Commit Graph
100 Commits
Author SHA1 Message Date
Mamadou Babaei b596524c58 declare the openxr plugin as a dependency 2024-03-13 19:44:17 +01:00
Mamadou Babaei f3d143ccdb utilize UXRDeviceVisualizationComponent to display meshes on UE 5.2 onwards 2024-03-13 19:43:46 +01:00
Mamadou Babaei 3c13f3b3fb fix the changelog errors 2024-03-12 21:30:16 +01:00
Mamadou Babaei 27fb24dbc9 remove a changelog that is not valid anymore 2024-03-12 21:11:04 +01:00
Mamadou Babaei fa36c909c0 bump the senseglove libraries to v2.101.9-8abfc26d 2024-03-12 21:09:26 +01:00
Mamadou Babaei fb9fbd878f bump the plugin version to v1.9.8 2024-03-12 21:04:42 +01:00
Mamadou Babaei 40edc2b502 apply a temporary workaround in order to ameliorate the hand animation after sgquat, sgvect3d fixes 2024-03-12 19:35:16 +01:00
Mamadou Babaei ab9bc6f595 make bones rotations a private field 2024-03-12 15:58:47 +01:00
Mamadou Babaei f36bca9755 update the changelog 2024-03-12 15:27:39 +01:00
Mamadou Babaei 727e497df4 proper angle conversions for vectors 2024-03-12 15:05:51 +01:00
Mamadou Babaei a141159549 proper sgvect3d and squat conversions to fvector and fquat 2024-03-12 14:54:26 +01:00
Mamadou Babaei 7fd6c20db8 apply senseglove/unreal angle conversions in the gloves' api 2024-03-12 13:00:19 +01:00
Mamadou Babaei 3011d00173 fix a crash inside the USGHandPose::FromHandAngles in higher levels of the api 2024-03-12 11:03:45 +01:00
Mamadou Babaei 0f6661749d drop the prefix for internal typedefs 2024-03-12 10:55:10 +01:00
Mamadou Babaei e4291bb9e8 add some performance optimizations by utilizing MoveTemp in return statements 2024-03-12 10:43:22 +01:00
Mamadou Babaei 545f65485f fix a crash when calling one of the SGHandInterpolatorImpl constructors which happens due to unintialized pimpl object 2024-03-12 10:29:23 +01:00
Mamadou Babaei 4ef1be2bb9 update the changelog 2024-03-11 13:30:16 +01:00
Mamadou Babaei a472a00858 bump senseglove libraries to v2.101.8-a2a2075b which resolves the android writehaptics crash 2024-03-11 13:26:24 +01:00
Mamadou Babaei ab4070a76f update the change log with unreleased changes 2024-03-07 23:50:01 +01:00
Mamadou Babaei 22ae734680 bump senseglove libraries to v2.101.7-3580cd9f 2024-03-07 23:46:28 +01:00
Mamadou Babaei 8d48402ba1 bump senseglove libraries to v2.101.5-f0aff76b 2024-03-07 12:01:16 +01:00
Mamadou Babaei c56650cd5e fix a bug where the right hand mesh is always hidden inside the game no matter whether the right glove is connected or not 2024-03-07 11:06:36 +01:00
Mamadou Babaei 19a9144cd4 bump senseglove libraries to v2.101.4-6c860c42 with android fixes and fix a android crash 2024-03-06 09:44:13 +01:00
Mamadou Babaei ed501b65eb bump senseglove libraries to v2.101.3-e583f6de 2024-03-04 15:27:21 +01:00
Mamadou Babaei 3c55901d09 implement the api updates and bump the senseglove libraries to v2.101.2-2eb7439f 2024-03-01 17:39:02 +01:00
Mamadou Babaei 4d3e0983a7 fix a wrong variable name 2024-02-28 13:11:02 +01:00
Mamadou Babaei 24f5bac239 only include the sgconnect header if the build platform is android 2024-02-27 00:34:39 +01:00
Mamadou Babaei 300c899c28 force glove recalibration on backend initialize 2024-02-27 00:34:00 +01:00
Mamadou Babaei 64f717c698 add as*glove/device casting methods that resolves the sgpawn vibrotactile issues 2024-02-27 00:12:51 +01:00
Mamadou Babaei 33b4084ee2 use device impl casts 2024-02-26 20:14:47 +01:00
Mamadou Babaei 124244a528 list nova 2 gloves in the get devices from the device list 2024-02-26 20:09:41 +01:00
Mamadou Babaei 8cc08e4827 another attempt at improving the glove casts 2024-02-26 20:03:54 +01:00
Mamadou Babaei 7d8d8cc9b0 try an alternative approach for glove instances upcasting at the lower levels of the api 2024-02-26 19:27:04 +01:00
Mamadou Babaei ae688f71a9 try to add a solution for glove type-casting in higher levels of the api 2024-02-26 18:46:46 +01:00
