateUpdatedEvent;
FActorGrabbedEvent ActorGrabbedEvent;
FActorReleasedEvent ActorReleasedEvent;
FActorBeginTouchEvent ActorBeginTouchEvent;
FActorEndTouchEvent ActorEndTouchEvent;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USceneComponent* SceneRoot;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
UCameraComponent* Camera;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGWristTrackerComponent* WristTrackerLeft;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* HandLeft;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* RealHandLeft;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftThumbFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftIndexFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftMiddleFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftThumbFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftIndexFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftMiddleFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftRingFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* LeftPinkyFingertipTouchCollider;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGWristTrackerComponent* WristTrackerRight;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* HandRight;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* RealHandRight;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightThumbFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightIndexFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightMiddleFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightThumbFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightIndexFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightMiddleFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightRingFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RightPinkyFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
int32 MaxNumberOfHandVelocitySamples;
private:
UPROPERTY(Transient)
FSGGrabState LeftHandGrabState;
UPROPERTY(Transient)
FSGTouchState LeftHandTouchState;
UPROPERTY(Transient)
FSGGrabState RightHandGrabState;
UPROPERTY(Transient)
FSGTouchState RightHandTouchState;
UPROPERTY(Transient)
TArray<const AActor*> LeftHandOverlappedActors;
UPROPERTY(Transient)
TArray<const AActor*> RightHandOverlappedActors;
protected:
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
void OnGrabStateUpdated(const FSGGrabState& GrabState);
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
void OnTouchStateUpdated(const FSGTouchState& TouchState);
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorGrabbed(const USGVirtualHandComponent* Hand, const AActor* Actor);
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorReleased(const USGVirtualHandComponent* Hand, const AActor* Actor);
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorBeginTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
UFUNCTION(BlueprintNativeEvent, Category="SenseGlove | Game Framework | Pawn")
void OnActorEndTouch(const USGVirtualHandComponent* Hand, const AActor* Actor);
public:
FORCEINLINE UCameraComponent* GetCamera() const
{
return Camera;
}
FORCEINLINE USGWristTrackerComponent* GetWristTrackerLeft() const
{
return WristTrackerLeft;
}
FORCEINLINE USGVirtualHandComponent* GetHandLeft() const
{
return HandLeft;
}
FORCEINLINE USGVirtualHandComponent* GetRealHandLeft() const
{
return RealHandLeft;
}
FORCEINLINE USphereComponent* GetLeftThumbFingertipGrabCollider() const
{
return LeftThumbFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetLeftIndexFingertipGrabCollider() const
{
return LeftIndexFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetLeftMiddleFingertipGrabCollider() const
{
return LeftMiddleFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetLeftThumbFingertipTouchCollider() const
{
return LeftThumbFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetLeftIndexFingertipTouchCollider() const
{
return LeftIndexFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetLeftMiddleFingertipTouchCollider() const
{
return LeftMiddleFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetLeftRingFingertipTouchCollider() const
{
return LeftRingFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetLeftPinkyFingertipTouchCollider() const
{
return LeftPinkyFingertipTouchCollider;
}
FORCEINLINE USGWristTrackerComponent* GetWristTrackerRight() const
{
return WristTrackerRight;
}
FORCEINLINE USGVirtualHandComponent* GetHandRight() const
{
return HandRight;
}
FORCEINLINE USGVirtualHandComponent* GetRealHandRight() const
{
return RealHandRight;
}
FORCEINLINE USphereComponent* GetRightThumbFingertipGrabCollider() const
{
return RightThumbFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetRightIndexFingertipGrabCollider() const
{
return RightIndexFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetRightMiddleFingertipGrabCollider() const
{
return RightMiddleFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetRightThumbFingertipTouchCollider() const
{
return RightThumbFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetRightIndexFingertipTouchCollider() const
{
return RightIndexFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetRightMiddleFingertipTouchCollider() const
{
return RightMiddleFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetRightRingFingertipTouchCollider() const
{
return RightRingFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetRightPinkyFingertipTouchCollider() const
{
return RightPinkyFingertipTouchCollider;
}
FORCEINLINE int32 GetMaxNumberOfHandVelocitySamples() const
{
return MaxNumberOfHandVelocitySamples;
}
FORCEINLINE void SetMaxNumberOfHandVelocitySamples(const int32 InMaxNumberOfHandVelocitySamples)
{
MaxNumberOfHandVelocitySamples = InMaxNumberOfHandVelocitySamples;
}
public:
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void Tick(float DeltaSeconds) override;
virtual void PreInitializeComponents() override;
virtual void PostInitializeComponents() override;
protected:
UFUNCTION()
virtual void OnRealLeftHandOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRealLeftHandOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRealRightHandOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRealRightHandOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftThumbFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftThumbFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftIndexFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftIndexFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftMiddleFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftMiddleFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftThumbFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftThumbFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftIndexFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftIndexFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftMiddleFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftMiddleFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftRingFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftRingFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnLeftPinkyFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnLeftPinkyFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightThumbFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightThumbFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightIndexFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightIndexFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightMiddleFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightMiddleFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightThumbFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightThumbFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightIndexFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightIndexFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightMiddleFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightMiddleFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightRingFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightRingFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRightPinkyFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRightPinkyFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
public:
FORCEINLINE bool CanLeftHandGrab(const AActor* Actor) const
{
return !IsLeftHandGrabbing() && ((IsValid(Actor) && Actor == LeftHandGrabState.ActorThumbCanGrab)
&& (Actor == LeftHandGrabState.ActorIndexCanGrab || Actor == LeftHandGrabState.ActorMiddleCanGrab));
}
FORCEINLINE bool IsLeftHandGrabbing(const AActor* Actor) const
{
return IsValid(Actor) && LeftHandGrabState.GrabbedActor == Actor;
}
bool IsLeftHandGrabbing(AActor*& OutActor) const;
FORCEINLINE bool IsLeftHandGrabbing() const
{
return IsValid(LeftHandGrabState.GrabbedActor);
}
FORCEINLINE bool CanRightHandGrab(const AActor* Actor) const
{
return !IsRightHandGrabbing() && ((IsValid(Actor) && Actor == RightHandGrabState.ActorThumbCanGrab)
&& (Actor == RightHandGrabState.ActorIndexCanGrab || Actor == RightHandGrabState.ActorMiddleCanGrab));
}
FORCEINLINE bool IsRightHandGrabbing(const AActor* Actor) const
{
return IsValid(Actor) && RightHandGrabState.GrabbedActor == Actor;
}
FORCEINLINE bool IsRightHandGrabbing() const
{
return IsValid(RightHandGrabState.GrabbedActor);
}
bool IsRightHandGrabbing(AActor*& OutActor) const;
FORCEINLINE bool CanGrab(const USGVirtualHandComponent* Hand, const AActor* Actor) const
{
return Hand == HandRight ? CanRightHandGrab(Actor) : CanLeftHandGrab(Actor);
}
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand, const AActor* Actor) const
{
return Hand == HandRight ? IsRightHandGrabbing(Actor) : IsLeftHandGrabbing(Actor);
}
bool IsGrabbing(const USGVirtualHandComponent* Hand, AActor*& OutActor) const;
FORCEINLINE bool IsGrabbing(const USGVirtualHandComponent* Hand) const
{
return Hand == HandRight ? IsRightHandGrabbing() : IsLeftHandGrabbing();
}
public:
FORCEINLINE void GrabLeft(AActor* Actor)
{
Grab(HandLeft, Actor);
}
FORCEINLINE void GrabRight(AActor* Actor)
{
Grab(HandRight, Actor);
}
void Grab(USGVirtualHandComponent* Hand, AActor* Actor);
void ReleaseLeft();
void ReleaseRight();
FORCEINLINE void Release(const USGVirtualHandComponent* Hand)
{
return Hand == HandRight ? ReleaseRight() : ReleaseLeft();
}
};
@@ -0,0 +1,61 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "GameFramework/PlayerController.h"
#include "Templates/UniquePtr.h"
#include "SGPlayerController.generated.h"
UCLASS(Config=Game, BlueprintType, Blueprintable)
class SENSEGLOVE_API ASGPlayerController : public APlayerController
{
GENERATED_UCLASS_BODY()
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
protected:
virtual void BeginPlay() override;
};
@@ -0,0 +1,337 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "GameFramework/Actor.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "SenseGlove/Haptics/SGGrabState.h"
#include "SenseGlove/Haptics/SGTouchState.h"
#include "SGVirtualHandActor.generated.h"
class USceneComponent;
class USkeletalMesh;
class USkeleton;
class USphereComponent;
class USGHandPose;
class USGVirtualHandComponent;
class USGWristTrackerComponent;
UCLASS(Config=Game, BlueprintType)
class SENSEGLOVE_API ASGVirtualHandActor : public AActor
{
GENERATED_UCLASS_BODY()
public:
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FGrabStateUpdatedEvent, const FSGGrabState& GrabState);
FGrabStateUpdatedEvent& OnGrabStateUpdated()
{
return GrabStateUpdatedEvent;
};
DECLARE_EVENT_OneParam(ASGVirtualHandActor, FTouchStateUpdatedEvent, const FSGTouchState& TouchState)
FTouchStateUpdatedEvent& OnTouchStateUpdated()
{
return TouchStateUpdatedEvent;
};
private:
FGrabStateUpdatedEvent GrabStateUpdatedEvent;
FTouchStateUpdatedEvent TouchStateUpdatedEvent;
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
private:
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USceneComponent* SceneRoot;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGWristTrackerComponent* WristTracker;
UPROPERTY(VisibleAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USGVirtualHandComponent* VirtualHand;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* ThumbFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* IndexFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* MiddleFingertipGrabCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* ThumbFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* IndexFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* MiddleFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* RingFingertipTouchCollider;
UPROPERTY(EditAnywhere, Category="SenseGlove", meta=(AllowPrivateAccess="false"))
USphereComponent* PinkyFingertipTouchCollider;
private:
UPROPERTY(Transient)
FSGGrabState GrabState;
UPROPERTY(Transient)
FSGTouchState TouchState;
public:
FORCEINLINE USGWristTrackerComponent* GetWristTracker() const
{
return WristTracker;
}
FORCEINLINE USGVirtualHandComponent* GetVirtualHand() const
{
return VirtualHand;
}
FORCEINLINE USphereComponent* GetThumbFingertipGrabCollider() const
{
return ThumbFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetIndexFingertipGrabCollider() const
{
return IndexFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetMiddleFingertipGrabCollider() const
{
return MiddleFingertipGrabCollider;
}
FORCEINLINE USphereComponent* GetThumbFingertipTouchCollider() const
{
return ThumbFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetIndexFingertipTouchCollider() const
{
return IndexFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetMiddleFingertipTouchCollider() const
{
return MiddleFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetRingFingertipTouchCollider() const
{
return RingFingertipTouchCollider;
}
FORCEINLINE USphereComponent* GetPinkyFingertipTouchCollider() const
{
return PinkyFingertipTouchCollider;
}
protected:
FORCEINLINE void SetMesh(USGVirtualHandComponent* InVirtualHand)
{
VirtualHand = InVirtualHand;
}
public:
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
virtual void PreInitializeComponents() override;
protected:
UFUNCTION()
virtual void OnThumbFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnThumbFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnIndexFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnIndexFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnMiddleFingertipGrabColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnMiddleFingertipGrabColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnThumbFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnThumbFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnIndexFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnIndexFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnMiddleFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnMiddleFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnRingFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnRingFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
UFUNCTION()
virtual void OnPinkyFingertipTouchColliderOverlapBegins(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
UFUNCTION()
virtual void OnPinkyFingertipTouchColliderOverlapEnds(
UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex);
public:
bool IsLeft() const;
bool IsRight() const;
void SetRight(bool bRight);
bool IsGloveConnected() const;
FORCEINLINE bool CanGrab(const AActor* Actor) const
{
return ((IsValid(Actor) && Actor == GrabState.ActorThumbCanGrab)
&& (Actor == GrabState.ActorIndexCanGrab || Actor == GrabState.ActorMiddleCanGrab));
}
};
@@ -0,0 +1,86 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Containers/Array.h"
#include "Math/Vector.h"
#include "UObject/ObjectMacros.h"
#include "SGGrabState.generated.h"
class AActor;
class UPrimitiveComponent;
class USGVirtualHandComponent;
USTRUCT(BlueprintType)
struct SENSEGLOVE_API FSGGrabState
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
USGVirtualHandComponent* Hand;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
FVector PreviousHandLocation;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
TArray<FVector> HandVelocityHistory;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorThumbCanGrab;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorIndexCanGrab;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorMiddleCanGrab;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* GrabbedActor;
public:
FSGGrabState();
explicit FSGGrabState(USGVirtualHandComponent* InHand,
const FVector& InPreviousHandLocation,
const TArray<FVector>& InHandVelocityHistory,
AActor* InActorThumbCanGrab,
AActor* InActorIndexCanGrab,
AActor* InActorMiddleCanGrab,
AActor* InGrabbedActor);
};
@@ -0,0 +1,79 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "UObject/ObjectMacros.h"
#include "SGTouchState.generated.h"
class AActor;
class USGVirtualHandComponent;
USTRUCT(BlueprintType)
struct SENSEGLOVE_API FSGTouchState
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
USGVirtualHandComponent* Hand;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorThumbTouching;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorIndexTouching;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorMiddleTouching;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorRingTouching;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "SenseGlove")
AActor* ActorPinkyTouching;
public:
FSGTouchState();
explicit FSGTouchState(USGVirtualHandComponent* InHand,
AActor* InActorThumbTouching,
AActor* InActorIndexTouching,
AActor* InActorMiddleTouching,
AActor* InActorRingTouching,
AActor* InActorPinkyTouching);
};
+13
View File
@@ -52,13 +52,26 @@ public class SenseGlove : ModuleRules
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"InputCore",
"SenseGloveBackend",
"SenseGloveConnect",
"SenseGloveCore",
"SenseGloveDebug",
"SenseGloveLog",
"SenseGloveSettings",
"SenseGloveTypes",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"SenseGloveBuildHacks",
}
);
}
}
@@ -40,8 +40,11 @@
#include "Android/AndroidJava.h"
#endif /* PLATFORM_ANDROID */
#include "Misc/Paths.h"
#if PLATFORM_ANDROID
#include "SGConnectImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_jclass.h"
#include "SGInterop/SGIC_jmethodID.h"
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
@@ -110,10 +113,13 @@ int32 FSGConnectJNI::Initialize()
}
FSGIC_jmethodID InGetLibraryVersionMethodIDContainer{GetLibraryVersionMethodID};
FSGIC_FString ProjectSavedDirContainer{FPaths::ProjectSavedDir()};
Result = SGConnectImpl_Android_Initialize(&InEnvContainer, &InClassContainer,
&InInitMethodIDContainer,
&InDisposeMethodIDContainer,
&InGetLibraryVersionMethodIDContainer);
&InGetLibraryVersionMethodIDContainer,
&ProjectSavedDirContainer);
#endif /* PLATFORM_ANDROID */
return Result;
@@ -40,8 +40,11 @@
#include "Android/AndroidJava.h"
#endif /* PLATFORM_ANDROID */
#include "Misc/Paths.h"
#if PLATFORM_ANDROID
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_jclass.h"
#include "SGInterop/SGIC_jmethodID.h"
#include "SGInterop/SGIC_JNIEnv_Ptr.h"
@@ -123,12 +126,15 @@ int32 FSGCoreJNI::Initialize()
}
FSGIC_jmethodID InWriteHapticsMethodIDContainer{WriteHapticsMethodID};
FSGIC_FString ProjectSavedDirContainer{FPaths::ProjectSavedDir()};
Result = SGCoreImpl_Android_Initialize(&InEnvContainer, &InClassContainer,
&InActiveDevicesMethodIDContainer,
&InGetDeviceStringMethodIDContainer,
&InGetSensorStringMethodIDContainer,
&InWriteHapticsMethodIDContainer);
&InWriteHapticsMethodIDContainer,
&ProjectSavedDirContainer);
#endif /* PLATFORM_ANDROID */
return Result;
}
}
@@ -64,15 +64,8 @@ public class SenseGloveAndroid : ModuleRules
if (Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Launch",
"Settings",
}
);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModuleDirectory, "SenseGloveAndroid_UPL.xml"));
AdditionalPropertiesForReceipt.Add("AndroidPlugin",
Path.Combine(ModuleDirectory, "SenseGloveAndroid_UPL.xml"));
}
}
}
@@ -39,7 +39,7 @@
<setBool result="bSupportedArch" value="false"/>
<isArch arch="armeabi-v7a">
<setBool result="bSupportedArch" value="false"/>
<setBool result="bSupportedArch" value="true"/>
</isArch>
<isArch arch="arm64-v8a">
@@ -47,11 +47,11 @@
</isArch>
<isArch arch="x86">
<setBool result="bSupportedArch" value="false"/>
<setBool result="bSupportedArch" value="true"/>
</isArch>
<isArch arch="x86_64">
<setBool result="bSupportedArch" value="false"/>
<setBool result="bSupportedArch" value="true"/>
</isArch>
<if condition="bSupportedArch">
@@ -59,68 +59,47 @@
<log text="SenseGloveAndroid [WARN]: this architecture is not supported!"/>
</false>
</if>
<setBoolFromProperty result="bCreateAFSProject" ini="Engine" section="/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings" property="bEnablePlugin" default="true"/>
</init>
<!--
<prebuildCopies>
<copyDir src="$S(PluginDir)/Private/Java" dst="$S(BuildDir)/src/com/senseglove/sgconnect" />
</prebuildCopies>
-->
<resourceCopies>
<isArch arch="arm64-v8a">
<if condition="Distribution">
<true>
<!--
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/release/somelib.so"
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
-->
</true>
<false>
<!--
<copyFile src="$S(PluginDir)/ThirdParty/lib/oculus/debug/somelib.so"
dst="$S(BuildDir)/libs/$S(Architecture)/somelib.so" />
-->
</false>
</if>
</isArch>
<copyFile src="$S(PluginDir)/../ThirdParty/android/sgconnect.jar" dst="$S(BuildDir)/gradle/app/libs/sgconnect.jar" />
</resourceCopies>
<gradleCopies>
<if condition="bCreateAFSProject">
<true>
<!-- Also copy into AFSProject -->
<!--
We have a dependency in the buildGradleAdditions which
isn't in the AFSProject which is compiled for shipping
builds when AndroidFileServer (AFS) is enabled. To keep
the size of the AFS APK small it doesn't automatically
copy all the libs over.
-->
<copyFile src="$S(PluginDir)/../ThirdParty/android/sgconnect.jar" dst="$S(BuildDir)/gradle/AFSProject/app/libs/sgconnect.jar" />
</true>
</if>
</gradleCopies>
<gradleProperties>
<insert>
<!--android.useAndroidX=true
android.enableJetifier=true-->
kapt.incremental.apt=true
</insert>
</gradleProperties>
<proguardAdditions>
<insert>
<!-- Disable obfuscation for SenseGlove classes -->
-dontwarn com.senseglove.**
-keep class com.senseglove.** { *; }
-keep interface com.senseglove.** { *; }
-keep public class com.senseglove.sgconnect.** { public protected *; }
<!-- Disable obfuscation for AndroidX classes -->
<!---dontwarn androidx.**
-keep class androidx.** { *; }
-keep interface androidx.** { *; }-->
</insert>
</proguardAdditions>
<soLoadLibrary>
<!--
<loadLibrary name="somelib" failmsg="SenseGlove [WARN]: somelib.so library failed to load!" />
-->
</soLoadLibrary>
<androidManifestUpdates>
<!-- For target SDK 31 update the SplashActivity activity -->
<loopElements tag="activity">
<setStringFromAttribute result="activityName" tag="$" name="android:name"/>
@@ -132,28 +111,12 @@
</if>
</loopElements>
<addElements tag="application">
<!--
<addAttribute tag="application" name="android:requestSomeThingHere" value="true"/>
-->
</addElements>
<addPermission android:name="android.permission.BLUETOOTH"/>
<addPermission android:name="android.permission.BLUETOOTH_ADMIN"/>
<addPermission android:name="android.permission.ACCESS_BACKGROUND_LOCATION"/>
<addPermission android:name="android.permission.ACCESS_FINE_LOCATION"/>
</androidManifestUpdates>
<!--
<AARImports>
<insertValue value="repository $S(PluginDir)/../../ThirdParty/android"/>
<insertNewline/>
<insertValue value="com.senseglove.sgconnect,sgconnect-android,release" />
<insertNewline/>
</AARImports>
-->
<buildGradleAdditions>
<insert>
ext {
@@ -174,7 +137,6 @@
dependencies {
implementation files('libs/sgconnect.jar')
}
</insert>
</buildGradleAdditions>
@@ -189,21 +151,4 @@
</insert>
</baseBuildGradleAdditions>
<buildscriptGradleAdditions>
</buildscriptGradleAdditions>
<gradleCopies>
</gradleCopies>
<buildXmlPropertyAdditions>
</buildXmlPropertyAdditions>
<minimumSDKAPI>
</minimumSDKAPI>
<gameActivityImportAdditions>
<insert>
import com.senseglove.*;
</insert>
</gameActivityImportAdditions>
</root>
@@ -0,0 +1,223 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGBackend/SGBackend.h"
#include "Engine/Engine.h"
#include "SGConnect/SGConnect.h"
#include "SGCore/SGDeviceList.h"
#include "SGCore/SGHapticGloveHandProfiles.h"
#include "SGLog/SGLog.h"
struct USGBackend::FImpl
{
/************************
* Owner object
************************/
USGBackend* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGBackend* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
};
USGBackend* USGBackend::GetInstance()
{
if (!ensureAlwaysMsgf(GEngine, TEXT("The engine has not been initialized!")))
{
return nullptr;
}
USGBackend* Instance{GEngine->GetEngineSubsystem<USGBackend>()};
return Instance;
}
USGBackend::USGBackend()
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
bBackendInitialized = false;
}
bool USGBackend::InitializeBackend()
{
if (!IsBackendInitialized())
{
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Init();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Device Scanning is already running within a different program.");
return false;
case -1:
SGLOG_ERROR("Device Scanning already being initialized (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("Device Scanning is already running within this program.");
return false;
case 1:
SGLOG("Successfully started up DeviceScanning from the current program.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Init return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
// Ensure that the device list is empty before doing anything.
FSGDeviceList::Dispose();
FSGDeviceList::Reinitialize();
// Load the latest hand profiles.
FSGHapticGloveHandProfiles::TryLoadingFromDisk();
bBackendInitialized = true;
return true;
}
return false;
}
bool USGBackend::UninitializeBackend()
{
if (IsBackendInitialized())
{
FSGDeviceList::Dispose();
#if PLATFORM_ANDROID
const int32_t Result = FSGConnect::Dispose();
switch (Result)
{
case -3:
SGLOG_ERROR("An Unexpected error occurred. Please try again.");
return false;
case -2:
SGLOG_ERROR("Not allowed to dispose of Device Scanning because this is not the program which started it.");
return false;
case -1:
SGLOG_ERROR("Device Scanning is currently being disposed off. This takes a second or two. (function called twice in short succession).");
return false;
case 0:
SGLOG_ERROR("There is no deviceScanner running from any program, so disposing is skipped.");
return false;
case 1:
SGLOG("Successfully disposed of DeviceScanner resources.");
break;
default:
ensureAlwaysMsgf(false, TEXT("Unhandled Dispose return status code!"));
return false;
}
#endif /* PLATFORM_ANDROID */
bBackendInitialized = false;
return true;
}
return false;
}
bool USGBackend::ShouldCreateSubsystem(UObject* Outer) const
{
return true;
}
void USGBackend::Initialize(FSubsystemCollectionBase& Collection)
{
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
Super::Initialize(Collection);
SGLOG("Initializing the SenseGlove Backend singleton with the engine lifetime...");
if (InitializeBackend())
{
SGLOG("The bridge to the SenseGlove Backend has been initialized successfully!")
}
else
{
SGLOG_ERROR("Failed to initialize the bridge to the SenseGlove Backend!")
}
SGLOG("The SenseGlove Backend singleton has been successfully initialized with the engine lifetime!");
}
void USGBackend::Deinitialize()
{
SGLOG("De-initializing the SenseGlove Backend singleton due to the engine lifetime expiration...");
Super::Deinitialize();
if (UninitializeBackend())
{
SGLOG("The bridge to the SenseGlove Backend has been uninitialized successfully!")
}
else
{
SGLOG_ERROR("Failed to uninitialize the bridge to the SenseGlove Backend!")
}
(void)Pimpl.Release();
SGLOG("The SenseGlove Backend singleton has been successfully de-initialized!");
}
USGBackend::FImpl::FImpl(USGBackend* InOwner)
: Owner(InOwner)
{
}
USGBackend::FImpl::~FImpl() = default;
void USGBackend::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
@@ -0,0 +1,40 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackend.h"
#include "Modules/ModuleManager.h"
#include "SenseGloveBackendModule.h"
IMPLEMENT_MODULE(FSenseGloveBackendModule, SenseGloveBackend)
@@ -33,4 +33,6 @@
*/
#include "SGConnectImpl/SGPlatform.h"
#pragma once
#include "CoreMinimal.h"
@@ -0,0 +1,63 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackendModule.h"
#include "SGLog/SGLog.h"
#include "SGBackend/SGBackend.h"
#define LOCTEXT_NAMESPACE "FSenseGloveBackendModule"
void FSenseGloveBackendModule::StartupModule()
{
SGLOG("Starting up SenseGloveBackend module...");
}
void FSenseGloveBackendModule::PreUnloadCallback()
{
SGLOG("Unloading SenseGloveBackend module...");
}
void FSenseGloveBackendModule::PostLoadCallback()
{
SGLOG("Loading of SenseGloveBackend module has succeeded!");
}
void FSenseGloveBackendModule::ShutdownModule()
{
SGLOG("Shutting down SenseGloveBackend module...");
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Modules/ModuleInterface.h"
#define LOCTEXT_NAMESPACE "SenseGloveBackend"
class FSenseGloveBackendModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void PreUnloadCallback() override;
virtual void PostLoadCallback() override;
virtual void ShutdownModule() override;
};
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,87 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Math/Color.h"
#include "Math/Rotator.h"
#include "Math/Vector.h"
#include "Subsystems/EngineSubsystem.h"
#include "Templates/UniquePtr.h"
#include "UObject/ObjectMacros.h"
#include "SGBackend.generated.h"
UCLASS(config = SenseGloveBackend)
class SENSEGLOVEBACKEND_API USGBackend : public UEngineSubsystem
{
GENERATED_BODY()
private:
UPROPERTY(Transient)
uint8 bBackendInitialized : 1;
public:
static USGBackend* GetInstance();
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
USGBackend();
public:
FORCEINLINE bool IsBackendInitialized() const
{
return !!bBackendInitialized;
}
bool InitializeBackend();
bool UninitializeBackend();
public:
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
};
@@ -0,0 +1,65 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
using System;
using UnrealBuildTool;
public class SenseGloveBackend : ModuleRules
{
public SenseGloveBackend(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"SenseGloveConnect",
"SenseGloveCore",
"SenseGloveLog",
"SenseGloveTypes",
}
);
}
}
@@ -0,0 +1,58 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SGBackendKismet/SGBackendKismetLibrary.h"
#include "SGBackend/SGBackend.h"
USGBackend* USGBackendKismetLibrary::GetInstance()
{
return USGBackend::GetInstance();
}
bool USGBackendKismetLibrary::IsBackendInitialized(const USGBackend* Backend)
{
return Backend->IsBackendInitialized();
}
bool USGBackendKismetLibrary::InitializeBackend(USGBackend* Backend)
{
return Backend->InitializeBackend();
}
bool USGBackendKismetLibrary::UninitializeBackend(USGBackend* Backend)
{
return Backend->UninitializeBackend();
}
@@ -0,0 +1,40 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackendKismet.h"
#include "Modules/ModuleManager.h"
#include "SenseGloveBackendKismetModule.h"
IMPLEMENT_MODULE(FSenseGloveBackendKismetModule, SenseGloveBackendKismet)
@@ -33,4 +33,6 @@
*/
#include "SGTypes/SGConnectTypes.h"
#pragma once
#include "CoreMinimal.h"
@@ -0,0 +1,62 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#include "SenseGloveBackendKismetModule.h"
#include "SGLog/SGLog.h"
#define LOCTEXT_NAMESPACE "FSenseGloveBackendKismetModule"
void FSenseGloveBackendKismetModule::StartupModule()
{
SGLOG("Starting up SenseGloveBackendKismet module...");
}
void FSenseGloveBackendKismetModule::PreUnloadCallback()
{
SGLOG("Unloading SenseGloveBackendKismet module...");
}
void FSenseGloveBackendKismetModule::PostLoadCallback()
{
SGLOG("Loading of SenseGloveBackendKismet module has succeeded!");
}
void FSenseGloveBackendKismetModule::ShutdownModule()
{
SGLOG("Shutting down SenseGloveBackendKismet module...");
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,51 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "Modules/ModuleInterface.h"
#define LOCTEXT_NAMESPACE "SenseGloveBackendKismet"
class FSenseGloveBackendKismetModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void PreUnloadCallback() override;
virtual void PostLoadCallback() override;
virtual void ShutdownModule() override;
};
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,61 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#include "SGKismet/SGBlueprintFunctionLibrary.h"
#include "SGBackendKismetLibrary.generated.h"
class USGBackend;
UCLASS(meta=(ScriptName = "SesneGloveBackendKismetLibrary"))
class SENSEGLOVEBACKENDKISMET_API USGBackendKismetLibrary final : public USGBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
static USGBackend* GetInstance();
UFUNCTION(BlueprintPure, Category="SenseGlove | Backend")
static bool IsBackendInitialized(const USGBackend* Backend);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
bool InitializeBackend(UPARAM(ref) USGBackend* Backend);
UFUNCTION(BlueprintCallable, Category="SenseGlove | Backend")
bool UninitializeBackend(UPARAM(ref) USGBackend* Backend);
};
@@ -0,0 +1,64 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
using System;
using UnrealBuildTool;
public class SenseGloveBackendKismet : ModuleRules
{
public SenseGloveBackendKismet(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"SenseGloveBackend",
"SenseGloveLog",
"SenseGloveKismet",
"SenseGloveTypes",
}
);
}
}
@@ -33,4 +33,4 @@
*/
#include "SGCoreImpl/SGPlatform.h"
#include "SGBuildHacks/SGPlatform.h"
@@ -0,0 +1,60 @@
/**
* @file
*
* @author Mamadou Babaei <mamadou@senseglove.com>
*
* @section LICENSE
*
* (The MIT License)
*
* Copyright (c) 2020 - 2023 SenseGlove
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* @section DESCRIPTION
*
*
*/
#pragma once
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L )
#define SG_CPP17 1
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
#define SG_CPP17 0
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 201703L ) || __cplusplus >= 201703L ) */
#if ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L )
#define SG_CPP20 1
#else /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
#define SG_CPP20 0
#endif /* ( ( defined( _MSVC_LANG ) && _MSVC_LANG >= 202002L ) || __cplusplus >= 202002L ) */
#if SG_CPP17 || SG_CPP20
#define SG_NOEXCEPT noexcept
#else /* SG_CPP17 || SG_CPP20 */
#define SG_NOEXCEPT
#endif /* SG_CPP17 || SG_CPP20 */
#if SG_CPP20
#define SG_CAPTURE_THIS , this
#else /* SG_CPP17 || SG_CPP20 */
#define SG_CAPTURE_THIS
#endif /* SG_CPP17 || SG_CPP20 */
@@ -60,14 +60,16 @@ int32 SGConnectImpl_Android_Initialize(
void* InClass,
void* InInitMethodID,
void* InDisposeMethodID,
void* InGetLibraryVersionMethodID)
void* InGetLibraryVersionMethodID,
void* StoragePath)
{
return SGConnect::Android::Initialize(
StaticCast<FSGIC_JNIEnv_Ptr*>(InEnv)->Ptr,
StaticCast<FSGIC_jclass*>(InClass)->Class,
StaticCast<FSGIC_jmethodID*>(InInitMethodID)->MethodID,
StaticCast<FSGIC_jmethodID*>(InDisposeMethodID)->MethodID,
StaticCast<FSGIC_jmethodID*>(InGetLibraryVersionMethodID)->MethodID);
StaticCast<FSGIC_jmethodID*>(InGetLibraryVersionMethodID)->MethodID,
std::string{TCHAR_TO_UTF8(*StaticCast<FSGIC_FString*>(StoragePath)->String)});
}
#endif /* PLATFORM_ANDROID */
@@ -47,7 +47,7 @@ public:
* -3 : An Unexpected error occured. Please try again.
* -2 : Device Scanning is already running within a different program.
* -1 : Device Scanning already being initialized (function called twice in short succession).
* 0 : Device Scanning is already running in within this program.
* 0 : Device Scanning is already running within this program.
* 1 : Successfully started up DeviceScanning from the current program.
*/
static int32 Init();
@@ -74,7 +74,8 @@ SENSEGLOVECONNECTIMPL_PUBLIC_API int32 SGConnectImpl_Android_Initialize(
void* InClass,
void* InInitMethodID,
void* InDisposeMethodID,
void* InGetLibraryVersionMethodID);
void* InGetLibraryVersionMethodID,
void* StoragePath);
#endif /* PLATFORM_ANDROID */
/*******************************************************************************
@@ -83,17 +83,63 @@ public class SenseGloveConnectImpl : ModuleRules
if (Target.Platform == UnrealTargetPlatform.Android)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
#if UE_5_1_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
#else
Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
#endif
#if UE_5_2_OR_LATER
if (Target.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
}
else if (Target.Architecture == UnrealArch.X64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
}
else
{
Debug.Assert(false, "Unsupported Android architecture!");
}
#else
IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile);
List<string> Architectures = ToolChain.GetAllArchitectures();
foreach (string Arch in Architectures)
{
if (Arch != "-arm64")
if (Arch == "-arm64")
{
Debug.Assert(false, "Only AArch64/ARM64 variant of Android is supported!");
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
break;
}
else if (Arch == "-armv7")
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "armv7"));
break;
}
else if (Arch == "-x64")
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
break;
}
else if (Arch == "-86")
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86"));
break;
}
else
{
Debug.Assert(false, "Unsupported Android architecture!");
break;
}
}
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "oculus"));
LibraryName = string.Format("lib{0}.a", LibraryName);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
@@ -101,46 +147,54 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_0_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
#elif UE_4_26_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v17"));
#elif UE_4_25_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v16"));
#elif UE_4_24_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v15"));
#elif UE_4_23_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v15"));
#elif UE_4_22_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v13"));
#else
Debug.Assert(false, "Unsupported compiler!");
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
#if UE_5_0_OR_LATER
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
#else
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
#endif
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
switch (Target.WindowsPlatform.Compiler)
{
#if UE_4_27_OR_LATER
#if UE_5_0_OR_LATER
case WindowsCompiler.VisualStudio2022:
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
break;
#endif
#if UE_4_22_OR_LATER
case WindowsCompiler.VisualStudio2019:
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
break;
#endif
#if ! UE_5_0_OR_LATER && UE_4_17_OR_LATER
case WindowsCompiler.VisualStudio2017:
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
break;
#endif
default:
Debug.Assert(false, "Unsupported compiler!");
Debug.Assert(false, "Unsupported engine version or compiler!");
break;
}
@@ -178,17 +232,63 @@ public class SenseGloveConnectImpl : ModuleRules
if (Target.Platform == UnrealTargetPlatform.Android)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "android"));
#if UE_5_1_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r25b"));
#elif UE_4_5_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "r21e"));
#else
Debug.Assert(false, "Developing for Android on UE versions older than 5.0 is not supported!");
#endif
#if UE_5_2_OR_LATER
if (Target.Architecture == UnrealArch.Arm64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
}
else if (Target.Architecture == UnrealArch.X64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
}
else
{
Debug.Assert(false, "Unsupported Android architecture!");
}
#else
IAndroidToolChain ToolChain = AndroidExports.CreateToolChain(Target.ProjectFile);
List<string> Architectures = ToolChain.GetAllArchitectures();
foreach (string Arch in Architectures)
{
if (Arch != "-arm64")
if (Arch == "-arm64")
{
Debug.Assert(false, "Only AArch64/ARM64 variant of Android is supported!");
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "arm64"));
break;
}
else if (Arch == "-armv7")
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "armv7"));
break;
}
else if (Arch == "-x64")
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x64"));
break;
}
else if (Arch == "-86")
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86"));
break;
}
else
{
Debug.Assert(false, "Unsupported Android architecture!");
break;
}
}
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "oculus"));
LibraryName = string.Format("lib{0}.a", LibraryName);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
@@ -196,46 +296,54 @@ public class SenseGloveConnectImpl : ModuleRules
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_0_OR_LATER
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#elif UE_4_27_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v19"));
#elif UE_4_26_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v17"));
#elif UE_4_25_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v16"));
#elif UE_4_24_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v15"));
#elif UE_4_23_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v15"));
#elif UE_4_22_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v13"));
#else
Debug.Assert(false, "Unsupported compiler!");
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "x86-64"));
}
#if UE_5_0_OR_LATER
else if (Target.Platform == UnrealTargetPlatform.LinuxArm64)
#else
else if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
#endif
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "linux"));
LibraryName = string.Format("lib{0}.a", LibraryName);
#if UE_5_3_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v22"));
#elif UE_5_2_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v21"));
#elif UE_5_0_OR_LATER
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "v20"));
#else
Debug.Assert(false, "Unsupported engine version or compiler!");
#endif
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "aarch64"));
}
else if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "win64"));
switch (Target.WindowsPlatform.Compiler)
{
#if UE_4_27_OR_LATER
#if UE_5_0_OR_LATER
case WindowsCompiler.VisualStudio2022:
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc143"));
break;
#endif
#if UE_4_22_OR_LATER
case WindowsCompiler.VisualStudio2019:
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc142"));
break;
#endif
#if ! UE_5_0_OR_LATER && UE_4_17_OR_LATER
case WindowsCompiler.VisualStudio2017:
LibraryPath = Path.GetFullPath(Path.Combine(LibraryPath, "msvc141"));
break;
#endif
default:
Debug.Assert(false, "Unsupported compiler!");
Debug.Assert(false, "Unsupported engine version or compiler!");
break;
}
@@ -68,14 +68,14 @@ float FSGAnatomy::GetThumbJointLimit(const bool bRightHanded, const int32 Joint,
return SGCoreImpl_FSGAnatomyImpl_GetThumbJointLimit(bRightHanded, Joint, Movement, bMax);
}
float FSGAnatomy::NormalizeFingerFlexion(const float FlexionInRadians)
float FSGAnatomy::NormalizeFingerFlexion(const float FlexionInDegrees)
{
return SGCoreImpl_FSGAnatomyImpl_NormalizeFingerFlexion(FlexionInRadians);
return SGCoreImpl_FSGAnatomyImpl_NormalizeFingerFlexion(FlexionInDegrees);
}
float FSGAnatomy::NormalizeThumbFlexion(const float FlexionInRadians)
float FSGAnatomy::NormalizeThumbFlexion(const float FlexionInDegrees)
{
return SGCoreImpl_FSGAnatomyImpl_NormalizeThumbFlexion(FlexionInRadians);
return SGCoreImpl_FSGAnatomyImpl_NormalizeThumbFlexion(FlexionInDegrees);
}
TArray<TArray<FVector>> FSGAnatomy::GetDefaultHandAngles(const bool bRightHanded)
@@ -76,13 +76,6 @@ struct USGBasicHandModel::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGBasicHandModel* USGBasicHandModel::NewBasicHandModel(UObject* Outer, const FSGBasicHandModelImpl& BasicHandModelImpl)
@@ -233,28 +226,17 @@ TArray<FVector> USGBasicHandModel::GetBaseJointAngles()
}
USGBasicHandModel::USGBasicHandModel()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
SGCoreImpl_FSGBasicHandModelImpl_ctor(&OutBasicHandModelImplContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
@@ -263,17 +245,11 @@ USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArra
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer, &StartPositionsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(bool bRightHanded, const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
@@ -284,17 +260,11 @@ USGBasicHandModel::USGBasicHandModel(bool bRightHanded, const TArray<FSGFloatArr
&OutBasicHandModelImplContainer, bRightHanded, &LengthsContainer, &StartPositionsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
@@ -305,17 +275,11 @@ USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArra
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArray<float>>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{Lengths};
@@ -326,17 +290,11 @@ USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<TArra
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
@@ -349,17 +307,11 @@ USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<FSGFl
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<FSGFloatArray>& Lengths,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGBasicHandModelImpl OutBasicHandModelImplContainer;
FSGIC_TArray_TArray_float LengthsContainer{
@@ -372,19 +324,12 @@ USGBasicHandModel::USGBasicHandModel(const bool bRightHanded, const TArray<FSGFl
&StartPositionsContainer, &StartRotationsContainer);
Pimpl->BasicHandModelImpl = MoveTemp(OutBasicHandModelImplContainer.BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::USGBasicHandModel(const FSGBasicHandModelImpl& BasicHandModelImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetBasicHandModelImpl(BasicHandModelImpl);
Pimpl->SyncUProperties();
}
USGBasicHandModel::~USGBasicHandModel() = default;
@@ -399,13 +344,11 @@ void USGBasicHandModel::SetBasicHandModelImpl(const FSGBasicHandModelImpl& Basic
const FSGBasicHandModelImpl& USGBasicHandModel::ToBasicHandModelImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->BasicHandModelImpl;
}
FSGBasicHandModelImpl& USGBasicHandModel::ToBasicHandModelImpl()
{
Pimpl->SyncImplObject();
return Pimpl->BasicHandModelImpl;
}
@@ -425,8 +368,6 @@ TArray<TArray<float>> USGBasicHandModel::GetFingerLengths() const
TArray<float> USGBasicHandModel::GetFingerLengths(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_float OutLengthsContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -437,26 +378,18 @@ TArray<float> USGBasicHandModel::GetFingerLengths(const ESGFinger Finger) const
void USGBasicHandModel::SetFingerLengths(const ESGFinger Finger, const TArray<float>& Lengths)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_TArray_float LengthsContainer{Lengths};
SGCoreImpl_FSGBasicHandModelImpl_SetFingerLengths_ESGFinger(&InstanceContainer, &FingerContainer,
&LengthsContainer);
Pimpl->SyncUProperties();
}
void USGBasicHandModel::SetFingerLengths(const uint8 Finger, const TArray<float>& Lengths)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_float LengthsContainer{Lengths};
SGCoreImpl_FSGBasicHandModelImpl_SetFingerLengths_uint8Finger(&InstanceContainer, Finger, &LengthsContainer);
Pimpl->SyncUProperties();
}
TArray<TArray<float>> USGBasicHandModel::GetFingerRatios() const
@@ -469,8 +402,6 @@ TArray<TArray<float>> USGBasicHandModel::GetFingerRatios() const
TArray<float> USGBasicHandModel::GetFingerRatios(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_TArray_float OutRatiosContainer;
@@ -489,26 +420,18 @@ TArray<FVector> USGBasicHandModel::GetStartJointPositions() const
void USGBasicHandModel::SetStartJointPosition(const ESGFinger Finger, const FVector& Position)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_FVector PositionContainer{Position};
SGCoreImpl_FSGBasicHandModelImpl_SetStartJointPosition_ESGFinger(&InstanceContainer, &FingerContainer,
&PositionContainer);
Pimpl->SyncUProperties();
}
void USGBasicHandModel::SetStartJointPosition(const uint8 Finger, const FVector& Position)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FVector PositionContainer{Position};
SGCoreImpl_FSGBasicHandModelImpl_SetStartJointPosition_uin8Finger(&InstanceContainer, Finger, &PositionContainer);
Pimpl->SyncUProperties();
}
TArray<FQuat> USGBasicHandModel::GetStartJointRotationsQ() const
@@ -529,74 +452,53 @@ TArray<FRotator> USGBasicHandModel::GetStartJointRotations() const
FVector USGBasicHandModel::GetJointPosition(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FVector OutPositionContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetJointPosition(&InstanceContainer, &OutPositionContainer, &FingerContainer);
return MoveTemp(OutPositionContainer.Vector);
}
void USGBasicHandModel::SetJointPosition(const FVector& NewPosition, const ESGFinger Finger)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FVector NewPositionContainer{NewPosition};
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_SetJointPosition(&InstanceContainer, &NewPositionContainer, &FingerContainer);
Pimpl->SyncUProperties();
}
FQuat USGBasicHandModel::GetJointRotationQ(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat OutRotationContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetJointRotation(&InstanceContainer, &OutRotationContainer, &FingerContainer);
return MoveTemp(OutRotationContainer.Quat);
}
FRotator USGBasicHandModel::GetJointRotation(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat OutRotationContainer;
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_GetJointRotation(&InstanceContainer, &OutRotationContainer, &FingerContainer);
return OutRotationContainer.Quat.Rotator();
}
void USGBasicHandModel::SetJointRotation(const FQuat& NewRotation, const ESGFinger Finger)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat NewRotationContainer{NewRotation};
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_SetJointRotation(&InstanceContainer, &NewRotationContainer, &FingerContainer);
Pimpl->SyncUProperties();
}
void USGBasicHandModel::SetJointRotation(const FRotator& NewRotation, const ESGFinger Finger)
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FQuat NewRotationContainer{NewRotation.Quaternion()};
FSGIC_ESGFinger FingerContainer{Finger};
SGCoreImpl_FSGBasicHandModelImpl_SetJointRotation(&InstanceContainer, &NewRotationContainer, &FingerContainer);
Pimpl->SyncUProperties();
}
TArray<float> USGBasicHandModel::GetTotalLengths() const
@@ -609,8 +511,6 @@ TArray<float> USGBasicHandModel::GetTotalLengths() const
float USGBasicHandModel::GetTotalLength(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
return SGCoreImpl_FSGBasicHandModelImpl_GetTotalLength(&InstanceContainer, &FingerContainer);
@@ -618,8 +518,6 @@ float USGBasicHandModel::GetTotalLength(const ESGFinger Finger) const
TArray<FVector> USGBasicHandModel::Get3DLengths(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_TArray_FVector OutLengthsContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -630,8 +528,6 @@ TArray<FVector> USGBasicHandModel::Get3DLengths(const ESGFinger Finger) const
bool USGBasicHandModel::Equals(const USGBasicHandModel* BasicHandModel) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FSGBasicHandModelImpl BasicHandModelContainer{BasicHandModel->ToBasicHandModelImpl()};
return SGCoreImpl_FSGBasicHandModelImpl_Equals(&InstanceContainer, &BasicHandModelContainer);
@@ -639,8 +535,6 @@ bool USGBasicHandModel::Equals(const USGBasicHandModel* BasicHandModel) const
FString USGBasicHandModel::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBasicHandModelImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -649,8 +543,6 @@ FString USGBasicHandModel::ToString() const
FString USGBasicHandModel::ToString(const bool bLengthsOnly) const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBasicHandModelImpl_ToString_bLengthsOnly(&InstanceContainer, &OutStringContainer, bLengthsOnly);
@@ -659,8 +551,6 @@ FString USGBasicHandModel::ToString(const bool bLengthsOnly) const
FString USGBasicHandModel::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGBasicHandModelImpl InstanceContainer{ToBasicHandModelImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBasicHandModelImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -677,12 +567,4 @@ USGBasicHandModel::FImpl::~FImpl() = default;
void USGBasicHandModel::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGBasicHandModel::FImpl::SyncUProperties()
{
}
void USGBasicHandModel::FImpl::SyncImplObject()
{
}
@@ -46,42 +46,6 @@
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_TSharedPtr_FSGBetaDeviceImpl.h"
struct USGBetaDevice::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGDevice* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGBetaDevice* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGBetaDevice* USGBetaDevice::NewBetaDevice(UObject* Outer, const FSGBetaDeviceImpl& BetaDeviceImpl)
{
USGBetaDevice* Instance = NewObject<USGBetaDevice>(Outer);
@@ -128,29 +92,18 @@ USGBetaDevice* USGBetaDevice::Parse(UObject* Outer, const FString& String)
}
USGBetaDevice::USGBetaDevice()
: USGDevice(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice()
{
FSGIC_TSharedPtr_FSGBetaDeviceImpl OutSharedPtrContainer;
SGCoreImpl_FSGBetaDeviceImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGBetaDevice::USGBetaDevice(const FString& ConstantsString, const FString& DeviceId,
const FString& HardwareVersion,
const int32 FirmwareVersion, const int32 SubFirmwareVersion)
: USGDevice(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice()
{
FSGIC_TSharedPtr_FSGBetaDeviceImpl OutSharedPtrContainer;
FSGIC_FString ConstantsStringContainer{ConstantsString};
@@ -161,55 +114,27 @@ USGBetaDevice::USGBetaDevice(const FString& ConstantsString, const FString& Devi
&HardwareVersionContainer, FirmwareVersion, SubFirmwareVersion);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGBetaDevice::USGBetaDevice(const FSGBetaDeviceImpl& BetaDeviceImpl)
: USGDevice(BetaDeviceImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(BetaDeviceImpl)
{
Pimpl->SyncUProperties();
}
USGBetaDevice::USGBetaDevice(TSharedRef<FSGBetaDeviceImpl> BetaDeviceImpl)
: USGDevice(MoveTemp(BetaDeviceImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(MoveTemp(BetaDeviceImpl))
{
Pimpl->SyncUProperties();
}
USGBetaDevice::~USGBetaDevice() = default;
TSharedRef<FSGBetaDeviceImpl> USGBetaDevice::ToBetaDeviceImpl() const
{
SyncImplObject();
return FSGDeviceImplCast::ToBetaDeviceImpl(ToSGDeviceImpl());
}
void USGBetaDevice::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGBetaDevice::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
ESGDeviceType USGBetaDevice::GetDeviceType() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_ESGDeviceType OutTypeContainer;
SGCoreImpl_FSGBetaDeviceImpl_GetDeviceType(&InstanceContainer, &OutTypeContainer);
@@ -218,8 +143,6 @@ ESGDeviceType USGBetaDevice::GetDeviceType() const
FString USGBetaDevice::GetDeviceId() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString OutIdContainer;
SGCoreImpl_FSGBetaDeviceImpl_GetDeviceId(&InstanceContainer, &OutIdContainer);
@@ -228,8 +151,6 @@ FString USGBetaDevice::GetDeviceId() const
FString USGBetaDevice::GetHardwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString VersionContainer;
SGCoreImpl_FSGBetaDeviceImpl_GetHardwareVersion(&InstanceContainer, &VersionContainer);
@@ -238,24 +159,18 @@ FString USGBetaDevice::GetHardwareVersion() const
int32 USGBetaDevice::GetFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
return SGCoreImpl_FSGBetaDeviceImpl_GetFirmwareVersion(&InstanceContainer);
}
int32 USGBetaDevice::GetSubFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
return SGCoreImpl_FSGBetaDeviceImpl_GetSubFirmwareVersion(&InstanceContainer);
}