Mamadou Babaei 3c0fe9284f fix the send custom waveform signature on the hand layer 2024-02-23 15:44:23 +01:00
Mamadou Babaei 4959a7c346 fix a bug inside the ESGHapticLocation enum conversions 2024-02-23 15:43:20 +01:00
Mamadou Babaei 3aebd49d49 bump senseglove libraries for v2.101.1-edc1163a 2024-02-22 21:23:19 +01:00
Mamadou Babaei efcb420015 implement the nova2 api updates and bump the senseglove libraries to v2.101.0-3e1693fb 2024-02-20 14:12:24 +01:00
Mamadou Babaei c7337a5f7a bump the plugin version to v1.9.7 2024-02-18 20:28:03 +01:00
Mamadou Babaei ce26c94c8a apply vibrotactile and force-feedback fixes backported from next major release 2024-02-18 20:26:28 +01:00
Mamadou Babaei a9f10c3982 bump the plugin version to v1.9.6 2024-02-14 14:41:46 +01:00
Mamadou Babaei 23395ba8b1 fix the NovaGlove class instantiation methods to initialize a NovaGloveImpl instead of a SenseGloveImpl 2024-02-14 14:40:03 +01:00
Mamadou Babaei a35626f6bd bump the plugin version to v1.9.5 2024-02-09 10:52:31 +01:00
Mamadou Babaei c3aef71d28 fix a potential segfault inside SGDeviceModel::ParseFirmware 2024-02-09 10:49:24 +01:00
Mamadou Babaei 3dcb5df72b bump the plugin version to v1.9.4 2024-02-08 07:46:04 +01:00
Mamadou Babaei f1a78a2ad8 fix the bluprint parse fucntion signature to accept OutGloveInfo by reference 2024-02-08 07:41:44 +01:00
Mamadou Babaei 48b03083e0 fix changelog formatting 2024-02-08 07:39:45 +01:00
Mamadou Babaei 5943387b50 bump the plugin version to v1.9.3 2024-02-03 04:49:48 +01:00
Mamadou Babaei f69d0c5f54 rephrase fixed changes 2024-02-03 04:49:15 +01:00
Mamadou Babaei 270915bd4e bump the copyright years 2024-02-03 04:39:36 +01:00
Mamadou Babaei 71fac78a3a minor changelog fixes 2024-02-03 04:36:52 +01:00
Mamadou Babaei 67498666aa fix the wrong version numbers inside the paltform support matrix and the main .uplugin file 2024-02-03 04:35:06 +01:00
Mamadou Babaei b98710bd53 apply a few critical fixes backported from the next major release 2024-02-03 04:31:58 +01:00
Mamadou Babaei 3062d0b9ef a minor changelog fix 2023-11-03 18:48:06 +01:00
Mamadou Babaei 77ce2ae7da bump the plugin version to v1.9.2 2023-11-03 18:33:57 +01:00
Mamadou Babaei 345b8305bc fix a bug where released actor is going to be null whenever the OnActorReleased event fires 2023-11-03 18:01:34 +01:00
Mamadou Babaei 895569e83b restructure the planned features completion status 2023-10-26 14:42:49 +02:00
Mamadou Babaei 9e6b31cd34 update the list of planned features and their completion status 2023-10-24 18:02:42 +02:00
Mamadou Babaei c87bbf6233 update the list of planned features and their completion status 2023-10-24 17:59:14 +02:00
Mamadou Babaei cdd0313031 update the list of planned features and their completion status 2023-10-24 17:55:59 +02:00
Mamadou Babaei da4a1ec725 add a list of planned features and their completion status to the main readme file 2023-10-24 15:51:06 +02:00
Mamadou Babaei 73d4da8f55 bump the plugin version to v1.9.1 2023-10-11 17:00:36 +02:00
Mamadou Babaei d388804f86 add the missing unreal header that defines ENGINE_*_VERSION macros in order to pass epic store builds for ue 5.3 2023-10-11 16:58:38 +02:00
Mamadou Babaei 766064ff76 bump the plugin version to v1.9.0 2023-10-10 17:28:17 +02:00
Mamadou Babaei 23d4287183 change the ufunction specifier for sgpawn blueprint implementable events to blueprint native event in order to allow overrides from c++ as well 2023-10-10 17:22:10 +02:00
Mamadou Babaei de2b0197f4 add a missing release note fix for v1.8.0 to the changelog file 2023-10-10 17:19:11 +02:00
Mamadou Babaei 1e58a00dd4 bump the plugin version to v1.8.0 2023-10-10 16:11:10 +02:00
Mamadou Babaei 48e4508c66 This single commit inroduces the following changes:
- Introduced new SGPawn events: OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch.