FString USGBetaDevice::GetConstantsString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBetaDeviceImpl_GetConstantsString(&InstanceContainer, &OutStringContainer);
@@ -264,8 +179,6 @@ FString USGBetaDevice::GetConstantsString() const
FString USGBetaDevice::GetSensorData() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString OutDataContainer;
SGCoreImpl_FSGBetaDeviceImpl_GetSensorData(&InstanceContainer, &OutDataContainer);
@@ -274,8 +187,6 @@ FString USGBetaDevice::GetSensorData() const
FString USGBetaDevice::GetLastCommand() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString OutCommandContainer;
SGCoreImpl_FSGBetaDeviceImpl_GetLastCommand(&InstanceContainer, &OutCommandContainer);
@@ -284,8 +195,6 @@ FString USGBetaDevice::GetLastCommand() const
bool USGBetaDevice::SendHaptics(const FString& Command) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString CommandContainer{Command};
return SGCoreImpl_FSGBetaDeviceImpl_SendHaptics(&InstanceContainer, &CommandContainer);
@@ -293,30 +202,8 @@ bool USGBetaDevice::SendHaptics(const FString& Command) const
FString USGBetaDevice::ToString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBetaDeviceImpl InstanceContainer{ToBetaDeviceImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGBetaDeviceImpl_ToString(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);
}
USGBetaDevice::FImpl::FImpl(USGBetaDevice* InOwner)
: Owner(InOwner)
{
}
USGBetaDevice::FImpl::~FImpl() = default;
void USGBetaDevice::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGBetaDevice::FImpl::SyncUProperties()
{
}
void USGBetaDevice::FImpl::SyncImplObject()
{
}
@@ -44,42 +44,6 @@
#include "SGInterop/SGIC_TArray_int32.h"
#include "SGInterop/SGIC_TSharedPtr_FSGBuzzCommandImpl.h"
struct USGBuzzCommand::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGBuzzCommand* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGBuzzCommand* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGBuzzCommand* USGBuzzCommand::NewBuzzCommand(UObject* Outer, const FSGBuzzCommandImpl& BuzzCommandImpl)
{
USGBuzzCommand* Instance = NewObject<USGBuzzCommand>(Outer);
@@ -140,27 +104,16 @@ USGBuzzCommand* USGBuzzCommand::Off(UObject* Outer)
}
USGBuzzCommand::USGBuzzCommand()
: USGFingerCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand()
{
FSGIC_TSharedPtr_FSGBuzzCommandImpl OutSharedPtrContainer;
SGCoreImpl_FSGBuzzCommandImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGBuzzCommand::USGBuzzCommand(const TArray<int32>& BuzzLevels)
: USGFingerCommand(BuzzLevels),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand(BuzzLevels)
{
FSGIC_TSharedPtr_FSGBuzzCommandImpl OutSharedPtrContainer;
FSGIC_TArray_int32 BuzzLevelsContainer{BuzzLevels};
@@ -168,33 +121,21 @@ USGBuzzCommand::USGBuzzCommand(const TArray<int32>& BuzzLevels)
&OutSharedPtrContainer, &BuzzLevelsContainer);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGBuzzCommand::USGBuzzCommand(
const int32 Thumb, const int32 Index, const int32 Middle, const int32 Ring, const int32 Pinky)
: USGFingerCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand()
{
FSGIC_TSharedPtr_FSGBuzzCommandImpl OutSharedPtrContainer;
SGCoreImpl_FSGBuzzCommandImpl_ctor_Thumb_Index_Middle_Ring_Pinky_MakeShared(
&OutSharedPtrContainer, Thumb, Index, Middle, Ring, Pinky);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGBuzzCommand::USGBuzzCommand(const ESGFinger Finger, const int32 BuzzLevel)
: USGFingerCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand()
{
FSGIC_TSharedPtr_FSGBuzzCommandImpl OutSharedPtrContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -202,55 +143,27 @@ USGBuzzCommand::USGBuzzCommand(const ESGFinger Finger, const int32 BuzzLevel)
&OutSharedPtrContainer, &FingerContainer, BuzzLevel);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGBuzzCommand::USGBuzzCommand(const FSGBuzzCommandImpl& BuzzCommandImpl)
: USGFingerCommand(BuzzCommandImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand(BuzzCommandImpl)
{
Pimpl->SyncUProperties();
}
USGBuzzCommand::USGBuzzCommand(TSharedRef<FSGBuzzCommandImpl> BuzzCommandImpl)
: USGFingerCommand(MoveTemp(BuzzCommandImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand(MoveTemp(BuzzCommandImpl))
{
Pimpl->SyncUProperties();
}
USGBuzzCommand::~USGBuzzCommand() = default;
TSharedRef<FSGBuzzCommandImpl> USGBuzzCommand::ToBuzzCommandImpl() const
{
SyncImplObject();
return FSGFingerCommandImplCast::ToBuzzCommandImpl(ToFingerCommandImpl());
}
void USGBuzzCommand::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGBuzzCommand::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
USGBuzzCommand* USGBuzzCommand::Copy(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBuzzCommandImpl InstanceContainer{ToBuzzCommandImpl()};
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
SGCoreImpl_FSGBuzzCommandImpl_Copy(&InstanceContainer, &OutBuzzCommandImplContainer);
@@ -259,31 +172,9 @@ USGBuzzCommand* USGBuzzCommand::Copy(UObject* Outer) const
USGBuzzCommand* USGBuzzCommand::Merge(UObject* Outer, const USGBuzzCommand* BuzzCommand) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGBuzzCommandImpl InstanceContainer{ToBuzzCommandImpl()};
FSGIC_FSGBuzzCommandImpl BuzzCommandImplContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
SGCoreImpl_FSGBuzzCommandImpl_Merge(&InstanceContainer, &OutBuzzCommandImplContainer, &BuzzCommandImplContainer);
return NewBuzzCommand(Outer, MoveTemp(OutBuzzCommandImplContainer.BuzzCommandImpl));
}
USGBuzzCommand::FImpl::FImpl(USGBuzzCommand* InOwner)
: Owner(InOwner)
{
}
USGBuzzCommand::FImpl::~FImpl() = default;
void USGBuzzCommand::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGBuzzCommand::FImpl::SyncUProperties()
{
}
void USGBuzzCommand::FImpl::SyncImplObject()
{
}
@@ -69,14 +69,6 @@ struct USGCalibrationDataPoint::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGCalibrationDataPoint* USGCalibrationDataPoint::NewCalibrationDataPoint(
@@ -107,27 +99,16 @@ USGCalibrationDataPoint* USGCalibrationDataPoint::NewCalibrationDataPoint(
}
USGCalibrationDataPoint::USGCalibrationDataPoint()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGCalibrationDataPointImpl OutCalibrationDataPointImplContainer;
SGCoreImpl_FSGCalibrationDataPointImpl_ctor(&OutCalibrationDataPointImplContainer);
Pimpl->CalibrationDataPointImpl = MoveTemp(OutCalibrationDataPointImplContainer.CalibrationDataPointImpl);
Pimpl->SyncUProperties();
}
USGCalibrationDataPoint::USGCalibrationDataPoint(const int32 CurrentStage, const TArray<FVector>& CalibrationValues)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGCalibrationDataPointImpl OutCalibrationDataPointImplContainer;
FSGIC_TArray_FVector CalibrationValuesContainer{CalibrationValues};
@@ -135,19 +116,12 @@ USGCalibrationDataPoint::USGCalibrationDataPoint(const int32 CurrentStage, const
&OutCalibrationDataPointImplContainer, CurrentStage, &CalibrationValuesContainer);
Pimpl->CalibrationDataPointImpl = MoveTemp(OutCalibrationDataPointImplContainer.CalibrationDataPointImpl);
Pimpl->SyncUProperties();
}
USGCalibrationDataPoint::USGCalibrationDataPoint(const FSGCalibrationDataPointImpl& CalibrationDataPointImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetCalibrationDataPointImpl(CalibrationDataPointImpl);
Pimpl->SyncUProperties();
}
USGCalibrationDataPoint::~USGCalibrationDataPoint() = default;
@@ -162,7 +136,6 @@ void USGCalibrationDataPoint::SetCalibrationDataPointImpl(const FSGCalibrationDa
const FSGCalibrationDataPointImpl& USGCalibrationDataPoint::ToCalibrationDataPointImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->CalibrationDataPointImpl;
}
@@ -199,12 +172,4 @@ USGCalibrationDataPoint::FImpl::~FImpl() = default;
void USGCalibrationDataPoint::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGCalibrationDataPoint::FImpl::SyncUProperties()
{
}
void USGCalibrationDataPoint::FImpl::SyncImplObject()
{
}
+11 -140
View File
@@ -85,14 +85,6 @@ struct USGDevice::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
void USGDevice::ParseFirmware(const FString& RawFirmware, int32& OutMainVersion, int32& OutSubVersion)
@@ -110,43 +102,26 @@ FString USGDevice::ToString(const ESGDeviceType DeviceType)
}
USGDevice::USGDevice()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGDeviceImpl OutSharedPtrContainer;
SGCoreImpl_FSGDeviceImpl_ctor_MakeShared(&OutSharedPtrContainer);
Pimpl->SGDeviceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(const FSGDeviceImpl& SGDeviceImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGDeviceImpl OutSharedPtrContainer;
FSGIC_FSGDeviceImpl RhsContainer{SGDeviceImpl};
SGCoreImpl_FSGDeviceImpl_ctor_copy_MakeShared(&OutSharedPtrContainer, &RhsContainer);
Pimpl->SGDeviceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(const FSGBetaDeviceImpl& BetaDeviceImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGBetaDeviceImpl OutSharedPtrContainer;
FSGIC_FSGBetaDeviceImpl RhsContainer{BetaDeviceImpl};
@@ -156,111 +131,63 @@ USGDevice::USGDevice(const FSGBetaDeviceImpl& BetaDeviceImpl)
}
USGDevice::USGDevice(const FSGHapticGloveImpl& HapticGloveImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGHapticGloveImpl OutSharedPtrContainer;
FSGIC_FSGHapticGloveImpl RhsContainer{HapticGloveImpl};
SGCoreImpl_FSGHapticGloveImpl_ctor_copy_MakeShared(&OutSharedPtrContainer, &RhsContainer);
Pimpl->SGDeviceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(const FSGNovaGloveImpl& NovaGloveImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGNovaGloveImpl OutSharedPtrContainer;
FSGIC_FSGNovaGloveImpl RhsContainer{NovaGloveImpl};
SGCoreImpl_FSGNovaGloveImpl_ctor_copy_MakeShared(&OutSharedPtrContainer, &RhsContainer);
Pimpl->SGDeviceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(const FSGSenseGloveImpl& SenseGloveImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGSenseGloveImpl OutSharedPtrContainer;
FSGIC_FSGSenseGloveImpl RhsContainer{SenseGloveImpl};
SGCoreImpl_FSGSenseGloveImpl_ctor_copy_MakeShared(&OutSharedPtrContainer, &RhsContainer);
Pimpl->SGDeviceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(TSharedRef<FSGDeviceImpl> SGDeviceImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->SGDeviceImpl = MoveTemp(SGDeviceImpl);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(TSharedRef<FSGBetaDeviceImpl> BetaDeviceImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->SGDeviceImpl = MoveTemp(BetaDeviceImpl);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(TSharedRef<FSGHapticGloveImpl> HapticGloveImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->SGDeviceImpl = MoveTemp(HapticGloveImpl);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(TSharedRef<FSGNovaGloveImpl> NovaGloveImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->SGDeviceImpl = MoveTemp(NovaGloveImpl);
Pimpl->SyncUProperties();
}
USGDevice::USGDevice(TSharedRef<FSGSenseGloveImpl> SenseGloveImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->SGDeviceImpl = MoveTemp(SenseGloveImpl);
Pimpl->SyncUProperties();
}
USGDevice::~USGDevice() = default;
@@ -332,24 +259,11 @@ void USGDevice::SetSGDeviceImpl(TSharedRef<FSGSenseGloveImpl> SenseGloveImpl)
TSharedRef<FSGDeviceImpl> USGDevice::ToSGDeviceImpl() const
{
SyncImplObject();
return Pimpl->SGDeviceImpl.ToSharedRef();
}
void USGDevice::SyncImplObject() const
{
Pimpl->SyncImplObject();
}
void USGDevice::SyncUProperties()
{
Pimpl->SyncUProperties();
}
ESGDeviceType USGDevice::GetDeviceType() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
FSGIC_ESGDeviceType OutTypeContainer;
SGCoreImpl_FSGDeviceImpl_GetDeviceType(&InstanceContainer, &OutTypeContainer);
@@ -358,16 +272,12 @@ ESGDeviceType USGDevice::GetDeviceType() const
int32 USGDevice::GetSubFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_GetSubFirmwareVersion(&InstanceContainer);
}
FString USGDevice::GetFirmwareString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGDeviceImpl_GetFirmwareString(&InstanceContainer, &OutStringContainer);
@@ -376,8 +286,6 @@ FString USGDevice::GetFirmwareString() const
FString USGDevice::GetAddress() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
FSGIC_FString AddressContainer;
SGCoreImpl_FSGDeviceImpl_GetAddress(&InstanceContainer, &AddressContainer);
@@ -386,16 +294,12 @@ FString USGDevice::GetAddress() const
bool USGDevice::IsConnected() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_IsConnected(&InstanceContainer);
}
ESGConnectionType USGDevice::GetConnectionType() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
FSGIC_ESGConnectionType OutTypeContainer;
SGCoreImpl_FSGDeviceImpl_GetConnectionType(&InstanceContainer, &OutTypeContainer);
@@ -404,82 +308,57 @@ ESGConnectionType USGDevice::GetConnectionType() const
int32 USGDevice::PacketsPerSecondReceived() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_PacketsPerSecondReceived(&InstanceContainer);
}
int32 USGDevice::PacketsPerSecondSent() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_PacketsPerSecondSent(&InstanceContainer);
}
int32 USGDevice::GetDeviceIndex() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_GetDeviceIndex(&InstanceContainer);
}
void USGDevice::SetDeviceIndex(const int32 NewIndex)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
SGCoreImpl_FSGDeviceImpl_SetDeviceIndex(&InstanceContainer, NewIndex);
SyncUProperties();
}
bool USGDevice::IsWireless() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_IsWireless(&InstanceContainer);
}
bool USGDevice::HasBattery() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
return SGCoreImpl_FSGDeviceImpl_HasBattery(&InstanceContainer);
}
bool USGDevice::IsCharging()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
const bool bResult = SGCoreImpl_FSGDeviceImpl_IsCharging(&InstanceContainer);
SyncUProperties();
return bResult;
}
bool USGDevice::GetBatteryLevel(float& OutLevel)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
const bool bResult = SGCoreImpl_FSGDeviceImpl_GetBatteryLevel(&InstanceContainer, &OutLevel);
SyncUProperties();
return bResult;
}
FString USGDevice::ToString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGDeviceImpl InstanceContainer{ToSGDeviceImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGDeviceImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -496,12 +375,4 @@ USGDevice::FImpl::~FImpl() = default;
void USGDevice::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGDevice::FImpl::SyncUProperties()
{
}
void USGDevice::FImpl::SyncImplObject()
{
}
@@ -69,13 +69,6 @@ struct USGDeviceModel::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGDeviceModel* USGDeviceModel::NewDeviceModel(UObject* Outer, const FSGDeviceModelImpl& DeviceModelImpl)
@@ -120,28 +113,17 @@ void USGDeviceModel::ParseFirmware(const FString& RawFirmware, int32& OutMainVer
}
USGDeviceModel::USGDeviceModel()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGDeviceModelImpl OutDeviceModelImplContainer;
SGCoreImpl_FSGDeviceModelImpl_ctor(&OutDeviceModelImplContainer);
Pimpl->DeviceModelImpl = MoveTemp(OutDeviceModelImplContainer.DeviceModelImpl);
Pimpl->SyncUProperties();
}
USGDeviceModel::USGDeviceModel(const FString& Id, const FString& HardwareVersion,
const int32 FirmwareVersion, const int32 SubFirmwareVersion)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGDeviceModelImpl OutDeviceModelImplContainer;
FSGIC_FString IdContainer{Id};
@@ -150,19 +132,12 @@ USGDeviceModel::USGDeviceModel(const FString& Id, const FString& HardwareVersion
&OutDeviceModelImplContainer, &IdContainer, &HardwareVersionContainer, FirmwareVersion, SubFirmwareVersion);
Pimpl->DeviceModelImpl = MoveTemp(OutDeviceModelImplContainer.DeviceModelImpl);
Pimpl->SyncUProperties();
}
USGDeviceModel::USGDeviceModel(const FSGDeviceModelImpl& DeviceModelImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetDeviceModelImpl(DeviceModelImpl);
Pimpl->SyncUProperties();
}
USGDeviceModel::~USGDeviceModel() = default;
@@ -177,13 +152,11 @@ void USGDeviceModel::SetDeviceModelImpl(const FSGDeviceModelImpl& DeviceModelImp
const FSGDeviceModelImpl& USGDeviceModel::ToDeviceModelImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->DeviceModelImpl;
}
FSGDeviceModelImpl& USGDeviceModel::ToDeviceModelImpl()
{
Pimpl->SyncImplObject();
return Pimpl->DeviceModelImpl;
}
@@ -225,12 +198,4 @@ USGDeviceModel::FImpl::~FImpl() = default;
void USGDeviceModel::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGDeviceModel::FImpl::SyncUProperties()
{
}
void USGDeviceModel::FImpl::SyncImplObject()
{
}
@@ -76,54 +76,29 @@ struct USGFingerCommand::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGFingerCommand::USGFingerCommand()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGFingerCommandImpl OutSharedPtrContainer;
SGCoreImpl_FSGFingerCommandImpl_ctor_MakeShared(&OutSharedPtrContainer);
Pimpl->FingerCommandImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(const TArray<int32>& InLevels)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGFingerCommandImpl OutSharedPtrContainer;
FSGIC_TArray_int32 LevelsContainer{InLevels};
SGCoreImpl_FSGFingerCommandImpl_ctor_Levels_MakeShared(&OutSharedPtrContainer, &LevelsContainer);
Pimpl->FingerCommandImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(const FSGFingerCommandImpl& FingerCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGFingerCommandImpl OutSharedPtrContainer;
FSGIC_FSGFingerCommandImpl RhsContainer{FingerCommandImpl};
@@ -131,16 +106,10 @@ USGFingerCommand::USGFingerCommand(const FSGFingerCommandImpl& FingerCommandImpl
&OutSharedPtrContainer, &RhsContainer);
Pimpl->FingerCommandImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(const FSGBuzzCommandImpl& BuzzCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGBuzzCommandImpl OutSharedPtrContainer;
FSGIC_FSGBuzzCommandImpl RhsContainer{BuzzCommandImpl};
@@ -148,16 +117,10 @@ USGFingerCommand::USGFingerCommand(const FSGBuzzCommandImpl& BuzzCommandImpl)
&OutSharedPtrContainer, &RhsContainer);
Pimpl->FingerCommandImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(const FSGForceFeedbackCommandImpl& ForceFeedbackCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl OutSharedPtrContainer;
FSGIC_FSGForceFeedbackCommandImpl RhsContainer{ForceFeedbackCommandImpl};
@@ -165,16 +128,10 @@ USGFingerCommand::USGFingerCommand(const FSGForceFeedbackCommandImpl& ForceFeedb
&OutSharedPtrContainer, &RhsContainer);
Pimpl->FingerCommandImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(const FSGTimedBuzzCommandImpl& TimedBuzzCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl OutSharedPtrContainer;
FSGIC_FSGTimedBuzzCommandImpl RhsContainer{TimedBuzzCommandImpl};
@@ -182,55 +139,30 @@ USGFingerCommand::USGFingerCommand(const FSGTimedBuzzCommandImpl& TimedBuzzComma
&OutSharedPtrContainer, &RhsContainer);
Pimpl->FingerCommandImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(TSharedRef<FSGFingerCommandImpl> FingerCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->FingerCommandImpl = MoveTemp(FingerCommandImpl);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(TSharedRef<FSGBuzzCommandImpl> BuzzCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->FingerCommandImpl = MoveTemp(BuzzCommandImpl);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(TSharedRef<FSGForceFeedbackCommandImpl> ForceFeedbackCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->FingerCommandImpl = MoveTemp(ForceFeedbackCommandImpl);
Pimpl->SyncUProperties();
}
USGFingerCommand::USGFingerCommand(TSharedRef<FSGTimedBuzzCommandImpl> TimedBuzzCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->FingerCommandImpl = MoveTemp(TimedBuzzCommandImpl);
Pimpl->SyncUProperties();
}
USGFingerCommand::~USGFingerCommand() = default;
@@ -289,20 +221,9 @@ void USGFingerCommand::SetFingerCommandImpl(TSharedRef<FSGTimedBuzzCommandImpl>
TSharedRef<FSGFingerCommandImpl> USGFingerCommand::ToFingerCommandImpl() const
{
SyncImplObject();
return Pimpl->FingerCommandImpl.ToSharedRef();
}
void USGFingerCommand::SyncImplObject() const
{
Pimpl->SyncImplObject();
}
void USGFingerCommand::SyncUProperties()
{
Pimpl->SyncUProperties();
}
TArray<int32> USGFingerCommand::GetLevels() const
{
FSGIC_TSharedPtr_FSGFingerCommandImpl InstanceContainer{ToFingerCommandImpl()};
@@ -313,28 +234,19 @@ TArray<int32> USGFingerCommand::GetLevels() const
int32 USGFingerCommand::GetLevel(const int32 Finger) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGFingerCommandImpl InstanceContainer{ToFingerCommandImpl()};
const int32 Level = SGCoreImpl_FSGFingerCommandImpl_GetLevel(&InstanceContainer, Finger);
return Level;
}
void USGFingerCommand::SetLevel(const int32 Finger, const int32 Value)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGFingerCommandImpl InstanceContainer{ToFingerCommandImpl()};
SGCoreImpl_FSGFingerCommandImpl_SetLevel(&InstanceContainer, Finger, Value);
SyncUProperties();
}
bool USGFingerCommand::Equals(const USGFingerCommand* FingerCommand) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGFingerCommandImpl InstanceContainer{ToFingerCommandImpl()};
FSGIC_FSGFingerCommandImpl FingerCommandImplContainer{FingerCommand->ToFingerCommandImpl().Get()};
const bool bEquals = SGCoreImpl_FSGFingerCommandImpl_Equals(&InstanceContainer, &FingerCommandImplContainer);
@@ -343,8 +255,6 @@ bool USGFingerCommand::Equals(const USGFingerCommand* FingerCommand) const
FString USGFingerCommand::ToString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGFingerCommandImpl InstanceContainer{ToFingerCommandImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGFingerCommandImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -361,12 +271,4 @@ USGFingerCommand::FImpl::~FImpl() = default;
void USGFingerCommand::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGFingerCommand::FImpl::SyncUProperties()
{
}
void USGFingerCommand::FImpl::SyncImplObject()
{
}
@@ -42,42 +42,6 @@
#include "SGInterop/SGIC_TArray_int32.h"
#include "SGInterop/SGIC_TSharedPtr_FSGForceFeedbackCommandImpl.h"
struct USGForceFeedbackCommand::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGForceFeedbackCommand* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGForceFeedbackCommand* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGForceFeedbackCommand* USGForceFeedbackCommand::NewForceFeedbackCommand(UObject* Outer,
const FSGForceFeedbackCommandImpl&
ForceFeedbackCommandImpl)
@@ -144,27 +108,16 @@ USGForceFeedbackCommand* USGForceFeedbackCommand::Off(UObject* Outer)
}
USGForceFeedbackCommand::USGForceFeedbackCommand()
: USGFingerCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand()
{
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl OutSharedPtrContainer;
SGCoreImpl_FSGForceFeedbackCommandImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand::USGForceFeedbackCommand(const TArray<int32>& ForceFeedbackLevels)
: USGFingerCommand(ForceFeedbackLevels),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand(ForceFeedbackLevels)
{
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl OutSharedPtrContainer;
FSGIC_TArray_int32 ForceFeedbackLevelsContainer{ForceFeedbackLevels};
@@ -172,33 +125,21 @@ USGForceFeedbackCommand::USGForceFeedbackCommand(const TArray<int32>& ForceFeedb
&OutSharedPtrContainer, &ForceFeedbackLevelsContainer);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand::USGForceFeedbackCommand(
const int32 Thumb, const int32 Index, const int32 Middle, const int32 Ring, const int32 Pinky)
: USGFingerCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand()
{
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl OutSharedPtrContainer;
SGCoreImpl_FSGForceFeedbackCommandImpl_ctor_Thumb_Index_Middle_Ring_Pinky_MakeShared(
&OutSharedPtrContainer, Thumb, Index, Middle, Ring, Pinky);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand::USGForceFeedbackCommand(const ESGFinger Finger, const int32 BuzzLevel)
: USGFingerCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand()
{
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl OutSharedPtrContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -206,55 +147,27 @@ USGForceFeedbackCommand::USGForceFeedbackCommand(const ESGFinger Finger, const i
&OutSharedPtrContainer, &FingerContainer, BuzzLevel);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand::USGForceFeedbackCommand(const FSGForceFeedbackCommandImpl& ForceFeedbackCommandImpl)
: USGFingerCommand(ForceFeedbackCommandImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand(ForceFeedbackCommandImpl)
{
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand::USGForceFeedbackCommand(TSharedRef<FSGForceFeedbackCommandImpl> ForceFeedbackCommandImpl)
: USGFingerCommand(MoveTemp(ForceFeedbackCommandImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGFingerCommand(MoveTemp(ForceFeedbackCommandImpl))
{
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand::~USGForceFeedbackCommand() = default;
TSharedRef<FSGForceFeedbackCommandImpl> USGForceFeedbackCommand::ToForceFeedbackCommandImpl() const
{
SyncImplObject();
return FSGFingerCommandImplCast::ToForceFeedbackCommandImpl(ToFingerCommandImpl());
}
void USGForceFeedbackCommand::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGForceFeedbackCommand::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand* USGForceFeedbackCommand::Copy(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl InstanceContainer{ToForceFeedbackCommandImpl()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
SGCoreImpl_FSGForceFeedbackCommandImpl_Copy(&InstanceContainer, &OutForceFeedbackCommandImplContainer);
@@ -264,8 +177,6 @@ USGForceFeedbackCommand* USGForceFeedbackCommand::Copy(UObject* Outer) const
USGForceFeedbackCommand* USGForceFeedbackCommand::Merge(UObject* Outer,
const USGForceFeedbackCommand* ForceFeedbackCommand) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGForceFeedbackCommandImpl InstanceContainer{ToForceFeedbackCommandImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandImplContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
@@ -273,24 +184,4 @@ USGForceFeedbackCommand* USGForceFeedbackCommand::Merge(UObject* Outer,
SGCoreImpl_FSGForceFeedbackCommandImpl_Merge(&InstanceContainer, &OutForceFeedbackCommandImplContainer,
&ForceFeedbackCommandImplContainer);
return NewForceFeedbackCommand(Outer, MoveTemp(OutForceFeedbackCommandImplContainer.ForceFeedbackCommandImpl));
}
USGForceFeedbackCommand::FImpl::FImpl(USGForceFeedbackCommand* InOwner)
: Owner(InOwner)
{
}
USGForceFeedbackCommand::FImpl::~FImpl() = default;
void USGForceFeedbackCommand::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGForceFeedbackCommand::FImpl::SyncUProperties()
{
}
void USGForceFeedbackCommand::FImpl::SyncImplObject()
{
}
@@ -81,13 +81,6 @@ struct USGHandInterpolator::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHandInterpolator* USGHandInterpolator::NewHandInterpolator(
@@ -256,27 +249,16 @@ TArray<TArray<FVector>> USGHandInterpolator::InterpolateHandAngles(const USGHand
}
USGHandInterpolator::USGHandInterpolator()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
SGCoreImpl_FSGHandInterpolatorImpl_ctor(&OutHandInterpolatorImplContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const TArray<TArray<USGInterpolationSet*>>& JointInterpolations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
FSGIC_TArray_TArray_FSGInterpolationSetImpl JointInterpolationsContainer{
@@ -286,16 +268,10 @@ USGHandInterpolator::USGHandInterpolator(const TArray<TArray<USGInterpolationSet
&JointInterpolationsContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const TArray<FSGInterpolationSetArray>& JointInterpolations)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
FSGIC_TArray_TArray_FSGInterpolationSetImpl JointInterpolationsContainer{
@@ -308,17 +284,11 @@ USGHandInterpolator::USGHandInterpolator(const TArray<FSGInterpolationSetArray>&
&JointInterpolationsContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const TArray<TArray<USGInterpolationSet*>>& JointInterpolations,
const FQuat& CmcStartRotation)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
FSGIC_TArray_TArray_FSGInterpolationSetImpl JointInterpolationsContainer{
@@ -329,17 +299,11 @@ USGHandInterpolator::USGHandInterpolator(const TArray<TArray<USGInterpolationSet
&OutHandInterpolatorImplContainer, &JointInterpolationsContainer, &CmcStartRotationContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const TArray<TArray<USGInterpolationSet*>>& JointInterpolations,
const FRotator& CmcStartRotation)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
FSGIC_TArray_TArray_FSGInterpolationSetImpl JointInterpolationsContainer{
@@ -350,17 +314,11 @@ USGHandInterpolator::USGHandInterpolator(const TArray<TArray<USGInterpolationSet
&OutHandInterpolatorImplContainer, &JointInterpolationsContainer, &CmcStartRotationContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const TArray<FSGInterpolationSetArray>& JointInterpolations,
const FQuat& CmcStartRotation)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
FSGIC_TArray_TArray_FSGInterpolationSetImpl JointInterpolationsContainer{
@@ -374,17 +332,11 @@ USGHandInterpolator::USGHandInterpolator(const TArray<FSGInterpolationSetArray>&
&OutHandInterpolatorImplContainer, &JointInterpolationsContainer, &CmcStartRotationContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const TArray<FSGInterpolationSetArray>& JointInterpolations,
const FRotator& CmcStartRotation)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandInterpolatorImpl OutHandInterpolatorImplContainer;
FSGIC_TArray_TArray_FSGInterpolationSetImpl JointInterpolationsContainer{
@@ -398,19 +350,12 @@ USGHandInterpolator::USGHandInterpolator(const TArray<FSGInterpolationSetArray>&
&OutHandInterpolatorImplContainer, &JointInterpolationsContainer, &CmcStartRotationContainer);
Pimpl->HandInterpolatorImpl = MoveTemp(OutHandInterpolatorImplContainer.HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::USGHandInterpolator(const FSGHandInterpolatorImpl& HandInterpolatorImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetHandInterpolatorImpl(HandInterpolatorImpl);
Pimpl->SyncUProperties();
}
USGHandInterpolator::~USGHandInterpolator() = default;
@@ -425,7 +370,6 @@ void USGHandInterpolator::SetHandInterpolatorImpl(const FSGHandInterpolatorImpl&
const FSGHandInterpolatorImpl& USGHandInterpolator::ToHandInterpolatorImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->HandInterpolatorImpl;
}
@@ -462,8 +406,6 @@ FRotator USGHandInterpolator::GetCmcStartRotation() const
float USGHandInterpolator::CalculateAngle(const ESGFinger Finger, const int32 Movement, const float Value) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
const float Angle = SGCoreImpl_FSGHandInterpolatorImpl_CalculateAngle_Finger_int32Movement_Value(
@@ -474,8 +416,6 @@ float USGHandInterpolator::CalculateAngle(const ESGFinger Finger, const int32 Mo
float USGHandInterpolator::CalculateAngle(const ESGFinger Finger, const ESGFingerMovement Movement,
const float Value) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_ESGFingerMovement MovementContainer{Movement};
@@ -487,8 +427,6 @@ float USGHandInterpolator::CalculateAngle(const ESGFinger Finger, const ESGFinge
float USGHandInterpolator::CalculateAngle(const ESGFinger Finger, const ESGThumbMovement Movement,
const float Value) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_ESGThumbMovement MovementContainer{Movement};
@@ -500,48 +438,34 @@ float USGHandInterpolator::CalculateAngle(const ESGFinger Finger, const ESGThumb
void USGHandInterpolator::SetInterpolation(const int32 Finger, const int32 Movement, const float InputAt0,
const float InputAt1, const float AngleAt0, const float AngleAt1)
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
SGCoreImpl_FSGHandInterpolatorImpl_SetInterpolation_int32Finger_int32Movement_InputAt0_InputAt1_AngleAt0_AngleAt1(
&InstanceContainer, Finger, Movement, InputAt0, InputAt1, AngleAt0, AngleAt1);
Pimpl->SyncUProperties();
}
void USGHandInterpolator::SetInterpolation(const ESGFinger Finger, const ESGFingerMovement Movement,
const float InputAt0, const float InputAt1, const float AngleAt0,
const float AngleAt1)
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
FSGIC_ESGFingerMovement MovementContainer{Movement};
SGCoreImpl_FSGHandInterpolatorImpl_SetInterpolation_ESGFinger_ESGFingerMovement_InputAt0_InputAt1_AngleAt0_AngleAt1(
&InstanceContainer, &FingerContainer, &MovementContainer, InputAt0, InputAt1, AngleAt0, AngleAt1);
Pimpl->SyncUProperties();
}
void USGHandInterpolator::SetInterpolation(const ESGThumbMovement Movement, const float InputAt0, const float InputAt1,
const float AngleAt0, const float AngleAt1)
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_ESGThumbMovement MovementContainer{Movement};
SGCoreImpl_FSGHandInterpolatorImpl_SetInterpolation_Movement_InputAt0_InputAt1_AngleAt0_AngleAt1(
&InstanceContainer, &MovementContainer, InputAt0, InputAt1, AngleAt0, AngleAt1);
Pimpl->SyncUProperties();
}
USGInterpolationSet* USGHandInterpolator::GetInterpolation(UObject* Outer,
const int32 Finger, const int32 Movement) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_FSGInterpolationSetImpl OutInterpolationContainer;
SGCoreImpl_FSGHandInterpolatorImpl_GetInterpolation(&InstanceContainer, &OutInterpolationContainer, Finger,
@@ -551,8 +475,6 @@ USGInterpolationSet* USGHandInterpolator::GetInterpolation(UObject* Outer,
bool USGHandInterpolator::Equals(const USGHandInterpolator* HandInterpolator) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_FSGHandInterpolatorImpl HandInterpolatorContainer{HandInterpolator->ToHandInterpolatorImpl()};
const bool bEquals = SGCoreImpl_FSGHandInterpolatorImpl_Equals(&InstanceContainer, &HandInterpolatorContainer);
@@ -561,8 +483,6 @@ bool USGHandInterpolator::Equals(const USGHandInterpolator* HandInterpolator) co
FString USGHandInterpolator::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandInterpolatorImpl InstanceContainer{ToHandInterpolatorImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGHandInterpolatorImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -579,12 +499,4 @@ USGHandInterpolator::FImpl::~FImpl() = default;
void USGHandInterpolator::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHandInterpolator::FImpl::SyncUProperties()
{
}
void USGHandInterpolator::FImpl::SyncImplObject()
{
}
@@ -36,7 +36,6 @@
#include "SGCore/SGHandPose.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGCore/SGRotatorArray.h"
#include "SGCore/SGBasicHandModel.h"
#include "SGCoreImpl/SGExportedFunctions.h"
@@ -48,6 +47,8 @@
#include "SGInterop/SGIC_TArray_float.h"
#include "SGInterop/SGIC_TArray_TArray_FQuat.h"
#include "SGInterop/SGIC_TArray_TArray_FVector.h"
#include "SGTypes/SGRotatorArray.h"
#include "SGUtils/SGArrayUtils.h"
struct USGHandPose::FImpl
{
@@ -76,13 +77,6 @@ struct USGHandPose::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHandPose* USGHandPose::NewHandPose(UObject* Outer, const FSGHandPoseImpl& HandPoseImpl)
@@ -284,29 +278,18 @@ USGHandPose* USGHandPose::Fist(UObject* Outer, const bool bRightHanded)
}
USGHandPose::USGHandPose()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandPoseImpl OutHandPoseImplContainer;
SGCoreImpl_FSGHandPoseImpl_ctor(&OutHandPoseImplContainer);
Pimpl->HandPoseImpl = MoveTemp(OutHandPoseImplContainer.HandPoseImpl);
Pimpl->SyncUProperties();
}
USGHandPose::USGHandPose(const bool bRightHanded,
const TArray<TArray<FVector>>& JointPositions, const TArray<TArray<FQuat>>& JointRotations,
const TArray<TArray<FVector>>& HandAngles)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandPoseImpl OutHandPoseImplContainer;
FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
@@ -317,18 +300,12 @@ USGHandPose::USGHandPose(const bool bRightHanded,
&JointRotationsContainer, &HandAnglesContainer);
Pimpl->HandPoseImpl = MoveTemp(OutHandPoseImplContainer.HandPoseImpl);
Pimpl->SyncUProperties();
}
USGHandPose::USGHandPose(const bool bRightHanded,
const TArray<TArray<FVector>>& JointPositions, const TArray<TArray<FRotator>>& JointRotations,
const TArray<TArray<FVector>>& HandAngles)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandPoseImpl OutHandPoseImplContainer;
FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
@@ -339,18 +316,12 @@ USGHandPose::USGHandPose(const bool bRightHanded,
&JointRotationsContainer, &HandAnglesContainer);
Pimpl->HandPoseImpl = MoveTemp(OutHandPoseImplContainer.HandPoseImpl);
Pimpl->SyncUProperties();
}
USGHandPose::USGHandPose(const bool bRightHanded, const
TArray<FSGVectorArray>& JointPositions, const TArray<FSGQuatArray>& JointRotations,
const TArray<FSGVectorArray>& HandAngles)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandPoseImpl OutHandPoseImplContainer;
FSGIC_TArray_TArray_FVector JointPositionsContainer{
@@ -367,18 +338,12 @@ USGHandPose::USGHandPose(const bool bRightHanded, const
&JointRotationsContainer, &HandAnglesContainer);
Pimpl->HandPoseImpl = MoveTemp(OutHandPoseImplContainer.HandPoseImpl);
Pimpl->SyncUProperties();
}
USGHandPose::USGHandPose(const bool bRightHanded,
const TArray<FSGVectorArray>& JointPositions, const TArray<FSGRotatorArray>& JointRotations,
const TArray<FSGVectorArray>& HandAngles)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandPoseImpl OutHandPoseImplContainer;
FSGIC_TArray_TArray_FVector JointPositionsContainer{
@@ -395,19 +360,12 @@ USGHandPose::USGHandPose(const bool bRightHanded,
&JointRotationsContainer, &HandAnglesContainer);
Pimpl->HandPoseImpl = MoveTemp(OutHandPoseImplContainer.HandPoseImpl);
Pimpl->SyncUProperties();
}
USGHandPose::USGHandPose(const FSGHandPoseImpl& HandPoseImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetHandPoseImpl(HandPoseImpl);
Pimpl->SyncUProperties();
}
USGHandPose::~USGHandPose() = default;
@@ -422,7 +380,6 @@ void USGHandPose::SetHandPoseImpl(const FSGHandPoseImpl& HandPoseImpl)
const FSGHandPoseImpl& USGHandPose::ToHandPoseImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->HandPoseImpl;
}
@@ -466,7 +423,6 @@ TArray<TArray<FVector>> USGHandPose::GetHandAngles() const
bool USGHandPose::Equals(const USGHandPose* HandPose) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandPoseImpl InstanceContainer{ToHandPoseImpl()};
FSGIC_FSGHandPoseImpl HandPoseContainer{HandPose->ToHandPoseImpl()};
@@ -475,8 +431,6 @@ bool USGHandPose::Equals(const USGHandPose* HandPose) const
float USGHandPose::GetNormalizedFlexion(const ESGFinger Finger, const bool bClamp01) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandPoseImpl InstanceContainer{ToHandPoseImpl()};
FSGIC_ESGFinger FingerContainer{Finger};
return SGCoreImpl_FSGHandPoseImpl_GetNormalizedFlexion_Finger_bClamp01(
@@ -485,8 +439,6 @@ float USGHandPose::GetNormalizedFlexion(const ESGFinger Finger, const bool bClam
TArray<float> USGHandPose::GetNormalizedFlexion(const bool bClamp01) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandPoseImpl InstanceContainer{ToHandPoseImpl()};
FSGIC_TArray_float OutFlexionContainer;
SGCoreImpl_FSGHandPoseImpl_GetNormalizedFlexion_bClamp01(&InstanceContainer, &OutFlexionContainer, bClamp01);
@@ -495,8 +447,6 @@ TArray<float> USGHandPose::GetNormalizedFlexion(const bool bClamp01) const
FString USGHandPose::ToString(const bool bShortFormat) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandPoseImpl InstanceContainer{ToHandPoseImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGHandPoseImpl_ToString(&InstanceContainer, &OutStringContainer, bShortFormat);
@@ -505,8 +455,6 @@ FString USGHandPose::ToString(const bool bShortFormat) const
FString USGHandPose::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandPoseImpl InstanceContainer{ToHandPoseImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGHandPoseImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -523,12 +471,4 @@ USGHandPose::FImpl::~FImpl() = default;
void USGHandPose::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHandPose::FImpl::SyncUProperties()
{
}
void USGHandPose::FImpl::SyncImplObject()
{
}
@@ -73,13 +73,6 @@ struct USGHandProfile::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHandProfile* USGHandProfile::NewHandProfile(UObject* Outer, const FSGHandProfileImpl& HandProfileImpl)
@@ -186,29 +179,18 @@ void USGHandProfile::ResetCalibration(const bool bOnDisk)
}
USGHandProfile::USGHandProfile()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandProfileImpl OutHandProfileImplContainer;
SGCoreImpl_FSGHandProfileImpl_ctor(&OutHandProfileImplContainer);
Pimpl->HandProfileImpl = MoveTemp(OutHandProfileImplContainer.HandProfileImpl);
Pimpl->SyncUProperties();
}
USGHandProfile::USGHandProfile(const bool bRightHanded,
const USGSenseGloveHandProfile* SenseGloveHandProfile,
const USGNovaGloveHandProfile* NovaGloveHandProfile)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHandProfileImpl OutHandProfileImplContainer;
FSGIC_FSGSenseGloveHandProfileImpl SenseGloveHandProfileContainer
@@ -219,19 +201,12 @@ USGHandProfile::USGHandProfile(const bool bRightHanded,
&OutHandProfileImplContainer, bRightHanded, &SenseGloveHandProfileContainer, &NovaGloveHandProfileContainer);
Pimpl->HandProfileImpl = MoveTemp(OutHandProfileImplContainer.HandProfileImpl);
Pimpl->SyncUProperties();
}
USGHandProfile::USGHandProfile(const FSGHandProfileImpl& HandProfileImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetHandProfileImpl(HandProfileImpl);
Pimpl->SyncUProperties();
}
USGHandProfile::~USGHandProfile() = default;
@@ -246,7 +221,6 @@ void USGHandProfile::SetHandProfileImpl(const FSGHandProfileImpl& HandProfileImp
const FSGHandProfileImpl& USGHandProfile::ToHandProfileImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->HandProfileImpl;
}
@@ -278,8 +252,6 @@ USGNovaGloveHandProfile* USGHandProfile::GetNovaGloveHandProfile(UObject* Outer)
bool USGHandProfile::Equals(const USGHandProfile* HandProfile) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandProfileImpl InstanceContainer{ToHandProfileImpl()};
FSGIC_FSGHandProfileImpl HandProfileContainer{HandProfile->ToHandProfileImpl()};
return SGCoreImpl_FSGHandProfileImpl_Equals(&InstanceContainer, &HandProfileContainer);
@@ -287,18 +259,12 @@ bool USGHandProfile::Equals(const USGHandProfile* HandProfile) const
void USGHandProfile::Reset()
{
Pimpl->SyncImplObject();
FSGIC_FSGHandProfileImpl InstanceContainer{ToHandProfileImpl()};
SGCoreImpl_FSGHandProfileImpl_Reset(&InstanceContainer);
Pimpl->SyncUProperties();
}
FString USGHandProfile::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGHandProfileImpl InstanceContainer{ToHandProfileImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGHandProfileImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -315,12 +281,4 @@ USGHandProfile::FImpl::~FImpl() = default;
void USGHandProfile::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHandProfile::FImpl::SyncUProperties()
{
}
void USGHandProfile::FImpl::SyncImplObject()
{
}
@@ -58,42 +58,6 @@
#include "SGInterop/SGIC_TArray_TSharedRef_FSGHapticGloveImpl.h"
#include "SGInterop/SGIC_TSharedPtr_FSGHapticGloveImpl.h"
struct USGHapticGlove::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGDevice* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGHapticGlove* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHapticGlove* USGHapticGlove::NewHapticGlove(UObject* Outer, const FSGHapticGloveImpl& HapticGloveImpl)
{
USGHapticGlove* Instance = NewObject<USGHapticGlove>(Outer);
@@ -155,132 +119,63 @@ bool USGHapticGlove::GetGlove(UObject* Outer, const bool bRightHanded, USGHaptic
}
USGHapticGlove::USGHapticGlove()
: USGDevice(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice()
{
FSGIC_TSharedPtr_FSGHapticGloveImpl OutSharedPtrContainer;
SGCoreImpl_FSGBetaDeviceImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(const FSGDeviceImpl& SGDeviceImpl)
: USGDevice(SGDeviceImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(SGDeviceImpl)
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(const FSGHapticGloveImpl& HapticGloveImpl)
: USGDevice(HapticGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(HapticGloveImpl)
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(const FSGNovaGloveImpl& NovaGloveImpl)
: USGDevice(NovaGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(NovaGloveImpl)
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(const FSGSenseGloveImpl& SenseGloveImpl)
: USGDevice(SenseGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(SenseGloveImpl)
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(TSharedRef<FSGDeviceImpl> SGDeviceImpl)
: USGDevice(MoveTemp(SGDeviceImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(MoveTemp(SGDeviceImpl))
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(TSharedRef<FSGHapticGloveImpl> HapticGloveImpl)
: USGDevice(MoveTemp(HapticGloveImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(MoveTemp(HapticGloveImpl))
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(TSharedRef<FSGNovaGloveImpl> NovaGloveImpl)
: USGDevice(MoveTemp(NovaGloveImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(MoveTemp(NovaGloveImpl))
{
Pimpl->SyncUProperties();
}
USGHapticGlove::USGHapticGlove(TSharedRef<FSGSenseGloveImpl> SenseGloveImpl)
: USGDevice(MoveTemp(SenseGloveImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGDevice(MoveTemp(SenseGloveImpl))
{
Pimpl->SyncUProperties();
}
USGHapticGlove::~USGHapticGlove() = default;
TSharedRef<FSGHapticGloveImpl> USGHapticGlove::ToHapticGloveImpl() const
{
SyncImplObject();
return FSGDeviceImplCast::ToHapticGloveImpl(ToSGDeviceImpl());
}
void USGHapticGlove::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGHapticGlove::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
ESGDeviceType USGHapticGlove::GetDeviceType() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_ESGDeviceType OutTypeContainer;
SGCoreImpl_FSGHapticGloveImpl_GetDeviceType(&InstanceContainer, &OutTypeContainer);
@@ -289,8 +184,6 @@ ESGDeviceType USGHapticGlove::GetDeviceType() const
FString USGHapticGlove::GetDeviceId() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FString OutIdContainer;
SGCoreImpl_FSGHapticGloveImpl_GetDeviceId(&InstanceContainer, &OutIdContainer);
@@ -299,8 +192,6 @@ FString USGHapticGlove::GetDeviceId() const
FString USGHapticGlove::GetHardwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FString OutVersionContainer;
SGCoreImpl_FSGHapticGloveImpl_GetHardwareVersion(&InstanceContainer, &OutVersionContainer);
@@ -309,38 +200,28 @@ FString USGHapticGlove::GetHardwareVersion() const
int32 USGHapticGlove::GetFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
return SGCoreImpl_FSGHapticGloveImpl_GetFirmwareVersion(&InstanceContainer);
}
int32 USGHapticGlove::GetSubFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
return SGCoreImpl_FSGHapticGloveImpl_GetSubFirmwareVersion(&InstanceContainer);
}
bool USGHapticGlove::IsRight() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
return SGCoreImpl_FSGHapticGloveImpl_IsRight(&InstanceContainer);
}
bool USGHapticGlove::GetImuRotation(FQuat& OutImu)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
SyncUProperties();
if (bResult)
{
OutImu = MoveTemp(OutImuContainer.Quat);
@@ -351,14 +232,10 @@ bool USGHapticGlove::GetImuRotation(FQuat& OutImu)
bool USGHapticGlove::GetImuRotation(FRotator& OutImu)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
SyncUProperties();
if (bResult)
{
OutImu = OutImuContainer.Quat.Rotator();
@@ -371,8 +248,6 @@ bool USGHapticGlove::GetHandPose(
UObject* Outer,
const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandGeometryContainer{HandGeometry->ToBasicHandModelImpl()};
FSGIC_FSGHandProfileImpl HandProfileContainer{HandProfile->ToHandProfileImpl()};
@@ -380,8 +255,6 @@ bool USGHapticGlove::GetHandPose(
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetHandPose_HandGeometry_HandProfile_OutHandPose(
&InstanceContainer, &HandGeometryContainer, &HandProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -392,16 +265,12 @@ bool USGHapticGlove::GetHandPose(
bool USGHapticGlove::GetHandPose(UObject* Outer, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGHandProfileImpl HandProfileContainer{HandProfile->ToHandProfileImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetHandPose_HandProfile_OutHandPose(
&InstanceContainer, &HandProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -412,16 +281,12 @@ bool USGHapticGlove::GetHandPose(UObject* Outer, const USGHandProfile* HandProfi
bool USGHapticGlove::GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeometry, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandGeometryContainer{HandGeometry->ToBasicHandModelImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetHandPose_HandGeometry_OutHandPose(
&InstanceContainer, &HandGeometryContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -432,15 +297,11 @@ bool USGHapticGlove::GetHandPose(UObject* Outer, const USGBasicHandModel* HandGe
bool USGHapticGlove::GetHandPose(UObject* Outer, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetHandPose_OutHandPose(
&InstanceContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -449,81 +310,72 @@ bool USGHapticGlove::GetHandPose(UObject* Outer, USGHandPose*& OutHandPose)
return bResult;
}
#if PLATFORM_ANDROID
bool USGHapticGlove::GetHandPose(UObject* Outer, const float DeltaTime, USGHandPose*& OutHandPose)
{
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetHandPose_DeltaTime_OutHandPose(
&InstanceContainer, DeltaTime, &OutHandPoseContainer);
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
}
return bResult;
}
#endif /* PLATFORM_ANDROID */
void USGHapticGlove::StopHaptics()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
SGCoreImpl_FSGHapticGloveImpl_StopHaptics(&InstanceContainer);
SyncUProperties();
}
void USGHapticGlove::StopVibrations()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
SGCoreImpl_FSGHapticGloveImpl_StopVibrations(&InstanceContainer);
SyncUProperties();
}
void USGHapticGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &ForceFeedbackCommandContainer);
SyncUProperties();
}
void USGHapticGlove::SendHaptics(const USGBuzzCommand* BuzzCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveImpl_SendHaptics_BuzzCommand(&InstanceContainer, &BuzzCommandContainer);
SyncUProperties();
}
void USGHapticGlove::SendHaptics(const USGThumperCommand* ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGThumperCommandImpl ThumperCommandContainer{ThumperCommand->ToThumperCommandImpl()};
SGCoreImpl_FSGHapticGloveImpl_SendHaptics_ThumperCommand(&InstanceContainer, &ThumperCommandContainer);
SyncUProperties();
}
void USGHapticGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand,
const USGBuzzCommand* BuzzCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
FSGIC_FSGBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand(
&InstanceContainer, &ForceFeedbackCommandContainer, &BuzzCommandContainer);
SyncUProperties();
}
void USGHapticGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand,
const USGBuzzCommand* BuzzCommand,
const USGThumperCommand* ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
@@ -531,20 +383,14 @@ void USGHapticGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCom
FSGIC_FSGThumperCommandImpl ThumperCommandContainer{ThumperCommand->ToThumperCommandImpl()};
SGCoreImpl_FSGHapticGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ThumperCommand(
&InstanceContainer, &ForceFeedbackCommandContainer, &BuzzCommandContainer, &ThumperCommandContainer);
SyncUProperties();
}
bool USGHapticGlove::GetCalibrationValues(TArray<FVector>& OutValues)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_TArray_FVector OutValuesContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveImpl_GetCalibrationValues(&InstanceContainer, &OutValuesContainer);
SyncUProperties();
if (bResult)
{
OutValues = MoveTemp(OutValuesContainer.Array);
@@ -555,68 +401,46 @@ bool USGHapticGlove::GetCalibrationValues(TArray<FVector>& OutValues)
void USGHapticGlove::ResetCalibrationRange()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
SGCoreImpl_FSGHapticGloveImpl_ResetCalibrationRange(&InstanceContainer);
SyncUProperties();
}
void USGHapticGlove::UpdateCalibrationRange()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
SGCoreImpl_FSGHapticGloveImpl_UpdateCalibrationRange(&InstanceContainer);
SyncUProperties();
}
void USGHapticGlove::UpdateCalibrationRange(const TArray<FVector>& CalibrationValues)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_TArray_FVector CalibrationValuesContainer{CalibrationValues};
SGCoreImpl_FSGHapticGloveImpl_UpdateCalibrationRange_CalibrationValues(
&InstanceContainer, &CalibrationValuesContainer);
SyncUProperties();
}
void USGHapticGlove::GetCalibrationRange(TArray<FVector>& OutMinValues, TArray<FVector>& OutMaxValues)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_TArray_FVector OutMinValuesContainer;
FSGIC_TArray_FVector OutMaxValuesContainer;
SGCoreImpl_FSGHapticGloveImpl_GetCalibrationRange(&InstanceContainer, &OutMinValues, &OutMaxValues);
SyncUProperties();
OutMinValues = MoveTemp(OutMinValuesContainer.Array);
OutMaxValues = MoveTemp(OutMaxValuesContainer.Array);
}
void USGHapticGlove::UpdateCalibration(UObject* Outer, USGHandProfile*& OutProfile)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGHapticGloveImpl_UpdateCalibration(&InstanceContainer, &OutProfileContainer);
SyncUProperties();
OutProfile = USGHandProfile::NewHandProfile(Outer, MoveTemp(OutProfileContainer.HandProfileImpl));
}
void USGHapticGlove::ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FSGHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGHapticGloveImpl_ApplyCalibration(&InstanceContainer, &OutProfileContainer);
@@ -628,8 +452,6 @@ void USGHapticGlove::GetWristLocation(const FVector& ReferencePosition, const FQ
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -650,8 +472,6 @@ void USGHapticGlove::GetWristLocation(const FVector& ReferencePosition, const FR
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FRotator& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -672,8 +492,6 @@ void USGHapticGlove::GetGloveLocation(const FVector& ReferencePosition, const FQ
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -695,8 +513,6 @@ void USGHapticGlove::GetGloveLocation(const FVector& ReferencePosition, const FR
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveImpl InstanceContainer{ToHapticGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -712,24 +528,4 @@ void USGHapticGlove::GetGloveLocation(const FVector& ReferencePosition, const FR
OutGlovePosition = MoveTemp(OutGlovePositionContainer.Vector);
OutGloveRotation = OutGloveRotationContainer.Quat.Rotator();
}
USGHapticGlove::FImpl::FImpl(USGHapticGlove* InOwner)
: Owner(InOwner)
{
}
USGHapticGlove::FImpl::~FImpl() = default;
void USGHapticGlove::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHapticGlove::FImpl::SyncUProperties()
{
}
void USGHapticGlove::FImpl::SyncImplObject()
{
}
@@ -74,13 +74,6 @@ struct USGHapticGloveCalibrationCheck::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHapticGloveCalibrationCheck* USGHapticGloveCalibrationCheck::NewHapticGloveCalibrationCheck(
@@ -176,28 +169,17 @@ bool USGHapticGloveCalibrationCheck::MatchesLast(const TArray<FVector>& CurrentR
}
USGHapticGloveCalibrationCheck::USGHapticGloveCalibrationCheck()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHapticGloveCalibrationCheckImpl OutHapticGloveCalibrationCheckImplContainer;
SGCoreImpl_FSGHapticGloveCalibrationCheckImpl_ctor(&OutHapticGloveCalibrationCheckImplContainer);
Pimpl->HapticGloveCalibrationCheckImpl = MoveTemp(
OutHapticGloveCalibrationCheckImplContainer.HapticGloveCalibrationCheckImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationCheck::USGHapticGloveCalibrationCheck(const USGSensorRange* LastCalibrationRange)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHapticGloveCalibrationCheckImpl OutHapticGloveCalibrationCheckImplContainer;
FSGIC_FSGSensorRangeImpl LastCalibrationRangeContainer{LastCalibrationRange->ToSensorRangeImpl()};
@@ -206,20 +188,13 @@ USGHapticGloveCalibrationCheck::USGHapticGloveCalibrationCheck(const USGSensorRa
Pimpl->HapticGloveCalibrationCheckImpl = MoveTemp(
OutHapticGloveCalibrationCheckImplContainer.HapticGloveCalibrationCheckImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationCheck::USGHapticGloveCalibrationCheck(