- Exposed OnGrabStateUpdated, OnTouchStateUpdated, OnActorGrabbed, OnActorReleased, OnActorBeginTouch, and OnActorEndTouch events to Blueprint as BlueprintImplementableEvent.

- Fix a bug where the OnTouchStateUpdated event is mistakenly triggered instead of the OnGrabStateUpdated when the right thumb fingertip grab collider overlaps with a grabbable actor.
2023-10-10 16:03:31 +02:00
Mamadou Babaei 18d3c6a643 bump the plugin version to v1.7.0 2023-09-14 18:48:52 +02:00
Mamadou Babaei 2e28283f53 bump senseglove headers and libraries for linux and android to v2.12.0-19c9854 2023-09-14 18:43:47 +02:00
Mamadou Babaei 5d47181fd6 bump senseglove libraries for windows to v2.12.0-19c9854 2023-09-14 18:36:58 +02:00
Mamadou Babaei 8f78bb7228 move SGCoreImpl/SGPlatform to SGBuildHacks/SGPlatform and introduce SG_CPP20 and SG_CAPTURE_THIS 2023-09-14 18:35:06 +02:00
Mamadou Babaei d2495a3550 update the changelog 2023-08-21 17:57:21 +02:00
Mamadou Babaei e8d5fb3eec update the changelog with unreleased changes 2023-08-21 17:56:56 +02:00
Mamadou Babaei e2b8cb29fa introduce senseglove backend and backend kismet modules in order to properly initialize the backend in order to avoid a bug where sgcoonect::init gets called every frame 2023-08-21 17:54:13 +02:00
Mamadou Babaei 03be17c5b0 update the changelog with unreleased changes 2023-08-21 17:45:19 +02:00
Mamadou Babaei 66f079d981 remove a duplicate log 2023-08-21 17:44:21 +02:00
Mamadou Babaei ebac985ee4 add sggameinstance for future use 2023-08-21 16:32:32 +02:00
Mamadou Babaei b7fdae70cc remove a duplicated slash in a header's path 2023-08-21 16:20:04 +02:00
Mamadou Babaei bde7dfe5b9 bump the plugin version to v1.6.1 2023-08-14 21:21:12 +02:00
Mamadou Babaei 71353a1105 fix the platform support matrix 2023-08-14 21:18:49 +02:00
Mamadou Babaei 71661a40c9 add a missing header that causes build issues on ue 5.0 2023-08-14 21:17:25 +02:00
Mamadou Babaei b3c66075b6 bump the plugin version to v1.6.0 2023-08-14 17:24:38 +02:00
Mamadou Babaei bf18aed96a update the changelog 2023-08-14 17:21:38 +02:00
Mamadou Babaei 97d945511a update the changelog 2023-08-14 16:58:29 +02:00
Mamadou Babaei 23ce26fb69 do not cache grabbed actors as overlapped actors 2023-08-14 16:58:08 +02:00
Mamadou Babaei f8f9190506 inline some pimpl methods in order to improve function call performance for regularly called methods 2023-08-14 16:44:54 +02:00
Mamadou Babaei 771e0311a9 cache all overlapped actors with the real/virtual hands 2023-08-14 16:39:46 +02:00
Mamadou Babaei 506fd99114 initial working implementation of the separated virtual/real hand rendering 2023-08-14 16:02:23 +02:00
Mamadou Babaei 3410488d02 fix the wrong default gizmo colors when initialized using the default constructor. 2023-08-14 09:12:01 +02:00
Mamadou Babaei b49f23ed65 fix ue 5.3 build issues 2023-08-08 03:01:48 +02:00
Mamadou Babaei 99e86b670b add support for the upcoming unreal engine 5.3 and native toolchain v22 libs to the build system 2023-08-08 02:00:31 +02:00
Mamadou Babaei 45ade0ebaa bump senseglove libraries for windows to v2.11.0-b775a05 2023-08-08 01:50:31 +02:00
Mamadou Babaei 46f56defb9 update the changelog 2023-08-08 01:46:31 +02:00
Mamadou Babaei e63098c3f0 remove any mention of msvc 2017 and ue 4.27 third-party libs from the readme file 2023-08-08 01:44:43 +02:00
Mamadou Babaei 7d5377a668 bump senseglove headers and libraries for linux and android to v2.11.0-b775a05 2023-08-08 01:43:31 +02:00
Mamadou Babaei ebe0fec486 initial attempt at separating the hand rendering from the real hand 2023-08-04 19:39:18 +02:00
Mamadou Babaei ec21e024df alternative velocity calculation for released actors based on the hand's cached position history 2023-08-03 17:53:39 +02:00
Mamadou Babaei 2cdc78131a alternative velocity calculation for released actors based on a cached position history 2023-08-03 17:21:40 +02:00
Mamadou Babaei ad5d701a48 apply the hand's velocity to the grabbed actor after release 2023-08-02 16:46:46 +02:00