const FSGHapticGloveCalibrationCheckImpl& HapticGloveCalibrationCheckImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetHapticGloveCalibrationCheckImpl(HapticGloveCalibrationCheckImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationCheck::~USGHapticGloveCalibrationCheck() = default;
@@ -236,22 +211,11 @@ void USGHapticGloveCalibrationCheck::SetHapticGloveCalibrationCheckImpl(
const FSGHapticGloveCalibrationCheckImpl& USGHapticGloveCalibrationCheck::ToHapticGloveCalibrationCheckImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->HapticGloveCalibrationCheckImpl;
}
USGSensorRange* USGHapticGloveCalibrationCheck::GetLastSensorRange(UObject* Outer) const
{
FSGIC_FSGHapticGloveCalibrationCheckImpl InstanceContainer{ToHapticGloveCalibrationCheckImpl()};
FSGIC_FSGSensorRangeImpl OutLastSensorRangeContainer;
SGCoreImpl_FSGHapticGloveCalibrationCheckImpl_GetLastSensorRange(&InstanceContainer, &OutLastSensorRangeContainer);
return USGSensorRange::NewSensorRange(Outer, MoveTemp(OutLastSensorRangeContainer.SensorRangeImpl));
}
ESGCalibrationStage USGHapticGloveCalibrationCheck::GetCalibrationStage() const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCalibrationCheckImpl InstanceContainer{ToHapticGloveCalibrationCheckImpl()};
FSGIC_ESGCalibrationStage OutStageContainer;
SGCoreImpl_FSGHapticGloveCalibrationCheckImpl_GetCalibrationStage(&InstanceContainer, &OutStageContainer);
@@ -261,7 +225,6 @@ ESGCalibrationStage USGHapticGloveCalibrationCheck::GetCalibrationStage() const
bool USGHapticGloveCalibrationCheck::ReachedConclusion() const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCalibrationCheckImpl InstanceContainer{ToHapticGloveCalibrationCheckImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationCheckImpl_ReachedConclusion(&InstanceContainer);
@@ -269,26 +232,18 @@ bool USGHapticGloveCalibrationCheck::ReachedConclusion() const
void USGHapticGloveCalibrationCheck::Reset()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCalibrationCheckImpl InstanceContainer{ToHapticGloveCalibrationCheckImpl()};
SGCoreImpl_FSGHapticGloveCalibrationCheckImpl_Reset(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCalibrationCheck::CheckRange(
const TArray<FVector>& CurrentValues, const float DeltaSeconds, const ESGDeviceType DeviceType)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCalibrationCheckImpl InstanceContainer{ToHapticGloveCalibrationCheckImpl()};
FSGIC_TArray_FVector CurrentValuesContainer{CurrentValues};
FSGIC_ESGDeviceType DeviceTypeContainer{DeviceType};
SGCoreImpl_FSGHapticGloveCalibrationCheckImpl_CheckRange(&InstanceContainer, &CurrentValuesContainer,
DeltaSeconds, &DeviceTypeContainer);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationCheck::FImpl::FImpl(USGHapticGloveCalibrationCheck* InOwner)
@@ -301,12 +256,4 @@ USGHapticGloveCalibrationCheck::FImpl::~FImpl() = default;
void USGHapticGloveCalibrationCheck::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHapticGloveCalibrationCheck::FImpl::SyncUProperties()
{
}
void USGHapticGloveCalibrationCheck::FImpl::SyncImplObject()
{
}
@@ -84,14 +84,6 @@ struct USGHapticGloveCalibrationSequence::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHapticGloveCalibrationSequence* USGHapticGloveCalibrationSequence::NewHapticGloveCalibrationSequence(UObject* Outer,
@@ -154,27 +146,16 @@ bool USGHapticGloveCalibrationSequence::CompileProfile(UObject* Outer,
}
USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl OutSharedPtrContainer;
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_ctor_MakeShared(&OutSharedPtrContainer);
Pimpl->HapticGloveCalibrationSequenceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(const USGHapticGlove* LinkedGlove)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl OutSharedPtrContainer;
FSGIC_TSharedPtr_FSGHapticGloveImpl LinkedGloveContainer{LinkedGlove->ToHapticGloveImpl()};
@@ -182,17 +163,11 @@ USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(const USGHa
&OutSharedPtrContainer, &LinkedGloveContainer);
Pimpl->HapticGloveCalibrationSequenceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(
const FSGHapticGloveCalibrationSequenceImpl& HapticGloveCalibrationSequenceImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl OutSharedPtrContainer;
FSGIC_FSGHapticGloveCalibrationSequenceImpl RhsContainer{HapticGloveCalibrationSequenceImpl};
@@ -200,17 +175,11 @@ USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(
&OutSharedPtrContainer, &RhsContainer);
Pimpl->HapticGloveCalibrationSequenceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(
const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibrationImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl OutSharedPtrContainer;
FSGIC_FSGHapticGloveQuickCalibrationImpl RhsContainer{HapticGloveQuickCalibrationImpl};
@@ -218,33 +187,20 @@ USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(
&OutSharedPtrContainer, &RhsContainer);
Pimpl->HapticGloveCalibrationSequenceImpl = MoveTemp(OutSharedPtrContainer.Ptr);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(
TSharedRef<FSGHapticGloveCalibrationSequenceImpl> HapticGloveCalibrationSequenceImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->HapticGloveCalibrationSequenceImpl = MoveTemp(HapticGloveCalibrationSequenceImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationSequence::USGHapticGloveCalibrationSequence(
TSharedRef<FSGHapticGloveQuickCalibrationImpl> HapticGloveQuickCalibrationImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
Pimpl->HapticGloveCalibrationSequenceImpl = MoveTemp(HapticGloveQuickCalibrationImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCalibrationSequence::~USGHapticGloveCalibrationSequence() = default;
@@ -282,24 +238,11 @@ void USGHapticGloveCalibrationSequence::SetHapticGloveCalibrationSequenceImpl(
TSharedRef<FSGHapticGloveCalibrationSequenceImpl>
USGHapticGloveCalibrationSequence::ToHapticGloveCalibrationSequenceImpl() const
{
SyncImplObject();
return Pimpl->HapticGloveCalibrationSequenceImpl.ToSharedRef();
}
void USGHapticGloveCalibrationSequence::SyncImplObject() const
{
Pimpl->SyncImplObject();
}
void USGHapticGloveCalibrationSequence::SyncUProperties()
{
Pimpl->SyncUProperties();
}
USGHapticGlove* USGHapticGloveCalibrationSequence::GetLinkedGlove(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_TSharedPtr_FSGHapticGloveImpl OutGloveContainer;
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetLinkedGlove(&InstanceContainer, &OutGloveContainer);
@@ -308,19 +251,13 @@ USGHapticGlove* USGHapticGloveCalibrationSequence::GetLinkedGlove(UObject* Outer
void USGHapticGloveCalibrationSequence::SetLinkedGlove(const USGHapticGlove* LinkedGlove)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_TSharedPtr_FSGHapticGloveImpl LinkedGloveContainer{LinkedGlove->ToHapticGloveImpl()};
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_SetLinkedGlove(&InstanceContainer, &LinkedGloveContainer);
SyncUProperties();
}
TArray<USGCalibrationDataPoint*> USGHapticGloveCalibrationSequence::GetCalibrationPoints(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_TArray_FSGCalibrationDataPointImpl OutPoints;
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetCalibrationPoints(&InstanceContainer, &OutPoints);
@@ -336,97 +273,67 @@ TArray<USGCalibrationDataPoint*> USGHapticGloveCalibrationSequence::GetCalibrati
float USGHapticGloveCalibrationSequence::GetElapsedTime() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetElapsedTime(&InstanceContainer);
}
bool USGHapticGloveCalibrationSequence::IsManuallyCompleted() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_IsManuallyCompleted(&InstanceContainer);
}
int32 USGHapticGloveCalibrationSequence::GetCurrentStage() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetCurrentStage(&InstanceContainer);
}
SIZE_T USGHapticGloveCalibrationSequence::GetCalibrationPointsCount() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetCalibrationPointsCount(&InstanceContainer);
}
bool USGHapticGloveCalibrationSequence::AutoCompleted() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_AutoCompleted(&InstanceContainer);
}
bool USGHapticGloveCalibrationSequence::Completed() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
return SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_Completed(&InstanceContainer);
}
void USGHapticGloveCalibrationSequence::Reset()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_Reset(&InstanceContainer);
SyncUProperties();
}
void USGHapticGloveCalibrationSequence::AddDataPoint(const TArray<FVector>& CalibrationPoints)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_TArray_FVector CalibrationPointsContainer{CalibrationPoints};
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_AddDataPoint(&InstanceContainer, &CalibrationPointsContainer);
SyncUProperties();
}
void USGHapticGloveCalibrationSequence::Update(const float DeltaSeconds)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_Update(&InstanceContainer, DeltaSeconds);
SyncUProperties();
}
void USGHapticGloveCalibrationSequence::ConfirmCurrentStep()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_ConfirmCurrentStep(&InstanceContainer);
SyncUProperties();
}
bool USGHapticGloveCalibrationSequence::CompileRange(UObject* Outer, USGSensorRange*& OutSensorRange) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_FSGSensorRangeImpl OutSensorRangeContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_CompileRange(
@@ -444,8 +351,6 @@ bool USGHapticGloveCalibrationSequence::CompileProfile(UObject* Outer,
const ESGDeviceType ForDevice, const bool bRightHanded,
USGHandProfile*& OutProfile) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_ESGDeviceType ForDeviceContainer{ForDevice};
FSGIC_FSGHandProfileImpl OutProfileContainer;
@@ -463,8 +368,6 @@ bool USGHapticGloveCalibrationSequence::CompileProfile(UObject* Outer,
bool USGHapticGloveCalibrationSequence::GetHandPose(UObject* Outer, USGHandPose*& OutCurrentHandPose) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_FSGHandPoseImpl OutCurrentHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetHandPose_OutCurrentHandPose(
@@ -481,8 +384,6 @@ bool USGHapticGloveCalibrationSequence::GetHandPose(UObject* Outer, USGHandPose*
bool USGHapticGloveCalibrationSequence::GetHandPose(UObject* Outer,
const bool bRightHanded, USGHandPose*& OutCurrentHandPose) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_FSGHandPoseImpl OutCurrentHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveCalibrationSequenceImpl_GetHandPose_bRightHanded_OutCurrentHandPose(
@@ -498,8 +399,6 @@ bool USGHapticGloveCalibrationSequence::GetHandPose(UObject* Outer,
FString USGHapticGloveCalibrationSequence::GetCurrentInstruction(const FString& NextStepKey) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveCalibrationSequenceImpl InstanceContainer{ToHapticGloveCalibrationSequenceImpl()};
FSGIC_FString OutInstructionContainer;
FSGIC_FString NextStepKeyContainer{NextStepKey};
@@ -519,12 +418,4 @@ USGHapticGloveCalibrationSequence::FImpl::~FImpl() = default;
void USGHapticGloveCalibrationSequence::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHapticGloveCalibrationSequence::FImpl::SyncUProperties()
{
}
void USGHapticGloveCalibrationSequence::FImpl::SyncImplObject()
{
}
@@ -80,13 +80,6 @@ struct USGHapticGloveCommandBuffer::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHapticGloveCommandBuffer* USGHapticGloveCommandBuffer::NewHapticGloveCommandBuffer(
@@ -122,32 +115,20 @@ int32 USGHapticGloveCommandBuffer::GetMaxThumpCommands()
}
USGHapticGloveCommandBuffer::USGHapticGloveCommandBuffer()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGHapticGloveCommandBufferImpl OutHapticGloveCommandBufferImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ctor(&OutHapticGloveCommandBufferImplContainer);
Pimpl->HapticGloveCommandBufferImpl = MoveTemp(
OutHapticGloveCommandBufferImplContainer.HapticGloveCommandBufferImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCommandBuffer::USGHapticGloveCommandBuffer(
const FSGHapticGloveCommandBufferImpl& HapticGloveCommandBufferImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetHapticGloveCommandBufferImpl(HapticGloveCommandBufferImpl);
Pimpl->SyncUProperties();
}
USGHapticGloveCommandBuffer::~USGHapticGloveCommandBuffer() = default;
@@ -163,14 +144,11 @@ void USGHapticGloveCommandBuffer::SetHapticGloveCommandBufferImpl(
const FSGHapticGloveCommandBufferImpl& USGHapticGloveCommandBuffer::ToHapticGloveCommandBufferImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->HapticGloveCommandBufferImpl;
}
TArray<USGForceFeedbackCommand*> USGHapticGloveCommandBuffer::GetForceFeedbackCommandsQueue(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_TArray_FSGForceFeedbackCommandImpl OutForceFeedbackCommandsQueueContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetForceFeedbackCommandsQueue(&InstanceContainer,
@@ -188,8 +166,6 @@ TArray<USGForceFeedbackCommand*> USGHapticGloveCommandBuffer::GetForceFeedbackCo
TArray<USGTimedBuzzCommand*> USGHapticGloveCommandBuffer::GetBuzzCommandsQueue(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_TArray_FSGTimedBuzzCommandImpl OutBuzzCommandsQueueContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetBuzzCommandsQueue(&InstanceContainer, &OutBuzzCommandsQueueContainer);
@@ -205,8 +181,6 @@ TArray<USGTimedBuzzCommand*> USGHapticGloveCommandBuffer::GetBuzzCommandsQueue(U
TArray<USGTimedThumpCommand*> USGHapticGloveCommandBuffer::GetThumperCommandsQueue(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_TArray_FSGTimedThumpCommandImpl OutThumperCommandsQueueContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetThumperCommandsQueue(&InstanceContainer,
@@ -223,84 +197,54 @@ TArray<USGTimedThumpCommand*> USGHapticGloveCommandBuffer::GetThumperCommandsQue
void USGHapticGloveCommandBuffer::ClearForceFeedbackCommandsQueue()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ClearForceFeedbackCommandsQueue(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::ClearVibrations()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_ClearVibrations(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::Clear()
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_Clear(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::AddCommand(const USGForceFeedbackCommand* ForceFeedbackCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_AddCommand_ForceFeedbackCommand(
&InstanceContainer, &ForceFeedbackCommandContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::AddCommand(const USGTimedBuzzCommand* BuzzCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGTimedBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToTimedBuzzCommandImpl().Get()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_AddCommand_BuzzCommand(&InstanceContainer, &BuzzCommandContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::AddCommand(const USGTimedThumpCommand* ThumpCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGTimedThumpCommandImpl ThumpCommandContainer{ThumpCommand->ToTimedThumpCommandImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_AddCommand_ThumpCommand(&InstanceContainer, &ThumpCommandContainer);
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::UpdateTimedCommands(const float DeltaSeconds)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
SGCoreImpl_FSGHapticGloveCommandBufferImpl_UpdateTimedCommands(&InstanceContainer, DeltaSeconds);
Pimpl->SyncUProperties();
}
USGForceFeedbackCommand* USGHapticGloveCommandBuffer::GetTotalForceFeedbackLevels(
UObject* Outer, const USGForceFeedbackCommand* LastForceFeedbackCommand) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
FSGIC_FSGForceFeedbackCommandImpl LastForceFeedbackCommandContainer{
@@ -314,8 +258,6 @@ USGForceFeedbackCommand* USGHapticGloveCommandBuffer::GetTotalForceFeedbackLevel
USGForceFeedbackCommand* USGHapticGloveCommandBuffer::GetTotalForceFeedbackLevels(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalForceFeedbackLevels(
@@ -327,8 +269,6 @@ USGForceFeedbackCommand* USGHapticGloveCommandBuffer::GetTotalForceFeedbackLevel
USGBuzzCommand* USGHapticGloveCommandBuffer::GetTotalBuzzLevels(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalBuzzLevels(&InstanceContainer, &OutBuzzCommandImplContainer);
@@ -338,8 +278,6 @@ USGBuzzCommand* USGHapticGloveCommandBuffer::GetTotalBuzzLevels(UObject* Outer)
USGThumperCommand* USGHapticGloveCommandBuffer::GetTotalThumperLevels(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGHapticGloveCommandBufferImpl_GetTotalThumperLevels(&InstanceContainer,
@@ -355,8 +293,6 @@ void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
USGThumperCommand*& OutThumperCommand,
const bool bClearForceFeedbackQueue)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl LastBrakeLevelContainer{LastBrakeLevel->ToForceFeedbackCommandImpl().Get()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
@@ -371,8 +307,6 @@ void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
OutBuzzCommand = USGBuzzCommand::NewBuzzCommand(Outer, MoveTemp(OutBuzzCommandImplContainer.BuzzCommandImpl));
OutThumperCommand = USGThumperCommand::NewThumperCommand(
Outer, MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl));
Pimpl->SyncUProperties();
}
void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
@@ -382,8 +316,6 @@ void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
USGBuzzCommand*& OutBuzzCommand,
USGThumperCommand*& OutThumperCommand)
{
Pimpl->SyncImplObject();
FSGIC_FSGHapticGloveCommandBufferImpl InstanceContainer{ToHapticGloveCommandBufferImpl()};
FSGIC_FSGForceFeedbackCommandImpl LastBrakeLevelContainer{LastBrakeLevel->ToForceFeedbackCommandImpl().Get()};
FSGIC_FSGForceFeedbackCommandImpl OutForceFeedbackCommandImplContainer;
@@ -398,8 +330,6 @@ void USGHapticGloveCommandBuffer::FlushHaptics(UObject* Outer,
OutBuzzCommand = USGBuzzCommand::NewBuzzCommand(Outer, MoveTemp(OutBuzzCommandImplContainer.BuzzCommandImpl));
OutThumperCommand = USGThumperCommand::NewThumperCommand(
Outer, MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl));
Pimpl->SyncUProperties();
}
USGHapticGloveCommandBuffer::FImpl::FImpl(USGHapticGloveCommandBuffer* InOwner)
@@ -412,12 +342,4 @@ USGHapticGloveCommandBuffer::FImpl::~FImpl() = default;
void USGHapticGloveCommandBuffer::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHapticGloveCommandBuffer::FImpl::SyncUProperties()
{
}
void USGHapticGloveCommandBuffer::FImpl::SyncImplObject()
{
}
@@ -38,6 +38,9 @@
#include "SGHapticGloveCalibrationSequenceImplCast.h"
#include "Runtime/Launch/Resources/Version.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGHandProfile.h"
#include "SGCore/SGSensorRange.h"
#include "SGCoreImpl/SGExportedFunctions.h"
#include "SGInterop/SGIC_FSGHandPoseImpl.h"
#include "SGInterop/SGIC_FSGHandProfileImpl.h"
@@ -48,42 +51,6 @@
#include "SGInterop/SGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl.h"
#include "SGUtils/SGArrayUtils.h"
struct USGHapticGloveQuickCalibration::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGHapticGloveQuickCalibration* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGHapticGloveQuickCalibration* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGHapticGloveQuickCalibration* USGHapticGloveQuickCalibration::NewHapticGloveQuickCalibration(UObject* Outer,
const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibration)
{
@@ -125,28 +92,17 @@ float USGHapticGloveQuickCalibration::GetDefaultAutoEndTimeout()
}
USGHapticGloveQuickCalibration::USGHapticGloveQuickCalibration()
: USGHapticGloveCalibrationSequence(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGloveCalibrationSequence()
{
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl OutSharedPtrContainer;
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetHapticGloveCalibrationSequenceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGHapticGloveQuickCalibration::USGHapticGloveQuickCalibration(
const USGHapticGlove* GloveToCalibrate, const float AutoEndTimeout)
: USGHapticGloveCalibrationSequence(GloveToCalibrate),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGloveCalibrationSequence(GloveToCalibrate)
{
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl OutSharedPtrContainer;
FSGIC_TSharedPtr_FSGHapticGloveImpl GloveToCalibrateContainer{GloveToCalibrate->ToHapticGloveImpl()};
@@ -154,54 +110,28 @@ USGHapticGloveQuickCalibration::USGHapticGloveQuickCalibration(
&OutSharedPtrContainer, &GloveToCalibrateContainer, AutoEndTimeout);
SetHapticGloveCalibrationSequenceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGHapticGloveQuickCalibration::USGHapticGloveQuickCalibration(
const FSGHapticGloveQuickCalibrationImpl& HapticGloveQuickCalibrationImpl)
: USGHapticGloveCalibrationSequence(HapticGloveQuickCalibrationImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGloveCalibrationSequence(HapticGloveQuickCalibrationImpl)
{
Pimpl->SyncUProperties();
}
USGHapticGloveQuickCalibration::USGHapticGloveQuickCalibration(
TSharedRef<FSGHapticGloveQuickCalibrationImpl> HapticGloveQuickCalibrationImpl)
: USGHapticGloveCalibrationSequence(MoveTemp(HapticGloveQuickCalibrationImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGloveCalibrationSequence(MoveTemp(HapticGloveQuickCalibrationImpl))
{
Pimpl->SyncUProperties();
}
USGHapticGloveQuickCalibration::~USGHapticGloveQuickCalibration() = default;
TSharedRef<FSGHapticGloveQuickCalibrationImpl> USGHapticGloveQuickCalibration::ToHapticGloveQuickCalibrationImpl() const
{
SyncImplObject();
return FSGHapticGloveCalibrationSequenceImplCast::ToHapticGloveQuickCalibrationImpl(
ToHapticGloveCalibrationSequenceImpl());
}
void USGHapticGloveQuickCalibration::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGHapticGloveQuickCalibration::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
float USGHapticGloveQuickCalibration::GetAutoEndTimeout() const
{
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
@@ -210,16 +140,12 @@ float USGHapticGloveQuickCalibration::GetAutoEndTimeout() const
int32 USGHapticGloveQuickCalibration::GetSmoothingSamples() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
return SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_GetSmoothingSamples(&InstanceContainer);
}
USGSensorRange* USGHapticGloveQuickCalibration::GetSensorRange(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
FSGIC_FSGSensorRangeImpl OutRangeContainer;
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_GetSensorRange(&InstanceContainer, &OutRangeContainer);
@@ -229,8 +155,6 @@ USGSensorRange* USGHapticGloveQuickCalibration::GetSensorRange(UObject* Outer) c
USGHandProfile* USGHapticGloveQuickCalibration::GetTemporaryProfile(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
FSGIC_FSGHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_GetTemporaryProfile(&InstanceContainer, &OutProfileContainer);
@@ -240,65 +164,43 @@ USGHandProfile* USGHapticGloveQuickCalibration::GetTemporaryProfile(UObject* Out
bool USGHapticGloveQuickCalibration::CanAnimate() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
return SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_CanAnimate(&InstanceContainer);
}
bool USGHapticGloveQuickCalibration::AutoCompleted() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
return SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_AutoCompleted(&InstanceContainer);
}
void USGHapticGloveQuickCalibration::Reset()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_Reset(&InstanceContainer);
SyncUProperties();
}
void USGHapticGloveQuickCalibration::Update(const float DeltaSeconds)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_Update(&InstanceContainer, DeltaSeconds);
SyncUProperties();
}
void USGHapticGloveQuickCalibration::AddDataPoint(const TArray<FVector>& CalibrationPoints)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
FSGIC_TArray_FVector CalibrationPointsContainer{CalibrationPoints};
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_AddDataPoint(&InstanceContainer, &CalibrationPointsContainer);
SyncUProperties();
}
void USGHapticGloveQuickCalibration::ConfirmCurrentStep()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_ConfirmCurrentStep(&InstanceContainer);
SyncUProperties();
}
bool USGHapticGloveQuickCalibration::CompileRange(UObject* Outer, USGSensorRange*& OutSensorRange) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
FSGIC_FSGSensorRangeImpl OutSensorRangeContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_CompileRange(
@@ -312,8 +214,6 @@ bool USGHapticGloveQuickCalibration::CompileRange(UObject* Outer, USGSensorRange
bool USGHapticGloveQuickCalibration::GetHandPose(UObject* Outer,
const bool bRightHanded, USGHandPose*& OutCurrentHandPose) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
FSGIC_FSGHandPoseImpl OutCurrentHandPoseContainer;
const bool bResult = SGCoreImpl_FSGHapticGloveQuickCalibrationImpl_GetHandPose(
@@ -326,8 +226,6 @@ bool USGHapticGloveQuickCalibration::GetHandPose(UObject* Outer,
FString USGHapticGloveQuickCalibration::GetCurrentInstruction(const FString& NextStepKey) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGHapticGloveQuickCalibrationImpl InstanceContainer{ToHapticGloveQuickCalibrationImpl()};
FSGIC_FString OutInstructionContainer;
FSGIC_FString NextStepKeyContainer{NextStepKey};
@@ -335,24 +233,4 @@ FString USGHapticGloveQuickCalibration::GetCurrentInstruction(const FString& Nex
&InstanceContainer, &OutInstructionContainer, &NextStepKeyContainer);
return MoveTemp(OutInstructionContainer.String);
}
USGHapticGloveQuickCalibration::FImpl::FImpl(USGHapticGloveQuickCalibration* InOwner)
: Owner(InOwner)
{
}
USGHapticGloveQuickCalibration::FImpl::~FImpl() = default;
void USGHapticGloveQuickCalibration::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGHapticGloveQuickCalibration::FImpl::SyncUProperties()
{
}
void USGHapticGloveQuickCalibration::FImpl::SyncImplObject()
{
}
@@ -69,13 +69,6 @@ struct USGInterpolationSet::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGInterpolationSet* USGInterpolationSet::NewInterpolationSet(UObject* Outer,
@@ -125,63 +118,39 @@ USGInterpolationSet* USGInterpolationSet::Deserialize(UObject* Outer, const FStr
}
USGInterpolationSet::USGInterpolationSet()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGInterpolationSetImpl OutInterpolationSetImplContainer;
SGCoreImpl_FSGInterpolationSetImpl_ctor(&OutInterpolationSetImplContainer);
Pimpl->InterpolationSetImpl = MoveTemp(OutInterpolationSetImplContainer.InterpolationSetImpl);
Pimpl->SyncUProperties();
}
USGInterpolationSet::USGInterpolationSet(const float From1, const float From2, const float To1, const float To2)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGInterpolationSetImpl OutInterpolationSetImplContainer;
SGCoreImpl_FSGInterpolationSetImpl_ctor_From1_From2_To1_To2(&OutInterpolationSetImplContainer,
From1, From2, To1, To2);
Pimpl->InterpolationSetImpl = MoveTemp(OutInterpolationSetImplContainer.InterpolationSetImpl);
Pimpl->SyncUProperties();
}
USGInterpolationSet::USGInterpolationSet(const float From1, const float From2, const float To1, const float To2,
const float Min, const float Max)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGInterpolationSetImpl OutInterpolationSetImplContainer;
SGCoreImpl_FSGInterpolationSetImpl_ctor_From1_From2_To1_To2_Min_Max(&OutInterpolationSetImplContainer,
From1, From2, To1, To2, Min, Max);
Pimpl->InterpolationSetImpl = MoveTemp(OutInterpolationSetImplContainer.InterpolationSetImpl);
Pimpl->SyncUProperties();
}
USGInterpolationSet::USGInterpolationSet(const FSGInterpolationSetImpl& InterpolationSetImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetInterpolationSetImpl(InterpolationSetImpl);
Pimpl->SyncUProperties();
}
USGInterpolationSet::~USGInterpolationSet() = default;
@@ -196,7 +165,6 @@ void USGInterpolationSet::SetInterpolationSetImpl(const FSGInterpolationSetImpl&
const FSGInterpolationSetImpl& USGInterpolationSet::ToInterpolationSetImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->InterpolationSetImpl;
}
@@ -274,16 +242,12 @@ void USGInterpolationSet::SetMax(const float Max)
float USGInterpolationSet::Get(const float Value, const bool bLimit, const bool bNormalizeAngle) const
{
Pimpl->SyncImplObject();
FSGIC_FSGInterpolationSetImpl InstanceContainer{ToInterpolationSetImpl()};
return SGCoreImpl_FSGInterpolationSetImpl_Get(&InstanceContainer, Value, bLimit, bNormalizeAngle);
}
bool USGInterpolationSet::Equals(const USGInterpolationSet* InterpolationSet) const
{
Pimpl->SyncImplObject();
FSGIC_FSGInterpolationSetImpl InstanceContainer{ToInterpolationSetImpl()};
FSGIC_FSGInterpolationSetImpl InterpolationSetContainer{InterpolationSet->ToInterpolationSetImpl()};
return SGCoreImpl_FSGInterpolationSetImpl_Equals(&InstanceContainer, &InterpolationSetContainer);
@@ -291,8 +255,6 @@ bool USGInterpolationSet::Equals(const USGInterpolationSet* InterpolationSet) co
FString USGInterpolationSet::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGInterpolationSetImpl InstanceContainer{ToInterpolationSetImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGInterpolationSetImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -301,8 +263,6 @@ FString USGInterpolationSet::ToString() const
FString USGInterpolationSet::ToString(const bool bLimits) const
{
Pimpl->SyncImplObject();
FSGIC_FSGInterpolationSetImpl InstanceContainer{ToInterpolationSetImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGInterpolationSetImpl_ToString_bLimits(&InstanceContainer, &OutStringContainer, bLimits);
@@ -311,8 +271,6 @@ FString USGInterpolationSet::ToString(const bool bLimits) const
FString USGInterpolationSet::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGInterpolationSetImpl InstanceContainer{ToInterpolationSetImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGInterpolationSetImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -329,12 +287,4 @@ USGInterpolationSet::FImpl::~FImpl() = default;
void USGInterpolationSet::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGInterpolationSet::FImpl::SyncUProperties()
{
}
void USGInterpolationSet::FImpl::SyncImplObject()
{
}
@@ -43,6 +43,7 @@
#include "SGInterop/SGIC_FVector.h"
#include "SGInterop/SGIC_TArray_FQuat.h"
#include "SGInterop/SGIC_TArray_FVector.h"
#include "SGUtils/SGArrayUtils.h"
bool FSGJointKinematics::ForwardKinematics(
const FVector& StartPosition, const FQuat& StartRotation, const TArray<FVector>& JointLengths,
@@ -43,6 +43,7 @@
#include "SGCore/SGForceFeedbackCommand.h"
#include "SGCore/SGHandPose.h"
#include "SGCore/SGHandProfile.h"
#include "SGCore/SGNovaGloveHandProfile.h"
#include "SGCore/SGNovaGloveInfo.h"
#include "SGCore/SGNovaGloveSensorData.h"
#include "SGCore/SGThumperCommand.h"
@@ -69,42 +70,6 @@
#include "SGInterop/SGIC_TArray_FVector.h"
#include "SGInterop/SGIC_TSharedPtr_FSGNovaGloveImpl.h"
struct USGNovaGlove::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGDevice* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGNovaGlove* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGNovaGlove* USGNovaGlove::NewNovaGlove(UObject* Outer, const FSGNovaGloveImpl& NovaGloveImpl)
{
USGNovaGlove* Instance = NewObject<USGNovaGlove>(Outer);
@@ -335,126 +300,63 @@ FString USGNovaGlove::ToBytes(const USGBuzzCommand* BuzzCommand)
}
USGNovaGlove::USGNovaGlove()
: USGHapticGlove(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove()
{
FSGIC_TSharedPtr_FSGNovaGloveImpl OutSharedPtrContainer;
SGCoreImpl_FSGSenseGloveImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const USGNovaGloveInfo& DeviceInfo)
: USGHapticGlove(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove()
{
FSGIC_TSharedPtr_FSGNovaGloveImpl OutSharedPtrContainer;
FSGIC_FSGNovaGloveInfoImpl DeviceInfoContainer{DeviceInfo.ToNovaGloveInfoImpl()};
SGCoreImpl_FSGSenseGloveImpl_ctor_Model_MakeShared(&OutSharedPtrContainer, &DeviceInfoContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const FSGDeviceImpl& SGDeviceImpl)
: USGHapticGlove(SGDeviceImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(SGDeviceImpl)
{
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const FSGHapticGloveImpl& HapticGloveImpl)
: USGHapticGlove(HapticGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(HapticGloveImpl)
{
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const FSGNovaGloveImpl& NovaGloveImpl)
: USGHapticGlove(NovaGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(NovaGloveImpl)
{
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const TSharedRef<FSGDeviceImpl> SGDeviceImpl)
: USGHapticGlove(SGDeviceImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(SGDeviceImpl)
{
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const TSharedRef<FSGHapticGloveImpl> HapticGloveImpl)
: USGHapticGlove(HapticGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(HapticGloveImpl)
{
Pimpl->SyncUProperties();
}
USGNovaGlove::USGNovaGlove(const TSharedRef<FSGNovaGloveImpl> NovaGloveImpl)
: USGHapticGlove(NovaGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(NovaGloveImpl)
{
Pimpl->SyncUProperties();
}
USGNovaGlove::~USGNovaGlove() = default;
TSharedRef<FSGNovaGloveImpl> USGNovaGlove::ToNovaGloveImpl() const
{
SyncImplObject();
return FSGDeviceImplCast::ToNovaGloveImpl(ToSGDeviceImpl());
}
void USGNovaGlove::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGNovaGlove::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
ESGDeviceType USGNovaGlove::GetDeviceType() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_ESGDeviceType OutTypeContainer;
SGCoreImpl_FSGNovaGloveImpl_GetDeviceType(&InstanceContainer, &OutTypeContainer);
@@ -463,8 +365,6 @@ ESGDeviceType USGNovaGlove::GetDeviceType() const
FString USGNovaGlove::GetDeviceId() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FString OutIdContainer;
SGCoreImpl_FSGNovaGloveImpl_GetDeviceId(&InstanceContainer, &OutIdContainer);
@@ -473,8 +373,6 @@ FString USGNovaGlove::GetDeviceId() const
FString USGNovaGlove::GetHardwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FString OutVersionContainer;
SGCoreImpl_FSGNovaGloveImpl_GetHardwareVersion(&InstanceContainer, &OutVersionContainer);
@@ -483,56 +381,38 @@ FString USGNovaGlove::GetHardwareVersion() const
int32 USGNovaGlove::GetFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
return SGCoreImpl_FSGNovaGloveImpl_GetFirmwareVersion(&InstanceContainer);
}
int32 USGNovaGlove::GetSubFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
return SGCoreImpl_FSGNovaGloveImpl_GetSubFirmwareVersion(&InstanceContainer);
}
bool USGNovaGlove::HasBattery() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
return SGCoreImpl_FSGNovaGloveImpl_HasBattery(&InstanceContainer);
}
bool USGNovaGlove::IsCharging()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_IsCharging(&InstanceContainer);
SyncUProperties();
return bResult;
}
bool USGNovaGlove::GetBatteryLevel(float& OutBatteryLevel)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetBatteryLevel(&InstanceContainer, &OutBatteryLevel);
SyncUProperties();
return bResult;
}
bool USGNovaGlove::GetSensorData(UObject* Outer, USGNovaGloveSensorData*& OutSensorData)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGNovaGloveSensorDataImpl OutSensorDataContainer;
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetSensorData(&InstanceContainer, &OutSensorDataContainer);
@@ -548,14 +428,10 @@ bool USGNovaGlove::GetSensorData(UObject* Outer, USGNovaGloveSensorData*& OutSen
bool USGNovaGlove::GetImuRotation(FQuat& OutImu)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
SyncUProperties();
if (bResult)
{
OutImu = MoveTemp(OutImuContainer.Quat);
@@ -566,14 +442,10 @@ bool USGNovaGlove::GetImuRotation(FQuat& OutImu)
bool USGNovaGlove::GetImuRotation(FRotator& OutImu)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
SyncUProperties();
if (bResult)
{
OutImu = OutImuContainer.Quat.Rotator();
@@ -586,8 +458,6 @@ bool USGNovaGlove::GetHandPose(
UObject* Outer, const USGBasicHandModel* HandModel, const USGNovaGloveHandProfile* Profile,
USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandModelContainer{HandModel->ToBasicHandModelImpl()};
FSGIC_FSGNovaGloveHandProfileImpl ProfileContainer{Profile->ToNovaGloveHandProfileImpl()};
@@ -595,8 +465,6 @@ bool USGNovaGlove::GetHandPose(
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetHandPose_HandModel_Profile_OutHandPose(
&InstanceContainer, &HandModelContainer, &ProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -608,8 +476,6 @@ bool USGNovaGlove::GetHandPose(
bool USGNovaGlove::GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile,
USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandGeometryContainer{HandGeometry->ToBasicHandModelImpl()};
FSGIC_FSGHandProfileImpl ProfileContainer{HandProfile->ToHandProfileImpl()};
@@ -617,8 +483,6 @@ bool USGNovaGlove::GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeom
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetHandPose_HandGeometry_HandProfile_OutHandPose(
&InstanceContainer, &HandGeometryContainer, &ProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -629,16 +493,12 @@ bool USGNovaGlove::GetHandPose(UObject* Outer, const USGBasicHandModel* HandGeom
bool USGNovaGlove::GetHandPose(UObject* Outer, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGHandProfileImpl ProfileContainer{HandProfile->ToHandProfileImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetHandPose_HandProfile_OutHandPose(
&InstanceContainer, &ProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -651,8 +511,6 @@ void USGNovaGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackComma
const USGBuzzCommand* BuzzCommand,
const USGThumperCommand* ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
@@ -660,55 +518,37 @@ void USGNovaGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackComma
FSGIC_FSGThumperCommandImpl ThumperCommandContainer{ThumperCommand->ToThumperCommandImpl()};
SGCoreImpl_FSGNovaGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ThumperCommand(
&InstanceContainer, &ForceFeedbackCommandContainer, &BuzzCommandContainer, &ThumperCommandContainer);
SyncUProperties();
}
void USGNovaGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()};
SGCoreImpl_FSGNovaGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &ForceFeedbackCommandContainer);
SyncUProperties();
}
void USGNovaGlove::SendHaptics(const USGBuzzCommand* BuzzCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
SGCoreImpl_FSGNovaGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &BuzzCommandContainer);
SyncUProperties();
}
void USGNovaGlove::SendHaptics(const USGThumperCommand* ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGThumperCommandImpl ThumperCommandContainer{ThumperCommand->ToThumperCommandImpl()};
SGCoreImpl_FSGNovaGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &ThumperCommandContainer);
SyncUProperties();
}
bool USGNovaGlove::GetCalibrationValues(TArray<FVector>& OutValues)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_TArray_FVector OutValuesContainer;
const bool bResult = SGCoreImpl_FSGNovaGloveImpl_GetCalibrationValues_OutValues(
&InstanceContainer, &OutValuesContainer);
SyncUProperties();
if (bResult)
{
OutValues = MoveTemp(OutValuesContainer.Array);
@@ -719,8 +559,6 @@ bool USGNovaGlove::GetCalibrationValues(TArray<FVector>& OutValues)
void USGNovaGlove::ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGNovaGloveImpl_ApplyCalibration_HandProfile(&InstanceContainer, &OutProfileContainer);
@@ -729,8 +567,6 @@ void USGNovaGlove::ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile)
void USGNovaGlove::ApplyCalibration(UObject* Outer, USGNovaGloveHandProfile*& OutProfile) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FSGNovaGloveHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGNovaGloveImpl_ApplyCalibration_NovaGloveHandProfile(&InstanceContainer, &OutProfileContainer);
@@ -742,8 +578,6 @@ void USGNovaGlove::GetGloveLocation(const FVector& ReferencePosition, const FQua
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -765,8 +599,6 @@ void USGNovaGlove::GetGloveLocation(const FVector& ReferencePosition, const FRot
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -788,8 +620,6 @@ void USGNovaGlove::GetWristLocation(const FVector& ReferencePosition, const FQua
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -810,8 +640,6 @@ void USGNovaGlove::GetWristLocation(const FVector& ReferencePosition, const FRot
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FRotator& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -830,30 +658,8 @@ void USGNovaGlove::GetWristLocation(const FVector& ReferencePosition, const FRot
FString USGNovaGlove::ToString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGNovaGloveImpl InstanceContainer{ToNovaGloveImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGNovaGloveImpl_ToString(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);;
}
USGNovaGlove::FImpl::FImpl(USGNovaGlove* InOwner)
: Owner(InOwner)
{
}
USGNovaGlove::FImpl::~FImpl() = default;
void USGNovaGlove::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGNovaGlove::FImpl::SyncUProperties()
{
}
void USGNovaGlove::FImpl::SyncImplObject()
{
}
@@ -71,14 +71,6 @@ struct USGNovaGloveHandProfile::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGNovaGloveHandProfile* USGNovaGloveHandProfile::NewNovaGloveHandProfile(
@@ -121,33 +113,22 @@ USGNovaGloveHandProfile* USGNovaGloveHandProfile::Deserialize(UObject* Outer, co
FSGIC_FSGNovaGloveHandProfileImpl OutNovaGloveHandProfileImplContainer;
FSGIC_FString SerializedStringContainer{SerializedString};
SGCoreImpl_FSGNovaGloveHandProfileImpl_Deserialize(&OutNovaGloveHandProfileImplContainer,
&SerializedStringContainer);
&SerializedStringContainer);
return NewNovaGloveHandProfile(Outer, MoveTemp(OutNovaGloveHandProfileImplContainer.NovaGloveHandProfileImpl));
}
USGNovaGloveHandProfile::USGNovaGloveHandProfile()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveHandProfileImpl OutNovaGloveHandProfileImplContainer;
SGCoreImpl_FSGNovaGloveHandProfileImpl_ctor(&OutNovaGloveHandProfileImplContainer);
Pimpl->NovaGloveHandProfileImpl = MoveTemp(OutNovaGloveHandProfileImplContainer.NovaGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveHandProfile::USGNovaGloveHandProfile(const bool bRightHanded, const USGHandInterpolator* Interpolator)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveHandProfileImpl OutNovaGloveHandProfileImplContainer;
FSGIC_FSGHandInterpolatorImpl InterpolatorContainer{Interpolator->ToHandInterpolatorImpl()};
@@ -155,19 +136,12 @@ USGNovaGloveHandProfile::USGNovaGloveHandProfile(const bool bRightHanded, const
&OutNovaGloveHandProfileImplContainer, bRightHanded, &InterpolatorContainer);
Pimpl->NovaGloveHandProfileImpl = MoveTemp(OutNovaGloveHandProfileImplContainer.NovaGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveHandProfile::USGNovaGloveHandProfile(const FSGNovaGloveHandProfileImpl& NovaGloveHandProfileImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetNovaGloveHandProfileImpl(NovaGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveHandProfile::~USGNovaGloveHandProfile() = default;
@@ -182,7 +156,6 @@ void USGNovaGloveHandProfile::SetNovaGloveHandProfileImpl(const FSGNovaGloveHand
const FSGNovaGloveHandProfileImpl& USGNovaGloveHandProfile::ToNovaGloveHandProfileImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->NovaGloveHandProfileImpl;
}
@@ -203,8 +176,6 @@ USGHandInterpolator* USGNovaGloveHandProfile::GetInterpolationSet(UObject* Outer
bool USGNovaGloveHandProfile::Equals(const USGNovaGloveHandProfile* NovaGloveHandProfile) const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveHandProfileImpl InstanceContainer{ToNovaGloveHandProfileImpl()};
FSGIC_FSGNovaGloveHandProfileImpl NovaGloveHandProfileContainer{NovaGloveHandProfile->ToNovaGloveHandProfileImpl()};
return SGCoreImpl_FSGNovaGloveHandProfileImpl_Equals(&InstanceContainer, &NovaGloveHandProfileContainer);
@@ -212,18 +183,12 @@ bool USGNovaGloveHandProfile::Equals(const USGNovaGloveHandProfile* NovaGloveHan
void USGNovaGloveHandProfile::Reset()
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveHandProfileImpl InstanceContainer{ToNovaGloveHandProfileImpl()};
SGCoreImpl_FSGNovaGloveHandProfileImpl_Reset(&InstanceContainer);
Pimpl->SyncUProperties();
}
FString USGNovaGloveHandProfile::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveHandProfileImpl InstanceContainer{ToNovaGloveHandProfileImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGNovaGloveHandProfileImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -240,12 +205,4 @@ USGNovaGloveHandProfile::FImpl::~FImpl() = default;
void USGNovaGloveHandProfile::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGNovaGloveHandProfile::FImpl::SyncUProperties()
{
}
void USGNovaGloveHandProfile::FImpl::SyncImplObject()
{
}
@@ -69,13 +69,6 @@ struct USGNovaGloveInfo::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGNovaGloveInfo* USGNovaGloveInfo::NewNovaGloveInfo(UObject* Outer, const FSGNovaGloveInfoImpl& NovaGloveInfoImpl)
@@ -134,30 +127,19 @@ USGNovaGloveInfo* USGNovaGloveInfo::Deserialize(UObject* Outer, const FString& S
}
USGNovaGloveInfo::USGNovaGloveInfo()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveInfoImpl OutNovaGloveInfoImplContainer;
SGCoreImpl_FSGNovaGloveInfoImpl_ctor(&OutNovaGloveInfoImplContainer);
Pimpl->NovaGloveInfoImpl = MoveTemp(OutNovaGloveInfoImplContainer.NovaGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveInfo::USGNovaGloveInfo(
const FString& DeviceId,
const FString& HardwareVersion, const int32 FirmwareVersion, const int32 SubFirmwareVersion,
const bool bRightHanded, const FQuat& ImuCorrection, const int32 NumberOfSensors)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveInfoImpl OutNovaGloveInfoImplContainer;
FSGIC_FString DeviceIdContainer{DeviceId};
@@ -169,19 +151,12 @@ USGNovaGloveInfo::USGNovaGloveInfo(
bRightHanded, &ImuCorrectionContainer, NumberOfSensors);
Pimpl->NovaGloveInfoImpl = MoveTemp(OutNovaGloveInfoImplContainer.NovaGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveInfo::USGNovaGloveInfo(const FSGNovaGloveInfoImpl& NovaGloveInfoImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetNovaGloveInfoImpl(NovaGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveInfo::~USGNovaGloveInfo() = default;
@@ -196,13 +171,11 @@ void USGNovaGloveInfo::SetNovaGloveInfoImpl(const FSGNovaGloveInfoImpl& NovaGlov
const FSGNovaGloveInfoImpl& USGNovaGloveInfo::ToNovaGloveInfoImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->NovaGloveInfoImpl;
}
FSGNovaGloveInfoImpl& USGNovaGloveInfo::ToNovaGloveInfoImpl()
{
Pimpl->SyncImplObject();
return Pimpl->NovaGloveInfoImpl;
}
@@ -264,8 +237,6 @@ int32 USGNovaGloveInfo::GetNumberOfSensors() const
bool USGNovaGloveInfo::Equals(const USGNovaGloveInfo* NovaGloveInfo) const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveInfoImpl InstanceContainer{ToNovaGloveInfoImpl()};
FSGIC_FSGNovaGloveInfoImpl NovaGloveInfoImplContainer{NovaGloveInfo->ToNovaGloveInfoImpl()};
return SGCoreImpl_FSGNovaGloveInfoImpl_Equals(&InstanceContainer, &NovaGloveInfoImplContainer);
@@ -273,8 +244,6 @@ bool USGNovaGloveInfo::Equals(const USGNovaGloveInfo* NovaGloveInfo) const
FString USGNovaGloveInfo::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveInfoImpl InstanceContainer{ToNovaGloveInfoImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGNovaGloveInfoImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -283,8 +252,6 @@ FString USGNovaGloveInfo::ToString() const
FString USGNovaGloveInfo::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveInfoImpl InstanceContainer{ToNovaGloveInfoImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGNovaGloveInfoImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -301,12 +268,4 @@ USGNovaGloveInfo::FImpl::~FImpl() = default;
void USGNovaGloveInfo::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGNovaGloveInfo::FImpl::SyncUProperties()
{
}
void USGNovaGloveInfo::FImpl::SyncImplObject()
{
}
@@ -73,13 +73,6 @@ struct USGNovaGloveSensorData::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGNovaGloveSensorData* USGNovaGloveSensorData::NewNovaGloveSensorData(
@@ -156,29 +149,18 @@ USGNovaGloveSensorData* USGNovaGloveSensorData::Deserialize(UObject* Outer, cons
}
USGNovaGloveSensorData::USGNovaGloveSensorData()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveSensorDataImpl OutNovaGloveSensorDataImplContainer;
SGCoreImpl_FSGNovaGloveSensorDataImpl_ctor(&OutNovaGloveSensorDataImplContainer);
Pimpl->NovaGloveSensorDataImpl = MoveTemp(OutNovaGloveSensorDataImplContainer.NovaGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveSensorData::USGNovaGloveSensorData(const TArray<FVector>& Values, const int32 ParsedValues,
const FQuat& ImuRotation, const bool bImuParsed,
const float BatteryLevel, const bool bCharging)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveSensorDataImpl OutNovaGloveSensorDataImplContainer;
FSGIC_TArray_FVector ValuesContainer{Values};
@@ -188,18 +170,12 @@ USGNovaGloveSensorData::USGNovaGloveSensorData(const TArray<FVector>& Values, co
&ImuRotationContainer, bImuParsed, BatteryLevel, bCharging);
Pimpl->NovaGloveSensorDataImpl = MoveTemp(OutNovaGloveSensorDataImplContainer.NovaGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveSensorData::USGNovaGloveSensorData(const TArray<FVector>& Values, const int32 ParsedValues,
const FRotator& ImuRotation, const bool bImuParsed,
const float BatteryLevel, const bool bCharging)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGNovaGloveSensorDataImpl OutNovaGloveSensorDataImplContainer;
FSGIC_TArray_FVector ValuesContainer{Values};
@@ -209,19 +185,12 @@ USGNovaGloveSensorData::USGNovaGloveSensorData(const TArray<FVector>& Values, co
&ImuRotationContainer, bImuParsed, BatteryLevel, bCharging);
Pimpl->NovaGloveSensorDataImpl = MoveTemp(OutNovaGloveSensorDataImplContainer.NovaGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveSensorData::USGNovaGloveSensorData(const FSGNovaGloveSensorDataImpl& NovaGloveSensorDataImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetNovaGloveSensorDataImpl(NovaGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGNovaGloveSensorData::~USGNovaGloveSensorData() = default;
@@ -236,7 +205,6 @@ void USGNovaGloveSensorData::SetNovaGloveSensorDataImpl(const FSGNovaGloveSensor
const FSGNovaGloveSensorDataImpl& USGNovaGloveSensorData::ToNovaGloveSensorDataImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->NovaGloveSensorDataImpl;
}
@@ -290,8 +258,6 @@ bool USGNovaGloveSensorData::IsCharging() const
bool USGNovaGloveSensorData::Equals(const USGNovaGloveSensorData* NovaGloveSensorData) const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveSensorDataImpl InstanceContainer{ToNovaGloveSensorDataImpl()};
FSGIC_FSGNovaGloveSensorDataImpl NovaGloveSensorDataContainer{NovaGloveSensorData->ToNovaGloveSensorDataImpl()};
return SGCoreImpl_FSGNovaGloveSensorDataImpl_Equals(&InstanceContainer, &NovaGloveSensorDataContainer);
@@ -299,8 +265,6 @@ bool USGNovaGloveSensorData::Equals(const USGNovaGloveSensorData* NovaGloveSenso
FString USGNovaGloveSensorData::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveSensorDataImpl InstanceContainer{ToNovaGloveSensorDataImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGNovaGloveSensorDataImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -309,8 +273,6 @@ FString USGNovaGloveSensorData::ToString() const
FString USGNovaGloveSensorData::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGNovaGloveSensorDataImpl InstanceContainer{ToNovaGloveSensorDataImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGNovaGloveSensorDataImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -327,12 +289,4 @@ USGNovaGloveSensorData::FImpl::~FImpl() = default;
void USGNovaGloveSensorData::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGNovaGloveSensorData::FImpl::SyncUProperties()
{
}
void USGNovaGloveSensorData::FImpl::SyncImplObject()
{
}
@@ -67,42 +67,6 @@
#include "SGInterop/SGIC_TArray_TArray_FVector.h"
#include "SGInterop/SGIC_TSharedPtr_FSGSenseGloveImpl.h"
struct USGSenseGlove::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGDevice* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGSenseGlove* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSenseGlove* USGSenseGlove::NewSenseGlove(UObject* Outer, const FSGSenseGloveImpl& SenseGloveImpl)
{
USGSenseGlove* Instance = NewObject<USGSenseGlove>(Outer);
@@ -354,126 +318,58 @@ void USGSenseGlove::CalculateWristLocation(const FVector& ReferencePosition, con
}
USGSenseGlove::USGSenseGlove()
: USGHapticGlove(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl OutSharedPtrContainer;
SGCoreImpl_FSGSenseGloveImpl_ctor_MakeShared(&OutSharedPtrContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(const USGSenseGloveInfo& Model)
: USGHapticGlove(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove()
{
FSGIC_TSharedPtr_FSGSenseGloveImpl OutSharedPtrContainer;
FSGIC_FSGSenseGloveInfoImpl ModelContainer{Model.ToSenseGloveInfoImpl()};
SGCoreImpl_FSGSenseGloveImpl_ctor_Model_MakeShared(&OutSharedPtrContainer, &ModelContainer);
SetSGDeviceImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(const FSGDeviceImpl& SGDeviceImpl)
: USGHapticGlove(SGDeviceImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(SGDeviceImpl)
{
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(const FSGHapticGloveImpl& HapticGloveImpl)
: USGHapticGlove(HapticGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(HapticGloveImpl)
{
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(const FSGSenseGloveImpl& SenseGloveImpl)
: USGHapticGlove(SenseGloveImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(SenseGloveImpl)
{
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(TSharedRef<FSGDeviceImpl> SGDeviceImpl)
: USGHapticGlove(MoveTemp(SGDeviceImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(MoveTemp(SGDeviceImpl))
{
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(TSharedRef<FSGHapticGloveImpl> HapticGloveImpl)
: USGHapticGlove(MoveTemp(HapticGloveImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(MoveTemp(HapticGloveImpl))
{
Pimpl->SyncUProperties();
}
USGSenseGlove::USGSenseGlove(TSharedRef<FSGSenseGloveImpl> SenseGloveImpl)
: USGHapticGlove(MoveTemp(SenseGloveImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGHapticGlove(MoveTemp(SenseGloveImpl))
{
Pimpl->SyncUProperties();
}
USGSenseGlove::~USGSenseGlove() = default;
TSharedRef<FSGSenseGloveImpl> USGSenseGlove::ToSenseGloveImpl() const
{
SyncImplObject();
return FSGDeviceImplCast::ToSenseGloveImpl(ToSGDeviceImpl());
}
void USGSenseGlove::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGSenseGlove::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
USGSenseGloveInfo* USGSenseGlove::GetGloveModel(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveInfoImpl OutModelContainer;
SGCoreImpl_FSGSenseGloveImpl_GetGloveModel(&InstanceContainer, &OutModelContainer);
@@ -483,16 +379,12 @@ USGSenseGloveInfo* USGSenseGlove::GetGloveModel(UObject* Outer) const
bool USGSenseGlove::IsRight() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_IsRight(&InstanceContainer);
}
ESGDeviceType USGSenseGlove::GetDeviceType() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_ESGDeviceType OutTypeContainer;
SGCoreImpl_FSGSenseGloveImpl_GetDeviceType(&InstanceContainer, &OutTypeContainer);
@@ -501,8 +393,6 @@ ESGDeviceType USGSenseGlove::GetDeviceType() const
FString USGSenseGlove::GetDeviceId() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FString OutIdContainer;
SGCoreImpl_FSGSenseGloveImpl_GetDeviceId(&InstanceContainer, &OutIdContainer);
@@ -511,8 +401,6 @@ FString USGSenseGlove::GetDeviceId() const
FString USGSenseGlove::GetHardwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FString OutVersionContainer;
SGCoreImpl_FSGSenseGloveImpl_GetHardwareVersion(&InstanceContainer, &OutVersionContainer);
@@ -521,24 +409,18 @@ FString USGSenseGlove::GetHardwareVersion() const
int32 USGSenseGlove::GetFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_GetFirmwareVersion(&InstanceContainer);
}
int32 USGSenseGlove::GetSubFirmwareVersion() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
return SGCoreImpl_FSGSenseGloveImpl_GetSubFirmwareVersion(&InstanceContainer);
}
bool USGSenseGlove::GetSensorData(UObject* Outer, USGSenseGloveSensorData*& OutSensorData) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveSensorDataImpl OutSensorDataContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetSensorData(&InstanceContainer, &OutSensorDataContainer);
@@ -554,14 +436,10 @@ bool USGSenseGlove::GetSensorData(UObject* Outer, USGSenseGloveSensorData*& OutS
bool USGSenseGlove::GetImuRotation(FQuat& OutImu)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
SyncUProperties();
if (bResult)
{
OutImu = MoveTemp(OutImuContainer.Quat);
@@ -572,14 +450,10 @@ bool USGSenseGlove::GetImuRotation(FQuat& OutImu)
bool USGSenseGlove::GetImuRotation(FRotator& OutImu)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FQuat OutImuContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetImuRotation(&InstanceContainer, &OutImuContainer);
SyncUProperties();
if (bResult)
{
OutImu = OutImuContainer.Quat.Rotator();
@@ -590,15 +464,11 @@ bool USGSenseGlove::GetImuRotation(FRotator& OutImu)
bool USGSenseGlove::GetGlovePose(UObject* Outer, USGSenseGlovePose*& OutGlovePose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGlovePoseImpl OutGlovePoseContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetGlovePose_OutGlovePose(
&InstanceContainer, &OutGlovePoseContainer);
SyncUProperties();
if (bResult)
{
OutGlovePose = USGSenseGlovePose::NewSenseGlovePose(Outer, MoveTemp(OutGlovePoseContainer.SenseGlovePoseImpl));
@@ -610,16 +480,12 @@ bool USGSenseGlove::GetGlovePose(UObject* Outer, USGSenseGlovePose*& OutGlovePos
bool USGSenseGlove::GetGlovePose(
UObject* Outer, const USGSenseGloveSensorData* SensorData, USGSenseGlovePose*& OutGlovePose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveSensorDataImpl SensorDataContainer{SensorData->ToSenseGloveSensorDataImpl()};
FSGIC_FSGSenseGlovePoseImpl OutGlovePoseContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetGlovePose_SensorData_OutGlovePose(
&InstanceContainer, &SensorDataContainer, &OutGlovePoseContainer);
SyncUProperties();
if (bResult)
{
OutGlovePose = USGSenseGlovePose::NewSenseGlovePose(Outer, MoveTemp(OutGlovePoseContainer.SenseGlovePoseImpl));
@@ -632,8 +498,6 @@ bool USGSenseGlove::GetHandPose(
UObject* Outer, const USGBasicHandModel* HandModel, const USGSenseGloveHandProfile* Profile,
USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandModelContainer{HandModel->ToBasicHandModelImpl()};
FSGIC_FSGSenseGloveHandProfileImpl ProfileContainer{Profile->ToSenseGloveHandProfileImpl()};
@@ -641,8 +505,6 @@ bool USGSenseGlove::GetHandPose(
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetHandPose_HandModel_Profile_OutHandPose(
&InstanceContainer, &HandModelContainer, &ProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -654,8 +516,6 @@ bool USGSenseGlove::GetHandPose(
bool USGSenseGlove::GetHandPose(
UObject* Outer, const USGBasicHandModel* HandGeometry, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGBasicHandModelImpl HandGeometryContainer{HandGeometry->ToBasicHandModelImpl()};
FSGIC_FSGHandProfileImpl ProfileContainer{HandProfile->ToHandProfileImpl()};
@@ -663,8 +523,6 @@ bool USGSenseGlove::GetHandPose(
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetHandPose_HandGeometry_HandProfile_OutHandPose(
&InstanceContainer, &HandGeometryContainer, &ProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -675,16 +533,12 @@ bool USGSenseGlove::GetHandPose(
bool USGSenseGlove::GetHandPose(UObject* Outer, const USGHandProfile* HandProfile, USGHandPose*& OutHandPose)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGHandProfileImpl ProfileContainer{HandProfile->ToHandProfileImpl()};
FSGIC_FSGHandPoseImpl OutHandPoseContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetHandPose_HandProfile_OutHandPose(
&InstanceContainer, &ProfileContainer, &OutHandPoseContainer);
SyncUProperties();
if (bResult)
{
OutHandPose = USGHandPose::NewHandPose(Outer, MoveTemp(OutHandPoseContainer.HandPoseImpl));
@@ -696,8 +550,6 @@ bool USGSenseGlove::GetHandPose(UObject* Outer, const USGHandProfile* HandProfil
bool USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand, const USGBuzzCommand* BuzzCommand,
ESGSenseGloveThumperCommand ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()
@@ -710,55 +562,39 @@ bool USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackComm
SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ESenseGloveThumperCommand(
&InstanceContainer, &ForceFeedbackCommandContainer, &BuzzCommandContainer, &ThumperCommandContainer);
SyncUProperties();
return bResult;
}
bool USGSenseGlove::SendHaptics(ESGSenseGloveThumperCommand ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_ESGSenseGloveThumperCommand ThumperCommandContainer{ThumperCommand};
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ThumperCommand(
&InstanceContainer, &ThumperCommandContainer);
SyncUProperties();
return bResult;
}
void USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()
};
SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &ForceFeedbackCommandContainer);
SyncUProperties();
}
void USGSenseGlove::SendHaptics(const USGBuzzCommand* BuzzCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGBuzzCommandImpl BuzzCommandContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand(&InstanceContainer, &BuzzCommandContainer);
SyncUProperties();
}
void USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackCommand,
const USGBuzzCommand* BuzzCommand,
const USGThumperCommand* ThumperCommand)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGForceFeedbackCommandImpl ForceFeedbackCommandContainer{
ForceFeedbackCommand->ToForceFeedbackCommandImpl().Get()
@@ -767,21 +603,15 @@ void USGSenseGlove::SendHaptics(const USGForceFeedbackCommand* ForceFeedbackComm
FSGIC_FSGThumperCommandImpl ThumperCommandContainer{ThumperCommand->ToThumperCommandImpl()};
SGCoreImpl_FSGSenseGloveImpl_SendHaptics_ForceFeedbackCommand_BuzzCommand_ThumperCommand(
&InstanceContainer, &ForceFeedbackCommandContainer, &BuzzCommandContainer, &ThumperCommandContainer);
SyncUProperties();
}
bool USGSenseGlove::GetCalibrationValues(TArray<FVector>& OutValues)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_TArray_FVector OutValuesContainer;
const bool bResult = SGCoreImpl_FSGSenseGloveImpl_GetCalibrationValues_OutValues(
&InstanceContainer, &OutValuesContainer);
SyncUProperties();
if (bResult)
{
OutValues = MoveTemp(OutValuesContainer.Array);
@@ -792,18 +622,12 @@ bool USGSenseGlove::GetCalibrationValues(TArray<FVector>& OutValues)
void USGSenseGlove::ResetCalibrationRange()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
SGCoreImpl_FSGSenseGloveImpl_ResetCalibrationRange(&InstanceContainer);
SyncUProperties();
}
void USGSenseGlove::ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGSenseGloveImpl_ApplyCalibration_HandProfile(&InstanceContainer, &OutProfileContainer);
@@ -812,8 +636,6 @@ void USGSenseGlove::ApplyCalibration(UObject* Outer, USGHandProfile*& OutProfile
void USGSenseGlove::ApplyCalibration(UObject* Outer, USGSenseGloveHandProfile*& OutProfile) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FSGSenseGloveHandProfileImpl OutProfileContainer;
SGCoreImpl_FSGSenseGloveImpl_ApplyCalibration_SenseGloveHandProfile(&InstanceContainer, &OutProfileContainer);
@@ -825,8 +647,6 @@ void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FQu
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -848,8 +668,6 @@ void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FRo
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -871,8 +689,6 @@ void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FQu
const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn,
FVector& OutGlovePosition, FQuat& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -895,8 +711,6 @@ void USGSenseGlove::GetGloveLocation(const FVector& ReferencePosition, const FRo
const ESGPositionalTrackingHardware TrackingHardware, const ESGFinger MountedOn,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -919,8 +733,6 @@ void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FQu
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -941,8 +753,6 @@ void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FRo
const ESGPositionalTrackingHardware TrackingHardware,
FVector& OutWristPosition, FRotator& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -965,8 +775,6 @@ void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FQu
const FQuat& GloveWristRotationOffset,
FVector& OutWristPosition, FQuat& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation};
@@ -992,8 +800,6 @@ void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FRo
const FRotator& GloveWristRotationOffset,
FVector& OutWristPosition, FRotator& OutWristRotation) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FVector ReferencePositionContainer{ReferencePosition};
FSGIC_FQuat ReferenceRotationContainer{ReferenceRotation.Quaternion()};
@@ -1015,30 +821,8 @@ void USGSenseGlove::GetWristLocation(const FVector& ReferencePosition, const FRo
FString USGSenseGlove::ToString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGSenseGloveImpl InstanceContainer{ToSenseGloveImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveImpl_ToString(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);;
}
USGSenseGlove::FImpl::FImpl(USGSenseGlove* InOwner)
: Owner(InOwner)
{
}
USGSenseGlove::FImpl::~FImpl() = default;
void USGSenseGlove::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSenseGlove::FImpl::SyncUProperties()
{
}
void USGSenseGlove::FImpl::SyncImplObject()
{
}
@@ -75,13 +75,6 @@ struct USGSenseGloveHandProfile::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSenseGloveHandProfile* USGSenseGloveHandProfile::NewSenseGloveHandProfile(
@@ -142,29 +135,18 @@ FVector USGSenseGloveHandProfile::GetDefaultThimbleOffset()
}
USGSenseGloveHandProfile::USGSenseGloveHandProfile()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_ctor(&OutSenseGloveHandProfileImplContainer);
Pimpl->SenseGloveHandProfileImpl = MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveHandProfile::USGSenseGloveHandProfile(const bool bRightHanded, const USGHandInterpolator* Interpolator,
const ESGThumbSolver ThumbSolver, const ESGFingerSolver FingerSolver,
const TArray<FVector>& FingerThimbleOffset)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveHandProfileImpl OutSenseGloveHandProfileImplContainer;
FSGIC_FSGHandInterpolatorImpl InterpolatorContainer{Interpolator->ToHandInterpolatorImpl()};
@@ -176,19 +158,12 @@ USGSenseGloveHandProfile::USGSenseGloveHandProfile(const bool bRightHanded, cons
&ThumbSolverContainer, &FingerSolverContainer, &FingerThimbleOffsetContainer);
Pimpl->SenseGloveHandProfileImpl = MoveTemp(OutSenseGloveHandProfileImplContainer.SenseGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveHandProfile::USGSenseGloveHandProfile(const FSGSenseGloveHandProfileImpl& SenseGloveHandProfileImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetSenseGloveHandProfileImpl(SenseGloveHandProfileImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveHandProfile::~USGSenseGloveHandProfile() = default;
@@ -204,7 +179,6 @@ void USGSenseGloveHandProfile::SetSenseGloveHandProfileImpl(
const FSGSenseGloveHandProfileImpl& USGSenseGloveHandProfile::ToSenseGloveHandProfileImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->SenseGloveHandProfileImpl;
}
@@ -249,8 +223,6 @@ TArray<FVector> USGSenseGloveHandProfile::GetFingerThimbleOffset() const
bool USGSenseGloveHandProfile::Equals(const USGSenseGloveHandProfile* SenseGloveHandProfile) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_FSGSenseGloveHandProfileImpl SenseGloveHandProfileContainer{
SenseGloveHandProfile->ToSenseGloveHandProfileImpl()};
@@ -259,18 +231,12 @@ bool USGSenseGloveHandProfile::Equals(const USGSenseGloveHandProfile* SenseGlove
void USGSenseGloveHandProfile::Reset()
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
SGCoreImpl_FSGSenseGloveHandProfileImpl_Reset(&InstanceContainer);
Pimpl->SyncUProperties();
}
FString USGSenseGloveHandProfile::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveHandProfileImpl InstanceContainer{ToSenseGloveHandProfileImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveHandProfileImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -287,12 +253,4 @@ USGSenseGloveHandProfile::FImpl::~FImpl() = default;
void USGSenseGloveHandProfile::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSenseGloveHandProfile::FImpl::SyncUProperties()
{
}
void USGSenseGloveHandProfile::FImpl::SyncImplObject()
{
}
@@ -48,6 +48,7 @@
#include "SGInterop/SGIC_TArray_FVector.h"
#include "SGInterop/SGIC_TArray_TArray_float.h"
#include "SGInterop/SGIC_TArray_TArray_FVector.h"
#include "SGUtils/SGArrayUtils.h"
struct USGSenseGloveInfo::FImpl
{
@@ -76,13 +77,6 @@ struct USGSenseGloveInfo::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSenseGloveInfo* USGSenseGloveInfo::NewSenseGloveInfo(UObject* Outer, const FSGSenseGloveInfoImpl& SenseGloveInfoImpl)
@@ -238,18 +232,12 @@ USGSenseGloveInfo* USGSenseGloveInfo::Deserialize(UObject* Outer, const FString&
}
USGSenseGloveInfo::USGSenseGloveInfo()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveInfoImpl OutSenseGloveInfoImplContainer;
SGCoreImpl_FSGSenseGloveInfoImpl_ctor(&OutSenseGloveInfoImplContainer);
Pimpl->SenseGloveInfoImpl = MoveTemp(OutSenseGloveInfoImplContainer.SenseGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveInfo::USGSenseGloveInfo(
@@ -258,12 +246,7 @@ USGSenseGloveInfo::USGSenseGloveInfo(
const bool bRightHanded, const int32 NumberOfSensors, const FQuat& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FQuat>& StartRotations,
const TArray<TArray<FVector>>& GloveLengths, const TArray<bool>& Functions)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveInfoImpl OutSenseGloveInfoImplContainer;
FSGIC_FString DeviceIdContainer{DeviceId};
@@ -281,7 +264,6 @@ USGSenseGloveInfo::USGSenseGloveInfo(
&GloveLengthsContainer, &FunctionsContainer);
Pimpl->SenseGloveInfoImpl = MoveTemp(OutSenseGloveInfoImplContainer.SenseGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveInfo::USGSenseGloveInfo(
@@ -290,12 +272,7 @@ USGSenseGloveInfo::USGSenseGloveInfo(
const bool bRightHanded, const int32 NumberOfSensors, const FRotator& ImuCorrection,
const TArray<FVector>& StartPositions, const TArray<FRotator>& StartRotations,
const TArray<TArray<FVector>>& GloveLengths, const TArray<bool>& Functions)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveInfoImpl OutSenseGloveInfoImplContainer;
FSGIC_FString DeviceIdContainer{DeviceId};
@@ -313,7 +290,6 @@ USGSenseGloveInfo::USGSenseGloveInfo(
&GloveLengthsContainer, &FunctionsContainer);
Pimpl->SenseGloveInfoImpl = MoveTemp(OutSenseGloveInfoImplContainer.SenseGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveInfo::USGSenseGloveInfo(
@@ -341,7 +317,6 @@ USGSenseGloveInfo::USGSenseGloveInfo(
&GloveLengthsContainer, &FunctionsContainer);
Pimpl->SenseGloveInfoImpl = MoveTemp(OutSenseGloveInfoImplContainer.SenseGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveInfo::USGSenseGloveInfo(
@@ -369,19 +344,12 @@ USGSenseGloveInfo::USGSenseGloveInfo(
&GloveLengthsContainer, &FunctionsContainer);
Pimpl->SenseGloveInfoImpl = MoveTemp(OutSenseGloveInfoImplContainer.SenseGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveInfo::USGSenseGloveInfo(const FSGSenseGloveInfoImpl& SenseGloveInfoImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetSenseGloveInfoImpl(SenseGloveInfoImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveInfo::~USGSenseGloveInfo() = default;
@@ -396,13 +364,11 @@ void USGSenseGloveInfo::SetSenseGloveInfoImpl(const FSGSenseGloveInfoImpl& Sense
const FSGSenseGloveInfoImpl& USGSenseGloveInfo::ToSenseGloveInfoImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->SenseGloveInfoImpl;
}
FSGSenseGloveInfoImpl& USGSenseGloveInfo::ToSenseGloveInfoImpl()
{
Pimpl->SyncImplObject();
return Pimpl->SenseGloveInfoImpl;
}
@@ -504,8 +470,6 @@ TArray<bool> USGSenseGloveInfo::GetFunctions() const
FVector USGSenseGloveInfo::GetStartPosition(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FVector OutPositionContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -515,8 +479,6 @@ FVector USGSenseGloveInfo::GetStartPosition(const ESGFinger Finger) const
FQuat USGSenseGloveInfo::GetStartRotationQ(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FQuat OutRotationContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -526,8 +488,6 @@ FQuat USGSenseGloveInfo::GetStartRotationQ(const ESGFinger Finger) const
FRotator USGSenseGloveInfo::GetStartRotation(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FQuat OutRotationContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -537,8 +497,6 @@ FRotator USGSenseGloveInfo::GetStartRotation(const ESGFinger Finger) const
TArray<FVector> USGSenseGloveInfo::GetGloveLengths(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_TArray_FVector OutLengths;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -548,8 +506,6 @@ TArray<FVector> USGSenseGloveInfo::GetGloveLengths(const ESGFinger Finger) const
TArray<TArray<FVector>> USGSenseGloveInfo::ToGloveAngles(const TArray<TArray<float>>& SensorAngles) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_TArray_TArray_FVector OutAnglesContainer;
FSGIC_TArray_TArray_float SensorAnglesContainer{SensorAngles};
@@ -559,8 +515,6 @@ TArray<TArray<FVector>> USGSenseGloveInfo::ToGloveAngles(const TArray<TArray<flo
bool USGSenseGloveInfo::Equals(const USGSenseGloveInfo* SenseGloveInfo) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FSGSenseGloveInfoImpl SenseGloveInfoImplContainer{SenseGloveInfo->ToSenseGloveInfoImpl()};
return SGCoreImpl_FSGSenseGloveInfoImpl_Equals(&InstanceContainer, &SenseGloveInfoImplContainer);
@@ -568,8 +522,6 @@ bool USGSenseGloveInfo::Equals(const USGSenseGloveInfo* SenseGloveInfo) const
FString USGSenseGloveInfo::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveInfoImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -578,8 +530,6 @@ FString USGSenseGloveInfo::ToString() const
FString USGSenseGloveInfo::ToString(const bool bShortNotation) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveInfoImpl_ToString_bShortNotation(&InstanceContainer, &OutStringContainer, bShortNotation);
@@ -588,8 +538,6 @@ FString USGSenseGloveInfo::ToString(const bool bShortNotation) const
FString USGSenseGloveInfo::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveInfoImpl InstanceContainer{ToSenseGloveInfoImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveInfoImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -606,12 +554,4 @@ USGSenseGloveInfo::FImpl::~FImpl() = default;
void USGSenseGloveInfo::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSenseGloveInfo::FImpl::SyncUProperties()
{
}
void USGSenseGloveInfo::FImpl::SyncImplObject()
{
}
@@ -49,6 +49,7 @@
#include "SGInterop/SGIC_TArray_FVector.h"
#include "SGInterop/SGIC_TArray_TArray_FQuat.h"
#include "SGInterop/SGIC_TArray_TArray_FVector.h"
#include "SGUtils/SGArrayUtils.h"
struct USGSenseGlovePose::FImpl
{
@@ -77,13 +78,6 @@ struct USGSenseGlovePose::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSenseGlovePose* USGSenseGlovePose::NewSenseGlovePose(UObject* Outer, const FSGSenseGlovePoseImpl& SenseGlovePoseImpl)
@@ -196,30 +190,19 @@ USGSenseGlovePose* USGSenseGlovePose::Deserialize(UObject* Outer, const FString&
}
USGSenseGlovePose::USGSenseGlovePose()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_ctor(&OutSenseGlovePoseImplContainer);
Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
Pimpl->SyncUProperties();
}
USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
const TArray<TArray<FVector>>& JointPositions,
const TArray<TArray<FQuat>>& JointRotations,
const TArray<TArray<FVector>>& GloveAngles)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
@@ -230,19 +213,13 @@ USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
&JointRotationsContainer, &GloveAnglesContainer);
Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
Pimpl->SyncUProperties();
}
USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
const TArray<TArray<FVector>>& JointPositions,
const TArray<TArray<FRotator>>& JointRotations,
const TArray<TArray<FVector>>& GloveAngles)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGlovePoseImpl OutSenseGlovePoseImplContainer;
FSGIC_TArray_TArray_FVector JointPositionsContainer{JointPositions};
@@ -253,7 +230,6 @@ USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
&JointRotationsContainer, &GloveAnglesContainer);
Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
Pimpl->SyncUProperties();
}
USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
@@ -276,7 +252,6 @@ USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
&JointRotationsContainer, &GloveAnglesContainer);
Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
Pimpl->SyncUProperties();
}
USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
@@ -299,19 +274,12 @@ USGSenseGlovePose::USGSenseGlovePose(const bool bRightHanded,
&JointRotationsContainer, &GloveAnglesContainer);
Pimpl->SenseGlovePoseImpl = MoveTemp(OutSenseGlovePoseImplContainer.SenseGlovePoseImpl);
Pimpl->SyncUProperties();
}
USGSenseGlovePose::USGSenseGlovePose(const FSGSenseGlovePoseImpl& SenseGlovePoseImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetSenseGlovePoseImpl(SenseGlovePoseImpl);
Pimpl->SyncUProperties();
}
USGSenseGlovePose::~USGSenseGlovePose() = default;
@@ -326,7 +294,6 @@ void USGSenseGlovePose::SetSenseGlovePoseImpl(const FSGSenseGlovePoseImpl& Sense
const FSGSenseGlovePoseImpl& USGSenseGlovePose::ToSenseGlovePoseImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->SenseGlovePoseImpl;
}
@@ -370,8 +337,6 @@ TArray<TArray<FVector>> USGSenseGlovePose::GetGloveAngles() const
TArray<FVector> USGSenseGlovePose::GetThimblePositions() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_TArray_FVector OutPositionsContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_GetThimblePositions(&InstanceContainer, &OutPositionsContainer);
@@ -380,8 +345,6 @@ TArray<FVector> USGSenseGlovePose::GetThimblePositions() const
TArray<FQuat> USGSenseGlovePose::GetThimbleRotationsQ() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_TArray_FQuat OutRotationsContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_GetThimbleRotations(&InstanceContainer, &OutRotationsContainer);
@@ -390,8 +353,6 @@ TArray<FQuat> USGSenseGlovePose::GetThimbleRotationsQ() const
TArray<FRotator> USGSenseGlovePose::GetThimbleRotations() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_TArray_FQuat OutRotationsContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_GetThimbleRotations(&InstanceContainer, &OutRotationsContainer);
@@ -400,8 +361,6 @@ TArray<FRotator> USGSenseGlovePose::GetThimbleRotations() const
TArray<FVector> USGSenseGlovePose::GetTotalGloveAngles() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_TArray_FVector OutAnglesContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_GetTotalGloveAngles(&InstanceContainer, &OutAnglesContainer);
@@ -410,8 +369,6 @@ TArray<FVector> USGSenseGlovePose::GetTotalGloveAngles() const
TArray<FVector> USGSenseGlovePose::CalculateFingerTips(const USGSenseGloveHandProfile* SenseGloveHandProfile) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_TArray_FVector OutFingerTipsContainer;
FSGIC_FSGSenseGloveHandProfileImpl SenseGloveHandProfileImplContainer{
@@ -423,8 +380,6 @@ TArray<FVector> USGSenseGlovePose::CalculateFingerTips(const USGSenseGloveHandPr
TArray<FVector> USGSenseGlovePose::CalculateFingerTips(const TArray<FVector>& FingerOffsets) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_TArray_FVector OutFingerTipsContainer;
FSGIC_TArray_FVector FingerOffsetsContainer{FingerOffsets};
@@ -435,8 +390,6 @@ TArray<FVector> USGSenseGlovePose::CalculateFingerTips(const TArray<FVector>& Fi
bool USGSenseGlovePose::Equals(const USGSenseGlovePose* SenseGlovePose) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_FSGSenseGlovePoseImpl SenseGlovePoseContainer{SenseGlovePose->ToSenseGlovePoseImpl()};
return SGCoreImpl_FSGSenseGlovePoseImpl_Equals(&InstanceContainer, &SenseGlovePoseContainer);
@@ -444,8 +397,6 @@ bool USGSenseGlovePose::Equals(const USGSenseGlovePose* SenseGlovePose) const
FString USGSenseGlovePose::ToString(const bool bShortFormat) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_ToString(&InstanceContainer, &OutStringContainer, bShortFormat);
@@ -454,8 +405,6 @@ FString USGSenseGlovePose::ToString(const bool bShortFormat) const
FString USGSenseGlovePose::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGlovePoseImpl InstanceContainer{ToSenseGlovePoseImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGlovePoseImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -472,12 +421,4 @@ USGSenseGlovePose::FImpl::~FImpl() = default;
void USGSenseGlovePose::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSenseGlovePose::FImpl::SyncUProperties()
{
}
void USGSenseGlovePose::FImpl::SyncImplObject()
{
}
@@ -46,6 +46,7 @@
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_TArray_float.h"
#include "SGInterop/SGIC_TArray_TArray_float.h"
#include "SGUtils/SGArrayUtils.h"
struct USGSenseGloveSensorData::FImpl
{
@@ -74,13 +75,6 @@ struct USGSenseGloveSensorData::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSenseGloveSensorData* USGSenseGloveSensorData::NewSenseGloveSensorData(
@@ -186,28 +180,17 @@ USGSenseGloveSensorData* USGSenseGloveSensorData::Deserialize(UObject* Outer, co
}
USGSenseGloveSensorData::USGSenseGloveSensorData()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveSensorDataImpl OutSenseGloveSensorDataImplContainer;
SGCoreImpl_FSGSenseGloveSensorDataImpl_ctor(&OutSenseGloveSensorDataImplContainer);
Pimpl->SenseGloveSensorDataImpl = MoveTemp(OutSenseGloveSensorDataImplContainer.SenseGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<TArray<float>>& SensorAngles, const FQuat& ImuRotation,
const int32 ParsedValues, const bool bImuParsed)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveSensorDataImpl OutSenseGloveSensorDataImplContainer;
FSGIC_TArray_TArray_float SensorAnglesContainer{SensorAngles};
@@ -216,17 +199,11 @@ USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<TArray<float>>& Se
&OutSenseGloveSensorDataImplContainer, &SensorAnglesContainer, &ImuRotationContainer, ParsedValues, bImuParsed);
Pimpl->SenseGloveSensorDataImpl = MoveTemp(OutSenseGloveSensorDataImplContainer.SenseGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<TArray<float>>& SensorAngles, const FRotator& ImuRotation,
const int32 ParsedValues, const bool bImuParsed)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSenseGloveSensorDataImpl OutSenseGloveSensorDataImplContainer;
FSGIC_TArray_TArray_float SensorAnglesContainer{SensorAngles};
@@ -235,7 +212,6 @@ USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<TArray<float>>& Se
&OutSenseGloveSensorDataImplContainer, &SensorAnglesContainer, &ImuRotationContainer, ParsedValues, bImuParsed);
Pimpl->SenseGloveSensorDataImpl = MoveTemp(OutSenseGloveSensorDataImplContainer.SenseGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<FSGFloatArray>& SensorAngles, const FQuat& ImuRotation,
@@ -250,7 +226,6 @@ USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<FSGFloatArray>& Se
&OutSenseGloveSensorDataImplContainer, &SensorAnglesContainer, &ImuRotationContainer, ParsedValues, bImuParsed);
Pimpl->SenseGloveSensorDataImpl = MoveTemp(OutSenseGloveSensorDataImplContainer.SenseGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<FSGFloatArray>& SensorAngles, const FRotator& ImuRotation,
@@ -265,19 +240,12 @@ USGSenseGloveSensorData::USGSenseGloveSensorData(const TArray<FSGFloatArray>& Se
&OutSenseGloveSensorDataImplContainer, &SensorAnglesContainer, &ImuRotationContainer, ParsedValues, bImuParsed);
Pimpl->SenseGloveSensorDataImpl = MoveTemp(OutSenseGloveSensorDataImplContainer.SenseGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveSensorData::USGSenseGloveSensorData(const FSGSenseGloveSensorDataImpl& SenseGloveSensorDataImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetSenseGloveSensorDataImpl(SenseGloveSensorDataImpl);
Pimpl->SyncUProperties();
}
USGSenseGloveSensorData::~USGSenseGloveSensorData() = default;
@@ -292,7 +260,6 @@ void USGSenseGloveSensorData::SetSenseGloveSensorDataImpl(const FSGSenseGloveSen
const FSGSenseGloveSensorDataImpl& USGSenseGloveSensorData::ToSenseGloveSensorDataImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->SenseGloveSensorDataImpl;
}
@@ -334,8 +301,6 @@ bool USGSenseGloveSensorData::IsImuParsed() const
TArray<float> USGSenseGloveSensorData::GetSensorAngles(const ESGFinger Finger) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveSensorDataImpl InstanceContainer{ToSenseGloveSensorDataImpl()};
FSGIC_TArray_float OutAnglesContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -354,8 +319,6 @@ TArray<float> USGSenseGloveSensorData::GetAngleSequence() const
bool USGSenseGloveSensorData::Equals(const USGSenseGloveSensorData* SenseGloveSensorData) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveSensorDataImpl InstanceContainer{ToSenseGloveSensorDataImpl()};
FSGIC_FSGSenseGloveSensorDataImpl SenseGloveSensorDataContainer{SenseGloveSensorData->ToSenseGloveSensorDataImpl()};
return SGCoreImpl_FSGSenseGloveSensorDataImpl_Equals(&InstanceContainer, &SenseGloveSensorDataContainer);
@@ -363,8 +326,6 @@ bool USGSenseGloveSensorData::Equals(const USGSenseGloveSensorData* SenseGloveSe
FString USGSenseGloveSensorData::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveSensorDataImpl InstanceContainer{ToSenseGloveSensorDataImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveSensorDataImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -373,8 +334,6 @@ FString USGSenseGloveSensorData::ToString() const
FString USGSenseGloveSensorData::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSenseGloveSensorDataImpl InstanceContainer{ToSenseGloveSensorDataImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSenseGloveSensorDataImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -391,12 +350,4 @@ USGSenseGloveSensorData::FImpl::~FImpl() = default;
void USGSenseGloveSensorData::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSenseGloveSensorData::FImpl::SyncUProperties()
{
}
void USGSenseGloveSensorData::FImpl::SyncImplObject()
{
}
@@ -70,13 +70,6 @@ struct USGSensorRange::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGSensorRange* USGSensorRange::NewSensorRange(UObject* Outer, const FSGSensorRangeImpl& SensorRangeImpl)
@@ -140,27 +133,16 @@ void USGSensorRange::CheckMin(const FVector& CurrentValues, FVector& OutMinValue
}
USGSensorRange::USGSensorRange()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSensorRangeImpl OutSensorRangeImplContainer;
SGCoreImpl_FSGSensorRangeImpl_ctor(&OutSensorRangeImplContainer);
Pimpl->SensorRangeImpl = MoveTemp(OutSensorRangeImplContainer.SensorRangeImpl);
Pimpl->SyncUProperties();
}
USGSensorRange::USGSensorRange(const TArray<FVector>& MinValues, const TArray<FVector>& MaxValues)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGSensorRangeImpl OutSensorRangeImplContainer;
FSGIC_TArray_FVector MinValuesContainer{MinValues};
@@ -169,19 +151,12 @@ USGSensorRange::USGSensorRange(const TArray<FVector>& MinValues, const TArray<FV
&OutSensorRangeImplContainer, &MinValuesContainer, &MaxValuesContainer);
Pimpl->SensorRangeImpl = MoveTemp(OutSensorRangeImplContainer.SensorRangeImpl);
Pimpl->SyncUProperties();
}
USGSensorRange::USGSensorRange(const FSGSensorRangeImpl& SensorRangeImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetSensorRangeImpl(SensorRangeImpl);
Pimpl->SyncUProperties();
}
USGSensorRange::~USGSensorRange() = default;
@@ -196,7 +171,6 @@ void USGSensorRange::SetSensorRangeImpl(const FSGSensorRangeImpl& SensorRangeImp
const FSGSensorRangeImpl& USGSensorRange::ToSensorRangeImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->SensorRangeImpl;
}
@@ -240,29 +214,19 @@ TArray<FVector> USGSensorRange::GetRange() const
void USGSensorRange::UpdateRange()
{
Pimpl->SyncImplObject();
FSGIC_FSGSensorRangeImpl InstanceContainer{ToSensorRangeImpl()};
SGCoreImpl_FSGSensorRangeImpl_UpdateRange(&InstanceContainer);
Pimpl->SyncUProperties();
}
void USGSensorRange::CheckForExtremes(const TArray<FVector>& OtherValues)
{
Pimpl->SyncImplObject();
FSGIC_FSGSensorRangeImpl InstanceContainer{ToSensorRangeImpl()};
FSGIC_TArray_FVector OtherValuesContainer{OtherValues};
SGCoreImpl_FSGSensorRangeImpl_CheckForExtremes(&InstanceContainer, &OtherValuesContainer);
Pimpl->SyncUProperties();
}
FString USGSensorRange::RangeString(const bool bYOnly) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSensorRangeImpl InstanceContainer{ToSensorRangeImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSensorRangeImpl_RangeString(&InstanceContainer, &OutStringContainer, bYOnly);
@@ -271,8 +235,6 @@ FString USGSensorRange::RangeString(const bool bYOnly) const
FString USGSensorRange::ToString(const bool bYOnly) const
{
Pimpl->SyncImplObject();
FSGIC_FSGSensorRangeImpl InstanceContainer{ToSensorRangeImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSensorRangeImpl_ToString(&InstanceContainer, &OutStringContainer, bYOnly);
@@ -281,8 +243,6 @@ FString USGSensorRange::ToString(const bool bYOnly) const
FString USGSensorRange::SGSerialize() const
{
Pimpl->SyncImplObject();
FSGIC_FSGSensorRangeImpl InstanceContainer{ToSensorRangeImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGSensorRangeImpl_Serialize(&InstanceContainer, &OutStringContainer);
@@ -299,12 +259,4 @@ USGSensorRange::FImpl::~FImpl() = default;
void USGSensorRange::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGSensorRange::FImpl::SyncUProperties()
{
}
void USGSensorRange::FImpl::SyncImplObject()
{
}
@@ -65,13 +65,6 @@ struct USGThumperCommand::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGThumperCommand* USGThumperCommand::NewThumperCommand(UObject* Outer, const FSGThumperCommandImpl& ThumperCommandImpl)
@@ -106,45 +99,27 @@ USGThumperCommand* USGThumperCommand::Off(UObject* Outer)
}
USGThumperCommand::USGThumperCommand()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGThumperCommandImpl_ctor(&OutThumperCommandImplContainer);
Pimpl->ThumperCommandImpl = MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl);
Pimpl->SyncUProperties();
}
USGThumperCommand::USGThumperCommand(const int32 Magnitude)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGThumperCommandImpl_ctor_Magnitude(&OutThumperCommandImplContainer, Magnitude);
Pimpl->ThumperCommandImpl = MoveTemp(OutThumperCommandImplContainer.ThumperCommandImpl);
Pimpl->SyncUProperties();
}
USGThumperCommand::USGThumperCommand(const FSGThumperCommandImpl& ThumperCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetThumperCommandImpl(ThumperCommandImpl);
Pimpl->SyncUProperties();
}
USGThumperCommand::~USGThumperCommand() = default;
@@ -164,26 +139,18 @@ const FSGThumperCommandImpl& USGThumperCommand::ToThumperCommandImpl() const
int32 USGThumperCommand::GetMagnitude() const
{
Pimpl->SyncImplObject();
FSGIC_FSGThumperCommandImpl ThumperCommandImplContainer{ToThumperCommandImpl()};
return SGCoreImpl_FSGThumperCommandImpl_GetMagnitude(&ThumperCommandImplContainer);
}
void USGThumperCommand::SetMagnitude(const int32 Magnitude)
{
Pimpl->SyncImplObject();
FSGIC_FSGThumperCommandImpl ThumperCommandImplContainer{ToThumperCommandImpl()};
SGCoreImpl_FSGThumperCommandImpl_SetMagnitude(&ThumperCommandImplContainer, Magnitude);
Pimpl->SyncUProperties();
}
USGThumperCommand* USGThumperCommand::Copy(UObject* Outer) const
{
Pimpl->SyncImplObject();
FSGIC_FSGThumperCommandImpl InstanceContainer{ToThumperCommandImpl()};
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
SGCoreImpl_FSGThumperCommandImpl_Copy(&InstanceContainer, &OutThumperCommandImplContainer);
@@ -192,8 +159,6 @@ USGThumperCommand* USGThumperCommand::Copy(UObject* Outer) const
USGThumperCommand* USGThumperCommand::Merge(UObject* Outer, const USGThumperCommand* ThumperCommand) const
{
Pimpl->SyncImplObject();
FSGIC_FSGThumperCommandImpl InstanceContainer{ToThumperCommandImpl()};
FSGIC_FSGThumperCommandImpl ThumperCommandImplContainer{ThumperCommand->ToThumperCommandImpl()};
FSGIC_FSGThumperCommandImpl OutThumperCommandImplContainer;
@@ -204,8 +169,6 @@ USGThumperCommand* USGThumperCommand::Merge(UObject* Outer, const USGThumperComm
bool USGThumperCommand::Equals(const USGThumperCommand* ThumperCommand) const
{
Pimpl->SyncImplObject();
FSGIC_FSGThumperCommandImpl InstanceContainer{ToThumperCommandImpl()};
FSGIC_FSGThumperCommandImpl ThumperCommandImplContainer{ThumperCommand->ToThumperCommandImpl()};
return SGCoreImpl_FSGThumperCommandImpl_Equals(&InstanceContainer, &ThumperCommandImplContainer);
@@ -221,12 +184,4 @@ USGThumperCommand::FImpl::~FImpl() = default;
void USGThumperCommand::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGThumperCommand::FImpl::SyncImplObject()
{
}
void USGThumperCommand::FImpl::SyncUProperties()
{
}
@@ -47,42 +47,6 @@
#include "SGInterop/SGIC_FString.h"
#include "SGInterop/SGIC_TSharedPtr_FSGTimedBuzzCommandImpl.h"
struct USGTimedBuzzCommand::FImpl
{
/************************
* Member variables
************************/
/************************
* Owner object
************************/
USGTimedBuzzCommand* Owner;
/************************
* Constructor / Destructor
************************/
explicit FImpl(USGTimedBuzzCommand* InOwner);
~FImpl();
/************************
* Default copy constructor & copy assignment operator
************************/
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGTimedBuzzCommand* USGTimedBuzzCommand::NewTimedBuzzCommand(
UObject* Outer, const FSGTimedBuzzCommandImpl& TimedBuzzCommandImpl)
{
@@ -132,28 +96,17 @@ USGTimedBuzzCommand* USGTimedBuzzCommand::NewTimedBuzzCommand(
}
USGTimedBuzzCommand::USGTimedBuzzCommand()
: USGBuzzCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGBuzzCommand()
{
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl OutTimedBuzzCommandImplContainer;
SGCoreImpl_FSGTimedBuzzCommandImpl_ctor_MakeShared(&OutTimedBuzzCommandImplContainer);
SetFingerCommandImpl(OutTimedBuzzCommandImplContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGTimedBuzzCommand::USGTimedBuzzCommand(const ESGFinger Finger, const int32 Magnitude,
const float DurationSeconds, const float StartTimeSeconds)
: USGBuzzCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGBuzzCommand()
{
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl OutSharedPtrContainer;
FSGIC_ESGFinger FingerContainer{Finger};
@@ -161,17 +114,11 @@ USGTimedBuzzCommand::USGTimedBuzzCommand(const ESGFinger Finger, const int32 Mag
&OutSharedPtrContainer, &FingerContainer, Magnitude, DurationSeconds, StartTimeSeconds);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGTimedBuzzCommand::USGTimedBuzzCommand(const USGBuzzCommand* BaseCommand,
const float DurationSeconds, const float StartTimeSeconds)
: USGBuzzCommand(),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGBuzzCommand()
{
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl OutSharedPtrContainer;
FSGIC_FSGBuzzCommandImpl BaseCommandContainer{BaseCommand->ToBuzzCommandImpl().Get()};
@@ -179,55 +126,27 @@ USGTimedBuzzCommand::USGTimedBuzzCommand(const USGBuzzCommand* BaseCommand,
&OutSharedPtrContainer, &BaseCommandContainer, DurationSeconds, StartTimeSeconds);
SetFingerCommandImpl(OutSharedPtrContainer.Ptr.ToSharedRef());
Pimpl->SyncUProperties();
}
USGTimedBuzzCommand::USGTimedBuzzCommand(const FSGTimedBuzzCommandImpl& TimedBuzzCommandImpl)
: USGBuzzCommand(TimedBuzzCommandImpl),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGBuzzCommand(TimedBuzzCommandImpl)
{
Pimpl->SyncUProperties();
}
USGTimedBuzzCommand::USGTimedBuzzCommand(TSharedRef<FSGTimedBuzzCommandImpl> TimedBuzzCommandImpl)
: USGBuzzCommand(MoveTemp(TimedBuzzCommandImpl)),
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: USGBuzzCommand(MoveTemp(TimedBuzzCommandImpl))
{
Pimpl->SyncUProperties();
}
USGTimedBuzzCommand::~USGTimedBuzzCommand() = default;
TSharedRef<FSGTimedBuzzCommandImpl> USGTimedBuzzCommand::ToTimedBuzzCommandImpl() const
{
SyncImplObject();
return FSGFingerCommandImplCast::ToTimedBuzzCommandImpl(ToFingerCommandImpl());
}
void USGTimedBuzzCommand::SyncImplObject() const
{
Super::SyncImplObject();
Pimpl->SyncImplObject();
}
void USGTimedBuzzCommand::SyncUProperties()
{
Super::SyncUProperties();
Pimpl->SyncUProperties();
}
USGBuzzCommand* USGTimedBuzzCommand::Copy(UObject* Outer) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
SGCoreImpl_FSGTimedBuzzCommandImpl_Copy(&InstanceContainer, &OutBuzzCommandImplContainer);
@@ -237,8 +156,6 @@ USGBuzzCommand* USGTimedBuzzCommand::Copy(UObject* Outer) const
USGBuzzCommand* USGTimedBuzzCommand::Merge(UObject* Outer, const USGBuzzCommand* BuzzCommand) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
FSGIC_FSGBuzzCommandImpl BuzzCommandImplContainer{BuzzCommand->ToBuzzCommandImpl().Get()};
FSGIC_FSGBuzzCommandImpl OutBuzzCommandImplContainer;
@@ -256,12 +173,6 @@ USGBuzzCommand* USGTimedBuzzCommand::GetBaseCommand(UObject* Outer) const
return NewBuzzCommand(Outer, MoveTemp(OutCommandContainer.BuzzCommandImpl));
}
int32 USGTimedBuzzCommand::GetMagnitude() const
{
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
return SGCoreImpl_FSGTimedBuzzCommandImpl_GetMagnitude(&InstanceContainer);
}
float USGTimedBuzzCommand::GetDuration() const
{
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
@@ -276,66 +187,32 @@ float USGTimedBuzzCommand::GetElapsedTime() const
bool USGTimedBuzzCommand::HasTimeElapsed() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
return SGCoreImpl_FSGTimedBuzzCommandImpl_HasTimeElapsed(&InstanceContainer);
}
float USGTimedBuzzCommand::NormalizedTime(const bool bClamp01) const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
return SGCoreImpl_FSGTimedBuzzCommandImpl_NormalizedTime(&InstanceContainer, bClamp01);
}
void USGTimedBuzzCommand::ResetTiming()
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
SGCoreImpl_FSGTimedBuzzCommandImpl_ResetTiming(&InstanceContainer);
SyncUProperties();
}
void USGTimedBuzzCommand::UpdateTiming(const float DeltaSeconds)
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
SGCoreImpl_FSGTimedBuzzCommandImpl_UpdateTiming(&InstanceContainer, DeltaSeconds);
SyncUProperties();
}
FString USGTimedBuzzCommand::ToString() const
{
SyncImplObject();
FSGIC_TSharedPtr_FSGTimedBuzzCommandImpl InstanceContainer{ToTimedBuzzCommandImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGTimedBuzzCommandImpl_ToString(&InstanceContainer, &OutStringContainer);
return MoveTemp(OutStringContainer.String);
}
USGTimedBuzzCommand::FImpl::FImpl(USGTimedBuzzCommand* InOwner)
: Owner(InOwner)
{
}
USGTimedBuzzCommand::FImpl::~FImpl() = default;
void USGTimedBuzzCommand::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGTimedBuzzCommand::FImpl::SyncUProperties()
{
}
void USGTimedBuzzCommand::FImpl::SyncImplObject()
{
}
@@ -70,13 +70,6 @@ struct USGTimedThumpCommand::FImpl
FImpl(const FImpl& Rhs) = default;
FImpl& operator=(const FImpl& Rhs) = default;
/************************
* Methods
************************/
void SyncUProperties();
void SyncImplObject();
};
USGTimedThumpCommand* USGTimedThumpCommand::NewTimedThumpCommand(
@@ -117,45 +110,28 @@ USGTimedThumpCommand* USGTimedThumpCommand::NewTimedThumpCommand(
}
USGTimedThumpCommand::USGTimedThumpCommand()
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGTimedThumpCommandImpl OutTimedThumpCommandImplContainer;
SGCoreImpl_FSGTimedThumpCommandImpl_ctor(&OutTimedThumpCommandImplContainer);
Pimpl->TimedThumpCommandImpl = MoveTemp(OutTimedThumpCommandImplContainer.TimedThumpCommandImpl);
Pimpl->SyncUProperties();
}
USGTimedThumpCommand::USGTimedThumpCommand(const int32 Magnitude,
const float DurationSeconds, const float StartTimeSeconds)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGTimedThumpCommandImpl OutTimedThumpCommandImplContainer;
SGCoreImpl_FSGTimedThumpCommandImpl_ctor_Magnitude_DurationSeconds_StartTimeSeconds(
&OutTimedThumpCommandImplContainer, Magnitude, DurationSeconds, StartTimeSeconds);
Pimpl->TimedThumpCommandImpl = MoveTemp(OutTimedThumpCommandImplContainer.TimedThumpCommandImpl);
Pimpl->SyncUProperties();
}
USGTimedThumpCommand::USGTimedThumpCommand(const USGThumperCommand* BaseCommand,
const float DurationSeconds, const float StartTimeSeconds)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
FSGIC_FSGTimedThumpCommandImpl OutTimedThumpCommandImplContainer;
FSGIC_FSGThumperCommandImpl BaseCommandContainer{BaseCommand->ToThumperCommandImpl()};
@@ -163,19 +139,12 @@ USGTimedThumpCommand::USGTimedThumpCommand(const USGThumperCommand* BaseCommand,
&OutTimedThumpCommandImplContainer, &BaseCommandContainer, DurationSeconds, StartTimeSeconds);
Pimpl->TimedThumpCommandImpl = MoveTemp(OutTimedThumpCommandImplContainer.TimedThumpCommandImpl);
Pimpl->SyncUProperties();
}
USGTimedThumpCommand::USGTimedThumpCommand(const FSGTimedThumpCommandImpl& TimedThumpCommandImpl)
:
#if ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 )
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
#else
Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}))
#endif /* ENGINE_MAJOR_VERSION == 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION > 24 ) */
: Pimpl(TUniquePtr<FImpl, FImplDeleter>(new FImpl{this}, PimplDeleter))
{
SetTimedThumpCommandImpl(TimedThumpCommandImpl);
Pimpl->SyncUProperties();
}
USGTimedThumpCommand::~USGTimedThumpCommand() = default;
@@ -190,7 +159,6 @@ void USGTimedThumpCommand::SetTimedThumpCommandImpl(const FSGTimedThumpCommandIm
const FSGTimedThumpCommandImpl& USGTimedThumpCommand::ToTimedThumpCommandImpl() const
{
Pimpl->SyncImplObject();
return Pimpl->TimedThumpCommandImpl;
}
@@ -200,48 +168,26 @@ int32 USGTimedThumpCommand::GetMagnitude() const
return SGCoreImpl_FSGTimedThumpCommandImpl_GetMagnitude(&InstanceContainer);
}
void USGTimedThumpCommand::SetMagnitude(int32 Magnitude)
{
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
SGCoreImpl_FSGTimedThumpCommandImpl_SetMagnitude(&InstanceContainer, Magnitude);
}
float USGTimedThumpCommand::GetDuration() const
{
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
return SGCoreImpl_FSGTimedThumpCommandImpl_GetDuration(&InstanceContainer);
}
void USGTimedThumpCommand::SetDuration(const float Duration)
{
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
SGCoreImpl_FSGTimedThumpCommandImpl_SetDuration(&InstanceContainer, Duration);
}
float USGTimedThumpCommand::GetElapsedTime() const
{
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
return SGCoreImpl_FSGTimedThumpCommandImpl_GetElapsedTime(&InstanceContainer);
}
void USGTimedThumpCommand::SetElapsedTime(const float ElapsedTime)
{
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
SGCoreImpl_FSGTimedThumpCommandImpl_SetElapsedTime(&InstanceContainer, ElapsedTime);
}
bool USGTimedThumpCommand::HasTimeElapsed() const
{
Pimpl->SyncImplObject();
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
return SGCoreImpl_FSGTimedThumpCommandImpl_HasTimeElapsed(&InstanceContainer);
}
USGTimedThumpCommand* USGTimedThumpCommand::Copy(UObject* Outer, const bool bCopyElapsed) const
{
Pimpl->SyncImplObject();
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
FSGIC_FSGTimedThumpCommandImpl OutTimedThumpCommandImplContainer;
SGCoreImpl_FSGTimedThumpCommandImpl_Copy(&InstanceContainer, &OutTimedThumpCommandImplContainer, bCopyElapsed);
@@ -251,16 +197,12 @@ USGTimedThumpCommand* USGTimedThumpCommand::Copy(UObject* Outer, const bool bCop
void USGTimedThumpCommand::Update(const float DeltaSeconds)
{
Pimpl->SyncImplObject();
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
SGCoreImpl_FSGTimedThumpCommandImpl_Update(&InstanceContainer, DeltaSeconds);
}
bool USGTimedThumpCommand::Equals(const USGTimedThumpCommand* TimedThumpCommand) const
{
Pimpl->SyncImplObject();
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
FSGIC_FSGTimedThumpCommandImpl TimedThumpCommandImplContainer{TimedThumpCommand->ToTimedThumpCommandImpl()};
return SGCoreImpl_FSGTimedThumpCommandImpl_Equals(&InstanceContainer, &TimedThumpCommandImplContainer);
@@ -268,8 +210,6 @@ bool USGTimedThumpCommand::Equals(const USGTimedThumpCommand* TimedThumpCommand)
FString USGTimedThumpCommand::ToString() const
{
Pimpl->SyncImplObject();
FSGIC_FSGTimedThumpCommandImpl InstanceContainer{ToTimedThumpCommandImpl()};
FSGIC_FString OutStringContainer;
SGCoreImpl_FSGTimedThumpCommandImpl_ToString(&InstanceContainer, &OutStringContainer);
@@ -286,12 +226,4 @@ USGTimedThumpCommand::FImpl::~FImpl() = default;
void USGTimedThumpCommand::FImplDeleter::operator()(const FImpl* P) const
{
delete P;
}
void USGTimedThumpCommand::FImpl::SyncImplObject()
{
}
void USGTimedThumpCommand::FImpl::SyncUProperties()
{
}
@@ -82,14 +82,14 @@ public:
static float GetThumbJointLimit(bool bRightHanded, int32 Joint, int32 Movement, bool bMax);
/**
* Convert a total finger flexion in radians into a 0..1 representation.
* Convert a total finger flexion in degrees into a 0..1 representation.
*/
static float NormalizeFingerFlexion(float FlexionInRadians);
static float NormalizeFingerFlexion(float FlexionInDegrees);
/**
* Convert a total thumb flexion in radians into a 0..1 representation.
* Convert a total thumb flexion in degrees into a 0..1 representation.
*/
static float NormalizeThumbFlexion(float FlexionInRadians);
static float NormalizeThumbFlexion(float FlexionInDegrees);
/**
* Get Hand Angles that would make a Default (Idle) Pose.
@@ -110,4 +110,4 @@ public:
* Get Hand Angles that would make a fist.
*/
static TArray<TArray<FVector>> GetFistHandAngles(bool bRightHanded);
};
};
@@ -46,8 +46,8 @@
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "SGCore/SGFloatArray.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGTypes/SGFloatArray.h"
#include "SGBasicHandModel.generated.h"
@@ -38,8 +38,6 @@
#pragma once
#include "Templates/UniquePtr.h"
#include "SGCore/SGDevice.h"
#include "SGTypes/SGCoreTypes.h"
@@ -81,17 +79,6 @@ public:
*/
static USGBetaDevice* Parse(UObject* Outer, const FString& String);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* The basic class constructor.
@@ -128,17 +115,6 @@ protected:
*/
TSharedRef<FSGBetaDeviceImpl> ToBetaDeviceImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const override;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties() override;
public:
/**
* Get the DeviceType enumerator of this SenseGlove, used in DeviceList enumeration.
@@ -192,4 +168,4 @@ public:
* Create a string representation of this device for reporting purposes.
*/
virtual FString ToString() const override;
};
};
@@ -37,7 +37,6 @@
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "UObject/ObjectMacros.h"
#include "SGCore/SGFingerCommand.h"
@@ -88,17 +87,6 @@ public:
*/
static USGBuzzCommand* Off(UObject* Outer);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* The basic constructor.
@@ -144,17 +132,6 @@ public:
*/
TSharedRef<FSGBuzzCommandImpl> ToBuzzCommandImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const override;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties() override;
public:
/**
* Copy this Buzz Command into a new object.
@@ -165,4 +142,4 @@ public:
* Merge this command with another, taking the maximum value between the two.
*/
USGBuzzCommand* Merge(UObject* Outer, const USGBuzzCommand* BuzzCommand) const;
};
};
@@ -134,4 +134,4 @@ public:
* Log Calibration values for storing on disk.
*/
FString ToLogData(const FString& Delimiter = "\t") const;
};
};
+1 -12
View File
@@ -202,17 +202,6 @@ public:
*/
TSharedRef<FSGDeviceImpl> ToSGDeviceImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties();
public:
/**
* Check which DeviceType this class belongs to.
@@ -303,4 +292,4 @@ public:
* Get a string representation of this SGDevice, used for debugging.
*/
virtual FString ToString() const;
};
};
@@ -174,17 +174,6 @@ public:
*/
TSharedRef<FSGFingerCommandImpl> ToFingerCommandImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties();
public:
/**
*
@@ -211,4 +200,4 @@ public:
* Create a string representation of this finger command.
*/
FString ToString() const;
};
};
@@ -37,7 +37,6 @@
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "UObject/ObjectMacros.h"
#include "SGCore/SGFingerCommand.h"
@@ -92,17 +91,6 @@ public:
*/
static USGForceFeedbackCommand* Off(UObject* Outer);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
public:
/**
* Empty constructor for internal initialization.
@@ -148,17 +136,6 @@ public:
*/
TSharedRef<FSGForceFeedbackCommandImpl> ToForceFeedbackCommandImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const override;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties() override;
public:
/**
* Copy this ForceFeedback Command into a new object.
@@ -169,4 +146,4 @@ public:
* Merge this finger command with another, taking the maximum value between the two.
*/
USGForceFeedbackCommand* Merge(UObject* Outer, const USGForceFeedbackCommand* ForceFeedbackCommand) const;
};
};
@@ -236,16 +236,22 @@ public:
public:
/**
* Calculate any finger's movement rotation, using an input value.
*
* WARNING: This method is for internal use only. Avoid using it!
*/
float CalculateAngle(ESGFinger Finger, int32 Movement, float Value) const;
/**
* Calculate a finger movement's rotation, using an input value.
*
* WARNING: This method is for internal use only. Avoid using it!
*/
float CalculateAngle(ESGFinger Finger, ESGFingerMovement Movement, float Value) const;
/**
* Calculate a thumb movement's rotation, using an input value.
*
* WARNING: This method is for internal use only. Avoid using it!
*/
float CalculateAngle(ESGFinger Finger, ESGThumbMovement Movement, float Value) const;
@@ -44,10 +44,10 @@
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "SGCore/SGQuatArray.h"
#include "SGCore/SGRotatorArray.h"
#include "SGCore/SGVectorArray.h"
#include "SGTypes/SGCoreTypes.h"
#include "SGTypes/SGQuatArray.h"
#include "SGTypes/SGRotatorArray.h"
#include "SGTypes/SGVectorArray.h"
#include "SGHandPose.generated.h"
@@ -94,17 +94,6 @@ public:
*/
static bool GetGlove(UObject* Outer, bool bRightHanded, USGHapticGlove*& OutGlove);
private:
struct FImpl;
struct FImplDeleter
{
void operator()(const FImpl* P) const;
};
TUniquePtr<FImpl, FImplDeleter> Pimpl;
FImplDeleter PimplDeleter;
protected:
/**
* The basic constructor.
@@ -165,17 +154,6 @@ public:
*/
TSharedRef<FSGHapticGloveImpl> ToHapticGloveImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const override;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties() override;
public:
/**
* Get the DeviceType enumerator of this device; used to check if its a SenseGlove/Nova/etc.
@@ -239,6 +217,10 @@ public:
*/
virtual bool GetHandPose(UObject* Outer, USGHandPose*& OutHandPose);
#if PLATFORM_ANDROID
virtual bool GetHandPose(UObject* Outer, float DeltaTime, USGHandPose*& OutHandPose);
#endif /* PLATFORM_ANDROID */
public:
/**
* Stops all Haptic effects if any are currently playing. Useful at the end of simulations or when resetting.
@@ -347,4 +329,4 @@ public:
virtual void GetGloveLocation(const FVector& ReferencePosition, const FRotator& ReferenceRotation,
ESGPositionalTrackingHardware TrackingHardware,
FVector& OutGlovePosition, FRotator& OutGloveRotation) const;
};
};
@@ -172,12 +172,6 @@ public:
*/
const FSGHapticGloveCalibrationCheckImpl& ToHapticGloveCalibrationCheckImpl() const;
public:
/**
*
*/
USGSensorRange* GetLastSensorRange(UObject* Outer) const;
public:
/**
*
@@ -180,17 +180,6 @@ public:
*/
TSharedRef<FSGHapticGloveCalibrationSequenceImpl> ToHapticGloveCalibrationSequenceImpl() const;
protected:
/**
* Allows the child classes to synchronize the parent's underlying object at any time.
*/
virtual void SyncImplObject() const;
/**
* Allows the child classes to synchronize the parent's uproperties at any time.
*/
virtual void SyncUProperties();
public:
/**
* Glove linked to this calibration sequence. Will attempt to grab data from this glove evey time Update() is called.

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